表紙
市場調查報告書
商品編碼
1035927

VR (虛擬實境) 頭戴裝置的全球市場:各終端設備、各產品類型、各應用領域、各地區預測(2021年∼2027年)

Global Virtual Reality Headset Market Size study, by End Device by Product Type by Application and Regional Forecasts 2021-2027

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球VR (虛擬實境) 頭戴裝置的市場規模,2020年約78億1,000萬美元,預計從2021年到2027年的預測期間以28.2%以上的成長率成長。

VR (虛擬實境) 頭戴裝置,是提供安裝者虛擬實境的頭戴設備。該市場,由於VR技術的新趨勢增加所促進。還有隨著智慧型手機的普及,VR (虛擬實境) 頭戴裝置市場今後數年將更加成長的。同時,VR (虛擬實境) 頭戴裝置所提供的視覺效果的品質,從2021年到2027年的預測期間預計阻礙市場成長。

本報告提供全球VR (虛擬實境) 頭戴裝置市場調查,市場概要,市場分析,各終端設備、產品類型、應用、地區的分析,及競爭情形等全面性資訊。

目錄

第1章 摘要整理

第2章 全球VR (虛擬實境) 頭戴裝置市場定義和範圍

第3章 全球VR (虛擬實境) 頭戴裝置市場動態

  • 市場影響分析(2019年∼2027年)

第4章 全球VR (虛擬實境) 頭戴裝置市場:產業分析

  • 波特的5力模式
  • PEST分析
  • 投資採用模式
  • 分析師的推薦事項與結論

第5章 全球VR (虛擬實境) 頭戴裝置市場:各終端設備

  • 市場概述
  • 各終端設備的全球VR (虛擬實境) 頭戴裝置市場:潛力分析
  • 各終端設備的全球VR (虛擬實境) 頭戴裝置市場估計與預測(2018年∼2027年)
  • VR (虛擬實境) 頭戴裝置市場,子區隔分析
    • 低階設備
    • 中階設備
    • 高階設備

第6章 全球VR (虛擬實境) 頭戴裝置市場:各產品類型

  • 市場概述
  • 各產品類型的全球VR (虛擬實境) 頭戴裝置市場:潛力分析
  • 各產品類型的全球VR (虛擬實境) 頭戴裝置市場估計與預測(2018年∼2027年)
  • VR (虛擬實境) 頭戴裝置市場,子區隔分析
    • 獨立的
    • 智慧型手機支援
    • 獨立的PC連接

第7章 全球VR (虛擬實境) 頭戴裝置市場:各應用領域

  • 市場概述
  • 各應用領域的全球VR (虛擬實境) 頭戴裝置市場:潛力分析
  • 各應用領域的全球VR (虛擬實境) 頭戴裝置市場估計與預測(2018年∼2027年)
  • VR (虛擬實境) 頭戴裝置市場,子區隔分析
    • 遊戲
    • 健康護理
    • 媒體&娛樂
    • 製造
    • 零售
    • 教育
    • 電訊
    • 其他

第8章 全球VR (虛擬實境) 頭戴裝置市場:地區分析

  • 地區市場概述
  • 北美
    • 美國
    • 加拿大
  • 歐洲的概述
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 其他歐洲
  • 亞太地區的概述
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 其他亞太地區
  • 南美的概述
    • 巴西
    • 墨西哥
  • 其他地區

第9章 競爭資訊

  • 最高市場策略
  • 企業簡介
    • Carl Zeiss AG
    • Facebook Technologies , LLC
    • Google LLC
    • HTC Corporation
    • LG Electronics
    • Microsoft
    • Razer Inc.
    • Samsung Electronics Corporate Limited
    • Sony Corporation

第10章 調查流程

目錄

Global Virtual Reality Headset Market is valued approximately USD 7.81 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 28.2% over the forecast period 2021-2027. A Virtual reality headset is a head mounted device that provides virtual reality for the wearer. The increase in emerging trends in VR technology is fueling the growth Virtual Reality Headset Market. For instance, According to Statista, the global shipment of virtual and augmented reality headsets in 2020 amounted to 5.5 million units and is projected to reach 11 million in 2021 and 43.5 million by 2025. (Emerging trends of gaming consoles will boost the market in the upcoming years.) However, The quality of visual effects delivered by the VR headset mpedes the growth of the market over the forecast period of 2021-2027. Also, with the increasing adoption of smart phone, the virtual Reality Headset Market will grow in the upcoming years.

The regional analysis of global Virtual Reality Headset market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. APAC is the leading region across the world in terms of market share owing to the emerging trends in VR Technology. Whereas, North America is also anticipated to exhibit highest growth rate over the forecast period 2021-2027. Factors such as surge in demands of gaming consoles would create lucrative growth prospects for the Virtual Reality Headset market across North America

Major market player included in this report are:

Carl Zeiss AG

Facebook Technologies , LLC

Google LLC

HTC Corporation

LG Electronics

Microsoft

Razer Inc.

Samsung Electronics Corporate Limited

Sony Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By End Device:

Low End Device

Middle range Device

High End Device

By Product Type:

Standalone

Smartphone enabled

Standalone PC Connected

By Application:

Gaming

Heathcare

Media & Entertainment

Manufacturing

Retail

Education

Telecommunications

Others

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2018, 2019

Base year - 2020

Forecast period - 2021 to 2027

Target Audience of the Global Virtual Reality Headset Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
    • 1.2.1. Global Virtual Reality Headset Market, by Region, 2019-2027 (USD Billion)
    • 1.2.2. Global Virtual Reality Headset Market, by End Device , 2019-2027 (USD Billion)
    • 1.2.3. Virtual Reality Headset Market, by Product Type, 2019-2027 (USD Billion)
    • 1.2.4. Global Virtual Reality Headset Market, by Application , 2019-2027 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Virtual Reality Headset Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Virtual Reality Headset Market Dynamics

  • 3.1. Market Impact Analysis (2019-2027)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Emerging trends in VR Technology
      • 3.1.1.2. Surge in demands of gaming consoles
    • 3.1.2. Market Challenges
      • 3.1.2.1. The quality of visual effects delivered by VR headset is a major concern
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Growing smart phone adoption around the globe.

Chapter 4. Global Virtual Reality Headset Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2027)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Virtual Reality Headset Market, by End Device

  • 5.1. Market Snapshot
  • 5.2. Global Virtual Reality Headset Market by End Device, Performance - Potential Analysis
  • 5.3. Global Virtual Reality Headset Market Estimates & Forecasts by End Device 2018-2027 (USD Billion)
  • 5.4. Virtual Reality Headset Market, Sub Segment Analysis
    • 5.4.1. Low End Device
    • 5.4.2. Mid Range Device
    • 5.4.3. High End Device

Chapter 6. Global Virtual Reality Headset Market, by Product Type

  • 6.1. Market Snapshot
  • 6.2. Global Virtual Reality Headset Market by Product Type, Performance - Potential Analysis
  • 6.3. Global Virtual Reality Headset Market Estimates & Forecasts by Product Type 2018-2027 (USD Billion)
  • 6.4. Virtual Reality Headset Market, Sub Segment Analysis
    • 6.4.1. Standalone
    • 6.4.2. Smartphone Enabled
    • 6.4.3. Standalone PC connected

Chapter 7. Global Virtual Reality Headset Market, by Application

  • 7.1. Market Snapshot
  • 7.2. Global Virtual Reality Headset Market by Application, Performance - Potential Analysis
  • 7.3. Global Virtual Reality Headset Market Estimates & Forecasts by Application 2018-2027 (USD Billion)
  • 7.4. Virtual Reality Headset Market, Sub Segment Analysis
    • 7.4.1. Gaming
    • 7.4.2. Heathcare
    • 7.4.3. Media & Entertainment
    • 7.4.4. Manufacturing
    • 7.4.5. Retail
    • 7.4.6. Education
    • 7.4.7. Telecommunications
    • 7.4.8. Others

Chapter 8. Global Virtual Reality Headset Market, Regional Analysis

  • 8.1. Virtual Reality Headset Market, Regional Market Snapshot
  • 8.2. North America Virtual Reality Headset Market
    • 8.2.1. U.S. Virtual Reality Headset Market
      • 8.2.1.1. End Device breakdown estimates & forecasts, 2018-2027
      • 8.2.1.2. Product Type breakdown estimates & forecasts, 2018-2027
      • 8.2.1.3. Application breakdown estimates & forecasts, 2018-2027
    • 8.2.2. Canada Virtual Reality Headset Market
  • 8.3. Europe Virtual Reality Headset Market Snapshot
    • 8.3.1. U.K. Virtual Reality Headset Market
    • 8.3.2. Germany Virtual Reality Headset Market
    • 8.3.3. France Virtual Reality Headset Market
    • 8.3.4. Spain Virtual Reality Headset Market
    • 8.3.5. Italy Virtual Reality Headset Market
    • 8.3.6. Rest of Europe Virtual Reality Headset Market
  • 8.4. Asia-Pacific Virtual Reality Headset Market Snapshot
    • 8.4.1. China Virtual Reality Headset Market
    • 8.4.2. India Virtual Reality Headset Market
    • 8.4.3. Japan Virtual Reality Headset Market
    • 8.4.4. Australia Virtual Reality Headset Market
    • 8.4.5. South Korea Virtual Reality Headset Market
    • 8.4.6. Rest of Asia Pacific Virtual Reality Headset Market
  • 8.5. Latin America Virtual Reality Headset Market Snapshot
    • 8.5.1. Brazil Virtual Reality Headset Market
    • 8.5.2. Mexico Virtual Reality Headset Market
  • 8.6. Rest of The World Virtual Reality Headset Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Carl Zeiss AG
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Facebook Technologies , LLC
    • 9.2.3. Google LLC
    • 9.2.4. HTC Corporation
    • 9.2.5. LG Electronics
    • 9.2.6. Microsoft
    • 9.2.7. Razer Inc.
    • 9.2.8. Samsung Electronics Corporate Limited
    • 9.2.9. Sony Corporation

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Virtual Reality Headset market, report scope
  • TABLE 2. Global Virtual Reality Headset market estimates & forecasts by Region 2018-2027 (USD Billion)
  • TABLE 3. Global Virtual Reality Headset market estimates & forecasts by End Device 2018-2027 (USD Billion)
  • TABLE 4. Global Virtual Reality Headset market estimates & forecasts by Product Type 2018-2027 (USD Billion)
  • TABLE 5. Global Virtual Reality Headset market estimates & forecasts by Application 2018-2027 (USD Billion)
  • TABLE 6. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 7. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 8. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 9. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 10. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 11. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 12. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 13. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 14. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 15. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 16. U.S. Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 17. U.S. Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 18. U.S. Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 19. Canada Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 20. Canada Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 21. Canada Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 22. UK Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 23. UK Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 24. UK Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 25. Germany Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 26. Germany Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 27. Germany Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 28. RoE Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 29. RoE Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 30. RoE Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 31. China Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 32. China Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 33. China Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 34. India Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 35. India Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 36. India Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 37. Japan Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 38. Japan Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 39. Japan Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 40. RoAPAC Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 41. RoAPAC Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 42. RoAPAC Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 43. Brazil Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 44. Brazil Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 45. Brazil Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 46. Mexico Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 47. Mexico Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 48. Mexico Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 49. RoLA Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 50. RoLA Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 51. RoLA Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 52. Row Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 53. Row Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 54. Row Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 55. List of secondary sources, used in the study of global Virtual Reality Headset market
  • TABLE 56. List of primary sources, used in the study of global Virtual Reality Headset market
  • TABLE 57. Years considered for the study
  • TABLE 58. Exchange rates considered

LIST OF FIGURES

List of figures

  • FIG 1. Global Virtual Reality Headset market, research methodology
  • FIG 2. Global Virtual Reality Headset market, market estimation techniques
  • FIG 3. Global market size estimates & forecast methods
  • FIG 4. Global Virtual Reality Headset market, key trends 2020
  • FIG 5. Global Virtual Reality Headset market, growth prospects 2021-2027
  • FIG 6. Global Virtual Reality Headset market, porters 5 force model
  • FIG 7. Global Virtual Reality Headset market, pest analysis
  • FIG 8. Global Virtual Reality Headset market, value chain analysis
  • FIG 9. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 10. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 11. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 12. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 13. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 14. Global Virtual Reality Headset market, regional snapshot 2018 & 2027
  • FIG 15. North America Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 16. Europe Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 17. Asia pacific Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 18. Latin America Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 19. Global Virtual Reality Headset market, company market share analysis (2020)