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市場調查報告書

全球擴增實境 (AR) 開發解決方案市場

The Global Market for Augmented Reality Development Solutions: Revenues Come Into Focus After Initial Setbacks

出版商 VDC Research Group, Inc. 商品編碼 506860
出版日期 內容資訊 英文 22 Pages; 24 Exhibits
商品交期: 最快1-2個工作天內
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全球擴增實境 (AR) 開發解決方案市場 The Global Market for Augmented Reality Development Solutions: Revenues Come Into Focus After Initial Setbacks
出版日期: 2017年05月24日 內容資訊: 英文 22 Pages; 24 Exhibits
簡介

本報告提供擴增實境 (AR) 開發解決方案市場調查分析,市場收益與趨勢,最近的M&A,終端用戶趨勢,供應商策略相關的系統性資訊。

目錄

  • 摘要整理
  • 調查範圍、手法
  • 全球市場概要
  • 比較預測:各產業領域
  • 競爭情形
  • 開發業者相關考察
  • 關於VDC Research
目錄

An Augmented Reality (AR) development solution is a set of reusable tools, resources, and APIs that developers can use to write and deploy AR applications. AR development solutions can include lower-level assets such as physics engines and animation frameworks, higher-level assets such as APIs for image recognition and sound synchronization, and software development kits (SDKs) combined with general purpose integrated development environments (IDEs) that allow a user to develop and publish across multiple platforms. In many cases, AR applications are built using multiple tools, frameworks, SDKs, and AR cloud service APIs. This report examines the market for AR development solutions, quantifying and qualifying market revenues and dynamics. It also includes an in-depth discussion of recent mergers and acquisitions, end-user trends, and vendor strategy.

What questions are addressed?

  • Which companies lead the market, and where do they play within the AR hardware and software stack?
  • Which verticals will see the fastest revenue growth within the AR Development Solutions market?
  • How will IoT Cloud Platforms-as-a-Service, AR Development Solutions, and the Digital Twin/Thread all fit together within an industrial setting?
  • How do the large, social-first organizations such as Facebook and Snap Inc. factor into market dynamics?
  • How will vendors move beyond marker-based tracking and localization, and which companies are pushing this technological envelope?

Companies Listed in This Report

Apple, Asus, Blippar, Catchoom, Diota, EON Reality, Epson, Facebook, General Electric, Google, Kudan, Lenovo, Microsoft, Osterhaut Design Group, Pikkart, PTC (Vuforia), Siemens, Snap, Unity Technologies, Vuzix, Wikitude

Table of Contents

  • Executive Summary
  • Scope & Methodology
  • Global Market Overview
  • Comparative Forecast by Vertical Markets
  • Competitive Landscape
  • Developer Insights
  • About VDC Research

list of report exhibits & figures

  • Figure 1: Market Overview
  • Exhibit 1: Global Revenue of Augmented Reality Development Solutions
  • Exhibit 2: Leading AR Development Solution Vendors by Revenue, 2016
  • Exhibit 3: Global Revenue of AR Development Solutions, by End User Market
  • Exhibit 4: Global Revenue of AR Development Solutions, by Vertical Market
  • Figure 2: Marker-based Tracking
  • Figure 3: Markerless Tracking (CAD-Based)
  • Exhibit 4: Global Revenue of AR Development Solutions, by Vertical Market
  • Exhibit 5: AR Development Solutions Used, Current and Expected
  • Exhibit 6: OS Platforms Supported on Current Project, by Target Hardware Form Factor and OS
  • Exhibit 7: Importance of AR Technology for Organization's Projects in Near Future, by Operating System

list of survey exhibits

  • Exhibit 1 Types of Products Currently in Development or Production
  • Exhibit 2 Respondent's Primary Role within Organization
  • Exhibit 3 Region where Organization is Headquartered
  • Exhibit 4 Organization's Primary Function
  • Exhibit 5 Approximate Number of Organization's Employees Across All Offices, Sites, and Locations
  • Exhibit 6 Organization's Primary Industry/Vertical Market
  • Exhibit 7 Organization's AR Application Target End User
  • Exhibit 8 Primary Hardware Form Factor Targeted by AR Portion of Project
  • Exhibit 9 OS Platforms Supported by AR Application Hardware
  • Exhibit 10 Source of AR Software Development on Current Project
  • Exhibit 11 Expected Source of AR Software Development on Similar Project in Three Years
  • Exhibit 12 Languages Used to Develop AR Software on Current Project
  • Exhibit 13 Languages Expected to be Used to Develop AR Software on Similar Project in Three Years
  • Exhibit 14 AR Development Solutions Used in Current Project
  • Exhibit 15 AR Development Solutions Expected to be Used in Three Years
  • Exhibit 16 License Type of AR Development Solution Used in Current Project
  • Exhibit 17 Importance of the Development/Integration of AR Technology for Organization's Future Projects
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