市場調查報告書 - 228502

線上娛樂:應該關注的新趨勢

Online Entertainment: The New & Noteworthy

出版商 Parks Associates
出版日期 2012年07月26日 內容資訊 英文 75 Pages
價格
線上娛樂:應該關注的新趨勢 Online Entertainment: The New & Noteworthy
出版日期: 2012年07月26日 內容資訊: 英文 75 Pages
簡介

本報告提供影音,音樂,遊戲的線上娛樂流通及消費的趨勢,對逐漸崛起的社群媒體所扮演的角色等,數位娛樂服務的最新趨勢,對這個產業來說的動盪的因素,今後5年的市場預測資料彙整,為您概述為以下內容。

第1章 方法論筆記及報告的焦點

  • 資訊來源
  • 報告的對象範圍

第2章 娛樂的數位化

第3章 影音

  • 市場現狀
  • 市場趨勢
  • 產業趨勢

第4章 音樂

  • 提供音樂服務的趨勢
    • 市場趨勢

第5章 電玩遊戲

  • 產業及消費者趨勢
    • 線上PC遊戲
  • 專用機用遊戲
  • 雲端遊戲

第6章 社群媒體

  • 社群媒體和數位內容
    • CE平台上的社群媒體
    • 新發現的可能性與建議

第7章 未來的動盪要素

第8章 市場預測

  • 線上視頻
  • 音樂-線上串流播放提供
  • 電玩遊戲
    • 社群遊戲
    • 大型多人線上遊戲(MMO)

詞彙及索引

圖表

目錄

Abstract

This industry report examines trends in the distribution and consumption of online entertainment, including video, music, and video games. It focuses on the latest trends in digital entertainment services, including the emerging role of social media in the digital entertainment space. The report also individuates potential future disruptors for the industry and provides a market forecast for the next five years.

"Due to the increasing availability of content on connected devices, much of the entertainment consumed today is digital," said Pietro Macchiarella, Research Analyst. "Today's digital entertainment industry is extremely dynamic. New services are becoming available worldwide, and business models are evolving. How today's industry players adapt to these changes will determine the landscape of tomorrow's digital service."

image1

Table of Contents

1.0 Notes on Methodology and Report Focus

  • 1.1 Data Sources
  • 1.2 Scope of Report

2.0 Digitization of Entertainment

3.0 Video

  • 3.1 State of the Market
  • 3.2 Market Trends
  • 3.3 Industry Trends

4.0 Music

  • 4.1 Trends in Music Services
    • 4.1.1 Market Trends

5.0 Video Games

  • 5.1 Industry and Consumer Trends
    • 5.1.1 Online PC Gaming
    • 5.1.2 Console Gaming
    • 5.1.3 Cloud Gaming

6.0 Social Media

  • 6.1 Social Media and Digital Content
    • 6.1.1 Social Media on CE Platforms
    • 6.1.2 Discoverability and Recommendations

7.0 Future Disruptors

8.0 Market Forecast

  • 8.1 Online Video
  • 8.2 Music - Online Streaming Services
  • 8.3 Video Games
    • 8.3.1 Social Games
    • 8.3.2 MMOs

Glossary and Index

Figures

  • Interest in Buying a "Cloud Copy" of Media Content
  • Influence of Social Media on Online Entertainment
  • Top Online Video Sites Worldwide
  • Reason for Watching Internet Video
  • Comparison of Cord Cutters and Cord Shavers
  • Use of Device for Video Consumption
  • Premium Online Video Providers - North America
  • Premium Online Video Providers - Europe
  • Current-Generation Game Consoles - Content Available
  • Digital Music Market: Total Revenue
  • Music App Usage (Q3/11)
  • iTunes Song Downloads
  • Notable Retailers with Transactional Music Services
  • Notable Music Download Services
  • Radio Replacement Services
  • Notable Music-on-Demand Services
  • Notable Music Services offered by Service Providers
  • Online Aspects of PC Games
  • Subscriber Growth: World of Warcraft (2004 - 2012)
  • Top 10 Facebook Game Publishers
  • Console Connectivity Rate
  • Downloadable Content on Game Consoles
  • The Advantages of Cloud Gaming
  • Social Media Platforms
  • Comparing Social Media with Traditional Media
  • Digital/Internet Video Service Usage
  • Satisfaction with Video Watching Experience
  • Willingness to Pay for Movie Rentals on Social Networks
  • Reasons for TV Show/Movie Selection
  • Activities on a Mobile Phone While Watching TV
  • Activities on a Tablet While Watching TV
  • Online Video Forecast Methodology
  • Online Video Forecast - Active Users
  • Online Video Forecast - Revenues per Region
  • Online Video Services - Revenue Forecast
  • Forecast Methodology - Online Streaming Services
  • Online Music Services - Active Users
  • Online Music Services - Revenue Forecast per Region
  • Online Music Services Revenue Forecast
  • Forecast Methodology - Social Gaming
  • Monthly Active Users - Social Games
  • Social Gaming: Monthly Active Users
  • Social Gaming Revenues
  • Social Gaming Revenue Forecast
  • Forecast Methodology - MMOs
  • Free-to-Play MMO Revenues per Region
  • MMO Games - Revenue Forecast

線上娛樂:應該關注的新趨勢是由出版商Parks Associates在2012年07月26日所出版的。這份市場調查報告書包含75 Pages 價格從美金3200起跳。

Back to Top
;