Cover Image
市場調查報告書

汽車娛樂的全球市場預測

In-Car Entertainment - Global Market Outlook (2016-2022)

出版商 Stratistics Market Research Consulting 商品編碼 521537
出版日期 內容資訊 英文 140 Pages
商品交期: 最快1-2個工作天內
價格
Back to Top
汽車娛樂的全球市場預測 In-Car Entertainment - Global Market Outlook (2016-2022)
出版日期: 2017年03月01日 內容資訊: 英文 140 Pages
簡介

本報告提供汽車娛樂的全球市場調查,整體市場趨勢,各技術、流通管道類型、產品、連接類型、服務、地區的詳細趨勢,市場規模的變化與預測,市場促進、阻礙因素以及市場機會、威脅分析,市場未來展望,競爭情形,主要企業簡介等系統性資訊。

第1章 摘要整理

第2章 序文

第3章 市場趨勢

  • 簡介
  • 推動因素
  • 阻礙因素
  • 市場機會
  • 威脅
  • 技術分析
  • 產品分析
  • 新興市場
  • 市場未來展望

第4章 波特的五力分析

第5章 汽車娛樂的全球市場:各技術

  • 簡介
  • 軟體
    • 封閉式平台
    • 開放原始碼平台
  • 人機介面(HMI)
    • 開放原始碼平台
    • 語音辨識

第6章 汽車娛樂的全球市場:各流通管道

  • 簡介
  • 售後市場
  • OEM

第7章 汽車娛樂的全球市場:各產品

  • 簡介
  • 音訊播放器
  • 導航單位
  • 配件
  • 後座娛樂
  • 喇叭
  • 視訊顯示螢幕
  • USB
  • 其他

第8章 汽車娛樂的全球市場:各連線方式

  • 簡介
  • Wi-Fi
  • Bluetooth
  • NFC(近距離無線通訊)
  • 4G
  • 3G
  • 2G

第9章 汽車娛樂的全球市場:各類服務

  • 簡介
  • 無線電
  • 網際網路
  • 導航

第10章 汽車娛樂的全球市場:各地區

  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 法國
    • 義大利
    • 英國
    • 西班牙
    • 其他
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 其他
  • 其他地區、國家
    • 中東
    • 巴西
    • 阿根廷
    • 南非
    • 埃及

第11章 主要發展趨勢

  • 協定,夥伴關係,合作,合資企業
  • 合併、收購
  • 新產品的銷售
  • 產業擴大
  • 其他策略

第12章 企業簡介

  • Alpine Electronics
  • Luxoft Holding
  • Aisin Seiki Co., Ltd.
  • Clarion Co., Ltd.
  • Continental AG
  • Delphi Automotive
  • Denso
  • Fujitsu Ten
  • Garmin Ltd
  • Harman International
  • JVC Kenwood Holdings Inc.
  • Panasonic
  • 先鋒
  • Robert Bosch GmbHi
  • Visteon Corporation

圖表一覽

目錄

According to Stratistics MRC, the Global In-Car Entertainment market is accounted for $14.4 billion in 2016 and is expected to reach $33.8 billion by 2022 growing at a CAGR of 15.2% from 2016 to 2022. The growing awareness of new-age navigation systems, advancements in the technology, Increased use of Linux, consumers interaction with mobile devices, growing demand for telematics and built-in connectivity are boosting the market growth. However, high expenditure required for the research and development activities, stringent government regulations and privacy & security of data accesses through ICE System will restrain market growth. Many companies are focusing on acquisitions and mergers with the startups which will provide ample opportunity.

Audio players dominated the product segment followed by Video Display Screen owing to demand for portable and in-car consumer electronics. Aftermarket segment contributes largest market share due to penetration rate of mid-range and luxury cars. Asia-Pacific is anticipated to be the fastest growing market due to increasing penetration rate of passenger vehicles as well as Chinese in-car entertainment market remains huge with plenty of opportunities. North America followed by Europe will be the largest market. Germany and the U.K. are the leading markets for in-car entertainment in Europe.

Some of the key players in global In-Car Entertainment market are Alpine Electronics, Luxoft Holding, Aisin Seiki, Clarion Co., Ltd., Continental AG, Delphi Automotive, Denso Corporation, Fujitsu-Ten, Garmin Ltd., Harman International, JVC Kenwood Holdings Inc., Panasonic Corp, Pioneer Corporation, Robert Bosch GmbH and Visteon Corporation.

Technologies Covered:

  • Software
    • Closed Platforms
    • Open Source Software
  • Human Machine Interface (HMI)
    • Open Source Software
    • Voice Recognition (Speech Recognition)

Channel Types Covered:

  • Aftermarket
  • Original Equipment Manufacturer (OEM)

Products Covered:

  • Audio Players
  • Navigation Unit
  • Accessories
  • Rear Seat Entertainments
  • Speakers
  • Video Display Screen
  • Universal Serial Bus (USB)
  • Other Products

Connectivity Covered:

  • Wi-Fi
  • Bluetooth
  • Near Field Communications
  • 4G
  • 3G
  • 2G

Services Covered:

  • Radio Services
  • Internet Services
  • Navigation Services

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • Italy
    • UK
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • Rest of Asia Pacific
  • Rest of the World
    • Middle East
    • Brazil
    • Argentina
    • South Africa
    • Egypt

What our report offers:

  • Market share assessments for the regional and country level segments
  • Market share analysis of the top industry players
  • Strategic recommendations for the new entrants
  • Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Product Analysis
  • 3.8 Emerging Markets
  • 3.9 Futuristic Market Scenario

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global In-Car Entertainment Market, By Technology

  • 5.1 Introduction
  • 5.2 Software
    • 5.2.1 Closed Platforms
    • 5.2.2 Open Source Software
  • 5.3 Human Machine Interface (HMI)
    • 5.3.1 Open Source Software
    • 5.3.2 Voice Recognition (Speech Recognition)

6 Global In-Car Entertainment Market, By Channel Type

  • 6.1 Introduction
  • 6.2 Aftermarket
  • 6.3 Original Equipment Manufacturer (OEM)

7 Global In-Car Entertainment Market, By Product

  • 7.1 Introduction
  • 7.2 Audio Players
  • 7.3 Navigation Unit
  • 7.4 Accessories
  • 7.5 Rear Seat Entertainments
  • 7.6 Speakers
  • 7.7 Video Display Screen
  • 7.8 Universal Serial Bus (USB)
  • 7.9 Other Products

8 Global In-Car Entertainment Market, By Connectivity

  • 8.1 Introduction
  • 8.2 Wi-Fi
  • 8.3 Bluetooth
  • 8.4 Near Field Communications
  • 8.5 4G
  • 8.6 3G
  • 8.7 2G

9 Global In-Car Entertainment Market, By Service

  • 9.1 Introduction
  • 9.2 Radio Services
  • 9.3 Internet Services
  • 9.4 Navigation Services

10 Global In-Car Entertainment Market, By Geography

  • 10.1 North America
    • 10.1.1 US
    • 10.1.2 Canada
    • 10.1.3 Mexico
  • 10.2 Europe
    • 10.2.1 Germany
    • 10.2.2 France
    • 10.2.3 Italy
    • 10.2.4 UK
    • 10.2.5 Spain
    • 10.2.6 Rest of Europe
  • 10.3 Asia Pacific
    • 10.3.1 Japan
    • 10.3.2 China
    • 10.3.3 India
    • 10.3.4 Australia
    • 10.3.5 New Zealand
    • 10.3.6 Rest of Asia Pacific
  • 10.4 Rest of the World
    • 10.4.1 Middle East
    • 10.4.2 Brazil
    • 10.4.3 Argentina
    • 10.4.4 South Africa
    • 10.4.5 Egypt

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 Alpine Electronics
  • 12.2 Luxoft Holding
  • 12.3 Aisin Seiki
  • 12.4 Clarion Co., Ltd.
  • 12.5 Continental AG
  • 12.6 Delphi Automotive
  • 12.7 Denso Corporation
  • 12.8 Fujitsu-Ten
  • 12.9 Garmin Ltd
  • 12.10 Harman International
  • 12.11 JVC Kenwood Holdings Inc.
  • 12.12 Panasonic Corp
  • 12.13 Pioneer Corporation
  • 12.14 Robert Bosch GmbH
  • 12.15 Visteon Corporation

List of Tables

  • Table 1 Global In-Car Entertainment Market Outlook, By Region (2014-2022) ($MN)
  • Table 2 Global In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
  • Table 3 Global In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
  • Table 4 Global In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
  • Table 5 Global In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
  • Table 6 Global In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
  • Table 7 Global In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
  • Table 8 Global In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
  • Table 9 Global In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
  • Table 10 Global In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
  • Table 11 Global In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
  • Table 12 Global In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
  • Table 13 Global In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
  • Table 14 Global In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
  • Table 15 Global In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
  • Table 16 Global In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
  • Table 17 Global In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
  • Table 18 Global In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
  • Table 19 Global In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
  • Table 20 Global In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
  • Table 21 Global In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
  • Table 22 Global In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
  • Table 23 Global In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
  • Table 24 Global In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
  • Table 25 Global In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
  • Table 26 Global In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
  • Table 27 Global In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
  • Table 28 Global In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
  • Table 29 Global In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
  • Table 30 Global In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
  • Table 31 Global In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
  • Table 32 North America In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
  • Table 33 North America In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
  • Table 34 North America In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
  • Table 35 North America In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
  • Table 36 North America In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
  • Table 37 North America In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
  • Table 38 North America In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
  • Table 39 North America In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
  • Table 40 North America In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
  • Table 41 North America In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
  • Table 42 North America In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
  • Table 43 North America In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
  • Table 44 North America In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
  • Table 45 North America In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
  • Table 46 North America In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
  • Table 47 North America In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
  • Table 48 North America In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
  • Table 49 North America In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
  • Table 50 North America In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
  • Table 51 North America In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
  • Table 52 North America In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
  • Table 53 North America In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
  • Table 54 North America In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
  • Table 55 North America In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
  • Table 56 North America In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
  • Table 57 North America In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
  • Table 58 North America In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
  • Table 59 North America In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
  • Table 60 North America In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
  • Table 61 North America In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
  • Table 62 North America In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
  • Table 63 Europe In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
  • Table 64 Europe In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
  • Table 65 Europe In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
  • Table 66 Europe In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
  • Table 67 Europe In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
  • Table 68 Europe In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
  • Table 69 Europe In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
  • Table 70 Europe In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
  • Table 71 Europe In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
  • Table 72 Europe In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
  • Table 73 Europe In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
  • Table 74 Europe In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
  • Table 75 Europe In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
  • Table 76 Europe In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
  • Table 77 Europe In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
  • Table 78 Europe In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
  • Table 79 Europe In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
  • Table 80 Europe In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
  • Table 81 Europe In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
  • Table 82 Europe In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
  • Table 83 Europe In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
  • Table 84 Europe In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
  • Table 85 Europe In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
  • Table 86 Europe In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
  • Table 87 Europe In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
  • Table 88 Europe In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
  • Table 89 Europe In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
  • Table 90 Europe In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
  • Table 91 Europe In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
  • Table 92 Europe In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
  • Table 93 Europe In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
  • Table 94 Asia Pacific In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
  • Table 95 Asia Pacific In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
  • Table 96 Asia Pacific In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
  • Table 97 Asia Pacific In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
  • Table 98 Asia Pacific In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
  • Table 99 Asia Pacific In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
  • Table 100 Asia Pacific In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
  • Table 101 Asia Pacific In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
  • Table 102 Asia Pacific In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
  • Table 103 Asia Pacific In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
  • Table 104 Asia Pacific In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
  • Table 105 Asia Pacific In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
  • Table 106 Asia Pacific In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
  • Table 107 Asia Pacific In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
  • Table 108 Asia Pacific In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
  • Table 109 Asia Pacific In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
  • Table 110 Asia Pacific In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
  • Table 111 Asia Pacific In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
  • Table 112 Asia Pacific In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
  • Table 113 Asia Pacific In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
  • Table 114 Asia Pacific In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
  • Table 115 Asia Pacific In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
  • Table 116 Asia Pacific In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
  • Table 117 Asia Pacific In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
  • Table 118 Asia Pacific In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
  • Table 119 Asia Pacific In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
  • Table 120 Asia Pacific In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
  • Table 121 Asia Pacific In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
  • Table 122 Asia Pacific In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
  • Table 123 Asia Pacific In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
  • Table 124 Asia Pacific In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
  • Table 125 RoW In-Car Entertainment Market Outlook, By Country (2014-2022) ($MN)
  • Table 126 RoW In-Car Entertainment Market Outlook, By Technology (2014-2022) ($MN)
  • Table 127 RoW In-Car Entertainment Market Outlook, By Software (2014-2022) ($MN)
  • Table 128 RoW In-Car Entertainment Market Outlook, By Closed Platforms (2014-2022) ($MN)
  • Table 129 RoW In-Car Entertainment Market Outlook, By Open Source Software (2014-2022) ($MN)
  • Table 130 RoW In-Car Entertainment Market Outlook, By Human Machine Interface (HMI) (2014-2022) ($MN)
  • Table 131 RoW In-Car Entertainment Market Outlook, By Touchscreens (2014-2022) ($MN)
  • Table 132 RoW In-Car Entertainment Market Outlook, By Voice Recognition (Speech Recognition) (2014-2022) ($MN)
  • Table 133 RoW In-Car Entertainment Market Outlook, By Channel Type (2014-2022) ($MN)
  • Table 134 RoW In-Car Entertainment Market Outlook, By Aftermarket (2014-2022) ($MN)
  • Table 135 RoW In-Car Entertainment Market Outlook, By Original Equipment Manufacturer (OEM) (2014-2022) ($MN)
  • Table 136 RoW In-Car Entertainment Market Outlook, By Product (2014-2022) ($MN)
  • Table 137 RoW In-Car Entertainment Market Outlook, By Audio Players (2014-2022) ($MN)
  • Table 138 RoW In-Car Entertainment Market Outlook, By Navigation Unit (2014-2022) ($MN)
  • Table 139 RoW In-Car Entertainment Market Outlook, By Accessories (2014-2022) ($MN)
  • Table 140 RoW In-Car Entertainment Market Outlook, By Rear Seat Entertainments (2014-2022) ($MN)
  • Table 141 RoW In-Car Entertainment Market Outlook, By Speakers (2014-2022) ($MN)
  • Table 142 RoW In-Car Entertainment Market Outlook, By Video Display Screen (2014-2022) ($MN)
  • Table 143 RoW In-Car Entertainment Market Outlook, By Universal Serial Bus (USB) (2014-2022) ($MN)
  • Table 144 RoW In-Car Entertainment Market Outlook, By Other Products (2014-2022) ($MN)
  • Table 145 RoW In-Car Entertainment Market Outlook, By Connectivity (2014-2022) ($MN)
  • Table 146 RoW In-Car Entertainment Market Outlook, By Wi-Fi (2014-2022) ($MN)
  • Table 147 RoW In-Car Entertainment Market Outlook, By Bluetooth (2014-2022) ($MN)
  • Table 148 RoW In-Car Entertainment Market Outlook, By Near Field Communications (2014-2022) ($MN)
  • Table 149 RoW In-Car Entertainment Market Outlook, By 4G (2014-2022) ($MN)
  • Table 150 RoW In-Car Entertainment Market Outlook, By 3G (2014-2022) ($MN)
  • Table 151 RoW In-Car Entertainment Market Outlook, By 2G (2014-2022) ($MN)
  • Table 152 RoW In-Car Entertainment Market Outlook, By Service (2014-2022) ($MN)
  • Table 153 RoW In-Car Entertainment Market Outlook, By Radio Services (2014-2022) ($MN)
  • Table 154 RoW In-Car Entertainment Market Outlook, By Internet Services (2014-2022) ($MN)
  • Table 155 RoW In-Car Entertainment Market Outlook, By Navigation Services (2014-2022) ($MN)
Back to Top