封面
市場調查報告書
商品編碼
1306052

電子學習:全球市場展望與預測(2023-2028)

E-learning Market - Global Outlook & Forecast 2023-2028

出版日期: | 出版商: Arizton Advisory & Intelligence | 英文 508 Pages | 訂單完成後即時交付

價格
簡介目錄

2022年至2028年,全球電子學習市場規模預計將以13.28%的複合年增長率增長。

互聯網、移動電話和智能手機的普及是電子學習市場的基本增長因素之一。 世界各國政府還有權為大眾中小學教育開發互聯網基礎設施和電子學習框架。 因此,國家資助和監管的中小學教育部門已成為電子學習市場的主要最終用戶部分。

本報告調查了全球電子學習市場,總結了市場的定義和概述、市場機會和趨勢、市場影響因素分析、市場規模轉變和預測、每個細分市場和地區的詳細分析、競爭格局、主要公司概況等。

內容

第一章研究方法

第二章研究目的

第 3 章研究過程

第四章調查對象和範圍

第 5 章報告假設和註釋

第 6 章重要注意事項

第七章市場概述

第 8 章簡介

  • 概述
  • 收入模式分析
  • 技術在教育中的作用
  • 學習中的數字化轉型
  • SWOT分析
  • PEST分析
  • 價值鏈分析
  • 即將到來的經濟衰退的影響
  • 新冠肺炎 (COVID-19) 的影響

第 9 章市場機會和市場趨勢

  • 電子學習行業越來越多地使用移動應用
  • 混合學習的發展
  • VR 和 AR 應用的使用量增加
  • 遊戲化的發展
  • 採用混合模式

第 10 章市場增長推動因素

  • 對聯網設備的需求增加
  • 對高技能員工的需求不斷增加
  • 學習和培訓的數字化轉型
  • 持續投資數字化學習
  • 部署 5G 技術:改變遊戲規則
  • 連接基礎設施的擴展和智能手機的普及

第十一章市場限制

  • 對持續產品創新的需求不斷增長
  • 硬件和軟件的可變性
  • 市場封閉且平台訪問受到限制
  • 新興國家的互聯網帶寬短缺
  • 缺乏可行的收入和盈利模式

第十二章市場狀況

  • 市場概覽
  • 市場規模和預測
  • 電子學習領域的重大技術進步
    • 移動學習
    • 基於虛擬現實 (VR) 的學習
    • 其他
  • 五力分析

第十三章交付模式

  • 市場概況/增長引擎
  • 市場概覽
  • 打包內容
  • 學習管理系統
  • 其他

第14章學習模式

  • 市場概況/增長引擎
  • 市場概況
  • 個人主動性
  • 講師指導

第 15 章功能

  • 市場概況/增長引擎
  • 市場概況
  • 培訓
  • 測試

第 16 章.最終用戶

  • 市場概況/增長引擎
  • 市場概況
  • K-12
  • 高等教育
  • 公司
  • 政府
  • 職業培訓

第 17 章區域

  • 市場概況/增長引擎
  • 區域概覽

第 18 章北美

第 19 章亞太地區

第 20 章:歐洲

第 21 章拉丁美洲

第 22 章中東和非洲

第 23 章競爭格局

第 24 章。主要公司簡介

  • APOLLO EDUCATION GROUP
  • BLACKBOARD
  • BRITISH COUNCIL
  • ORACLE
  • PEARSON
  • APTARA
  • ADOBE
  • SKILLSOFT
  • NIIT

第25章 其他有力供應商

  • CISCO
  • INSTRUCTURE
  • GP STRATEGIES
  • THOMSON REUTERS
  • DOCEBO
  • MCGRAW HILL
  • DESIRE2LEARN
  • EDMODO
  • CENGAGE
  • MACMILLAN EDUCATION
  • CORNERSTONE
  • EDUCOMP
  • COGNA EDUCACAO
  • TELEFONICA
  • EDX
  • ESTACIO
  • COURSERA
  • SAP LITMOS
  • OPEN EDUCATION
  • VEDUCA
  • LINKEDIN (MICROSOFT)
  • SIMPLILEARN
  • THINK & LEARN (BYJU'S)
  • UPGRAD
  • LEQUEST
  • FUTURELEARN
  • L2P (LEARN TO PLAY)
  • CHEGG
  • BRIGHT LITTLE LABS
  • AULA EDUCATION
  • WHITEHAT SECURITY
  • BLINKIST
  • AGE OF LEARNING
  • LEARNETIC
  • ELEARN AUSTRALIA
  • 360LEARNING
  • UDEMY
  • SKILLSHARE
  • UDACITY
  • PLURALSIGHT
  • ALISON
  • BABBEL
  • TREEHOUSE
  • UNACADEMY
  • DUOLINGO
  • TRACXN TECHNOLOGIES
  • IGNOU
  • BENCHPREP
  • COASSEMBLE
  • CODECADEMY
  • CROSSKNOWLEDGE
  • FUTURELEARN
  • GOSKILLS
  • IHASCO
  • ITPRO
  • KHAN ACADEMY
  • MASTERCLASS
  • OPENSESAME
  • ROSETTA STONE
  • TEACHLR
  • DATACAMP
  • BRAINSTATION
  • CENGAGE LEARNING INDIA
  • ESTACIO
  • TELEFONICA LEARNING SERVICES
  • LEARNETIC

第 26 章.報告概述

  • 重要的一點
  • 戰略建議

第 27 章定量總結

第 28 章北美

第 29 章亞太地區

第 30 章歐洲

第 31 章拉丁美洲

第 32 章中東和非洲

第 33 章附錄

簡介目錄

The global e-learning market is expected to grow at a CAGR of 13.28% from 2022 to 2028.

MARKET TRENDS & DRIVERS

Increasing Use of Mobile Applications in the E-learning Market

Development in mobile applications is becoming the core strategy of most businesses where older education models are being replaced with revolutionary E-learning applications that have changed the learning process. Mobile applications have introduced several features to offer ease and convenience to overcome various problems faced by students from different demographics and geographical backgrounds. With the help of mobile phones, learning has now become more interactive. The emergence of smartphones in the late 20th century changed the learning scenario.

Increasing Demand for Internet-Enabled Services

Growing internet, mobile, and smartphone penetration is one of the fundamental growth drivers of the e-learning market. This has revolutionized content delivery mode and evolved the method by continuously improving bandwidths and reducing data prices. Governments across the globe hold the key to developing internet infrastructure across countries and formulating the framework for E-learning as the primary and secondary mode for mass education. Primary and secondary education is predominantly funded and regulated by the state and constitutes a key end-user segment in the e-learning market.

Introduction of 5G Technology

The emergence of 5G technology is expected to witness heights by 2023, covering nearly 20% of the global population. The application of 5G will be similar to 4G but more reliable and faster. The bandwidth of connecting to more devices and executing tasks at greater speed without delay will have a huge influence on the e-learning market. The ability to connect more than a million devices per square km will bring out hassle-free advancements in smart classes, cloud technology, and gamification, thereby improving the adoption of a tech-based learning ecosystem. Adopting 5G technology in education has brought huge transformations in a high-quality learning experience with high video and audio quality and a seamless VR experience. The concept of adopting 5G technology is at a nascent stage. It is expected to grow as many companies as possible in the e-learning market are expected to start developing applications compatible with 5G technology.

INDUSTRY RESTRAINTS

Inadequate Internet Bandwidth in Developing Countries

For economic and human development, broadband internet access is necessary in developing and developed countries. For delivering essential services such as education and healthcare, the internet is a powerful tool that provides increased opportunities for environmental sustainability and adds to improved government transparency and accountability.

While developed markets such as the U.S., the U.K., and the EU account for the majority demand for online learning solutions, developing countries are the major growth markets because of their rapidly evolving internet and mobile infrastructure. Despite the rise in mobile and internet penetration in these countries, bandwidth and streaming quality are major concerns, often limiting access to sophisticated and advanced learning and training applications. With blended learning gaining foreground and video becoming an integral part of the training-learning curriculum, the role of internet bandwidth becomes even more prominent. The adoption of E-learning products in most emerging economies is largely affected by insufficient bandwidth, hindering the delivery of audio and video content and hampering the e-learning market growth.

SEGMENTATION INSIGHTS

INSIGHTS BY DELIVERY MODE

E-learning encompasses various courseware and content delivery services for various end-user applications. Packaged content, LMS, and other emerging learning avenues, including serious games and gamified mobile applications, are the most prominent. Other important learning models increasingly gaining prominence include video-based learning, virtual classrooms, social learning, gamification, and simulations. Of all these, gamification and virtual classrooms stand out in the global e-learning market due to their high engagement level and perceived effectiveness.

Segmentation by Delivery Mode

  • Packaged Content
  • LMS
  • Others

INSIGHTS BY LEARNING MODE

The global e-learning market by learning mode is categorized under self-paced and instructor-led. The self-paced learning mode is a preferred choice of learners as it allows them to learn at their schedule and time. Also, the method enables learners to control the amount of study material and time required. In 2022, the self-paced learning mode segment dominated the global industry. The segment is expected to grow at a comparatively higher CAGR than the instructor-led learning mode segment during the forecast period. Under the instructor-led learning mode, the course already has a pre-planned pace, which cannot be altered as per convenience.

Segmentation by Learning Mode

  • Self-paced
  • Instructor-led

INSIGHTS BY FUNCTION MODE

The training function facilitates the learners with lectures (live or recorded) along with necessary notes or other relevant content. In 2022, the global e-learning market was dominated by training functions. Training module packages include notes in PDF, video tutorials, word documents, and assessments to help students learn easier and quicker. Further, testing plays a vital role in measuring the grasping capacity of a learner. It also certifies how well a student has learned a particular subject or course.

Segmentation by Function Type

  • Training
  • Testing

INSIGHTS BY END USERS

The global e-learning market by end users is divided into five categories K-12, higher education, corporate, government, and vocational. E-learning is used by corporates to train, communicate, and enhance the value of employees across organizations. They are constantly looking to increase the effectiveness and efficiency of their workforce, and there is a constant requirement to upskill the existing personnel. Due to such factors, the corporate segment is projected to have the highest industry share in 2028. Furthermore, the rising internet penetration and awareness have enabled people to explore and pursue various interests or areas to make a career switch or gain knowledge. Hence vocational courses are in demand in the e-learning market and are expected to rise further in the forecasted period.

Segmentation by End-user

  • Corporate
  • Higher Education
  • K-12
  • Government
  • Vocational

GEOGRAPHICAL ANALYSIS

North America emerged as the largest e-learning market, accounting for the highest revenue share of over 41% in 2022, owing to efficient learning infrastructure and the development of innovative learning methodologies. High-speed internet, strong connectivity, and easy access allow attendees to provide useful real-time feedback, allowing improvements in interactive E-learning sessions. The surge in the adoption of 5G technology to improve the learning experience is expected to drive market growth. The U.S. and Canada are North America's two most prominent countries, as it hosts the world's highly advanced and largest economies.

Segmentation by Geography

  • North America
    • The U.S.
    • Canada
  • APAC
    • China
    • South Korea
    • Japan
    • Australia
    • India
    • Singapore
    • Indonesia
    • Malaysia
    • Thailand
    • Philippines
  • Europe
    • The U.K.
    • Germany
    • France
    • Nordic
    • Spain
    • Italy
    • Russia
    • Benelux
  • Latin America
    • Brazil
    • Mexico
    • Argentina
    • Chile
    • Colombia
    • Peru
  • Middle East & Africa
    • GCC
    • South Africa
    • Turkey
    • Egypt
    • Israel
    • Kenya

COMPETITIVE LANDSCAPE

Academic and business end users have distinct expectations, learning requirements, and marginal utilities for services supplied. While academic courseware should include highly configurable platforms that allow instructors to change content dynamically, corporate courseware often includes a set of courseware and content structure distributed online to a bigger audience regularly. Distinct forms of learning need different marketing and operational resources; thus, medium-sized providers should concentrate on only a few. Over the previous seven years, the Latin American e-learning market has seen significant mergers and acquisitions. Several companies that began focusing on one or two segments, such as K12 or secondary education, have expanded their offerings and portfolios by acquiring smaller start-ups in distance learning, on-campus post-secondary education, and corporate or government workforce skill training.

Key Company Profiles

  • Apollo Education Group
  • Blackboard
  • British Council
  • Oracle
  • Pearson
  • Aptara
  • Adobe
  • Skillsoft
  • NIIT

Other Prominent Vendors

  • Cisco
  • Instructure
  • GP Strategies
  • Thomson Reuters
  • Docebo
  • McGraw Hill
  • Desire2Learn
  • Edmodo
  • Cengage
  • Macmillan Education
  • Cornerstone
  • Educomp
  • Cogna Educacao
  • Telefonica
  • edX
  • Estacio
  • Coursera
  • SAP Litmos
  • Open Education
  • Veduca
  • LinkedIn (Microsoft)
  • Simplilearn
  • Think & Learn (BYJU'S)
  • upGrad
  • LeQuest
  • FutureLearn
  • L2P (Learn 2 Play)
  • Chegg
  • Bright Little Labs
  • Aula Education
  • WhiteHat Security
  • Blinkist
  • Age of Learning
  • Learnetic
  • Elearn Australia
  • 360Learning
  • Udemy
  • Skillshare
  • Udacity
  • Pluralsight
  • Alison
  • Babbel
  • Treehouse
  • Unacademy
  • Duolingo
  • Tracxn Technologies
  • IGNOU
  • BenchPrep
  • Coassemble
  • Codecademy
  • CrossKnowledge
  • FutureLearn
  • GoSkills
  • iHASCO
  • ITPro
  • Khan Academy
  • MasterClass
  • OpenSesame
  • Rosetta Stone
  • Teachlr
  • DataCamp
  • BrainStation
  • Cengage Learning India
  • Estacio
  • Telefonica Learning Services
  • Learnetic

KEY QUESTIONS ANSWERED:

  • 1. How big is the e-learning market?
  • 2. What is the growth rate of the global e-learning market?
  • 3. What are the growing trends in the e-learning market?
  • 4. Which region holds the most significant global e-learning market share?
  • 5. Who are the key players in the global e-learning market?

TABLE OF CONTENTS

1 RESEARCH METHODOLOGY

2 RESEARCH OBJECTIVES

3 RESEARCH PROCESS

4 SCOPE & COVERAGE

  • 4.1 MARKET DEFINITION
    • 4.1.1 INCLUSIONS
    • 4.1.2 EXCLUSIONS
    • 4.1.3 MARKET ESTIMATION CAVEATS
  • 4.2 BASE YEAR
  • 4.3 SCOPE OF THE STUDY
  • 4.4 MARKET SEGMENTS
    • 4.4.1 MARKET SEGMENT BY DELIVERY MODE
    • 4.4.2 MARKET SEGMENT BY LEARNING MODE
    • 4.4.3 MARKET SEGMENT BY FUNCTION
    • 4.4.4 MARKET SEGMENT BY END-USERS
    • 4.4.5 MARKET SEGMENTATION BY GEOGRAPHY

5 REPORT ASSUMPTIONS & CAVEATS

  • 5.1 KEY CAVEATS
  • 5.2 CURRENCY CONVERSION
  • 5.3 MARKET DERIVATION

6 PREMIUM INSIGHTS

  • 6.1 HIGHLIGHTS
  • 6.2 SEGMENT ANALYSIS
    • 6.2.1 DELIVERY MODE
    • 6.2.2 LEARNING MODE
    • 6.2.3 END USERS
    • 6.2.4 FUNCTION MODE
  • 6.3 COVID-19 IMPACT
  • 6.4 OPPORTUNITY & CHALLENGE ANALYSIS
  • 6.5 GEOGRAPHICAL ANALYSIS
  • 6.6 COMPETITIVE ANALYSIS
  • 6.7 FREQUENTLY ASKED QUESTIONS (FAQS)
    • 6.7.1 WHAT WILL BE THE SIZE OF THE GLOBAL E-LEARNING MARKET IN 2028?
    • 6.7.2 WHAT IS THE GROWTH OF THE GLOBAL E-LEARNING MARKET?
    • 6.7.3 IN 2022, WHICH END-USER ACCOUNTED FOR THE LARGEST SHARE OF THE GLOBAL E-LEARNING MARKET?
    • 6.7.4 WHO ARE THE KEY PLAYERS IN THE GLOBAL E-LEARNING MARKET?
    • 6.7.5 WHAT ARE THE FACTORS DRIVING THE GROWTH OF THE E-LEARNING MARKET GLOBALLY?
    • 6.7.6 WHICH REGION IS EXPECTED TO HAVE THE HIGHEST GROWTH RATE IN REVENUE GENERATED FROM THE E-LEARNING MARKET GLOBALLY?
    • 6.7.7 WHAT ARE SOME OF THE TRENDS AND DRIVERS THAT WILL SHAPE THE GLOBAL E-LEARNING MARKET?

7 MARKET AT A GLANCE

8 INTRODUCTION

  • 8.1 OVERVIEW
  • 8.2 REVENUE MODEL ANALYSIS
    • 8.2.1 SUBSCRIPTION-BASED
    • 8.2.2 PAY-PER-COURSE
    • 8.2.3 ADVERTISING-BASED
  • 8.3 ROLE OF TECHNOLOGY IN EDUCATION
  • 8.4 DIGITAL TRANSFORMATION IN LEARNING
  • 8.5 SWOT ANALYSIS
    • 8.5.1 STRENGTHS
    • 8.5.2 WEAKNESSES
    • 8.5.3 OPPORTUNITIES
    • 8.5.4 THREATS
  • 8.6 PEST ANALYSIS
    • 8.6.1 POLITICAL
    • 8.6.2 ENVIRONMENTAL
    • 8.6.3 SOCIAL
    • 8.6.4 TECHNOLOGICAL
  • 8.7 VALUE CHAIN ANALYSIS
    • 8.7.1 CONTENT CREATION
    • 8.7.2 TECHNOLOGY AND PLATFORM DEVELOPMENT
    • 8.7.3 MARKETING AND SALES
    • 8.7.4 DISTRIBUTION
    • 8.7.5 SUPPORT AND FEEDBACK
  • 8.8 EFFECT OF AN IMPENDING RECESSION
  • 8.9 IMPACT OF COVID- 19

9 MARKET OPPORTUNITIES & TRENDS

  • 9.1 INCREASING USE OF MOBILE APPLICATIONS IN E-LEARNING INDUSTRY
  • 9.2 GROWTH OF BLENDED LEARNING
  • 9.3 INCREASING USE OF VR & AR APPLICATIONS
  • 9.4 GROWTH IN GAMIFICATION
  • 9.5 ADOPTION IN HYBRID MODEL

10 MARKET GROWTH ENABLERS

  • 10.1 INCREASING DEMAND FOR INTERNET-ENABLED- DEVICES
  • 10.2 GROWING NEED FOR STRONG WORKFORCE SKILLS
  • 10.3 DIGITAL TRANSFORMATION IN LEARNING & TRAINING
  • 10.4 CONTINUOUS INVESTMENT IN DIGITAL LEARNING
  • 10.5 INTRODUCTION OF 5G TECHNOLOGY: GAME CHANGER
  • 10.6 ENHANCEMENT IN CONNECTIVITY INFRASTRUCTURE AND SMARTPHONE PENETRATION

11 MARKET RESTRAINTS

  • 11.1 GROWING DEMAND FOR CONTINUOUS PRODUCT INNOVATION
  • 11.2 VARIABILITY IN HARDWARE & SOFTWARE
  • 11.3 LIMITED ACCESS TO CLOSED MARKETS & PLATFORMS
  • 11.4 INADEQUATE INTERNET BANDWIDTH IN DEVELOPING COUNTRIES
  • 11.5 LACK OF VIABLE REVENUE & MONETIZATION MODELS

12 MARKET LANDSCAPE

  • 12.1 MARKET OVERVIEW
  • 12.2 MARKET SIZE & FORECAST
  • 12.3 MAJOR TECHNOLOGY ADVANCES IN E-LEARNING
    • 12.3.1 MOBILE LEARNING
    • 12.3.2 VIRTUAL REALITY (VR) BASED LEARNING.
    • 12.3.3 OTHERS
  • 12.4 FIVE FORCES ANALYSIS
    • 12.4.1 THREAT OF NEW ENTRANTS
    • 12.4.2 BARGAINING POWER OF SUPPLIERS
    • 12.4.3 BARGAINING POWER OF BUYERS
    • 12.4.4 THREAT OF SUBSTITUTES
    • 12.4.5 COMPETITIVE RIVALRY

13 DELIVERY MODE

  • 13.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 13.2 MARKET OVERVIEW
  • 13.3 PACKAGED CONTENT
    • 13.3.1 MARKET SIZE & FORECAST
    • 13.3.2 MARKET BY GEOGRAPHY
  • 13.4 LMS
    • 13.4.1 MARKET SHARE & FORECAST
    • 13.4.2 MARKET BY GEOGRAPHY
  • 13.5 OTHER DELIVERY MODE
    • 13.5.1 MARKET SHARE & FORECAST
    • 13.5.2 MARKET BY GEOGRAPHY

14 LEARNING MODE

  • 14.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 14.2 MARKET OVERVIEW
  • 14.3 SELF-PACED
    • 14.3.1 MARKET SIZE & FORECAST
    • 14.3.2 MARKET BY GEOGRAPHY
  • 14.4 INSTRUCTOR-LED
    • 14.4.1 MARKET SIZE & FORECAST
    • 14.4.2 MARKET BY GEOGRAPHY

15 FUNCTION

  • 15.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 15.2 MARKET OVERVIEW
  • 15.3 TRAINING
    • 15.3.1 MARKET SIZE & FORECAST
    • 15.3.2 MARKET BY GEOGRAPHY
  • 15.4 TESTING
    • 15.4.1 MARKET SIZE & FORECAST
    • 15.4.2 MARKET BY GEOGRAPHY

16 END-USER

  • 16.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 16.2 MARKET OVERVIEW
  • 16.3 K-12
    • 16.3.1 MARKET SIZE & FORECAST
    • 16.3.2 MARKET BY GEOGRAPHY
  • 16.4 HIGHER EDUCATION
    • 16.4.1 MARKET SIZE & FORECAST
    • 16.4.2 MARKET BY GEOGRAPHY
  • 16.5 CORPORATE
    • 16.5.1 MARKET SIZE & FORECAST
    • 16.5.2 MARKET BY GEOGRAPHY
  • 16.6 GOVERNMENT
    • 16.6.1 MARKET SIZE & FORECAST
    • 16.6.2 MARKET BY GEOGRAPHY
  • 16.7 VOCATIONAL
    • 16.7.1 MARKET SIZE & FORECAST
    • 16.7.2 MARKET BY GEOGRAPHY

17 GEOGRAPHY

  • 17.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 17.2 GEOGRAPHIC OVERVIEW

18 NORTH AMERICA

  • 18.1 MARKET OVERVIEW
  • 18.2 MARKET SIZE & FORECAST
  • 18.3 DELIVERY MODE
    • 18.3.1 MARKET SIZE & FORECAST
  • 18.4 LEARNING MODE
    • 18.4.1 MARKET SIZE & FORECAST
  • 18.5 FUNCTION
    • 18.5.1 MARKET SIZE & FORECAST
  • 18.6 END-USER
    • 18.6.1 MARKET SIZE & FORECAST
  • 18.7 KEY COUNTRIES
  • 18.8 US
    • 18.8.1 MARKET SIZE & FORECAST
    • 18.8.2 DELIVERY MODE
    • 18.8.3 LEARNING MODE
    • 18.8.4 FUNCTION
    • 18.8.5 END-USER
  • 18.9 CANADA
    • 18.9.1 MARKET SIZE & FORECAST
    • 18.9.2 DELIVERY MODE
    • 18.9.3 LEARNING MODE
    • 18.9.4 FUNCTION
    • 18.9.5 END-USER

19 APAC

  • 19.1 MARKET OVERVIEW
  • 19.2 MARKET SIZE & FORECAST
  • 19.3 DELIVERY MODE
    • 19.3.1 MARKET SIZE & FORECAST
  • 19.4 LEARNING MODE
    • 19.4.1 MARKET SIZE & FORECAST
  • 19.5 FUNCTION
    • 19.5.1 MARKET SIZE & FORECAST
  • 19.6 END-USER
    • 19.6.1 MARKET SIZE & FORECAST
  • 19.7 KEY COUNTRIES
  • 19.8 CHINA
    • 19.8.1 MARKET SIZE & FORECAST
    • 19.8.2 MARKET BY DELIVERY MODE
    • 19.8.3 MARKET BY LEARNING MODE
    • 19.8.4 MARKET BY FUNCTION
    • 19.8.5 MARKET BY END-USER
  • 19.9 SOUTH KOREA
    • 19.9.1 MARKET SIZE & FORECAST
    • 19.9.2 MARKET BY DELIVERY MODE
    • 19.9.3 MARKET BY LEARNING MODE
    • 19.9.4 MARKET BY FUNCTION
    • 19.9.5 MARKET BY END-USER
  • 19.10 JAPAN
    • 19.10.1 MARKET SIZE & FORECAST
    • 19.10.2 MARKET BY DELIVERY MODE
    • 19.10.3 MARKET BY LEARNING MODE
    • 19.10.4 MARKET BY FUNCTION
    • 19.10.5 MARKET BY END-USER
  • 19.11 AUSTRALIA
    • 19.11.1 MARKET SIZE & FORECAST
    • 19.11.2 MARKET BY DELIVERY MODE
    • 19.11.3 MARKET BY LEARNING MODE
    • 19.11.4 MARKET BY FUNCTION
    • 19.11.5 MARKET BY END-USER
  • 19.12 INDIA
    • 19.12.1 MARKET SIZE & FORECAST
    • 19.12.2 MARKET BY DELIVERY MODE
    • 19.12.3 MARKET BY LEARNING MODE
    • 19.12.4 MARKET BY FUNCTION
    • 19.12.5 MARKET BY END-USER
  • 19.13 SINGAPORE
    • 19.13.1 MARKET SIZE & FORECAST
    • 19.13.2 MARKET BY DELIVERY MODE
    • 19.13.3 MARKET BY LEARNING MODE
    • 19.13.4 MARKET BY FUNCTION
    • 19.13.5 MARKET BY END-USER
  • 19.14 INDONESIA
    • 19.14.1 MARKET SIZE & FORECAST
    • 19.14.2 MARKET BY DELIVERY MODE
    • 19.14.3 MARKET BY LEARNING MODE
    • 19.14.4 MARKET BY FUNCTION
    • 19.14.5 MARKET BY END-USER
  • 19.15 MALAYSIA
    • 19.15.1 MARKET SIZE & FORECAST
    • 19.15.2 MARKET BY DELIVERY MODE
    • 19.15.3 MARKET BY LEARNING MODE
    • 19.15.4 MARKET BY FUNCTION
    • 19.15.5 MARKET BY END-USER
  • 19.16 THAILAND
    • 19.16.1 MARKET SIZE & FORECAST
    • 19.16.2 MARKET BY DELIVERY MODE
    • 19.16.3 MARKET BY LEARNING MODE
    • 19.16.4 MARKET BY FUNCTION
    • 19.16.5 MARKET BY END-USER
  • 19.17 PHILIPPINES
    • 19.17.1 MARKET SIZE & FORECAST
    • 19.17.2 MARKET BY DELIVERY MODE
    • 19.17.3 MARKET BY LEARNING MODE
    • 19.17.4 MARKET BY FUNCTION
    • 19.17.5 MARKET BY END-USER

20 EUROPE

  • 20.1 MARKET OVERVIEW
  • 20.2 MARKET SIZE & FORECAST
    • 20.2.1 EDUCATION & TRAINING 2020 PROGRAMS (ET 2020)
    • 20.2.2 ERASMUS PROGRAMME
    • 20.2.3 BOLOGNA PROGRAM
  • 20.3 DELIVERY MODE
    • 20.3.1 MARKET SIZE & FORECAST
  • 20.4 LEARNING MODE
    • 20.4.1 MARKET SIZE & FORECAST
  • 20.5 FUNCTION
    • 20.5.1 MARKET SIZE & FORECAST
  • 20.6 END-USERS
    • 20.6.1 MARKET SIZE & FORECAST
  • 20.7 KEY COUNTRIES
  • 20.8 UK
    • 20.8.1 MARKET SIZE & FORECAST
    • 20.8.2 MARKET BY DELIVERY MODE
    • 20.8.3 MARKET BY LEARNING MODE
    • 20.8.4 MARKET BY FUNCTION
    • 20.8.5 MARKET BY END-USER
  • 20.9 GERMANY
    • 20.9.1 MARKET SIZE & FORECAST
    • 20.9.2 MARKET BY DELIVERY MODE
    • 20.9.3 MARKET BY LEARNING MODE
    • 20.9.4 MARKET BY FUNCTION
    • 20.9.5 MARKET BY END-USER
  • 20.10 FRANCE
    • 20.10.1 MARKET SIZE & FORECAST
    • 20.10.2 MARKET BY DELIVERY MODE
    • 20.10.3 MARKET BY LEARNING MODE
    • 20.10.4 MARKET BY FUNCTION
    • 20.10.5 MARKET BY END-USER
  • 20.11 NORDIC
    • 20.11.1 MARKET SIZE & FORECAST
    • 20.11.2 MARKET BY DELIVERY MODE
    • 20.11.3 MARKET BY LEARNING MODE
    • 20.11.4 MARKET BY FUNCTION
    • 20.11.5 MARKET BY END-USER
  • 20.12 SPAIN
    • 20.12.1 MARKET SIZE & FORECAST
    • 20.12.2 MARKET BY DELIVERY MODE
    • 20.12.3 MARKET BY LEARNING MODE
    • 20.12.4 MARKET BY FUNCTION
    • 20.12.5 MARKET BY END-USER
  • 20.13 ITALY
    • 20.13.1 MARKET SIZE & FORECAST
    • 20.13.2 MARKET BY DELIVERY MODE
    • 20.13.3 MARKET BY LEARNING MODE
    • 20.13.4 MARKET BY FUNCTION
    • 20.13.5 MARKET BY END-USER
  • 20.14 RUSSIA
    • 20.14.1 MARKET SIZE & FORECAST
    • 20.14.2 MARKET BY DELIVERY MODE
    • 20.14.3 MARKET BY LEARNING MODE
    • 20.14.4 MARKET BY FUNCTION
    • 20.14.5 MARKET BY END-USER
  • 20.15 BENELUX
    • 20.15.1 MARKET SIZE & FORECAST
    • 20.15.2 MARKET BY DELIVERY MODE
    • 20.15.3 MARKET BY LEARNING MODE
    • 20.15.4 MARKET BY FUNCTION
    • 20.15.5 MARKET BY END-USER

21 LATIN AMERICA

  • 21.1 MARKET OVERVIEW
  • 21.2 MARKET SIZE & FORECAST
  • 21.3 DELIVERY MODE
    • 21.3.1 MARKET SIZE & FORECAST
  • 21.4 LEARNING MODE
    • 21.4.1 MARKET SIZE & FORECAST
  • 21.5 FUNCTION
    • 21.5.1 MARKET SIZE & FORECAST
  • 21.6 END-USER
    • 21.6.1 MARKET SIZE & FORECAST
  • 21.7 KEY COUNTRIES
  • 21.8 BRAZIL
    • 21.8.1 MARKET SIZE & FORECAST
    • 21.8.2 MARKET BY DELIVERY MODE
    • 21.8.3 MARKET BY LEARNING MODE
    • 21.8.4 MARKET BY FUNCTION
    • 21.8.5 MARKET BY END-USER
  • 21.9 MEXICO
    • 21.9.1 MARKET SIZE & FORECAST
    • 21.9.2 MARKET BY DELIVERY MODE
    • 21.9.3 MARKET BY LEARNING MODE
    • 21.9.4 MARKET BY FUNCTION
    • 21.9.5 MARKET BY END-USER
  • 21.10 ARGENTINA
    • 21.10.1 MARKET SIZE & FORECAST
    • 21.10.2 MARKET BY DELIVERY MODE
    • 21.10.3 MARKET BY LEARNING MODE
    • 21.10.4 MARKET BY FUNCTION
    • 21.10.5 MARKET BY END-USER
  • 21.11 CHILE
    • 21.11.1 MARKET SIZE & FORECAST
    • 21.11.2 MARKET BY DELIVERY MODE
    • 21.11.3 MARKET BY LEARNING MODE
    • 21.11.4 MARKET BY FUNCTION
    • 21.11.5 MARKET BY END-USER
  • 21.12 COLOMBIA
    • 21.12.1 MARKET SIZE & FORECAST
    • 21.12.2 MARKET BY DELIVERY MODE
    • 21.12.3 MARKET BY LEARNING MODE
    • 21.12.4 MARKET BY FUNCTION
    • 21.12.5 MARKET BY END-USER
  • 21.13 PERU
    • 21.13.1 MARKET SIZE & FORECAST
    • 21.13.2 MARKET BY DELIVERY MODE
    • 21.13.3 MARKET BY LEARNING MODE
    • 21.13.4 MARKET BY FUNCTION
    • 21.13.5 MARKET BY END-USER

22 MIDDLE EAST & AFRICA

  • 22.1 MARKET OVERVIEW
  • 22.2 MARKET SIZE & FORECAST
  • 22.3 DELIVERY MODE
    • 22.3.1 MARKET SIZE & FORECAST
  • 22.4 LEARNING MODE
    • 22.4.1 MARKET SIZE & FORECAST
  • 22.5 FUNCTION
    • 22.5.1 MARKET SIZE & FORECAST
  • 22.6 END-USER
    • 22.6.1 MARKET SIZE & FORECAST
  • 22.7 KEY COUNTRIES
  • 22.8 GCC
    • 22.8.1 MARKET SIZE & FORECAST
    • 22.8.2 MARKET BY DELIVERY MODE
    • 22.8.3 MARKET BY LEARNING MODE
    • 22.8.4 MARKET BY FUNCTION
    • 22.8.5 MARKET BY END-USER
  • 22.9 SOUTH AFRICA
    • 22.9.1 MARKET SIZE & FORECAST
    • 22.9.2 MARKET BY DELIVERY MODE
    • 22.9.3 MARKET BY LEARNING MODE
    • 22.9.4 MARKET BY FUNCTION
    • 22.9.5 MARKET BY END-USER
  • 22.10 TURKEY
    • 22.10.1 MARKET SIZE & FORECAST
    • 22.10.2 MARKET BY DELIVERY MODE
    • 22.10.3 MARKET BY LEARNING MODE
    • 22.10.4 MARKET BY FUNCTION
    • 22.10.5 MARKET BY END-USER
  • 22.11 EGYPT
    • 22.11.1 MARKET SIZE & FORECAST
    • 22.11.2 MARKET BY DELIVERY MODE
    • 22.11.3 MARKET BY LEARNING MODE
    • 22.11.4 MARKET BY FUNCTION
    • 22.11.5 MARKET BY END-USER
  • 22.12 ISRAEL
    • 22.12.1 MARKET SIZE & FORECAST
    • 22.12.2 MARKET BY DELIVERY MODE
    • 22.12.3 MARKET BY LEARNING MODE
    • 22.12.4 MARKET BY FUNCTION
    • 22.12.5 MARKET BY END-USER
  • 22.13 KENYA
    • 22.13.1 MARKET SIZE & FORECAST
    • 22.13.2 MARKET BY DELIVERY MODE
    • 22.13.3 MARKET BY LEARNING MODE
    • 22.13.4 MARKET BY FUNCTION
    • 22.13.5 MARKET BY END-USER

23 COMPETITIVE LANDSCAPE

  • 23.1 COMPETITION OVERVIEW

24 KEY COMPANY PROFILES

  • 24.1 APOLLO EDUCATION GROUP
    • 24.1.1 BUSINESS OVERVIEW
    • 24.1.2 SERVICE OFFERINGS
    • 24.1.3 KEY STRATEGIES
    • 24.1.4 KEY STRENGTHS
    • 24.1.5 KEY OPPORTUNITIES
  • 24.2 BLACKBOARD
    • 24.2.1 BUSINESS OVERVIEW
    • 24.2.2 SERVICE OFFERINGS
    • 24.2.3 KEY STRATEGIES
    • 24.2.4 KEY STRENGTHS
    • 24.2.5 KEY OPPORTUNITIES
  • 24.3 BRITISH COUNCIL
    • 24.3.1 BUSINESS OVERVIEW
    • 24.3.2 SERVICE OFFERINGS
    • 24.3.3 KEY STRATEGIES
    • 24.3.4 KEY STRENGTHS
    • 24.3.5 KEY OPPORTUNITIES
  • 24.4 ORACLE
    • 24.4.1 BUSINESS OVERVIEW
    • 24.4.2 SERVICE OFFERINGS
    • 24.4.3 KEY STRATEGIES
    • 24.4.4 KEY STRENGTHS
    • 24.4.5 KEY OPPORTUNITIES
  • 24.5 PEARSON
    • 24.5.1 BUSINESS OVERVIEW
    • 24.5.2 SERVICE OFFERINGS
    • 24.5.3 KEY STRATEGIES
    • 24.5.4 KEY STRENGTHS
    • 24.5.5 KEY OPPORTUNITIES
  • 24.6 APTARA
    • 24.6.1 BUSINESS OVERVIEW
    • 24.6.2 SERVICE OFFERINGS
    • 24.6.3 KEY STRATEGIES
    • 24.6.4 KEY STRENGTHS
    • 24.6.5 KEY OPPORTUNITIES
  • 24.7 ADOBE
    • 24.7.1 BUSINESS OVERVIEW
    • 24.7.2 SERVICE OFFERINGS
    • 24.7.3 KEY STRATEGIES
    • 24.7.4 KEY STRENGTHS
    • 24.7.5 KEY OPPORTUNITIES
  • 24.8 SKILLSOFT
    • 24.8.1 BUSINESS OVERVIEW
    • 24.8.2 SERVICE OFFERINGS
    • 24.8.3 KEY STRATEGIES
    • 24.8.4 KEY STRENGTHS
    • 24.8.5 KEY OPPORTUNITIES
  • 24.9 NIIT
    • 24.9.1 BUSINESS OVERVIEW
    • 24.9.2 SERVICE OFFERINGS
    • 24.9.3 KEY STRATEGIES
    • 24.9.4 KEY STRENGTHS
    • 24.9.5 KEY OPPORTUNITIES

25 OTHER PROMINENT VENDORS

  • 25.1 CISCO
    • 25.1.1 BUSINESS OVERVIEW
    • 25.1.2 SERVICE OFFERINGS
  • 25.2 INSTRUCTURE
    • 25.2.1 BUSINESS OVERVIEW
    • 25.2.2 SERVICE OFFERINGS
  • 25.3 GP STRATEGIES
    • 25.3.1 BUSINESS OVERVIEW
    • 25.3.2 SERVICE OFFERINGS
  • 25.4 THOMSON REUTERS
    • 25.4.1 BUSINESS OVERVIEW
    • 25.4.2 SERVICE OFFERINGS
  • 25.5 DOCEBO
    • 25.5.1 BUSINESS OVERVIEW
    • 25.5.2 SERVICE OFFERINGS
  • 25.6 MCGRAW HILL
    • 25.6.1 BUSINESS OVERVIEW
    • 25.6.2 SERVICE OFFERINGS
  • 25.7 DESIRE2LEARN
    • 25.7.1 BUSINESS OVERVIEW
    • 25.7.2 SERVICE OFFERINGS
  • 25.8 EDMODO
    • 25.8.1 BUSINESS OVERVIEW
    • 25.8.2 SERVICE OFFERINGS
  • 25.9 CENGAGE
    • 25.9.1 BUSINESS OVERVIEW
    • 25.9.2 SERVICE OFFERINGS
  • 25.10 MACMILLAN EDUCATION
    • 25.10.1 BUSINESS OVERVIEW
    • 25.10.2 SERVICE OFFERINGS
  • 25.11 CORNERSTONE
    • 25.11.1 BUSINESS OVERVIEW
    • 25.11.2 SERVICE OFFERINGS
  • 25.12 EDUCOMP
    • 25.12.1 BUSINESS OVERVIEW
    • 25.12.2 SERVICE OFFERINGS
  • 25.13 COGNA EDUCACAO
    • 25.13.1 BUSINESS OVERVIEW
    • 25.13.2 SERVICE OFFERINGS
  • 25.14 TELEFONICA
    • 25.14.1 BUSINESS OVERVIEW
    • 25.14.2 SERVICE OFFERINGS
  • 25.15 EDX
    • 25.15.1 BUSINESS OVERVIEW
    • 25.15.2 SERVICE OFFERINGS
  • 25.16 ESTACIO
    • 25.16.1 BUSINESS OVERVIEW
    • 25.16.2 SERVICE OFFERINGS
  • 25.17 COURSERA
    • 25.17.1 BUSINESS OVERVIEW
    • 25.17.2 SERVICE OFFERINGS
  • 25.18 SAP LITMOS
    • 25.18.1 BUSINESS OVERVIEW
    • 25.18.2 SERVICE OFFERINGS
  • 25.19 OPEN EDUCATION
    • 25.19.1 BUSINESS OVERVIEW
    • 25.19.2 SERVICE OFFERINGS
  • 25.20 VEDUCA
    • 25.20.1 BUSINESS OVERVIEW
    • 25.20.2 SERVICE OFFERINGS
  • 25.21 LINKEDIN (MICROSOFT)
    • 25.21.1 BUSINESS OVERVIEW
    • 25.21.2 PRODUCT OFFERINGS
  • 25.22 SIMPLILEARN
    • 25.22.1 BUSINESS OVERVIEW
    • 25.22.2 SERVICE OFFERINGS
  • 25.23 THINK & LEARN (BYJU'S)
    • 25.23.1 BUSINESS OVERVIEW
    • 25.23.2 SERVICE OFFERINGS
  • 25.24 UPGRAD
    • 25.24.1 BUSINESS OVERVIEW
    • 25.24.2 SERVICE OFFERINGS
  • 25.25 LEQUEST
    • 25.25.1 BUSINESS OVERVIEW
    • 25.25.2 SERVICE OFFERINGS
  • 25.26 FUTURELEARN
    • 25.26.1 BUSINESS OVERVIEW
    • 25.26.2 SERVICE OFFERINGS
  • 25.27 L2P (LEARN TO PLAY)
    • 25.27.1 BUSINESS OVERVIEW
    • 25.27.2 SERVICE OFFERINGS
  • 25.28 CHEGG
    • 25.28.1 BUSINESS OVERVIEW
    • 25.28.2 SERVICE OFFERINGS
  • 25.29 BRIGHT LITTLE LABS
    • 25.29.1 BUSINESS OVERVIEW
    • 25.29.2 SERVICE OFFERINGS
  • 25.30 AULA EDUCATION
    • 25.30.1 BUSINESS OVERVIEW
    • 25.30.2 SERVICE OFFERINGS
  • 25.31 WHITEHAT SECURITY
    • 25.31.1 BUSINESS OVERVIEW
    • 25.31.2 SERVICE OFFERINGS
  • 25.32 BLINKIST
    • 25.32.1 BUSINESS OVERVIEW
    • 25.32.2 SERVICE OFFERINGS
  • 25.33 AGE OF LEARNING
    • 25.33.1 BUSINESS OVERVIEW
    • 25.33.2 SERVICE OFFERINGS
  • 25.34 LEARNETIC
    • 25.34.1 BUSINESS OVERVIEW
    • 25.34.2 SERVICE OFFERINGS
  • 25.35 ELEARN AUSTRALIA
    • 25.35.1 BUSINESS OVERVIEW
    • 25.35.2 SERVICE OFFERINGS
  • 25.36 360LEARNING
    • 25.36.1 BUSINESS OVERVIEW
    • 25.36.2 SERVICE OFFERINGS
  • 25.37 UDEMY
    • 25.37.1 BUSINESS OVERVIEW
    • 25.37.2 SERVICE OFFERINGS
  • 25.38 SKILLSHARE
    • 25.38.1 BUSINESS OVERVIEW
    • 25.38.2 SERVICE OFFERINGS
  • 25.39 UDACITY
    • 25.39.1 BUSINESS OVERVIEW
    • 25.39.2 SERVICE OFFERINGS
  • 25.40 PLURALSIGHT
    • 25.40.1 BUSINESS OVERVIEW
    • 25.40.2 SERVICE OFFERINGS
  • 25.41 ALISON
    • 25.41.1 BUSINESS OVERVIEW
    • 25.41.2 SERVICE OFFERINGS
  • 25.42 BABBEL
    • 25.42.1 BUSINESS OVERVIEW
    • 25.42.2 SERVICE OFFERINGS
  • 25.43 TREEHOUSE
    • 25.43.1 BUSINESS OVERVIEW
    • 25.43.2 SERVICE OFFERINGS
  • 25.44 UNACADEMY
    • 25.44.1 BUSINESS OVERVIEW
    • 25.44.2 SERVICE OFFERINGS
  • 25.45 DUOLINGO
    • 25.45.1 BUSINESS OVERVIEW
    • 25.45.2 SERVICE OFFERINGS
  • 25.46 TRACXN TECHNOLOGIES
    • 25.46.1 BUSINESS OVERVIEW
    • 25.46.2 SERVICE OFFERINGS
  • 25.47 IGNOU
    • 25.47.1 BUSINESS OVERVIEW
    • 25.47.2 SERVICE OFFERINGS
  • 25.48 BENCHPREP
    • 25.48.1 BUSINESS OVERVIEW
    • 25.48.2 PRODUCT OFFERINGS
  • 25.49 COASSEMBLE
    • 25.49.1 BUSINESS OVERVIEW
    • 25.49.2 PRODUCT OFFERINGS
  • 25.50 CODECADEMY
    • 25.50.1 BUSINESS OVERVIEW
    • 25.50.2 PRODUCT OFFERINGS
  • 25.51 CROSSKNOWLEDGE
    • 25.51.1 BUSINESS OVERVIEW
    • 25.51.2 PRODUCT OFFERINGS
  • 25.52 FUTURELEARN
    • 25.52.1 BUSINESS OVERVIEW
    • 25.52.2 PRODUCT OFFERINGS
  • 25.53 GOSKILLS
    • 25.53.1 BUSINESS OVERVIEW
    • 25.53.2 PRODUCT OFFERINGS
  • 25.54 IHASCO
    • 25.54.1 BUSINESS OVERVIEW
    • 25.54.2 PRODUCT OFFERINGS
  • 25.55 ITPRO
    • 25.55.1 BUSINESS OVERVIEW
    • 25.55.2 PRODUCT OFFERINGS
  • 25.56 KHAN ACADEMY
    • 25.56.1 BUSINESS OVERVIEW
    • 25.56.2 PRODUCT OFFERINGS
  • 25.57 MASTERCLASS
    • 25.57.1 BUSINESS OVERVIEW
    • 25.57.2 PRODUCT OFFERINGS
  • 25.58 OPENSESAME
    • 25.58.1 BUSINESS OVERVIEW
    • 25.58.2 PRODUCT OFFERINGS
  • 25.59 ROSETTA STONE
    • 25.59.1 BUSINESS OVERVIEW
    • 25.59.2 PRODUCT OFFERINGS
  • 25.60 TEACHLR
    • 25.60.1 BUSINESS OVERVIEW
    • 25.60.2 PRODUCT OFFERINGS
  • 25.61 DATACAMP
    • 25.61.1 BUSINESS OVERVIEW
    • 25.61.2 PRODUCT OFFERINGS
  • 25.62 BRAINSTATION
    • 25.62.1 BUSINESS OVERVIEW
    • 25.62.2 PRODUCT OFFERINGS
  • 25.63 CENGAGE LEARNING INDIA
    • 25.63.1 BUSINESS OVERVIEW
    • 25.63.2 PRODUCT OFFERINGS
  • 25.64 ESTACIO
    • 25.64.1 BUSINESS OVERVIEW
    • 25.64.2 PRODUCT OFFERINGS
  • 25.65 TELEFONICA LEARNING SERVICES
    • 25.65.1 BUSINESS OVERVIEW
    • 25.65.2 PRODUCT OFFERINGS
  • 25.66 LEARNETIC
    • 25.66.1 BUSINESS OVERVIEW
    • 25.66.2 PRODUCT OFFERINGS

26 REPORT SUMMARY

  • 26.1 KEY TAKEAWAYS
  • 26.2 STRATEGIC RECOMMENDATIONS

27 QUANTITATIVE SUMMARY

  • 27.1 MARKET BY GEOGRAPHY
    • 27.1.1 MARKET SIZE & FORECAST

28 NORTH AMERICA

  • 28.1 DELIVERY MODE
    • 28.1.1 MARKET SIZE & FORECAST
  • 28.2 LEARNING MODE
    • 28.2.1 MARKET SIZE & FORECAST
  • 28.3 FUNCTION
    • 28.3.1 MARKET SIZE & FORECAST
  • 28.4 END-USER
    • 28.4.1 MARKET SIZE & FORECAST
  • 28.5 US
    • 28.5.1 DELIVERY MODE
    • 28.5.2 LEARNING MODE
    • 28.5.3 FUNCTION
    • 28.5.4 END-USER
  • 28.6 CANADA
    • 28.6.1 DELIVERY MODE
    • 28.6.2 LEARNING MODE
    • 28.6.3 FUNCTION
    • 28.6.4 END-USER

29 APAC

  • 29.1 DELIVERY MODE
    • 29.1.1 MARKET SIZE & FORECAST
  • 29.2 LEARNING MODE
    • 29.2.1 MARKET SIZE & FORECAST
  • 29.3 FUNCTION
    • 29.3.1 MARKET SIZE & FORECAST
  • 29.4 END-USER
    • 29.4.1 MARKET SIZE & FORECAST
  • 29.5 CHINA
    • 29.5.1 MARKET BY DELIVERY MODE
    • 29.5.2 MARKET BY LEARNING MODE
    • 29.5.3 MARKET BY FUNCTION
    • 29.5.4 MARKET BY END-USER
  • 29.6 SOUTH KOREA
    • 29.6.1 MARKET BY DELIVERY MODE
    • 29.6.2 MARKET BY LEARNING MODE
    • 29.6.3 MARKET BY FUNCTION
    • 29.6.4 MARKET BY END-USER
  • 29.7 JAPAN
    • 29.7.1 MARKET BY DELIVERY MODE
    • 29.7.2 MARKET BY LEARNING MODE
    • 29.7.3 MARKET BY FUNCTION
    • 29.7.4 MARKET BY END-USER
  • 29.8 AUSTRALIA
    • 29.8.1 MARKET BY DELIVERY MODE
    • 29.8.2 MARKET BY LEARNING MODE
    • 29.8.3 MARKET BY FUNCTION
    • 29.8.4 MARKET BY END-USER
  • 29.9 INDIA
    • 29.9.1 MARKET BY DELIVERY MODE
    • 29.9.2 MARKET BY LEARNING MODE
    • 29.9.3 MARKET BY FUNCTION
    • 29.9.4 MARKET BY END-USER
  • 29.10 SINGAPORE
    • 29.10.1 MARKET BY DELIVERY MODE
    • 29.10.2 MARKET BY LEARNING MODE
    • 29.10.3 MARKET BY FUNCTION
    • 29.10.4 MARKET BY END-USER
  • 29.11 INDONESIA
    • 29.11.1 MARKET BY DELIVERY MODE
    • 29.11.2 MARKET BY LEARNING MODE
    • 29.11.3 MARKET BY FUNCTION
    • 29.11.4 MARKET BY END-USER

30 EUROPE

  • 30.1 BY DELIVERY MODE
    • 30.1.1 MARKET SIZE & FORECAST
  • 30.2 LEARNING MODE
    • 30.2.1 MARKET SIZE & FORECAST
  • 30.3 FUNCTION
    • 30.3.1 MARKET SIZE & FORECAST
  • 30.4 END-USER
    • 30.4.1 MARKET SIZE & FORECAST
  • 30.5 UK
    • 30.5.1 MARKET BY DELIVERY MODE
    • 30.5.2 MARKET BY LEARNING MODE
    • 30.5.3 MARKET BY FUNCTION
    • 30.5.4 MARKET BY END-USER
  • 30.6 GERMANY
    • 30.6.1 MARKET BY DELIVERY MODE
    • 30.6.2 MARKET BY LEARNING MODE
    • 30.6.3 MARKET BY FUNCTION
    • 30.6.4 MARKET BY END-USER
  • 30.7 FRANCE
    • 30.7.1 MARKET BY DELIVERY MODE
    • 30.7.2 MARKET BY LEARNING MODE
    • 30.7.3 MARKET BY FUNCTION
    • 30.7.4 MARKET BY END-USER
  • 30.8 NORDIC
    • 30.8.1 MARKET BY DELIVERY MODE
    • 30.8.2 MARKET BY LEARNING MODE
    • 30.8.3 MARKET BY FUNCTION
    • 30.8.4 MARKET BY END-USER
  • 30.9 SPAIN
    • 30.9.1 MARKET BY DELIVERY MODE
    • 30.9.2 MARKET BY LEARNING MODE
    • 30.9.3 MARKET BY FUNCTION
    • 30.9.4 MARKET BY END-USER
  • 30.10 ITALY
    • 30.10.1 MARKET BY DELIVERY MODE
    • 30.10.2 MARKET BY LEARNING MODE
    • 30.10.3 MARKET BY FUNCTION
    • 30.10.4 MARKET BY END-USER
  • 30.11 RUSSIA
    • 30.11.1 MARKET BY DELIVERY MODE
    • 30.11.2 MARKET BY LEARNING MODE
    • 30.11.3 MARKET BY FUNCTION
    • 30.11.4 MARKET BY END-USER
  • 30.12 BENELUX
    • 30.12.1 MARKET BY DELIVERY MODE
    • 30.12.2 MARKET BY LEARNING MODE
    • 30.12.3 MARKET BY FUNCTION
    • 30.12.4 MARKET BY END-USER
  • 30.13 REST OF EUROPE
    • 30.13.1 MARKET BY DELIVERY MODE
    • 30.13.2 MARKET BY LEARNING MODE
    • 30.13.3 MARKET BY FUNCTION
    • 30.13.4 MARKET BY END-USER

31 LATIN AMERICA

  • 31.1 DELIVERY MODE
    • 31.1.1 MARKET SIZE & FORECAST
  • 31.2 LEARNING MODE
    • 31.2.1 MARKET SIZE & FORECAST
  • 31.3 FUNCTION
    • 31.3.1 MARKET SIZE & FORECAST
  • 31.4 END-USER
    • 31.4.1 MARKET SIZE & FORECAST
  • 31.5 BRAZIL
    • 31.5.1 MARKET BY DELIVERY MODE
    • 31.5.2 MARKET BY LEARNING MODE
    • 31.5.3 MARKET BY FUNCTION
    • 31.5.4 MARKET BY END-USER
  • 31.6 MEXICO
    • 31.6.1 MARKET BY DELIVERY MODE
    • 31.6.2 MARKET BY LEARNING MODE
    • 31.6.3 MARKET BY FUNCTION
    • 31.6.4 MARKET BY END-USER
  • 31.7 ARGENTINA
    • 31.7.1 MARKET BY DELIVERY MODE
    • 31.7.2 MARKET BY LEARNING MODE
    • 31.7.3 MARKET BY FUNCTION
    • 31.7.4 MARKET BY END-USER
  • 31.8 CHILE
    • 31.8.1 MARKET BY DELIVERY MODE
    • 31.8.2 MARKET BY LEARNING MODE
    • 31.8.3 MARKET BY FUNCTION
    • 31.8.4 MARKET BY END-USER
  • 31.9 COLOMBIA
    • 31.9.1 MARKET BY DELIVERY MODE
    • 31.9.2 MARKET BY LEARNING MODE
    • 31.9.3 MARKET BY FUNCTION
    • 31.9.4 MARKET BY END-USER
  • 31.10 PERU
    • 31.10.1 MARKET BY DELIVERY MODE
    • 31.10.2 MARKET BY LEARNING MODE
    • 31.10.3 MARKET BY FUNCTION
    • 31.10.4 MARKET BY END-USER
  • 31.11 REST OF LATIN AMERICA
    • 31.11.1 MARKET BY DELIVERY MODE
    • 31.11.2 MARKET BY LEARNING MODE
    • 31.11.3 MARKET BY FUNCTION
    • 31.11.4 MARKET BY END-USER

32 MIDDLE EAST AND AFRICA

  • 32.1 DELIVERY MODE
    • 32.1.1 MARKET SIZE & FORECAST
  • 32.2 LEARNING MODE
    • 32.2.1 MARKET SIZE & FORECAST
  • 32.3 FUNCTION
    • 32.3.1 MARKET SIZE & FORECAST
  • 32.4 END-USER
    • 32.4.1 MARKET SIZE & FORECAST
  • 32.5 GCC
    • 32.5.1 MARKET BY DELIVERY MODE
    • 32.5.2 MARKET BY LEARNING MODE
    • 32.5.3 MARKET BY FUNCTION
    • 32.5.4 MARKET BY END-USER
  • 32.6 SOUTH AFRICA
    • 32.6.1 MARKET BY DELIVERY MODE
    • 32.6.2 MARKET BY LEARNING MODE
    • 32.6.3 MARKET BY FUNCTION
    • 32.6.4 MARKET BY END-USER
  • 32.7 TURKEY
    • 32.7.1 MARKET BY DELIVERY MODE
    • 32.7.2 MARKET BY LEARNING MODE
    • 32.7.3 MARKET BY FUNCTION
    • 32.7.4 MARKET BY END-USER
  • 32.8 EGYPT
    • 32.8.1 MARKET BY DELIVERY MODE
    • 32.8.2 MARKET BY LEARNING MODE
    • 32.8.3 MARKET BY FUNCTION
    • 32.8.4 MARKET BY END-USER
  • 32.9 ISRAEL
    • 32.9.1 MARKET BY DELIVERY MODE
    • 32.9.2 MARKET BY LEARNING MODE
    • 32.9.3 MARKET BY FUNCTION
    • 32.9.4 MARKET BY END-USER
  • 32.10 KENYA
    • 32.10.1 MARKET BY DELIVERY MODE
    • 32.10.2 MARKET BY LEARNING MODE
    • 32.10.3 MARKET BY FUNCTION
    • 32.10.4 MARKET BY END-USER
  • 32.11 REST OF THE MIDDLE EAST & AFRICA
    • 32.11.1 MARKET BY DELIVERY MODE
    • 32.11.2 MARKET BY LEARNING MODE
    • 32.11.3 MARKET BY FUNCTION
    • 32.11.4 MARKET BY END-USER

33 APPENDIX

  • 33.1 ABBREVIATIONS