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市場調查報告書

PC遊戲週邊設備的全球市場:市場規模、佔有率分析

Global PC Gaming Peripherals, By Type, By Application, By Region, Trend Analysis, Competitive Market Share and Forecast, 2014-2024

出版商 Blueweave Consulting & Research Private Limited 商品編碼 910773
出版日期 內容資訊 英文 125 Pages
商品交期: 最快1-2個工作天內
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PC遊戲週邊設備的全球市場:市場規模、佔有率分析 Global PC Gaming Peripherals, By Type, By Application, By Region, Trend Analysis, Competitive Market Share and Forecast, 2014-2024
出版日期: 2019年08月21日內容資訊: 英文 125 Pages
簡介

本報告提供歐洲的PC遊戲週邊設備市場相關調查分析,市場概要,市場規模、預測,各國市場分析,競爭情形,主要企業等相關的系統性資訊。

第1章 調查架構

第2章 調查手法

第3章 摘要整理

第4章 產業考察

  • 產業的影響力
  • 競爭企業分析
  • 產業價值鏈分析
  • 法律規範
  • 技術形勢
  • 製造成本結構分析

第5章 全球PC遊戲週邊設備市場概要

  • 市場規模、預測
    • 各金額
  • 市場佔有率、預測
    • 各類型
    • 各用途
    • 各地區

第6章 北美的PC遊戲週邊設備市場

  • 主要趨勢
  • 市場估計、預測

第7章 歐洲的PC遊戲週邊設備市場

  • 主要趨勢
  • 市場估計、預測

第8章 亞太地區的PC遊戲週邊設備市場

  • 主要趨勢
  • 市場估計、預測

第9章 南美的PC遊戲週邊設備市場

  • 主要趨勢
  • 市場估計、預測

第10章 中東、非洲的PC遊戲週邊設備市場

  • 主要趨勢
  • 市場估計、預測

第11章 企業簡介

  • Razer
  • Logitech Contract Manufacturers
  • Turtle Beach
  • Sennheiser
  • Corsair Components
  • HyperX (Kingston)
  • Steelseries Aps
  • Plantronics Inc.
  • Mad Catz Global Limited
  • BenQ Corporation
  • Cooler Master
  • Tt Esports
  • Thrustmaster

第12章 策略性建議

目錄
Product Code: BWC19263

Title:
Global PC Gaming Peripherals, By Type (Keyboard, Headsets, Mice, Surface, Controllers, Others), By Application (Commercial, Residential), By Region (North America, Europe, Asia Pacific, Middle East & Africa and Latin America), Trend Analysis, Competitive Market Share and Forecast, 2014-2024.

Substantial investments in R&D by gaming companies contribute to the immersive gaming experience. The growing demand for e-sports and an increasing number of gamers are fueling the Global PC Gaming Peripherals Market. Rising consumers demand for realistic and immersive gaming experience leads to the creation of superior quality gaming peripherals. Further, increasing affordability of PC gaming peripheral devices by young working population leads to the growing market during the forecast period.

According to BlueWeave Consulting, Global PC Gaming Peripherals Market is estimated as one of the most productive markets in the Gaming sector and anticipated to grow at a substantial rate during the forecast period of 2014-2024. The Increased reach of the Internet and introduction of PCs, the market has been witnessing significant growth in the commercialization and development of gaming.

Among type, Headsets holds the largest market Global PC Gaming Peripherals share of the market during the forecast period

The PC gaming peripheral market is dominated by headsets segment during the forecast period 2014-2024. The adoption rate is currently low, but later it will have more penetration as compared to keyboards owing to rising technological advancements. Gaming Peripherals manufacturer also developing new Controllers and Surface that will make virtual reality more immersive.

North America is the leading region of the PC Gaming Peripherals industry during the forecast period

Geographically, the Global PC Gaming Peripherals: the market is analyzed across North America, Europe, Asia Pacific, Middle East & Africa, and Latin America. North America is the leading region of the PC Gaming Peripherals industry and projected to lead the overall industry during the forecast period. North America region is leading in terms of the market due to rise technological advancement followed by Asia- Pacific region due to rise in disposable income and R& D Investments.

Global PC Gaming Peripheral market Competitive Landscape

Companies such as Razer, Logitech Contract Manufacturers, Turtle Beach, Sennheiser, Corsair Components, HyperX (Kingston), Steelseries Aps, Plantronics Inc, Mad Catz Global Limited, BenQ Corporation, Cooler Master, Tt Esports and Thrustmaster Corporation are the key player in Global PC Gaming Peripheral market.

Table of Contents

1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

2. Research Methodology

  • 2.1. Qualitative Research
    • 2.1.1. Primary & Secondary Sources
  • 2.2. Quantitative Research
    • 2.2.1. Primary & Secondary Sources
  • 2.3. Breakdown of Primary Research Respondents, By Region
    • 2.3.1. Secondary Research
    • 2.3.2. Primary Research
  • 2.4. Breakdown of Primary Research Respondents, By Industry Participants
  • 2.5. Market Size Estimation
  • 2.6. Assumption for the Study
  • 2.7. Market Breakdown & Data Triangulation

3. Executive Summary

4. Global PC Gaming Peripheral Market - Industry Insights

  • 4.1. Industry Impact and Forces
    • 4.1.1. Growth Drivers
    • 4.1.2. Challenges
    • 4.1.3. Opportunities
  • 4.2. Competitor Analysis, 2018
    • 4.2.1. Company Shares
  • 4.3. Industry Value Chain Analysis
  • 4.4. Regulatory Framework
  • 4.5. Technological Landscape
  • 4.6. PC Gaming Peripheral Manufacturing Cost Structure Analysis

5. Global PC Gaming Peripheral Market Overview

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value (USD)
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type
      • 5.2.1.1. Keyboard
      • 5.2.1.2. Headsets
      • 5.2.1.3. Mice
      • 5.2.1.4. Surface
      • 5.2.1.5. Controllers
      • 5.2.1.6. Others
    • 5.2.2. By Application
      • 5.2.2.1. Commercial
      • 5.2.2.2. Residential
    • 5.2.3. By Region
      • 5.2.3.1. North America
      • 5.2.3.2. Europe
      • 5.2.3.3. Asia Pacific
      • 5.2.3.4. Latin America
      • 5.2.3.5. Middle East & Africa

6. North America PC Gaming Peripheral Market

  • 6.1. Key Regional Trends
  • 6.2. Market estimates & forecast
    • 6.2.1. By Type
    • 6.2.2. By Application
    • 6.2.3. By Country
      • 6.2.3.1. U.S
      • 6.2.3.2. Canada

7. Europe PC Gaming Peripheral Market

  • 7.1. Key Regional Trends
  • 7.2. Market estimates & forecast
    • 7.2.1. By Type
    • 7.2.2. By Application
    • 7.2.3. By Country
      • 7.2.3.1. Germany
      • 7.2.3.2. U.K
      • 7.2.3.3. France
      • 7.2.3.4. Italy
      • 7.2.3.5. Rest of Europe

8. Asia Pacific PC Gaming Peripheral Market

  • 8.1. Key Regional Trends
  • 8.2. Market estimates & forecast
    • 8.2.1. By Type
    • 8.2.2. By Application
    • 8.2.3. By Country
      • 8.2.3.1. China
      • 8.2.3.2. India
      • 8.2.3.3. Japan
      • 8.2.3.4. Rest of APAC

9. Latin America PC Gaming Peripheral Market

  • 9.1. Key Regional Trends
  • 9.2. Market estimates & forecast
    • 9.2.1. By Type
    • 9.2.2. By Application
    • 9.2.3. By Country
      • 9.2.3.1. Brazil
      • 9.2.3.2. Argentina
      • 9.2.3.3. Rest of Latin America

10. Middle East & Africa PC Gaming Peripheral Market

  • 10.1. Key Regional Trends
  • 10.2. Market estimates & forecast
    • 10.2.1. By Type
    • 10.2.2. By Application
    • 10.2.3. By Country
      • 10.2.3.1. Saudi Arabia
      • 10.2.3.2. UAE
      • 10.2.3.3. Rest of MEA

11. Company Profiles (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, SWOT, Contact Address, and Strategic Outlook)*

  • 11.1. Razer
  • 11.2. Logitech Contract Manufacturers
  • 11.3. Turtle Beach
  • 11.4. Sennheiser
  • 11.5. Corsair Components
  • 11.6. HyperX (Kingston)
  • 11.7. Steelseries Aps
  • 11.8. Plantronics Inc.
  • 11.9. Mad Catz Global Limited
  • 11.10. BenQ Corporation
  • 11.11. Cooler Master
  • 11.12. Tt Esports
  • 11.13. Thrustmaster

12. Strategic Recommendation

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