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市場調查報告書

身臨其境型運算的技術趨勢

Technology Trends in Immersive Computing

出版商 Technical Insights (Frost & Sullivan) 商品編碼 366096
出版日期 內容資訊 英文 44 Pages
商品交期: 最快1-2個工作天內
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身臨其境型運算的技術趨勢 Technology Trends in Immersive Computing
出版日期: 2016年08月01日 內容資訊: 英文 44 Pages
簡介

本報告提供身臨其境型運算技術的發展趨勢調查,身臨其境型運算的能力,技術價值鏈,實行的推進因素與課題,專利環境和市場上潛在性,主要倡議,技術開發趨勢,各地區的引進趨勢,創新的經營者,新的市場機會,技術藍圖分析等彙整資料。

第1章 摘要整理

第2章 概要

  • 身臨其境型運算:概要
  • 市場規模的大幅度成長預測
  • 資金供給倡議的崛起
  • 有大影響力的教育、訓練、娛樂用途
  • 身臨其境型運算的技術的價值鏈

第3章 技術區分與開發趨勢

  • 技術區分與其結構要素
  • VR模組:概要
  • VR模組:軟體區分的技術開發趨勢
  • VR模組:硬體設備區分的技術開發趨勢

第4章 主要推進因素與阻礙

  • 軟體區分的推進因素與阻礙
  • 硬體設備區分的推進因素與阻礙

第5章 專利、引進趨勢

  • 專利趨勢:各年度
  • 專利趨勢:各國
  • 各地區的引進趨勢:北美為主流

第6章 技術的市場機會與藍圖

  • 技術能力:硬體設備
  • 技術能力:軟體
  • 技術能力:未滿足的市場機會
  • VR的革新
  • 技術藍圖

第7章 分析師的見解

第8章 主要聯繫處

第9章 關於FROST & SULLIVAN

目錄
Product Code: D6CF-01-00-00-00

Virtual reality (VR) is an interactive three-dimensional (3D) environment that is computer generated. Immersion into VR is an individual's perception of having a physical presence in the non-physical world or the virtual world. New technologies and applications are evolving in this space to make an effective contribution to proliferating sectors such as entertainment and gaming, manufacturing, amongst others.

The objective of this research is to identify the key applications, understand development trends, and offer a roadmap for ecosystem participants in the immersive computing space. In brief, this research service provides the following:

  • A brief snapshot of the capabilities of immersive computing
  • Immersive computing technology value chain
  • The drivers and challenges of immersive computing implementation
  • Overview of the patent landscape and market potential
  • Key initiatives and adoption across regions
  • Needs of immersive computing across industries
  • Analysis of immersive computing technology development trends.
  • Innovative participants delivering immersive computing solutions for different industries
  • A sneak preview of the potential scenarios and emerging opportunities for stakeholders
  • An integrated technology roadmap - Competencies to be developed to meet market needs

Table of Contents

1.0 Executive Summary

  • 1.1 Research Scope
  • 1.2 Key Findings
  • 1.3 Research Methodology

2.0 Overview

  • 2.1 Immersive Computing - A Brief Snapshot
  • 2.2 Market Size Expected to Grow by 7X from CY 2014
  • 2.3 Rise in Funding Initiatives
  • 2.4 Education, Training and Entertainment Applications to have High Impact
  • 2.5 Technology Value Chain for Immersive Computing
  • 2.5 Technology Value Chain for Immersive Computing (continued)

3.0 Technology Segments and Development Trends

  • 3.1 Technology Segment and its Components
  • 3.2 VR Modules - A Snapshot
  • 3.3 VR Modules - Development Trends for Software Segment
  • 3.4 VR Modules- Development Trends for Hardware Segment

4.0 Key Drivers and Restraints

  • 4.1 Drivers and Restraints for Software Segment
  • 4.2 Key Drivers for Software Segment
  • 4.3 Key Restraints for Software Segment
  • 4.4 Drivers and Restraints for Hardware Segment
  • 4.5 Key Drivers for Hardware Segment
  • 4.6 Key Restraints for Hardware Segment

5.0 Patent and Adoption Trends

  • 5.1 Patent Trends by Year (2012-2015) - Interest Growing amongst Developers
  • 5.2 Patent Trends by Countries - U.S.A remains a Key Contributor
  • 5.3 Regional Adoption Trends - North America Dominates

6.0 Technology Opportunities and Roadmap

  • 6.1 Technology Capability - Hardware
  • 6.2 Technology Capability - Software
  • 6.3 Technology Capability - Unmet Opportunities
  • 6.4 Innovations in Virtual Reality
  • 6.5 Technology Roadmap - Virtual Reality
  • 6.5 Technology Roadmap - Virtual Reality (Continued)
  • 6.5 Technology Roadmap - Virtual Reality (Continued)
  • 6.5 Technology Roadmap - Virtual Reality (Continued)

7.0 Analyst Insights

  • 7.1 Analyst Insights

8.0 Key Contacts

  • 8.1 Key Contacts
  • 8.2 Legal Disclaimer

9.0 The Frost & Sullivan Story

  • 9.1 The Frost & Sullivan Story
  • 9.2 Value Proposition: Future of Your Company & Career
  • 9.3 Global Perspective
  • 9.4 Industry Convergence
  • 9.5 360° Research Perspective
  • 9.6 Implementation Excellence
  • 9.7 Our Blue Ocean Strategy
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