市場調查報告書

2020-2027年按設備劃分的圖形處理單元(GPU)市場,行業機會分析和行業預測

Graphic Processing Unit Market by Type, Device, Industry Vertical : Global Opportunity Analysis and Industry Forecast, 2020-2027

出版商 Allied Market Research 商品編碼 951388
出版日期 內容資訊 英文 266 Pages
商品交期: 2-3個工作天內
價格
2020-2027年按設備劃分的圖形處理單元(GPU)市場,行業機會分析和行業預測 Graphic Processing Unit Market by Type, Device, Industry Vertical : Global Opportunity Analysis and Industry Forecast, 2020-2027
出版日期: 2020年06月01日內容資訊: 英文 266 Pages
簡介

圖形處理單元(GPU)市場目前由Advanced Micro Devices和NVIDIA等公司主導。隨著對具有支持虛擬現實(VR)和增強現實(AR)功能的緊湊型設備的需求不斷增長,集成GPU在全球市場上正經歷高速增長。此外,圖形遊戲的數量不斷增加,人工智能(AI)趨勢以及便攜式計算機等便攜式計算設備的普及採用是市場增長的一些主要推動力。此外,諸如FIFA等基於動畫的遊戲的需求增加,對速度的需求增加以及虛擬現實頭戴式耳機的採用日益增加等因素預計將對未來的市場增長產生積極影響。但是,由於缺乏集成的GPU功能而使市場增長受到限制,這使得很難製作密集的圖形設計軟件。

本報告調查了全球圖形處理單元(GPU)市場,並探討了市場機會和影響,增長和限制,按類型,設備,行業和地區,競爭格局以及關鍵參與者進行的市場分析。我們提供企業資料等信息。

內容

第1章簡介

第2章執行摘要

第3章市場概述

  • 市場定義和範圍
  • 波特的五力分析
  • 市場動態
    • 生長因子
      • 基於圖形的遊戲不斷進步
      • 駕駛增強現實(AR)和虛擬現實(VR)
      • 人工智能(AI)
      • 廣泛採用遊戲筆記本電腦和計算機
    • 抑制因子
      • 集成GPU不足以推廣密集的圖形設計軟件
    • 市場機會
      • 便攜式電子產品和可穿戴設備的繁榮市場
      • 物聯網(IoT)日益普及
  • COVID-19影響分析

第4章市場分析:按類型

  • 概述
  • 專用
  • 整合
  • 混合

第5章市場分析:按設備

  • 概述
  • 計算機
  • 平板電腦
  • 智能手機
  • 遊戲機
  • 電視
  • 其他

第6章市場分析:按行業

  • 概述
  • 電子
  • IT/通訊
  • 國防/情報
  • 媒體娛樂
  • 其他

第7章按地區進行市場分析

  • 概述
  • 北美
  • 歐洲
  • 亞太地區
  • 拉丁美洲/中東/非洲

第8章競爭情況

  • 市場佔有率分析
  • 主要成功策略
  • 競爭性儀表板
  • 主要發展
    • 產品發佈
    • 產品開發
    • 聯盟
    • 收購
    • 合作

第9章公司簡介

  • ADVANCED MICRO DEVICES, INC.
  • DASSAULT SYSTEMES
  • GOOGLE LLC
  • INTEL CORPORATION
  • INTERNATIONAL BUSINESS MACHINES CORPORATION
  • NVIDIA CORPORATION
  • QUALCOMM TECHNOLOGIES, INC.
  • SAMSUNG ELECTRONICS CO., LTD.
  • SIEMENS
  • SONY CORPORATION
目錄
Product Code: A01470

Title:
Graphic Processing Unit (GPU) Market by Type (Dedicated, Integrated, and Hybrid), Device (Computer, Tablet, Smartphone, Gaming Console, Television, and Others), Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2020-2027.

A Graphic Processing Unit (GPU) is a dedicated electronic circuit designed to deploy and modify memory to accelerate the creation of images for a display. These are used in tablets, embedded systems, mobile phones, personal computers, workstations, and game consoles. They manipulate computer graphics and image processing, which make them more efficient than general-purpose central processing units (CPUs). NVIDIA marketed world's first GPU in 1999.

The GPU market consists of specialized processors with hundred times more computational cores than the CPU; it can be termed as an advanced version of the CPU. It enables large-scale simulation related to complex data along with additional capacity, and efficiency. The graphic processing unit market is an integral part of today's mainstream computing systems. Over the past six years, there has been a notable increase in their performance and capabilities. The modern GPUs are not only powerful graphic engines but also highly parallel programmable processors featuring peak arithmetic that substantially outpaces their CPU counterparts. The advances in general-purpose computing GPU have positioned it as a compelling alternative to traditional microprocessors in high-performance computer systems.

Companies such as Advanced Micro Devices and NVIDIA, currently dominate the GPU market. With the growth in need of the compact devices enabled with the ability to support virtual reality (VR) and augmented reality (AR), the integrated GPU industry is witnessing high growth in the global GPU market. In addition, increase in number of graphic games, trending artificial intelligence (AI), and increase in adoption of portable computing devices, such as laptops, are some of the major factors that fuel the growth of the market. However, inability of integrated GPU to facilitate intensive graphic designing software restrains the market growth. Moreover, rise in adoption of these devices in electronics & wearable's industry is opportunistic for the market. Further, several factors such as increase in the demand for animation based games like FIFA, growing need for speed, and growing adoption of virtual reality headsets are expected to impact positively on the growth of the market.

The graphics processing unit market is segmented based on type, device, industry vertical, and region. Based on type, the market is divided into dedicated, integrated, and hybrid. The market by devices is segmented into computer, tablet, smartphone, gaming console, television, and others. The market by application comprises of electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Key players profiled in this graphics processing unit market report are IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google LLC, Siemens AG, Sony Corporation and others.

KEY BENEFITS FOR STAKEHOLDERS

  • This study includes the graphics processing unit market analysis, trends, and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities of the market.
  • The graphics processing unit market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.
  • Porter's five forces analysis illustrates the potency of buyers & suppliers in the graphics processing unit market.

KEY MARKET SEGMENTS

BY TYPE

  • Dedicated
  • Integrated
  • Hybrid

BY DEVICE

  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Others

BY INDUSTRY VERTICAL

  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Media & Entertainment
  • Others

BY REGION

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

KEY MARKET PLAYERS

  • IBM Corporation
  • Intel Corporation
  • NVIDIA Corporation
  • Samsung Electronics Co., Ltd.
  • Qualcomm Incorporated
  • Advanced Micro Devices, Inc.
  • Dassault Systems, Inc.,
  • Google, Inc
  • Siemens AG
  • Sony Corporation

TABLE OF CONTENTS

CHAPTER 1:INTRODUCTION

  • 1.1.REPORT DESCRIPTION
  • 1.2.KEY BENEFITS FOR STAKEHOLDERS
  • 1.3.KEY MARKET SEGMENTS
  • 1.4.RESEARCH METHODOLOGY
    • 1.4.1.Secondary research
    • 1.4.2.Primary research
    • 1.4.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

  • 2.1.KEY FINDINGS
    • 2.1.1.Top impacting factors
    • 2.1.2.Top investment pockets
  • 2.2.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

  • 3.1.MARKET DEFINITION AND SCOPE
  • 3.2.PORTER'S FIVE FORCES ANALYSIS
  • 3.3.MARKET DYNAMICS
    • 3.3.1.Drivers
      • 3.3.1.1.Constant advancements in graphic-based games
      • 3.3.1.2.Traction in augmented reality (AR) and virtual reality (VR)
      • 3.3.1.3.Trending artificial intelligence (AI)
      • 3.3.1.4.Growing adoption of gaming laptops and computers
    • 3.3.2.Restraints
      • 3.3.2.1.Inability of integrated GPU to facilitate intensive graphic designing software
    • 3.3.3.Opportunities
      • 3.3.3.1.Thriving portable electronics and wearable's market
      • 3.3.3.2.Growing popularity of Internet of things (IoT)
  • 3.4. COVID-19 IMPACT ANALYSIS ON CLOUD MIGRATION SERVICES MARKET
    • 3.4.1. Impact on market size
    • 3.4.2. Consumer trends, preferences, and budget impact
    • 3.4.3. Regulatory framework
    • 3.4.4. Economic impact
    • 3.4.5. Key player strategies to tackle negative impact
    • 3.4.6. Opportunity window

CHAPTER 4:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY TYPE

  • 4.1.OVERVIEW
  • 4.2.DEDICATED
    • 4.2.1.Key market trends, growth factors, and opportunities
    • 4.2.2.Market size and forecast, by region
    • 4.2.3.Market analysis, by country
  • 4.3.INTEGRATED
    • 4.3.1.Key market trends, growth factors, and opportunities
    • 4.3.2.Market size and forecast, by region
    • 4.3.3.Market analysis, by country
  • 4.4.HYBRID
    • 4.4.1.Key market trends, growth factors, and opportunities
    • 4.4.2.Market size and forecast, by region
    • 4.4.3.Market analysis, by country

CHAPTER 5:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY DEVICES

  • 5.1.OVERVIEW
  • 5.2.COMPUTER
    • 5.2.1.Key market trends, growth factors, and opportunities
    • 5.2.2.Market size and forecast, by region
    • 5.2.3.Market analysis, by country
  • 5.3.TABLET
    • 5.3.1.Key market trends, growth factors, and opportunities
    • 5.3.2.Market size and forecast, by region
    • 5.3.3.Market analysis, by country
  • 5.4.SMARTPHONE
    • 5.4.1.Key market trends, growth factors, and opportunities
    • 5.4.2.Market size and forecast, by region
    • 5.4.3.Market analysis, by country
  • 5.5.GAMING CONSOLES
    • 5.5.1.Key market trends, growth factors, and opportunities
    • 5.5.2.Market size and forecast, by region
    • 5.5.3.Market analysis, by country
  • 5.6.TELEVISION
    • 5.6.1.Key market trends, growth factors, and opportunities
    • 5.6.2.Market size and forecast, by region
    • 5.6.3.Market analysis, by country
  • 5.7.OTHERS
    • 5.7.1.Key market trends, growth factors, and opportunities
    • 5.7.2.Market size and forecast, by region
    • 5.7.3.Market analysis, by country

CHAPTER 6:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL

  • 6.1.OVERVIEW
  • 6.2.ELECTRONICS
    • 6.2.1.Key market trends, growth factors, and opportunities
    • 6.2.2.Market size and forecast, by region
    • 6.2.3.Market analysis, by country
  • 6.3.IT & TELECOMMUNICATION
    • 6.3.1.Key market trends, growth factors, and opportunities
    • 6.3.2.Market size and forecast, by region
    • 6.3.3.Market analysis, by country
  • 6.4.DEFENSE & INTELLIGENCE
    • 6.4.1.Key market trends, growth factors, and opportunities
    • 6.4.2.Market size and forecast, by region
    • 6.4.3.Market analysis, by country
  • 6.5.MEDIA & ENTERTAINMENT
    • 6.5.1.Key market trends, growth factors, and opportunities
    • 6.5.2.Market size and forecast, by region
    • 6.5.3.Market analysis, by country
  • 6.6.OTHERS
    • 6.6.1.Key market trends, growth factors, and opportunities
    • 6.6.2.Market size and forecast, by region
    • 6.6.3.Market analysis, by country

CHAPTER 7:GRAPHIC PROCESSING UNIT MARKET, BY REGION

  • 7.1.OVERVIEW
  • 7.2.NORTH AMERICA
    • 7.2.1.Key market trends, growth factors and opportunities
    • 7.2.2.Market size and forecast, by type
    • 7.2.3.Market size and forecast, by device
    • 7.2.4.Market size and forecast, by industry vertical
    • 7.2.5.Market analysis, by country
      • 7.2.5.1.U.S.
      • 7.2.5.2.Market size and forecast, by type
      • 7.2.5.3.Market size and forecast, by device
    • 7.2.6.Market size and forecast, by industry vertical
      • 7.2.6.1.Canada
      • 7.2.6.2.Market size and forecast, by type
      • 7.2.6.3.Market size and forecast, by device
      • 7.2.6.4.Market size and forecast, by industry vertical
  • 7.3.EUROPE
    • 7.3.1.Key market trends, growth factors and opportunities
    • 7.3.2.Market size and forecast, by type
    • 7.3.3.Market size and forecast, by device
    • 7.3.4.Market size and forecast, by industry vertical
    • 7.3.5.Market analysis, by country
      • 7.3.5.1.UK
      • 7.3.5.2.Market size and forecast, by type
      • 7.3.5.3.Market size and forecast, by device
    • 7.3.6.Market size and forecast, by industry vertical
      • 7.3.6.1.Germany
      • 7.3.6.2.Market size and forecast, by type
      • 7.3.6.3.Market size and forecast, by device
    • 7.3.7.Market size and forecast, by industry vertical
      • 7.3.7.1.France
      • 7.3.7.2.Market size and forecast, by type
      • 7.3.7.3.Market size and forecast, by device
    • 7.3.8.Market size and forecast, by industry vertical
      • 7.3.8.1.Rest of Europe
      • 7.3.8.2.Market size and forecast, by type
      • 7.3.8.3.Market size and forecast, by device
    • 7.3.9.Market size and forecast, by industry vertical
  • 7.4.ASIA-PACIFIC
    • 7.4.1.Key market trends, growth factors and opportunities
    • 7.4.2.Market size and forecast, by type
    • 7.4.3.Market size and forecast, by device
    • 7.4.4.Market size and forecast, by industry vertical
    • 7.4.5.Market analysis, by country
      • 7.4.5.1.China
      • 7.4.5.2.Market size and forecast, by type
      • 7.4.5.3.Market size and forecast, by device
    • 7.4.6.Market size and forecast, by industry vertical
      • 7.4.6.1.India
      • 7.4.6.2.Market size and forecast, by type
      • 7.4.6.3.Market size and forecast, by device
    • 7.4.7.Market size and forecast, by industry vertical
      • 7.4.7.1.Japan
      • 7.4.7.2.Market size and forecast, by type
      • 7.4.7.3.Market size and forecast, by device
    • 7.4.8.Market size and forecast, by industry vertical
      • 7.4.8.1.Rest of Asia-Pacific
      • 7.4.8.2.Market size and forecast, by type
      • 7.4.8.3.Market size and forecast, by device
    • 7.4.9.Market size and forecast, by industry vertical
  • 7.5.LAMEA
    • 7.5.1.Key market trends, growth factors and opportunities
    • 7.5.2.Market size and forecast, by type
    • 7.5.3.Market size and forecast, by device
    • 7.5.4.Market size and forecast, by industry vertical
    • 7.5.5.Market analysis, by country
      • 7.5.5.1.Latin America
      • 7.5.5.2.Market size and forecast, by type
      • 7.5.5.3.Market size and forecast, by device
    • 7.5.6.Market size and forecast, by industry vertical
      • 7.5.6.1.Middle east
      • 7.5.6.2.Market size and forecast, by type
      • 7.5.6.3.Market size and forecast, by device
    • 7.5.7.Market size and forecast, by industry vertical
      • 7.5.7.1.Africa
      • 7.5.7.2.Market size and forecast, by type
      • 7.5.7.3.Market size and forecast, by device
    • 7.5.8.Market size and forecast, by industry vertical

CHAPTER 8:COMPETITIVE LANDSCAPE

  • 8.1.MARKET SHARE ANALYSIS, 2019
  • 8.2.TOP WINNING STRATEGIES
  • 8.3.COMPETITIVE DASHBOARD
  • 8.4.KEY DEVELOPMENTS
    • 8.4.1.Product launch
    • 8.4.2.Product development
    • 8.4.3.Partnership
    • 8.4.4.Acquisition
    • 8.4.5.Collaboration

CHAPTER 9:COMPANY PROFILE

  • 9.1.ADVANCED MICRO DEVICES, INC.
    • 9.1.1.Company overview
    • 9.1.2.Key executives
    • 9.1.3.Company snapshot
    • 9.1.4.Operating business segments
    • 9.1.5.Product portfolio
    • 9.1.6.R&D expenditure
    • 9.1.7.Business performance
    • 9.1.8.Key strategic moves and developments
  • 9.2.DASSAULT SYSTEMES
    • 9.2.1.Company overview
    • 9.2.2.Key executives
    • 9.2.3.Company snapshot
    • 9.2.4.Product portfolio
    • 9.2.5.R&D expenditure
    • 9.2.6.Business performance
    • 9.2.7.Key strategic moves and developments
  • 9.3.GOOGLE LLC
    • 9.3.1.Company overview
    • 9.3.2.Key executives
    • 9.3.3.Company snapshot
    • 9.3.4.Operating business segments
    • 9.3.5.Product portfolio
    • 9.3.6.R&D expenditure
    • 9.3.7.Business performance
    • 9.3.8.Key strategic moves and developments
  • 9.4.INTEL CORPORATION
    • 9.4.1.Company overview
    • 9.4.2.Key executives
    • 9.4.3.Company snapshot
    • 9.4.4.Operating business segments
    • 9.4.5.Product portfolio
    • 9.4.6.R&D expenditure
    • 9.4.7.Business performance
    • 9.4.8.Key strategic moves and developments
  • 9.5.INTERNATIONAL BUSINESS MACHINES CORPORATION
    • 9.5.1.Company overview
    • 9.5.2.Key Executives
    • 9.5.3.Company snapshot
    • 9.5.4.Operating business segments
    • 9.5.5.Product portfolio
    • 9.5.6.R&D expenditure
    • 9.5.7.Business performance
    • 9.5.8.Key strategic moves and developments
  • 9.6.NVIDIA CORPORATION
    • 9.6.1.Company overview
    • 9.6.2.Key executives
    • 9.6.3.Company snapshot
    • 9.6.4.Operating business segments
    • 9.6.5.Product portfolio
    • 9.6.6.R&D expenditure
    • 9.6.7.Business performance
    • 9.6.8.Key strategic moves and developments
  • 9.7.QUALCOMM TECHNOLOGIES, INC.
    • 9.7.1.Company overview
    • 9.7.2.Key Executives
    • 9.7.3.Company snapshot
    • 9.7.4.Operating business segments
    • 9.7.5.Product portfolio
    • 9.7.6.R&D Expenditure
    • 9.7.7.Business performance
    • 9.7.8.Key strategic moves and developments
  • 9.8.SAMSUNG ELECTRONICS CO., LTD.
    • 9.8.1.Company overview
    • 9.8.2.Key Executives
    • 9.8.3.Company snapshot
    • 9.8.4.Operating business segments
    • 9.8.5.Product portfolio
    • 9.8.6.R&D expenditure
    • 9.8.7.Business performance
    • 9.8.8.Key strategic moves and developments
  • 9.9.SIEMENS
    • 9.9.1.Company overview
    • 9.9.2.Key executives
    • 9.9.3.Company snapshot
    • 9.9.4.Operating business segments
    • 9.9.5.Product portfolio
    • 9.9.6.R&D expenditure
    • 9.9.7.Business performance
    • 9.9.8.Key strategic moves and developments
  • 9.10.SONY CORPORATION
    • 9.10.1.Company overview
    • 9.10.2.Key executives
    • 9.10.3.Company snapshot
    • 9.10.4.Operating business segments
    • 9.10.5.Product portfolio
    • 9.10.6.R&D expenditure
    • 9.10.7.Business performance
    • 9.10.8.Key strategic moves and developments

LIST OF TABLES

  • TABLE 01.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 02.DEDICATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019-2027 ($BILLION)
  • TABLE 03.INTEGRATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019-2027 ($BILLION)
  • TABLE 04.HYBRID GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019-2027 ($BILLION)
  • TABLE 05.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 06.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR COMPUTER, BY REGION, 2019-2027 ($BILLION)
  • TABLE 07.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TABLET, BY REGION, 2019-2027 ($BILLION)
  • TABLE 08.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR SMARTPHONE, BY REGION, 2019-2027 ($BILLION)
  • TABLE 09.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR GAMING CONSOLES, BY REGION, 2019-2027 ($BILLION)
  • TABLE 10.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TELEVISION, BY REGION, 2019-2027 ($BILLION)
  • TABLE 11.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019-2027 ($BILLION)
  • TABLE 12.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 13.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR ELECTRONICS, BY REGION, 2019-2027 ($BILLION)
  • TABLE 14.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR IT & TELECOMMUNICATION, BY REGION, 2019-2027 ($BILLION)
  • TABLE 15.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR DEFENSE & INTELLIGENCE, BY REGION, 2019-2027 ($BILLION)
  • TABLE 16.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR MEDIA & ENTERTAINMENT, BY REGION, 2019-2027 ($BILLION)
  • TABLE 17.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019-2027 ($BILLION)
  • TABLE 18.GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION , 2019-2027 ($BILLION)
  • TABLE 19.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 20.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 21.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 22.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019-2027 ($BILLION)
  • TABLE 23.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 24.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 25.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 26.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 27.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 28.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 29.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 30.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 31.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 32.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019-2027 ($BILLION)
  • TABLE 33.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 34.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 35.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 36.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 37.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 38.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 39.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 40.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 41.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 42.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 43.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 44.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 45.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 46.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 47.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 48.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019-2027 ($BILLION)
  • TABLE 49.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 50.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 51.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 52.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 53.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 54.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 55.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 56.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 57.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 58.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 59.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 60.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 61.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 62.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 63.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 64.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019-2027 ($BILLION)
  • TABLE 65.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 66.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 67.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 68.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 69.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 70.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 71.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • TABLE 72.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • TABLE 73.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • TABLE 74.KEY NEW PRODUCT LAUNCHES (2017-2019)
  • TABLE 75.PRODUCT DEVELOPMENT (2017-2019)
  • TABLE 76.PARTNERSHIP (2017-2019)
  • TABLE 77.ACQUISTION (2016-2019)
  • TABLE 78.COLLABORATION (2017-2019)
  • TABLE 79.ADVANCED MICRO DEVICES, INC.: KEY EXECUTIVES
  • TABLE 80.ADVANCED MICRO DEVICES, INC.: COMPANY SNAPSHOT
  • TABLE 81.ADVANCED MICRO DEVICES, INC.: OPERATING SEGMENTS
  • TABLE 82.ADVANCED MICRO DEVICES, INC.: PRODUCT PORTFOLIO
  • TABLE 83.DASSAULT SYSTEMES: KEY EXECUTIVES
  • TABLE 84.DASSAULT SYSTEMES: COMPANY SNAPSHOT
  • TABLE 85.DASSAULT SYSTEMES: PRODUCT PORTFOLIO
  • TABLE 86.GOOGLE LLC: KEY EXECUTIVES
  • TABLE 87.GOOGLE LLC: COMPANY SNAPSHOT
  • TABLE 88.ALPHABET INC.: OPERATING SEGMENTS
  • TABLE 89.ALPHABET INC.: PRODUCT PORTFOLIO
  • TABLE 90.INTEL CORPORATION: KEY EXECUTIVES
  • TABLE 91.INTEL CORPORATION: COMPANY SNAPSHOT
  • TABLE 92.INTEL CORPORATION: OPERATING SEGMENTS
  • TABLE 93.INTEL CORPORATION: PRODUCT PORTFOLIO
  • TABLE 94.INTERNATIONAL BUSINESS MACHINES CORPORATION: KEY EXECUTIVES
  • TABLE 95.INTERNATIONAL BUSINESS MACHINES CORPORATION: COMPANY SNAPSHOT
  • TABLE 96.INTERNATIONAL BUSINESS MACHINES CORPORATION: OPERATING SEGMENTS
  • TABLE 97.INTERNATIONAL BUSINESS MACHINES CORPORATION: PRODUCT PORTFOLIO
  • TABLE 98.NVIDIA CORPORATION: KEY EXECUTIVES
  • TABLE 99.NVIDIA CORPORATION: COMPANY SNAPSHOT
  • TABLE 100.NVIDIA CORPORATION: OPERATING SEGMENTS
  • TABLE 101.NVIDIA CORPORATION: PRODUCT PORTFOLIO
  • TABLE 102.NVIDIA CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 103.QUALCOMM TECHNOLOGIES, INC.: KEY EXECUTIVES
  • TABLE 104.QUALCOMM TECHNOLOGIES, INC.: COMPANY SNAPSHOT
  • TABLE 105.QUALCOMM TECHNOLOGIES, INC.: OPERATING SEGMENTS
  • TABLE 106.QUALCOMM TECHNOLOGIES, INC.: PRODUCT PORTFOLIO
  • TABLE 107.QUALCOMM TECHNOLOGIES, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
  • TABLE 108.SAMSUNG ELECTRONICS CO., LTD.: KEY EXECUTIVES
  • TABLE 109.SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
  • TABLE 110.SAMSUNG ELECTRONICS CO., LTD.: OPERATING SEGMENTS
  • TABLE 111.SAMSUNG ELECTRONICS CO., LTD.: PRODUCT PORTFOLIO
  • TABLE 112.SIEMENS.: COMPANY SNAPSHOT
  • TABLE 113.SIEMENS: OPERATING SEGMENTS
  • TABLE 114.SIEMENS: PRODUCT PORTFOLIO
  • TABLE 115.SONY CORPORATION: KEY EXECUTIVES
  • TABLE 116.SONY CORPORATION: COMPANY SNAPSHOT
  • TABLE 117.SONY CORPORATION: OPERATING SEGMENTS
  • TABLE 118.SONY CORPORATION: PRODUCT PORTFOLIO

LIST OF FIGURES

  • FIGURE 01.KEY MARKET SEGMENTS
  • FIGURE 02.GRAPHIC PROCESSING UNIT MARKET, 2019-2027
  • FIGURE 03.GRAPHIC PROCESSING UNIT MARKET, 2019-2027
  • FIGURE 04.TOP IMPACTING FACTORS
  • FIGURE 05.TOP INVESTMENT POCKETS
  • FIGURE 06.KEY PLAYERS IN GLOBAL GRAPHIC PROCESSING UNIT MARKET
  • FIGURE 07.MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 08.MODERATE-TO-HIGH BARGAINING POWER OF BUYERS
  • FIGURE 09.LOW THREAT OF SUBSTITUTES
  • FIGURE 10.MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 11.HIGH COMPETITIVE RIVALRY
  • FIGURE 12.MARKET DYNAMICS
  • FIGURE 13.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019-2027 ($BILLION)
  • FIGURE 14.COMPARATIVE SHARE ANALYSIS OF DEDICATED GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
  • FIGURE 15.COMPARATIVE SHARE ANALYSIS OF INTEGRATED GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
  • FIGURE 16.COMPARATIVE SHARE ANALYSIS OF HYBRID GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
  • FIGURE 17.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
  • FIGURE 18.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR COMPUTER, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 19.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR TABLET, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 20.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR SMARTPHONE, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 21.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR GAMING CONSOLES, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 22.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR TELEVISION, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 23.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 24.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
  • FIGURE 25.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR ELECTRONIC BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 26.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR IT & TELECOMMUNICATION, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 27.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR DEFENSE & INTELLIGENCE, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 28.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR MEDIA & ENTERTAINMENT, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 29.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
  • FIGURE 30.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 31.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 32.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 33.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 34.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 35.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 36.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 37.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 38.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 39.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 40.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 41.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 42.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019-2027 ($BILLION)
  • FIGURE 43.MARKET SHARE ANALYSIS, 2019
  • FIGURE 44.TOP WINNING STRATEGIES, BY YEAR, 2017-2020
  • FIGURE 45.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2017-2020
  • FIGURE 46.TOP WINNING STRATEGIES, BY COMPANY, 2017-2020
  • FIGURE 47.COMPETITIVE DASHBOARD
  • FIGURE 48.COMPETITIVE DASHBOARD
  • FIGURE 49.COMPETITIVE HEATMAP OF KEY PLAYERS
  • FIGURE 50.ADVANCED MICRO DEVICES, INC: R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 51.ADVANCED MICRO DEVICES, INC.: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 52.ADVANCED MICRO DEVICES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 53.ADVANCED MICRO DEVICES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 54.DASSAULT SYSTEMES: R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 55.DASSAULT SYSTEMES: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 56.DASSAULT SYSTEMES: REVENUE SHARE BY REGION, 2019 (%)
  • FIGURE 57.R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 58.ALPHABET INC.: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 01.ALPHABET INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 02.ALPHABET INC.: REVENUE SHARE BY REGION, 2019 (%)
  • FIGURE 03.R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 04.INTEL CORPORATION: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 05.INTEL CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 06.R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 07.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 08.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 09.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE SHARE BY REGION, 2019 (%)
  • FIGURE 10.NVIDIA CORPORATION: R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 11.NVIDIA CORPORATION: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 12.NVIDIA CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 13.NVIDIA CORPORATION: REVENUE SHARE BY REGION, 2019 (%)
  • FIGURE 14.R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 15.QUALCOMM TECHNOLOGIES, INC.: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 16.QUALCOMM TECHNOLOGIES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 17.R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 18.SAMSUNG ELECTRONICS CO., LTD.: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 19.SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 20.SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY REGION, 2019 (%)
  • FIGURE 21.SIEMENS: KEY EXECUTIVES
  • FIGURE 22.SIEMENS: R&D EXPENDITURE, 2017-2019 ($BILLION)
  • FIGURE 23.SIEMENS: REVENUE, 2017-2019 ($BILLION)
  • FIGURE 24.SIEMENS: REVENUE SHARE BY SEGMENT, 2019 (%)
  • FIGURE 25.SIEMENS: REVENUE SHARE BY REGION, 2019 (%)
  • FIGURE 26.R&D EXPENDITURE, 2016-2018 ($BILLION)
  • FIGURE 27.SONY CORPORATION: REVENUE, 2016-2018 ($BILLION)
  • FIGURE 28.SONY CORPORATION: REVENUE SHARE BY SEGMENT, 2018 (%)
  • FIGURE 29.SONY CORPORATION: REVENUE SHARE BY REGION, 2018 (%)