Cover Image
市場調查報告書

遊戲化對主要產業的影響

Impact of Gamification in Key Industries

出版商 Technical Insights (Frost & Sullivan) 商品編碼 340912
出版日期 內容資訊 英文 46 Pages
商品交期: 最快1-2個工作天內
價格
Back to Top
遊戲化對主要產業的影響 Impact of Gamification in Key Industries
出版日期: 2015年09月29日 內容資訊: 英文 46 Pages
簡介

本報告針對遊戲化的各種產業活用進行調查、提供遊戲化概念、遊戲化主要引進模式、提升生產性的主要用法、引進促進因素與課題、教育部門、企業、醫療部門引進驗證、未來革新用途。

第1章 摘要整理

第2章 主題概要

  • 遊戲化:概要
  • 遊戲化3項引進模式
  • 提升生產性的遊戲構造
  • 引進影響因素:促進因素與課題
  • 全球管轄區域專利 (專利事務所前20家)
  • 創新狀況:政府提案
  • 全球遊戲化系統市場潛力、目前引進動向

第3章 遊戲化教育的影響

  • 變化能力
  • 遊戲化如何改善教育的訓練流程
  • 有影響力的人、組織

第4章 遊戲化對企業的影響

  • 變化能力
  • 遊戲化如何改善業績
  • 有影響力的人、組織

第5章 遊戲化對醫療的影響

  • 變化能力
  • 遊戲化如何改善患者相關事務
  • 有影響力的人、組織

第6章 協同創新的未來用途

  • 遊戲化為顧客實現更低的價格
  • 遊戲化與虛擬現實:支援未來汽車構想
  • 虛擬實境 (AR) 與虛擬現實:提供讓人沉醉的體驗
  • 情感計算:改善背景感知能力
  • 分析師見解

第7章 聯絡資料

第8章 關於FROST & SULLIVAN

目錄
Product Code: D692-01-00-00-00

Motivate, Engage, Empower, and Achieve through Gaming

Gamification is the use of game thinking and mechanics in real-life contexts to solve real-life problems. It is applied to non-game applications to encourage people for better engagement and adoption of processes. Gamification helps users to focus on completion of certain tasks, which are usually considered boring (filling out survey forms, shopping, and reading advertisements and so on). The increased engagement and time spent on content by people through gamification helps users to increase revenue. More engagement with processes and delivery of more user generated content helps brands to understand customers better and improve brand loyalty.

Table of Contents

1. EXECUTIVE SUMMARY

Executive Summary

  • 1. Research Scope
  • 2. Key Findings
  • 3. Research Methodology

2. OVERVIEW OF THE TOPIC

Overview of the Topic

  • 1. Gamification-A Brief Snapshot
  • 2. Three Deployment Models for Gamification
  • 3. Commonly Used Game Mechanics to Improve Productivity
  • 4. Commonly Used Game Mechanics to Improve Productivity (continued)
  • 5. Factors Influencing Adoption-Drivers and Challenges
  • 6. Patents per Source Jurisdiction (Top 20 Patent Offices), Global, 2012-2014
  • 7. Innovation Landscape-Government Initiatives
  • 8. Global Market Potential and Present Adoption of Gamification Systems

3. IMPACT OF GAMIFICATION ON EDUCATION

Impact of Gamification on Education

  • 1. Forces of Transformation
  • 2. How Can Gamification Improve Educational Training Processes?
  • 3. Movers and Shakers

4. IMPACT OF GAMIFICATION IN ENTERPRISES

Impact of Gamification in Enterprises

  • 1. Forces of Transformation
  • 2. How can Gamification Improve Business Performance ?
  • 3. Movers and Shakers

5. IMPACT OF GAMIFICATION ON HEALTHCARE

Impact of Gamification on Healthcare

  • 1. Forces of Transformation
  • 2. How Can Gamification Improve Patient Engagement?
  • 3. Movers and Shakers

6. INNOVATIVE FUTURE APPLICATIONS THROUGH CONVERGENCE

Innovative Future Applications through Convergence

  • 1. Gamification Enables Increased Price Discounts for Customers
  • 2. Gamification and Virtual Reality Can Help Shape Ideas for Future Vehicles
  • 3. Augmented Reality and Virtual Reality Provide Immersive Experience
  • 4. Affective Computing Can Improve Context-aware Abilities
  • 5. Analyst Insight

7. KEY CONTACTS

Key Contacts

  • 1. Key Contacts
  • 2. Key Contacts (continued)
  • 3. Key Contacts (continued)
  • 4. Legal Disclaimer

8. THE FROST & SULLIVAN STORY

The Frost & Sullivan Story

  • 1. The Frost & Sullivan Story
  • 2. Value Proposition: Future of Your Company & Career
  • 3. Global Perspective
  • 4. Industry Convergence
  • 5. 360° Research Perspective
  • 6. Implementation Excellence
  • 7. Our Blue Ocean Strategy
Back to Top