表紙
市場調查報告書

視訊會議硬體設備及身臨其境型合作

Video Conferencing Hardware and Immersive Collaboration

出版商 ABI Research 商品編碼 941574
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
價格
如有價格方面的疑問請按下「詢問」鍵來信查詢
視訊會議硬體設備及身臨其境型合作 Video Conferencing Hardware and Immersive Collaboration
出版日期: 2020年06月09日內容資訊: 英文
簡介

本報告提供視訊會議硬體設備及身臨其境型合作的相關調查,提供新型冠狀病毒感染疾病的影響,市場情勢和預測,主要企業的簡介等資訊。

目錄

第1章 摘要整理

第2章 視訊通訊的目前狀態

  • COVID-19大流行病即時性影響評估

第3章 視訊會議的硬體設備和身臨其境型的C&C 形勢

  • 視訊會議硬體設備
  • 身臨其境型合作

第4章 市場預測

第5章 企業簡介

  • 3Data
  • Acadicus
  • AVATOUR (Imeve)
  • CAD Explorer (hololux)
  • Connec2
  • Dimension
  • DOTTYAR
  • Dream
  • Doghead Simulations (rumii)
  • ENGAGE (VR Education Holdings)
  • Future Visual
  • Glue
  • HTC VIVE Sync
  • Immersed
  • Improov (MiddleVR)
  • inlusion Netforms
  • InsiteVR
  • IrisVR
  • MeetingRoom
  • MeetinVR
  • Mimesys
  • NVIDIA Holodeck
  • Primitive
  • Sketchbox
  • Softspace
  • Spaces
  • Spatial
  • Symmetry Dimensions
  • The Wild
  • Trezi (SmartVizX)
  • Unity Reflect
  • Valorem
  • VR-On
  • vSpatial
  • Vrtuoso
  • WorldViz
  • Wonda VR
  • Yulio VR
目錄
Product Code: AN-2724

Actionable Benefits:

  • Identify current market trends in the video conferencing hardware market, the expected impact of the COVID-19 pandemic and how to prepare for a new normal in workplace communication and collaboration.
  • Evaluate the diverse landscape for immersive collaboration solutions and determine what the accelerated growth rate looks like to keep pace with innovation.

Critical Questions Answered:

  • What is the impact of the COVID-19 pandemic on the revenue opportunity for video conferencing hardware?
  • How will the pandemic accelerate the interest and demand for immersive collaboration?
  • What will the market opportunity (revenue) for immersive collaboration look like in 5 years?
  • How is communication and collaboration in the workplace changing?

Research Highlights:

  • Revenue forecasts for video conferencing hardware.
  • Revenue forecasts for immersive collaboration.
  • Company profiles of immersive collaboration companies.

Who Should Read This?

  • IT managers needing to increasingly support a remote workforce.
  • Human resources and managers looking for optimal ways to onboard and train new hires.
  • Innovation leaders looking to set the stage for near and long term communication and collaboration within their companies.
  • 3Data
  • Acadicus
  • Connec2
  • Custom Solutions Inc.
  • Dimension 10
  • Doghead Simulations
  • DOTTYAR
  • Dream
  • Future Visual
  • Glue
  • hololux
  • HTC
  • Imeve
  • Immersed
  • Industria
  • inlusion Netforms
  • InsiteVR
  • IrisVR
  • MeetingRoom
  • MeetinVR
  • MiddleVR
  • Mimesys
  • NVIDIA
  • Primitive
  • Sketchbox
  • SmartVizX
  • Softspace
  • Spaces
  • Spatial
  • Symmetry Dimensions
  • Telecom Italia
  • The Wild
  • Unity Reflect
  • Valorem
  • VR Education Holdings
  • VR-On
  • Vrtuoso
  • vSpatial
  • Wonda VR
  • WorldViz
  • Yulio VR

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. CURRENT STATE OF VIDEO COMMUNICATIONS

  • 2.1. Assessing Immediate Impact of the COVID-19 Pandemic

3. VIDEO CONFERENCE HARDWARE AND IMMERSIVE C&C LANDSCAPE

  • 3.1. Video Conferencing Hardware
  • 3.2. Immersive Collaboration

4. MARKET FORECASTS

5. COMPANY PROFILES

  • 5.1. 3Data
  • 5.2. Acadicus
  • 5.3. AVATOUR (Imeve)
  • 5.4. CAD Explorer (from hololux)
  • 5.5. Connec2
  • 5.6. Dimension 10
  • 5.7. DOTTYAR
  • 5.8. Dream
  • 5.9. Doghead Simulations (rumii)
  • 5.10. ENGAGE (VR Education Holdings)
  • 5.11. Future Visual
  • 5.12. Glue
  • 5.13. HTC VIVE Sync
  • 5.14. Immersed
  • 5.15. Improov (MiddleVR)
  • 5.16. inlusion Netforms
  • 5.17. InsiteVR
  • 5.18. IrisVR
  • 5.19. MeetingRoom
  • 5.20. MeetinVR
  • 5.21. Mimesys
  • 5.22. NVIDIA Holodeck
  • 5.23. Primitive
  • 5.24. Sketchbox
  • 5.25. Softspace
  • 5.26. Spaces
  • 5.27. Spatial
  • 5.28. Symmetry Dimensions
  • 5.29. The Wild
  • 5.30. Trezi (SmartVizX)
  • 5.31. Unity Reflect
  • 5.32. Valorem
  • 5.33. VR-On
  • 5.34. vSpatial
  • 5.35. Vrtuoso
  • 5.36. WorldViz
  • 5.37. Wonda VR
  • 5.38. Yulio VR