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市場調查報告書

中國的線上遊戲市場

Online Games Market in China

出版商 Pearl Research
出版日期 2011年11月 商品編碼 223198
內容資訊 英文 188 Pages
價格
本報告書已不再販售

本報告已在2012年03月29日停止出版。

更改為出版

Online Games Market in China
出版日期 : 2012年03月
商品編碼: 235142

簡介

中國線上遊戲市場預測到2014年將成長到超過80億美金的規模。

本報告提供中國線上遊戲市場趨勢與預測相關調查分析,中國的PC·網路·寬頻環境、線上遊戲市場主要趨勢、影響市場因素,相關法律,到2016年為止的市場成長預測,彙整主要遊戲,主要發行業者·業者簡介等資料,為您概述為以下內容。

第1章 摘要整理

第2章 中國的PC硬體設備

第3章 網際網路和寬頻

  • 寬頻的速度和費用
  • 「Great Firewall of China」

第4章 網咖

  • 網咖相關法規

第5章 線上遊戲獨特的特徵

  • 線上遊戲行銷

第6章 遊戲市場主要趨勢

  • 緩慢成長的成長率
  • 遊戲企業「深圳 ZQ Game」的IPO
  • 向國際化前進

第7章 遊戲市場預測

第8章 推動成長要素

第9章 阻礙成長要素

第10章 主要線上遊戲

第11章 結算&付款手法

第12章 主要遊戲發行者·業者

  • 共同開發
  • 共同營運
  • 授權
  • 原始內容
  • 新製遊戲開發
  • 大規模交互小組
    • NetEase
    • NetDragon
    • Shanda Games
    • Changyou
    • Tencent
  • The9 Limited
    • Perfect World
    • CDC Games
    • Guangyu Huaxia
    • 9you
    • Kingsoft
    • LineKong
    • KongZhong
    • Sina

第13章 社會經濟概要

第14章 來自政府的法規

圖表

目錄

Abstract

Leading business intelligence and consulting firm Pearl Research forecasts the online games market in China will exceed $8 billion in 2014. In 2010, the online games market grew 25% to reach $5 billion. These findings are contained in Pearl Research's 188-page “Online Games Market in China” study.

Pearl Research's “Online Games Market in China” study provides an in-depth analysis of the Chinese games market. The report contains forecasts for MMORPG and casual games; inhibitors and drivers to growth; deep marketplace analysis; profiles of key market players; analysis of virtual currencies; and strategic conclusions.

Table of Contents

  • Methodology
  • Glossary of Terms and Abbreviations
  • Defining Online Games

I. Executive Summary

II. China PC Hardware

III. Internet and Broadband

  • Speed and Price of Broadband
  • “The Great Firewall of China”

IV. Internet Cafes

  • Government Regulations of Internet Cafes

V. Unique Characteristics of Online Games

  • Online Games Marketing

VI. Games Market Top Trends

  • Slower Growth Rates
  • IPO of Gaming Companies, Shenzhen ZQ Game
  • Expanding Internationally

VII. Games Market Forecasts

VIII. Drivers to Growth

IX. Inhibitors to Growth

X. Top Online Games

XI.Billing and Payment Methods

XII. Leading Game Publishers and Operators

  • Co-development
  • Co-operation
  • Licensing
  • Original Content
  • New Game Development
  • Giant Interactive Group
    • NetEase
    • NetDragon
    • Shanda Games
    • Changyou
    • Tencent
  • The9 Limited
    • Perfect World
    • CDC Games
    • Guangyu Huaxia
    • 9you
    • Kingsoft
    • LineKong
    • KongZhong
    • Sina
  • Appendix: Socio-Economic Overview and Government Regulations

XIII. Socio-Economic Overview

  • Economy
  • Per Capita Income
  • Regional Differences
  • One-Child Policy
  • Unique Characteristics of Chinese Society
  • Guanxi
  • Transparency and Corruption

XV. Government Regulations

  • Government Agencies Involved in Regulating Games
  • Fatigue System
  • Virtual Currency Regulations
  • Social Networking and Renren analysis

Table of Charts/Figures:

  • Figure 1: Matrix Comparing Casual and MMO Games in China
  • Figure 2: Market Forecasts 2008 to 2016 Data Table, $m
  • Figure 3: PC Market Share in China
  • Figure 4: Number of Broadband and Internet Connections in China
  • Figure 5: Age of Internet Users
  • Figure 6: Location for online gaming (multiple-choice)
  • Figure 7: Age Difference Among Chinese Internet Cafe Users
  • Figure 8: Online Games Market Forecast 2006-2016 Graph, $m
  • Figure 9: Online Games Market Forecast 2008-2016 Data Table, $m
  • Figure 10: Internet Cafe
  • Figure 11: CrossFire, one of many shooters on the market
  • Figure 12: Select Online Games by Concurrent Users 2011
  • Figure 13: Prepaid game cards
  • Figure 14: Top Online Games Operators by Revenue
  • Figure 15: Game Operator Revenue Market Share
  • Figure 16: Characters from Shanda's co-developed titles
  • Figure 17: Screenshots of 51.com
  • Figure 18: Comparison of ZT Games
  • Figure 19: Screenshots of ZT Online
  • Figure 20: Giant Interactive Title Matrix
  • Figure 21: Giant User Metrics (in 000s)
  • Figure 22: NetEase Title Matrix
  • Figure 23: Screenshots of Tianxia II
  • Figure 24: NetEase's Corporate Net Income and Revenues
  • Figure 25: Screenshot of Conquer Online
  • Figure 26: NetDragon's Game Metrics
  • Figure 27: Top Three Games by NetDragon
  • Figure 28: Screenshot of Eudemons Online
  • Figure 29: NetDragon's Corporate Net Income and Revenues Graph
  • Figure 30: NetDragon's Corporate Net Income and Revenues ($m)
  • Figure 31: Screenshot of Mir II
  • Figure 32: Top Titles by Shanda
  • Figure 33: Shanda's MMORPG and Casual Games
  • Figure 34: Mochi Media games
  • Figure 35: Shanda Casual and MMORPG Metrics 2007-2010
  • Figure 36: Shanda's Corporate Net Income and Revenues (in millions)
  • Figure 37: Screenshots of TLBB
  • Figure 38: Duke of Mount Deer
  • Figure 39: Advertising for Tianlong Babu
  • Figure 40: Blade Online Logo
  • Figure 41: Immortal Faith Logo
  • Figure 42: Changyou's Game Metrics
  • Figure 43: Changyou Financial Performance (In $m, USD)
  • Figure 44: Tencent Penguin Mascot
  • Figure 45: Tencent PCU and ACU Metrics (in millions)
  • Figure 46: Tencent's Title Matrix
  • Figure 47: Tencent's Corporate Net Income and Revenues ($m)
  • Figure 48: The Brands of Tencent's Gaming Business
  • Figure 49: Screenshot of Soul of the Ultimate Nation (SUN)
  • Figure 50: The9's Corporate Net Income and Revenues
  • Figure 51: Screenshots of Zhu Xian
  • Figure 52: Perfect World Fiscal Year Financials
  • Figure 53: Perfect World ARPU, Average Concurrent Users and APA
  • Figure 54: LOTRO screenshot
  • Figure 55: Guangyu Huaxia's games
  • Figure 56: Screenshot of JX Online 2
  • Figure 57: Kingsoft MMORPG Metrics
  • Figure 58: Sina's Financials
  • Figure 59: Key Country Metrics
  • Figure 60: Map of China's Provinces
  • Figure 61: Summary of Regulations Governing Virtual Currencies
  • Figure 62: Renren revenues by segment (in 000s, $USD)
  • Figure 63: Renren's Cost of revenues (in 000s, $USD)
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