市場調查報告書

線上手機遊戲的全球市場 (遊戲的各玩法、遊戲的各類型、各年齡層):市場規模、佔有率、趨勢、分析、未來預測 (2015∼2025年)

Global Online Mobile Gaming Market, by Gameplay Type, by Game Type, by Age Group - By Market Size, Share, Trends and Forecast to 2015-2025

出版商 Blueweave Consulting & Research Private Limited 商品編碼 924180
出版日期 內容資訊 英文 125 Pages
商品交期: 最快1-2個工作天內
價格
線上手機遊戲的全球市場 (遊戲的各玩法、遊戲的各類型、各年齡層):市場規模、佔有率、趨勢、分析、未來預測 (2015∼2025年) Global Online Mobile Gaming Market, by Gameplay Type, by Game Type, by Age Group - By Market Size, Share, Trends and Forecast to 2015-2025
出版日期: 2019年10月05日內容資訊: 英文 125 Pages
簡介

全球線上手機遊戲市場2017年達到486億5000萬美元的規模,預計在2018年∼2026年間,將以19.6%的年複合成長率成長。市場成長的主要原因,是智慧型手機的用戶群擴大,及APP購買市場發展等。遊戲的各類型中,手機遊戲是最大的市場區隔,預計達到總合703億美元規模。各地區中亞太地區是最大的市場,一方面掌握全球總收益額的52%,今後也將大幅度持續成長。

本報告提供全球線上手機遊戲市場相關分析,市場基本結構和促進、阻礙因素,市場整體及遊戲的各玩法、遊戲的各類型、各年齡層、各地區的趨勢預測 (過去4年、今後7年份),市場策略的趨勢與案例,主要企業的簡介等相關調查。

第1章 分析的組成架構

第2章 調查方法

第3章 摘要整理

第4章 產業分析

  • DROC分析 (促進因素、阻礙因素、機會、威脅)
  • 法規結構
  • 各企業市場佔有率
  • 其他競爭公司分析
  • 波特的五力分析
  • PEST分析
  • 策略展望

第5章 全球線上手機遊戲市場:概要

  • 市場規模與其預測
    • 以金額為準
  • 市場佔有率與其預測
    • 遊戲的各玩法
    • 遊戲的各類型
    • 各年齡層
    • 各地區

第6章 北美的線上手機遊戲市場:概要

  • 市場規模與其預測 (2015∼2025年)
    • 以金額為準
    • 遊戲的各玩法
    • 遊戲的各類型
    • 各年齡層
    • 各國

第7章 歐洲的線上手機遊戲市場:概要

第8章 亞太地區的線上手機遊戲市場:概要

第9章 南美的線上手機遊戲市場:概要

第10章 中東、非洲的線上手機遊戲市場:概要

第11章 公司概要(企業概要,財務矩陣,主要產品環境,企業員工,主要的競爭企業,聯繫資訊,SWOT分析,企業策略預測)

  • SONY
  • Apple
  • Electronic Arts
  • King
  • Arkadium
  • Supercell
  • Niantic and Miniclip
  • Tencent
  • Netease
  • Activision Blizzard
  • 其他主要企業
目錄
Product Code: BWC19295

According to BlueWeave Consulting, The Global Online Mobile Gaming Market is anticipated to grow at a significant rate during the forecast period. The global online mobile gaming market was valued at US$ 48.65 Bn in the year 2017 and will be growing at a CAGR of 19.6% during the forecast period from 2018 to 2026. The global online mobile gaming market is growing owing to several factors. As of late, the mobile gaming industry has seen extraordinary development. This development is, for the most part, the aftereffect of a consistently expanding base of smartphone users. Also, an expanding number of customers who are getting into mobile gaming and picking memberships and making in-application buys is another noticeable factor driving the development of the global online mobile gaming market. Developing customer enthusiasm for versatile multiplayer gaming expected to further push the interest for portable games in the coming years.

Factors, for example, advancements in mobile technology and the high entrance of cell phones prime drivers for the online medicinal market. What's more, another significant driver for internet gaming is the exchange of the betting systems online in different nations through stages, for example, live gaming. The gaming business has to a great extent moved from PC gaming to portable gaming in the ongoing past. Alongside the huge and understood organizations in the gaming, the autonomous game engineers and the little game new companies have additionally got a lot of chances and creative methods for tapping the market through the online portable gaming market. Web based gaming is fundamentally gaming using system. It might incorporate playing a game in multiplayer mode or with a solitary player mode as upheld by the stage.

The console segment holds the largest market share in the global online mobile gaming market during the forecast period

Mobile gaming is the biggest segment in 2018, guaranteeing the greater part of all worldwide game incomes just because. Consolidated, cell phone, and tablet gaming will produce $70.3 billion, representing 51% of the overall worldwide market. The fragment additionally has the most players with 2.2 billion, most of whom are gaming on cell phones. The gaming business is in a sound state as both reassure and PC games are likewise developing. The console is the second-biggest portion with incomes of $34.6 billion in 2018. This will develop to $39.0 billion out of 2021 with a CAGR (2017-2021) of +4.1%. The general PC section will produce $32.9 billion out of 2018 and is the third-biggest section. Development in downloaded/boxed PC games is balanced by declining program PC incomes, as program gamers have to a great extent changed to portable. Program PC incomes will keep on declining with a CAGR (2017-2021) of - 16.1% to $2.5 billion of every 2021.

The Asia-Pacific region holds a significant share in the global online mobile gaming market during the forecast period

The Asia-Pacific region will create $71.4 billion this year, or 52% of complete worldwide game incomes. This speaks to a +16.8% year-on-year increment. The offer of complete incomes asserted by the Asia-Pacific locale has expanded somewhat over the previous years for proceeding with development in cell phone gaming, for which the area has, by a long shot, the biggest player base.

Global Online Mobile Gaming Market: Competitive Insight

Different notable key industry players in the market includes companies like Sony, Apple, Electronic arts, King, Arkadium, Supercell, Niantic and Miniclip, Tencent, Netease, Activision Blizzard, among others. The global mobile online gaming market has seen some of the top scored games in the Apple store and Android Play store from these companies like Pokemon Go, Clash of Clans, Hay Day, Honor of Kings, among others.

Don't miss the business opportunity of Global Online Mobile Gaming Market. Consult to our analyst and gain crucial insights and facilitate your business growth.

The in-depth analysis of the report provides the growth potential, upcoming trends and statistics of global Online Mobile Gaming market size & forecast. The report promises to provide state-of-the-art technology of Online Mobile Gaming production and industry insights which help decision makers to take sound strategic decisions. Furthermore, the report also analyzes the market drivers and challenges and competitive analysis of the market.

Table of Contents

1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

2. Research Methodology

3. Executive Summary

4. Industry Insights

  • 4.1. DROC Analysis
    • 4.1.1. Growth Drivers
    • 4.1.2. Restraints
    • 4.1.3. Opportunities
    • 4.1.4. Challenges
  • 4.2. Regulatory Framework
  • 4.3. Company Market Share Analysis,2018
  • 4.4. Competitor Analysis, 2018
  • 4.5. Porter's Five Forces Analysis
  • 4.6. Pest Analysis
  • 4.7. Strategic Outlook

5. Global Online Mobile Gaming Market Overview

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value (USD Million)
  • 5.2. Market Share & Forecast
    • 5.2.1. By Gameplay Type
      • 5.2.1.1. Strategy
      • 5.2.1.2. Role Playing
      • 5.2.1.3. Action, Sports
      • 5.2.1.4. Construction and Management
      • 5.2.1.5. Vehicle Simulation
      • 5.2.1.6. Adventure
      • 5.2.1.7. Puzzle
      • 5.2.1.8. Artificial Life
      • 5.2.1.9. Others
    • 5.2.2. By Game Type
      • 5.2.2.1. Wager Based
      • 5.2.2.2. Non-Wager Based
    • 5.2.3. By Age Group
      • 5.2.3.1. Children
      • 5.2.3.2. Teenagers
      • 5.2.3.3. Adults
    • 5.2.4. By Region
      • 5.2.4.1. North America
      • 5.2.4.2. Europe
      • 5.2.4.3. Asia Pacific
      • 5.2.4.4. South America
      • 5.2.4.5. Middle East & Africa

6. North America Online Mobile Gaming Market Overview

  • 6.1. Market Size & Forecast, 2015-2025
    • 6.1.1. By Value (USD Million)
    • 6.1.2. By Gameplay Type
    • 6.1.3. By Game Type
    • 6.1.4. By Age Group
    • 6.1.5. By Country
      • 6.1.5.1. US
      • 6.1.5.2. Canada

7. Europe Online Mobile Gaming Market Overview

  • 7.1. Market Size & Forecast, 2015-2025
    • 7.1.1. By Value (USD Million)
    • 7.1.2. By Gameplay Type
    • 7.1.3. By Game Type
    • 7.1.4. By Age Group
    • 7.1.5. By Country
      • 7.1.5.1. Germany
      • 7.1.5.2. UK
      • 7.1.5.3. France
      • 7.1.5.4. Italy
      • 7.1.5.5. Spain

8. Asia Pacific Online Mobile Gaming Market Overview

  • 8.1. Market Size & Forecast, 2015-2025
    • 8.1.1. By Value (USD Million)
    • 8.1.2. By Gameplay Type
    • 8.1.3. By Game Type
    • 8.1.4. By Age Group
    • 8.1.5. By Country
      • 8.1.5.1. China
      • 8.1.5.2. India
      • 8.1.5.3. Japan
      • 8.1.5.4. Southeast Asia

9. Latin America Online Mobile Gaming Market Overview

  • 9.1. Market Size & Forecast, 2015-2025
    • 9.1.1. By Value (USD Million)
    • 9.1.2. By Gameplay Type
    • 9.1.3. By Game Type
    • 9.1.4. By Age Group
    • 9.1.5. By Country
      • 9.1.5.1. Brazil
      • 9.1.5.2. Argentina

10. Middle East & Africa Online Mobile Gaming Market Overview

  • 10.1. Market Size & Forecast, 2015-2025
    • 10.1.1. By Value (USD Million)
    • 10.1.2. By Gameplay Type
    • 10.1.3. By Game Type
    • 10.1.4. By Age Group
    • 10.1.5. By Country
      • 10.1.5.1. Saudi Arabia
      • 10.1.5.2. UAE
      • 10.1.5.3. South Africa

11. Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, SWOT Analysis and Strategic Outlook)

  • 11.1. Sony
  • 11.2. Apple
  • 11.3. Electronic Arts
  • 11.4. King
  • 11.5. Arkadium
  • 11.6. Supercell
  • 11.7. Niantic and Miniclip
  • 11.8. Tencent
  • 11.9. Netease
  • 11.10. Activision Blizzard
  • 11.11. Other Prominent Players
  • Financial details not be captured in case of unlisted companies

The segmentation and the companies are subjected to modifications based on in-depth secondary for the final deliverable

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