Global AR and VR Display Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2022-2028.
AR display (Augmented Reality display) that presents an improved version of the physical world by the usage of digital visual elements, sound, or sensory stimuli by the adoption of novel technology. VR display or virtual reality display offers a computer-generated environment by the utilization of stimulus that facilitates connects users with the 3D virtual world. The increasing adoption of AR and VR devices in various applications, growing demand for OLED displays in AR and VR devices, coupled with the increasing demand for the AR and VR devices in the gaming industry is the primary factors that are bolstering the market demand across the globe. For instance, according to Statista, the global video game market was accounted for USD 178.37 billion and is expected to increase and reach USD 268.81 billion by 2025. Therefore, the rapid growth of the video game market is propelling the demand for AR and VR displays, which, in turn, augments the market growth in the near future. However, complex processes involved in manufacturing AR and VR displays and the limited availability of relevant content impedes the growth of the market over the forecast period of 2022-2028. Also, rising investments in the AR and VR ecosystem and increasing technological developments, and growing use of micro displays in AR and VR devices are anticipated to act as a catalyzing factor for the market demand during the forecast period.
The key regions considered for the global AR and VR Display market study include Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region across the world in terms of market share owing to the surging demand for AR and VR displays, along with rising application in education, healthcare, automotive, and many other sectors. Whereas, Asia-Pacific is anticipated to exhibit the highest CAGR over the forecast period 2022-2028. Factors such as the presence of leading display manufacturers, as well as the growth of the end-use industries, would create lucrative growth prospects for the AR and VR Display market across the Asia-Pacific region.
Major market players included in this report are:
Samsung Electronics Co., Ltd.
Sony Group Corporation
LG Display
eMagin Corporation
Kopin Corporation
AU Optronics Corporation
Japan Display Inc.
Barco NV
BOE Technology Group Co., Ltd.
Syndiant Inc.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Device Type:
AR HMDs
VR HMDs
AR HUDs
VR Projectors
By Technology:
AR
VR
By Display Technology:
LCD
OLED
Others
By Application:
AR Display Application
VR Display Application
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year - 2018, 2019, 2020
Base year - 2021
Forecast period - 2022 to 2028
Target Audience of the Global AR and VR Display Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
Table of Contents
Chapter 1. Executive Summary
- 1.1. Market Snapshot
- 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Million)
- 1.2.1. Global AR and VR Display Market, by Region, 2020-2028 (USD Million)
- 1.2.2. Global AR and VR Display Market, by Device Type, 2020-2028 (USD Million)
- 1.2.3. Global AR and VR Display Market, by Technology, 2020-2028 (USD Million)
- 1.2.4. Global AR and VR Display Market, by Display Technology, 2020-2028 (USD Million)
- 1.2.5. Global AR and VR Display Market, by Application, 2020-2028 (USD Million)
- 1.3. Key Trends
- 1.4. Estimation Methodology
- 1.5. Research Assumption
Chapter 2. Global AR and VR Display Market Definition and Scope
- 2.1. Objective of the Study
- 2.2. Market Definition & Scope
- 2.2.1. Scope of the Study
- 2.2.2. Industry Evolution
- 2.3. Years Considered for the Study
- 2.4. Currency Conversion Rates
Chapter 3. Global AR and VR Display Market Dynamics
- 3.1. AR and VR Display Market Impact Analysis (2020-2028)
- 3.1.1. Market Drivers
- 3.1.1.1. Growing adoption of AR and VR HMDs in various industries
- 3.1.1.2. Increasing demand for OLED displays in AR and VR devices
- 3.1.2. Market Challenges
- 3.1.2.1. Complex processes involved in manufacturing AR and VR displays
- 3.1.2.2. Limited availability of relevant content
- 3.1.3. Market Opportunities
- 3.1.3.1. Rising investments in AR and VR ecosystem
- 3.1.3.2. Increasing technological developments and growing use of micro displays in AR and VR devices
Chapter 4. Global AR and VR Display Market Industry Analysis
- 4.1. Porter's 5 Force Model
- 4.1.1. Bargaining Power of Suppliers
- 4.1.2. Bargaining Power of Buyers
- 4.1.3. Threat of New Entrants
- 4.1.4. Threat of Substitutes
- 4.1.5. Competitive Rivalry
- 4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2028)
- 4.2. PEST Analysis
- 4.2.1. Political
- 4.2.2. Economical
- 4.2.3. Social
- 4.2.4. Technological
- 4.3. Investment Adoption Model
- 4.4. Analyst Recommendation & Conclusion
- 4.5. Top investment opportunity
- 4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
- 5.1.1. Assessment of the overall impact of COVID-19 on the industry
- 5.1.2. Pre COVID-19 and post COVID-19 market scenario
Chapter 6. Global AR and VR Display Market, by Device Type
- 6.1. Market Snapshot
- 6.2. Global AR and VR Display Market by Device Type, Performance - Potential Analysis
- 6.3. Global AR and VR Display Market Estimates & Forecasts by Device Type 2018-2028 (USD Million)
- 6.4. AR and VR Display Market, Sub Segment Analysis
- 6.4.1. AR HMDs
- 6.4.2. VR HMDs
- 6.4.3. AR HUDs
- 6.4.4. VR Projectors
Chapter 7. Global AR and VR Display Market, by Technology
- 7.1. Market Snapshot
- 7.2. Global AR and VR Display Market by Technology, Performance - Potential Analysis
- 7.3. Global AR and VR Display Market Estimates & Forecasts by Technology 2018-2028 (USD Million)
- 7.4. AR and VR Display Market, Sub Segment Analysis
Chapter 8. Global AR and VR Display Market, by Display Technology
- 8.1. Market Snapshot
- 8.2. Global AR and VR Display Market by Display Technology, Performance - Potential Analysis
- 8.3. Global AR and VR Display Market Estimates & Forecasts by Display Technology 2018-2028 (USD Million)
- 8.4. AR and VR Display Market, Sub Segment Analysis
- 8.4.1. LCD
- 8.4.2. OLED
- 8.4.3. Others
Chapter 9. Global AR and VR Display Market, by Application
- 9.1. Market Snapshot
- 9.2. Global AR and VR Display Market by Application, Performance - Potential Analysis
- 9.3. Global AR and VR Display Market Estimates & Forecasts by Application 2018-2028 (USD Million)
- 9.4. AR and VR Display Market, Sub Segment Analysis
- 9.4.1. AR Display Application
- 9.4.2. VR Display Application
Chapter 10. Global AR and VR Display Market, Regional Analysis
- 10.1. AR and VR Display Market, Regional Market Snapshot
- 10.2. North America AR and VR Display Market
- 10.2.1. U.S. AR and VR Display Market
- 10.2.1.1. Device Type estimates & forecasts, 2018-2028
- 10.2.1.2. Technology estimates & forecasts, 2018-2028
- 10.2.1.3. Display Technology estimates & forecasts, 2018-2028
- 10.2.1.4. Application estimates & forecasts, 2018-2028
- 10.2.2. Canada AR and VR Display Market
- 10.3. Europe AR and VR Display Market Snapshot
- 10.3.1. U.K. AR and VR Display Market
- 10.3.2. Germany AR and VR Display Market
- 10.3.3. France AR and VR Display Market
- 10.3.4. Spain AR and VR Display Market
- 10.3.5. Italy AR and VR Display Market
- 10.3.6. Rest of Europe AR and VR Display Market
- 10.4. Asia-Pacific AR and VR Display Market Snapshot
- 10.4.1. China AR and VR Display Market
- 10.4.2. India AR and VR Display Market
- 10.4.3. Japan AR and VR Display Market
- 10.4.4. Australia AR and VR Display Market
- 10.4.5. South Korea AR and VR Display Market
- 10.4.6. Rest of Asia Pacific AR and VR Display Market
- 10.5. Latin America AR and VR Display Market Snapshot
- 10.5.1. Brazil AR and VR Display Market
- 10.5.2. Mexico AR and VR Display Market
- 10.6. Rest of The World AR and VR Display Market
Chapter 11. Competitive Intelligence
- 11.1. Top Market Strategies
- 11.2. Company Profiles
- 11.2.1. Samsung Electronics Co., Ltd.
- 11.2.1.1. Key Information
- 11.2.1.2. Overview
- 11.2.1.3. Financial (Subject to Data Availability)
- 11.2.1.4. Product Summary
- 11.2.1.5. Recent Developments
- 11.2.2. Sony Group Corporation
- 11.2.3. LG Display
- 11.2.4. eMagin Corporation
- 11.2.5. Kopin Corporation
- 11.2.6. AU Optronics Corporation
- 11.2.7. Japan Display Inc.
- 11.2.8. Barco NV
- 11.2.9. BOE Technology Group Co., Ltd.
- 11.2.10. Syndiant Inc.
Chapter 12. Research Process
- 12.1. Research Process
- 12.1.1. Data Mining
- 12.1.2. Analysis
- 12.1.3. Market Estimation
- 12.1.4. Validation
- 12.1.5. Publishing
- 12.2. Research Attributes
- 12.3. Research Assumption