表紙
市場調查報告書
商品編碼
1058048

VR(虛擬現實)世界市場:最新情況(半年基)

VR Semiannual Market Update

出版日期: | 出版商: ABI Research | 英文 | 商品交期: 最快1-2個工作天內

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  • 全貌
  • 簡介
  • 目錄
簡介

本報告分析了全球 VR(虛擬現實)市場並總結了以下信息。

實際好處

  • 借助快速數據切片和定性分析,提高 VR 設備和垂直決策的時間和準確性。
  • 通過調查HMD課程中各種頂級技術(雲VR/5G、沉浸式媒體/娛樂、商業用途、提高溝通/生產力的新方法等)的變化來瞭解當前情況。您可以準備未來的 VR 實施。
  • 瞭解 VR 設備和服務在個人和企業市場中的滲透率,並衡量對沉浸式培訓、可視化、協作、內容和相關工作流程的影響和效果。
  • 在 VR 及相關市場中,您無需分析所有數據即可快速制定戰略並加強業務決策。

重要問題已回答

  • VR 市場當前和未來的整體市場規模是多少?
  • 這個市場的驅動力是什麼?它是如何滲透到整個市場的?
  • 當今最廣泛使用的用例是什麼?未來會如何變化?

研究亮點

  • VR 市場的最新市場數據和補充定性分析:設備、用例、行業、價值鏈 (MD-ARMR-106)
  • 生態系統重要事件和主要活動分解:相關分析建議
  • 迄今為止的概述(2021 年和 2022 年):對未來幾年 VR 市場的預期(包括主要公司和趨勢)
  • HMD 出貨量:按外形規格(獨立式、繫繩式、便攜式)
  • VR 的軟件和服務收入:按行業分類
  • HMD 外形尺寸趨勢及其因素
  • 引入沉浸式協作和元界
  • 整體市場機會/中斷/建議

目標公司

  • Apple Inc.
  • Microsoft Corporation
  • Qualcomm Inc.
  • Nvidia
  • Sony Corporation

目錄

  • 主要生態系統活動
  • 市場最新資訊
  • VR用頭戴式顯示器(HMD)出貨
  • VR 收入
  • HMD 外形的趨勢
  • 什麼是元界?
  • 市場機會(24 個月)
  • 市場的破壞性因素
  • 攻防建議
  • 相關分析
目錄
Product Code: PT-2413

Actionable Benefits:

  • Improve decision making time and accuracy around VR devices and verticals with quick data slices along with supporting qualitative analysis.
  • Examine broad top-level technology shifts in HMD classes to track current trends and prepare for future implementations of VR, including but not limited to: cloud VR and 5G, immersive media & entertainment and commercial applications, and new ways to communicate and enhance productivity.
  • Determine adoption rates of virtual reality devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact to content and associated workflows.
  • Quickly create strategies and strengthen business decisions in VR and related markets without analyzing a full dataset.

Critical Questions Answered:

  • What is the overall size of the VR market today and in the future?
  • What are some of the most widely used use cases today and how do these change going forward?
  • What are the driving trends these and how do they permeate throughout the market?

Research Highlights:

  • This research provides additional qualitative analysis to the most recent Virtual Reality Market Data: Devices Verticals, and Value Chain report (MD-VR-111).
  • Breakdown of significant happenings and key ecosystem activity with suggested related research
  • Highlights from 2021 and 2022 so far, with expectations for the next few years in the VR space including key players and trends.
  • HMD Shipments by form factor: standalone, tethered, mobile.
  • Software and Services revenue for VR by vertical.
  • HMD form factor trends and causes of those trends.
  • Immersive collaboration and metaverse introductions.
  • Overall market opportunities, disruptions, and recommendations.

Who Should Read This?

  • Decision makers for those actively implementing virtual reality or looking to in the future.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand inter and intra-market VR dynamics.

Companies Mentioned:

  • Apple Inc.
  • Microsoft Corporation
  • Qualcomm Inc.
  • Nvidia
  • Sony Corporation

Table of Contents

  • Key Ecosystem Activity
  • Market Updates
  • VR HMD Shipments
  • VR Revenue
  • HMD Form Factor Trends
  • What is the Metaverse?
  • 24-Month Market Outlook and Opportunities
  • Disruptive Market Elements
  • Offensive and Defensive Recommendations
  • Suggested Reading