企業元界:工作方式的未來(演示文稿)
市場調查報告書
商品編碼
1067329

企業元界:工作方式的未來(演示文稿)

Enterprise Metaverse: The Future of Work (Presentation)

出版日期: | 出版商: ABI Research | 英文 | 商品交期: 最快1-2個工作天內

價格
簡介目錄

本報告探討了企業元界,並提供了有關元界對協作、區域市場分析、關鍵公司等的影響的信息。

這份報告的好處

  • 闡明元界開發對工作場所協作的影響。
  • 確定隨著公司採用混合勞動力,協作將如何發展。
  • 隨著全球勞動力的變化和發展,評估個人/遠程視頻會議硬件和辦公室房間級視頻會議硬件之間的市場轉變。

調查重點

  • 調查報告 (MD-EVED-101) 為最新的企業元界添加了定性附加分析
  • 區域(北美、西歐、東歐、亞太地區、拉丁美洲、中東/非洲)服務/平台和視頻會議硬件協作收入和預測
  • 將協作服務/平台收入分為沈浸式和非沉浸式(沉浸式包括沉浸式協作、虛擬總部、虛擬活動等)

本報告回答的主要問題

  • 沉浸式協作對整個視頻協作的發展有多大影響?沉浸式協作增長的轉折點是什麼時候?有哪些因素?
  • AR/智能眼鏡和 5G Advanced 等變現技術將如何影響協作?
  • 未來合作預計會有怎樣的增長?

本報告提及的公司

  • AEC
  • Arthur
  • Avaya Incorporated
  • Cisco
  • Glue
  • GTC
  • Huawei
  • Owl
  • Poly
  • Spatial
  • Teamflow
  • The Wild
  • vFairs
  • Kaltura
  • Logitech
  • MeetinVR
  • Microsoft Corporation
  • NFTs
  • Nvidia
  • ON24
  • Vimeo
  • Virbela
  • Walkabout Workplace
  • Webex
  • Zoom
  • ZTE Corporatio

目錄

  • 定義和細分
  • 協作預測
  • 轉型還是持續增長?
  • 在大流行之後準備混合工作空間
  • 目前的混合動力車將在幾年內實現身臨其境
  • 關注元界
  • Owl Labs
  • Virbela
  • NVIDIA Omniverse
  • 合作頭像
簡介目錄
Product Code: PT-2461

Actionable Benefits:

  • Identify the impact of the buildup to the metaverse on workplace collaboration.
  • Determine how collaboration will evolve as companies embrace a hybrid workforce.
  • Evaluate the market shifts between personal/remote and in-office room-scale video conferencing hardware as the global workforces change and evolve.

Research Highlights:

  • This research provides additional qualitative analysis to the most recent Enterprise Metaverse: Future of Work report (MD-EVED-101).
  • Collaboration revenue and forecasts across services/platforms and dedicated video conferencing hardware by region (North America, Western Europe, Eastern Europe, Asia-Pacific, Latin America, Middle East & Africa).
  • Collaboration services/platforms revenue split by immersive and non-immersive. Immersive includes: immersive collaboration, virtual HQ, and virtual events.

Critical Questions Answered:

  • How impactful will immersive collaboration be compared to the overall growth in video-based collaboration? When will there be an inflection point in growth for immersive? And what are some of the drivers?
  • How will enabling technologies like AR/smart glasses and 5G advanced impact collaboration?
  • What does the growth prospects for collaboration look like coming out of the pandemic?

Who Should Read This?

  • Decision-makers and planners within IT and HR needing to adapt and support an increasingly hybrid workforce.
  • Managers looking to identify trends within the collaboration market and when to implement them.
  • Operators and vendors offering enterprise solutions who need to understand how the collaborative landscape is evolving and the changing needs of their customers.

Companies Mentioned:

  • AEC
  • Arthur
  • Avaya Incorporated
  • Cisco
  • Glue
  • GTC
  • Huawei
  • Owl
  • Poly
  • Spatial
  • Teamflow
  • The Wild
  • vFairs
  • Kaltura
  • Logitech
  • MeetinVR
  • Microsoft Corporation
  • NFTs
  • Nvidia
  • ON24
  • Vimeo
  • Virbela
  • Walkabout Workplace
  • Webex
  • Zoom
  • ZTE Corporation

Table of Contents

  • Definitions and Segments
  • Collaboration Forecasts
  • Transition or Continued Growth?
  • Preparing for Post Pandemic Hybrid Workspaces
  • Hybrid Now, Immersive in a Few Years
  • Spotlight on the Metaverse
  • Owl Labs
  • Virbela
  • NVIDIA Omniverse
  • Avatars in Collaboration