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英文調查報告書

新行動遊戲平台:課題及機會

New Mobile Games Platforms: Challenges and opportunities

出版商 Screen Digest Ltd. 聯絡我們
出版日期 2009/06 內容資訊 39 Pages - 60 Tables & Charts
商品編碼 90361
價格 US $ 1,011 ~ Price List
US $ 1,011 Hard Copy
US $ 2,023 PDF by E-mail (Single User License)
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Abstract

In this Industry Report

By 2008 the global mobile games market had stagnated. Growth in the operator distributed mobile games market, which peaked at over 50 per cent in 2004 and 2005, had fallen to 10 per cent, and is expected to drop to just 7 per cent in 2009. Device fragmentation, and the top publishers' dominance over operators' portals, had created an ecosystem in which it was difficult for all but the biggest players to generate significant income.

In July 2008 Apple launched its App Store, for which games quickly proved popular. With over 1bn applications downloaded in the first 10 months and 70 per cent of revenues going to publishers/ developers, the iPhone platform and the App Store business model and retail channel have proved that there is a significant market for mobile games outside of operators' portals.

As this business model challenges the relationship between operators and publishers, and smartphones, that can provide advanced gaming capabilities, grow in popularity, more players will try to emulate Apple' s success. Two platforms that have the potential to boost the mobile games market outside operators' portals are Nokia' s N-Gage, and Google' s Android. Though neither of these has yet got the necessary combination of ingredients to be a true rival to the iPhone/App Store combination in the mobile games market.

Despite the growth of new platforms, it is the Java games market that will continue to provide the biggest revenues. As more small publishers, that have been unable to achieve significant revenues with network operators, leave this space, the top publishers will be presented with the chance to increase their dominance of this market.

This report includes:

  • Historical analysis of the operator distributed mobile games market
  • Assessment of the iPhone' s and App Store' s strengths and weaknesses
  • Analysis of the potential challengers to the iPhone: N-Gage and Android
  • Discussion of operators' , platform providers' and device manufacturers' plans to respond to the App Store' s success
  • Analysis of the impact of new platforms on the top three publishers and how they respond
  • Country profiles of the major Western markets.

Key Findings

  • Apple' s App Store is already having a significant impact on the mobile games market. Games for the iPhone generated globally over $100m revenues in H2 2008 and it took 10% of the North American mobile games market.
  • As device manufacturers, operators and platform providers launch their own stores, seeking to emulate the success of the App Store, Screen Digest expects more mobile games publishers to abandon or reduce development of Java games for operators' portals.
  • Despite growth in revenues in 2008, the impact of new platforms meant that the top three mobile games publishers failed to increase their market share.
  • While many players will try to mimic the success of Apple' s App Store, as yet, none has the necessary ingredients to match Apple. Platform specific and on-device application stores have the greatest chance of success in the mobile games market.
  • Although the application store business model and high-end platforms are attractive to publishers (better share of revenues, more receptive audience, control over pricing and ability to innovate), the operator distributed Java games market will, in the short-to-medium term, remain the largest market.
  • Of the top three publishers, Gameloft has best positioned itself to take advantage of the boost new platforms have given the market, though EA Mobile, with its catalogue of popular licensed and parent company games, has the necessary titles to match this success.

Table of Contents

  • Executive Summary
  • Mobile games revisited
  • The App Store success story: 1 billion and counting
  • Hardware
  • Retail
  • Development
  • iPhone OS 3.0: another Apple revolution?
  • Challenges: the iPhone' s limitations and rivals
  • N-Gage and Android: rivals to the iPhone?
  • N-Gage: Suffering an identity crisis?
  • The original N-Gage
  • The N-Gage platform - 2nd Version
  • Development, retail and billing
  • Handset coverage
  • Integration with Ovi and Symbian
  • Android: New platform has potential, but does Google care?
  • Open Source: Google' s strategy
  • Retail
  • Handset coverage
  • Fragmentation
  • Everybody wants an app store
  • Operators
  • Other application stores
  • Industry assessment: impact on the top 3 publishers
  • Growth fails to improve market share
  • Top publishers' response
  • The top three publishers' strategies for new platforms:
  • Gameloft
  • Glu Mobile
  • EA Mobile
  • Other publishers
  • The App Store effect: Screen Digests' view
  • Country Profiles
  • France
  • Germany
  • Italy
  • Spain
  • UK
  • US
  • Canada
  • Glossary

Tables and Charts

  • Mobile games revisited
  • Global mobile games revenue shares
  • Top three publishers' share of industry revenues
  • The App Store success story: 1 billion and counting
  • App Store application downloads
  • UK App Store: March 2009 - breakdown of available apps
  • The operator value chain
  • The App Store value chain
  • iPhone quarterly shipments and forecast
  • Estimated iPhone and N-Gage game revenues H2 2008
  • Smartphone quarterly OS shipments and forecasts
  • N-Gage: Suffering an identity crisis?
  • N-Series quarterly shipments
  • Registered N-Gage profiles
  • N-Gage games publishers
  • Symbian OS quarterly shipments and forecast
  • Android: New platform has potential, but does Google care?
  • Android quarterly shipments and forecast
  • Everybody wants an app store.....
  • H2 2008: Top publishers' games releases
  • Selected application stores
  • Country Profiles
  • Share of top games' on operators' portals
  • Share of top 50 paid App Store games
  • App Store: Top 50 games by publisher (2 or more games)
  • Operator games download services
  • Industry share of revenues, total annual downloads (from network operators)
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