The Indian Games of Skill Market Analysis and Forecast 2016-2022
|出版商||BIS Research Private Limited||商品編碼||366847|
|出版日期||內容資訊||英文 80 Pages
|印度的技巧遊戲市場分析、預測 (2016∼2022年) The Indian Games of Skill Market Analysis and Forecast 2016-2022|
|出版日期: 2016年08月16日||內容資訊: 英文 80 Pages||
擁有13億人人口的印度，可說是對數位遊戲產業來說的巨大潛在的市場。以牌類遊戲 (線上撲克等) 和幻想、運動為中心，許多企業近幾年新進入，目標是擴大市場規模。
The global digital gaming industry is an expanse of a host of industry verticals ranging from software providers to game developers and investment firms to media firms. India, being home to a population of over 1.3 billion, holds immense potential to grow exponentially in the digital gaming industry. The country has a very clear definition for skill based games and is home to numerous start-ups and early age companies offering real money card based games and fantasy sports. Moreover, there is a significant inclination observed in the youth towards fantasy sports and real money based online poker.
The report a meticulous compilation of the diverse gaming types played online in India, which qualify to involve a dominant portion of skills, instead of chance. In addition to a thorough analysis of the push and pull forces balancing the market dynamics, special emphasis has been laid on the opportunities and their relevance. The report further provides market estimate and forecast information for the key gaming types according to the scope along with the key growth enablers and market players for each type.
A comparative analysis of the key players for poker, rummy, and fantasy sports is also an important inclusion of the report. Furthermore, to understand the ecosystem, the various segments of the value chain are also analyzed in the report. To gauge the attractiveness of the market in greater depth, the report includes sections of comparative analysis, key revenue models, and porter's five forces analysis.
The report involves a mix of 20+ companies chosen on the basis of their market developments, revenue generation and market share in the industry. The companies profiled in the report include Dream11, CricBattle Inc., Gaussian Networks Pvt. Ltd. (Adda52), Head Infotech India Pvt. Ltd. (Ace2Three), Play Games 24X7 Pvt. Ltd. (RummyCircle), Zynga Inc., NET Entertainment, and Innopark India Pvt. Ltd. (Classic Rummy) among others.