表紙
市場調查報告書
商品編碼
1077361

虛擬世界與商品:真實世界與虛擬世界的融合,為元界而建

Virtual Worlds and Goods: Convergence of Real and Virtual Worlds, Building Towards the Metaverse

出版日期: | 出版商: ABI Research | 英文 | 商品交期: 最快1-2個工作天內

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  • 全貌
  • 簡介
  • 目錄
簡介

本報告涵蓋了元界空間,並提供了有關對消費市場的影響、遷移到虛擬空間和元界時需要什麼、商業模式等方面的最新信息。

調查亮點:

  • Metaverse Space 活躍用戶預測(至 2030 年):按地區(北美、西歐、東歐、亞太地區、拉丁美洲、中東/非洲)
  • 虛擬空間收入預測(至 2030 年):按地區
  • 分析當今支持 Metaverse 虛擬空間、商業模式和新市場機會的現有公司的關鍵要素

上市公司

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  • 埃森哲有限公司
  • 蘋果公司
  • 德國電信
  • Facebook, Inc.
  • 液體頭像
  • 微軟公司
  • 移動網絡運營商
  • 金融科技
  • 谷歌
  • 網絡服務供應商
  • 英偉達
  • SK電訊
  • Touchcast

目錄

  • 執行摘要
  • 推薦
  • 元界與虛擬世界舞台
  • 元視角
  • 為什麼建立數字身份很重要
  • 數字身份:真實/虛擬
  • 數字身份的當前和未來方向
  • 建立牢固關係的信任基礎
  • 專注於 Liquid Avatar 技術
  • 數字資產的類型
  • 虛擬空間/世界類型
  • 商業模式類型
  • 關注 Touchcast
  • 現狀(消費虛擬世界)
  • 虛擬世界/元界狀態
  • 虛擬世界各個細分市場的注意事項
  • 內容創作者的市場潛力
  • 市場潛力和預測
  • 虛擬世界和數字商品(消費者)
  • 繁榮前的逆風(虛擬世界)
  • 虛擬世界活躍用戶預測
  • 收入預測和市場推廣因素
目錄
Product Code: PT-2481

Actionable Benefits:

  • Evaluate the market opportunity (and potential pitfalls) generated by the new virtual spaces shaping the future metaverse.
  • Establish a timeline when user bases will shift from traditional media and services to merged real and virtual platforms.
  • Identify upcoming opportunities for customer relationships, connectivity and edge/cloud compute.

Research Highlights:

  • Forecast for active users in metaverse spaces by region (North America, Western Europe, Eastern Europe, Asia-Pacific, Latin America, Middle East & Africa) through 2030.
  • Forecast for virtual spaces revenue by region through 2030.
  • Analysis of key ingredients to support virtual spaces in the metaverse, business models, and new market opportunities for current incumbents.

Critical Questions Answered:

  • What impact has the new "metaverse" had on the consumer markets?
  • What is required to support and shift current markets to virtual spaces and the metaverse?
  • What types of business models will fuel these virtual spaces and the buildup to the metaverse?

Who Should Read This?

  • Product and service managers who need to assess the potential impacts from changing end-user preferences and behavior, driven by the buildup to the metaverse.
  • Marketers and advertisers who need to reach new audiences and maintain relationships with customers who are starting to explore these virtual spaces.
  • Managers who are responsible for maintaining and growing customer relationships, from MNOs to content providers and retailers.

Companies Mentioned:

  • Accenture Ltd
  • Apple Inc.
  • Deutsche Telekom
  • Facebook, Inc.
  • Liquid Avatar
  • Microsoft Corporation
  • MNOs
  • Fintech
  • google
  • ISPs
  • Nvidia
  • SK Telecom
  • Touchcast

Table of Contents

  • Executive Summary
  • Recommendations
  • Setting the Stage for the Metaverse and VirtualnWorlds
  • A Meta Perspective
  • Why Establishing Digital Identity Matters
  • Digital Identity: Real & Virtual
  • Where Digital Identity Is Today & Where It Has to Go
  • Centers of Trust-Forging Stronger Relationships
  • Spotlight on Liquid Avatar Technologies
  • Types of Digital Assets
  • Types of Virtual Spaces/Worlds
  • Types of Business Models
  • Spotlight on Touchcast
  • Current Landscape (Consumer Virtual Worlds)
  • Landscape of Virtual Worlds/"Metaverses"
  • Takeaways for Each Virtual World Market Segment
  • Market Potential for Content Creators
  • Market Potential & Expectations
  • Virtual Worlds and Digital Goods (Consumer)
  • Expect Headwinds before the Boom (Virtual Worlds)
  • Active User Forecast of Virtual Worlds
  • Revenue Forecasts & Market Drivers