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市場調查報告書

數位媒體市場 2006:專輯

2006 Digital Media Report Pack

出版商 Paul Budde Communication Pty Ltd.
出版日期 2006年04月 商品編碼 48010
內容資訊 英文  
價格
US $ 1430 PDF by E-mail (Single User License)
US $ 2860 PDF by E-mail (10 User License)
US $ 4290 PDF by E-Mail (20 User License)


數位媒體市場 2006:專輯 是由出版商Paul Budde Communication Pty Ltd.在2006年04月所出版的。 這份英文市場調查報告書價格從美金1430起跳。

目錄

Abstract

Annual report on: Digital TV, iTV, broadband TV, IPTV, VoiP, cable TV, pay TV, VoD, media centres, FttH, convergence, DVR, PVR, branding, customer service, permission based marketing, regional overviews: Europe, USA, Asia, Canada, Australia, New Zealand.

Report also contains:

  • Triple Play business Models
  • Branding, Customer Services, Marketing Strategies
  • Bundling voice, broadband and video services
  • Digital Media, Interactive, IPTV and Mobile TV
  • Key Trends , Developments and Analyses
  • Technologies and Services
  • Regional Overview

Table of Contents

Volume 1 - 2006 Global Digital Media - Convergence, Triple Play and IPTV

1. DIGITAL MEDIA : ANALYSES, ISSUES, DEVELOPMENTS

  • 1.1 The rise and rise of digital media
  • 1.2 The Internet
    • 1.2.1 The killer app
    • 1.2.2 High-speed, always-on Internet
  • 1.3 It' s worthwhile fighting for open networks
    • 1.3.1 Structural changes to the industry are overdue
    • 1.3.2 The farce of infrastructure-based competition
    • 1.3.3 We should stand firm on open networks
    • 1.3.4 The telcos failed for 30 years-Internet succeeded in 10
    • 1.3.5 Open networks engine for innovation and growth
    • 1.3.6 Large economic benefits
    • 1.3.7 BT leading the way
    • 1.3.8 Safe harbours undermine the Internet economy
    • 1.3.9 Bill of Internet Rights
  • 1.4 Digital content
    • 1.4.1 Introduction
    • 1.4.2 Watch out for the Internet media companies

2. CONVERGENCE -EMASSIVE MEDIA CHANGES - ANALYSIS

  • 2.1 Definition and broad introduction
  • 2.2 Three distinct industry realignments
    • 2.2.1 Infrastructure
    • 2.2.2 Content
    • 2.2.3 Appliances
  • 2.3 Get a 360 degree vision
  • 2.4 Action where there is media market dynamics
  • 2.5 Telcos -losers in the march of progress
    • 2.5.1 Incumbent telcos and media companies ’the cracks are appearing
    • 2.5.2 Financial market a victim of privatisation
    • 2.5.3 Traditional businesses models are done for
    • 2.5.4 Structural reforms are the only way forward
    • 2.5.5 Keep an eye on BT and Internet companies
    • 2.5.6 The Internet is rapidly becoming a national asset
  • 2.6 Converging media services
    • 2.6.1 ' User experience - pushing up demand
    • 2.6.2 Plasma screens
  • 2.7 Continental competition
    • 2.7.1 From calls to applications
    • 2.7.2 Expect delays and roadblocks
    • 2.7.3 Fragmentation, consolidation, mergers and acquisitions
    • 2.7.4 Where are the new opportunities?
    • 2.7.5 Think international
    • 2.7.6 DVRs
  • 2.8 Broadcasters losing out
    • 2.8.1 Broadcasters should take their lead from the BBC
  • 2.9 Google takes on the media giants
  • 2.10 Good old radio - here to stay
  • 2.11 Publishers need to move into the new media faster
    • 2.11.1 Newspaper jobs cut -bad decision in growing online industry
    • 2.11.2 Blogging creating havoc in news media
  • 2.12 The video rental business
  • 2.13 Policies and strategies
    • 2.13.1 Separation and integration
    • 2.13.2 Structural separation is inevitable

3. INDUSTRY BUSINESS MODELS

  • 3.1 The role of the telcos
  • 3.2 The role of the broadcasters
  • 3.3 The role of the content providers
  • 3.4 The role of the it industry
    • 3.4.1 Introduction
    • 3.4.2 The IT industry
    • 3.4.3 Consumer electronics
    • 3.4.4 Software companies
  • 3.5 Triple play business models
  • 3.6 Internet economy based business models
    • 3.6.1 The new telco giants
    • 3.6.2 Back to the ancient marketplaces
    • 3.6.3 Industry separations
    • 3.6.4 BT the only shining beacon in the telco world
    • 3.6.5 So who are the new leaders?

4. TRIPLE PLAY MODELS

  • 4.1 Introduction
  • 4.2 The ABC of triple play
    • 4.2.1 Infrastructure
    • 4.2.2 Content
    • 4.2.3 Appliances
  • 4.3 Lower costs open up access to new models
  • 4.4 Killer Apps
    • 4.4.1 Killer app one: always-on, affordable high-speed Internet access
    • 4.4.2 Killer app two: broadband TV
    • 4.4.3 Killer app three: broadband VoIP
    • 4.4.4 IP Centrex
  • 4.5 Triple play in Cable TV
    • 4.5.1 MSOs
    • 4.5.2 Role of cable
  • 4.6 Triple Play in Telecoms
    • 4.6.1 Broadband providers are taking the lead
    • 4.6.2 Telco' s arrogant stand on content
    • 4.6.3 Bonded DSL broadens broadband
  • 4.7 Triple play will deliver transparent bills
  • 4.8 The future of triple play
    • 4.8.1 Introduction
    • 4.8.2 FttH - ultimate triple-play infrastructure
    • 4.8.3 Media centres in the home
    • 4.8.4 Separation and integration
    • 4.8.5 Triple play forecasts
  • 4.9 Triple-play developments around the world

5. INTERNET MEDIA COMPANIES

  • 5.1 From old to new media
  • 5.2 Google
    • 5.2.1 Innovations keep google in lead
  • 5.3 Yahoo!
    • 5.3.1 Yahoo! expands services
  • 5.4 News Corp
    • 5.4.1 Not a leader in move to convergence
    • 5.4.2 News moving into content niches
  • 5.5 Digital media applications
  • 5.6 Internet media bypassing the telcos

6. BRANDING AND CUSTOMER SERVICE

  • 6.1 Branding
    • 6.1.1 Customers not companies create brands
    • 6.1.2 Brands and reputations are earned not created
    • 6.1.3 Emotional and cultural values
    • 6.1.4 Brand does not reflect a product but an image
  • 6.2 Customer service
    • 6.2.1 Business market
    • 6.2.2 SOHO market
    • 6.2.3 The misuse of ' customer service - nbsp;
    • 6.2.4 Costs of customer acquisition

7. MARKETING STRATEGIES

  • 7.1 Internet companies taking over the bat
    • 7.1.1 Telcos operators of internet economy infrastructure
    • 7.1.2 Internet strategies around core business
    • 7.1.3 Niche marketing for smaller telcos
    • 7.1.4 Internet business models
    • 7.1.5 New virtual business models
    • 7.1.6 Wholesale to the internet companies
    • 7.1.7 Spinning off into the internet economy
  • 7.2 The key drivers of growth
  • 7.3 The role of service providers
    • 7.3.1 Service providers as e-commerce leaders
    • 7.3.2 E-cash service providers
    • 7.3.3 The role of isps
    • 7.3.4 New telcos - no winner, many losers
  • 7.4 Customer loyalty
    • 7.4.1 emagine
    • 7.4.2 Loyalty until the next deal
    • 7.4.3 Customer segmentation
    • 7.4.4 Effectiveness of loyalty programs
    • 7.4.5 Customer value management
  • 7.5 Advertising
    • 7.5.1 New advertising models are long overdue

8. ADVERTISING STRATEGIES, OVERVIEW, REVENUES

  • 8.1 Internet advertising
    • 8.1.1 Marketing issues
    • 8.1.2 Costs advantage of Internet advertising
    • 8.1.3 Changes in web advertising
  • 8.2 Advertising statistics and market trends
    • 8.2.1 Web advertising goes mainstream
  • 8.3 Dubious ' advertsing - tactics
    • 8.3.1 Mouse-trapping
    • 8.3.2 Spawning
    • 8.3.3 Spam
  • 8.4 Advertising and the digital media analysis
    • 8.4.1 Infrastructure bottleneck in Internet economy
    • 8.4.2 New technologies, same customers
    • 8.4.3 Permission-based models
    • 8.4.4 Advertising industry needs to go digital
    • 8.4.5 Traditional media are missing the boat
    • 8.4.6 Broadcasters are too broad
  • 8.5 Interactive advertising
    • 8.5.1 Individually addressed advertisements
    • 8.5.2 And again ’ermission-based models
    • 8.5.3 Revenue opportunities

9. VIDEO MEDIA

  • 9.1 The end of the video store
  • 9.2 New emerging business models
  • 9.3 Video entertainment
    • 9.3.1 DSL TV
    • 9.3.2 Broadcasting over IP (BoIP)
    • 9.3.3 Interactive TV
    • 9.3.4 Tele-presence
  • 9.4 Personal video services
    • 9.4.1 Killer applications: personal video
    • 9.4.2 Vlogging
    • 9.4.3 Personal sites
    • 9.4.4 Corporate video blogs
    • 9.4.5 Think different, re: Video iPods
  • 9.5 Video on Demand
    • 9.5.1 Programming on demand
    • 9.5.2 VoD needs more work
    • 9.5.3 Other forms of VoD
    • 9.5.4 A need for more and better content
    • 9.5.5 Is VOD ready to take off?
  • 9.6 Video Media: not if but when
  • 9.7 VOD statistics and forecasts
    • 9.7.1 Reports from 2005
    • 9.7.2 Reports from 2004

10. DIGITAL TV OVERVIEW AND ANALYSES

  • 10.1 Introduction
  • 10.2 First digital TV developments
  • 10.3 Pay tv -mature vs emerging markets
  • 10.4 Free digital vs pay digital
  • 10.5 Cross-platform competition
  • 10.6 USA
    • 10.6.1 Market overview
  • 10.7 Canada
    • 10.7.1 Market overview
  • 10.8 Latin America
    • 10.8.1 Market overview
  • 10.9 Europe
    • 10.9.1 Market overview
  • 10.1 Africa
    • 10.10.1 Market overview
  • 10.11 Asia
    • 10.11.1 Market overview

11. HDTV AND DATACASTING

  • 11.1 Introduction to digital HDTV
    • 11.1.1 History of HDTV
  • 11.2 HDTV set market
  • 11.3 HDTV included in DVB
    • 11.3.1 Conditional access
  • 11.4 DSL TV
  • 11.5 Datacasting
    • 11.5.1 Introduction
    • 11.5.2 Brief history
    • 11.5.3 Digital datacasting
    • 11.5.4 Video programming delivery
    • 11.5.5 Ill-fated V-Chip
    • 11.5.6 New datacasting initiatives
  • 11.6 Interactive TV
    • 11.6.1 Introduction
    • 11.6.2 Market analysis 2006
  • 11.7 i-Advertising (Analysis)
  • 11.7.1 Individually addressed advertisements
  • 11.7.2 And again-permission-based models
  • 11.7.3 Revenue opportunities
  • 11.7.4 Statistics and forecasts
  • 11.7.5 Business modelling
  • 11.7.6 The History of interactive TV

12. DIGITAL VIDEO RECORDERS (DVR)

  • 12.1 DVRS and PVRS (Personal Video Recorders)
    • 12.1.1 What is a DVR?
    • 12.1.2 Disruptive technology
    • 12.1.3 The advance of DVR is slow but sure
    • 12.1.4 DVR and advertising
    • 12.1.5 Electronic Program Guide
    • 12.1.6 Advanced DVRs
    • 12.1.7 DVRs vs DVD
  • 12.2 DVR market statistics
    • 12.2.1 Reports from 2005
    • 12.2.2 Reports from 2004

13. BROADBAND TV (IPTV)

  • 13.1 TV services over broadband IP networks
    • 13.1.1 Pay TV a la carte is gaining support
  • 13.2 Broadband TV gaining momentum
    • 13.2.1 Europe
    • 13.2.2 Australia
    • 13.2.3 Asia
    • 13.2.4 North America (Microsoft IPTV)
    • 13.2.5 Falling IPTV costs
  • 13.3 DOCSIS 3.0 a kick in the teeth for IPTV -December 2005
    • 13.3.1 DOCSIS 3.0
    • 13.3.2 Conclusion
    • 13.3.3 IPTV statistics and forecasts from 2005
  • 13.4 Broadcasting over IP (BOIP)
  • 13.5 Market analyses by Paul Budde
    • 13.5.1 Late 2005
    • 13.5.2 Early 2005
    • 13.5.3 Late 1990s - still relevant today
  • 13.6 Broadband TV started with streaming video
    • 13.6.1 What is it?
    • 13.6.2 The advantages of broadband TV
    • 13.6.3 Major broadband progress in 2004
    • 13.6.4 Narrowband videostreaming didn' t quite make it
  • 13.7 Early developments
    • 13.7.1 Narrowband developments of the 1990s
    • 13.7.2 Broadband networks key to breakthrough
    • 13.7.3 The International Webcasting Association (IWA)

14. HOME MEDIA CENTRES

  • 14.1 Market in progress
    • 14.1.1 Intel' s VIIV platform
    • 14.1.2 Comcast Media Center
    • 14.1.3 Microsoft' s Media Centre
  • 14.2 Consumer confusion
    • 14.2.1 The Home Gateway Initiative (HGI)
    • 14.2.2 AACS LA -industry cooperation
  • 14.3 Key trends and developments
    • 14.3.1 The new face of consumer electronics
    • 14.3.2 Content digitisation
    • 14.3.3 No merger for the PC and TV
    • 14.3.4 The impact of broadband connections on the growth of home leisure networks
    • 14.3.5 Development of storage options
    • 14.3.6 Are we moving towards new business models for CE
    • 14.3.7 Growth markets - software components and hardware for digital devices
  • 14.4 US cable industry
    • 14.4.1 Trailblazers
    • 14.4.2 Universal CableCard standard
  • 14.5 Satellite TV
  • 14.6 DVRS
  • 14.7 CE Industry
    • 14.7.1 Product and services developments
    • 14.7.2 Key players and their strategies
  • 14.8 IT Industry
  • 14.9 Broadcasters are the losers

15. GLOBAL MOBILE TV

  • 15.1 Mobile TV - are you serious?
  • 15.2 Mobile TV Phase 2
  • 15.3 TV to go mobile by 2008
  • 15.4 The broadcaster and the mobile operator
  • 15.5 Key elements of SMS/TV
  • 15.6 Case studies
    • 15.6.1 Vodafone
    • 15.6.2 Sogecable Spain
    • 15.6.3 O2 UK
    • 15.6.4 Predikta India
    • 15.6.5 MTV
    • 15.6.6 Blue Factory in Sweden
    • 15.6.7 SMS in advertising
    • 15.6.8 Mobile gaming
  • 15.7 Challenges ahead
  • 15.8 Permission-based is killer app
  • 15.9 New opportunities
  • 15.1 The future of SMS/TV
    • 15.10.1 Risk: high costs
    • 15.10.2 New driver behind iTV
  • 15.11 Mobile TV standard

16. REGIONAL OVERVIEW

  • 16.1 USA
    • 16.1.1 Overview
    • 16.1.2 The 1996 Telecommunications Act
    • 16.1.3 The growth of cable
    • 16.1.4 Cable VoIP
    • 16.1.5 Cable modem vs DSL
    • 16.1.6 RBOC bundling with satellite TV
    • 16.1.7 Fibre network roll-out
    • 16.1.8 IPTV over fibre
    • 16.1.9 Market consolidation
    • 16.1.10 Internet triple play
    • 16.1.11 Wireless quadruple play
  • 16.2 Canada
    • 16.2.1 Overview
    • 16.2.2 Key general trends
    • 16.2.3 Digital TV
    • 16.2.4 iTV
    • 16.2.5 Video-on-Demand (VoD)
    • 16.2.6 Broadband TV, TV-over-DSL (IPTV)
    • 16.2.7 Satellite TV
    • 16.2.8 Convergence in wireless
  • 16.3 Latin America
    • 16.3.1 Digital media and Triple Play
    • 16.3.2 Triple play models
    • 16.3.3 Industry analyses
  • 16.4 Europe
    • 16.4.1 The digital media market
    • 16.4.2 Industry realignments
    • 16.4.3 Structural reforms required
    • 16.4.4 Developing IP-networks
    • 16.4.5 Developing strategies
    • 16.4.6 Converging media
    • 16.4.7 The IPTV example
    • 16.4.8 Digital media in Europe -case studies
  • 16.5 Eastern Europe
    • 16.5.1 Digital TV, IPTV
  • 16.6 The Middle East
    • 16.6.1 Overview
    • 16.6.2 Israel
    • 16.6.3 United Arab Emirates
  • 16.7 Africa
    • 16.7.1 Overview
    • 16.7.2 Converging infrastructure
    • 16.7.3 Pay TV in Africa
    • 16.7.4 Digital TV in Africa
    • 16.7.5 Interactive TV
    • 16.7.6 Broadband TV, Triple-Play
    • 16.7.7 Personal video recorders (PVR)
    • 16.7.8 Convergence developments in various African markets
  • 16.8 Asia
    • 16.8.1 Market overview
    • 16.8.2 Japan
    • 16.8.3 South Korea
    • 16.8.4 China
    • 16.8.5 Hong Kong
    • 16.8.6 Singapore
    • 16.8.7 Taiwan
    • 16.8.8 Malaysia
  • 16.9 Australia
    • 16.9.1 Introduction
    • 16.9.2 Triple play models
    • 16.9.3 Industry analyses
    • 16.9.4 Internet media companies
    • 16.9.5 Digital media services
    • 16.9.6 Digital TV, IPTV
    • 16.9.7 Broadband TV - IPTV
    • 16.9.8 Electronic Program Guides
    • 16.9.9 Home media centres
    • 16.9.10 Mobile content
    • 16.9.11 Mobile TV
    • 16.9.12 Wireless mobility
    • 16.9.13 Wireless Personal Area Network (WPAN)
    • 16.9.14 Media reforms in Australia
  • 16.1 New Zealand
    • 16.10.1 Overview
    • 16.10.2 State of triple play services in New Zealand in late 2005
    • 16.10.3 Telecom' s market dominance will hinder Triple Play adoption
    • 16.10.4 Media centres in the home
    • 16.10.5 DSL TV
    • 16.10.6 Streaming video in New Zealand
  • 16.11 South Pacific
    • 16.11.1 Overview
    • 16.11.2 Wireless broadband network rollout in Fiji
    • 16.11.3 ADSL fixed broadband services

17. GLOSSARY OF ABBREVIATIONS

  • Exhibit 1-Some application bit rates
  • Exhibit 2-Drivers of high-speed Internet
  • Exhibit 3-Intermix Media
  • Exhibit 4-Media centre devices
  • Exhibit 5-Cable TV ramps to superhighways
  • Exhibit 6-Intermix Media
  • Exhibit 7-Telecommunication convergence
  • Exhibit 8-Digital media marketing commandments
  • Exhibit 9-Digital Video Broadcasting Project
  • Exhibit 10-The DVR marketplace, mid 2004
  • Exhibit 11-Equivalence between access modes and traditional audiovisual use
  • Exhibit 12-Internet Broadcasting-snapshot mid 2004
  • Exhibit 13-NCTA' s-Broadband Home at the 2004 exhibition
  • Exhibit 14-Media Centre, Applications & Products
  • Exhibit 15-Research and industry information on DVR in the USA
  • Exhibit 16-Media Centre Devices
  • Exhibit 17-Networked client devices
  • Exhibit 18-Wireless carriers and alliances with RBOCs and MSOs, November 2005
  • Exhibit 19-Reeltime retail pricing strategy
  • Exhibit 20-Key issues for Mobility Industry
  • Table 1-DSL, 1Gb/s, DWDM transmission speeds- what does it mean ?
  • Table 2-Mobile & Broadband (Triple Play) & emerging markets the growth opportunities, 2005-2010
  • Table 3-Triple Play Households by region, 2005, 2010, 2015
  • Table 4-Online users and other media
  • Table 5-US cable VoD-capable households, 2004 - 2009
  • Table 6-VoD/NVoD households and revenues by region, 2005; 2010
  • Table 7-VoD/NVoD households per continent, 2003, 2005; 20010
  • Table 8-US HDTV adoption forecast-2008
  • Table 9-DVR households by region, 2003-2005, 2010
  • Table 10-DVR households in the US by platform, 2004-2009
  • Table 11-Worldwide integrated DVR sales, 2002 - 2008
  • Table 12-Double and triple play tariffs for selected operators, February 2005
  • Table 13-IPTV European projects-2005
  • Table 14-IPTV subscribers worldwide, Dec 2004, June 2005
  • Table 15-Triple Play households-2005; 2010; 2015
  • Table 16-Growth of digital cable and cable broadband subscribers by operator-2004 - 2005
  • Table 17-Cable and DBS share of the pay TV market, 1999 - 2005
  • Table 18-Broadband subscribers-cable vs DSL, 2004 - 2005
  • Table 19-Cable modem subscribers by MSO-December 2005
  • Table 20-UPC voice subscribers in Eastern European countries, December 2005
  • Table 21-ADSL subscribers and penetration of Eastern European EU countries, October 2005
  • Table 22-Naspers pay TV subscribers in Africa, 2003 - 2004
  • Table 23-Hong Kong pay TV subscribers by platform, 2001 - 2005
  • Table 24-Digital TV adoption by number of devices, mid 2005
  • Table 25-EPG forecasts Australia, 2005; 2007; 2010; 2015
  • Table 26-DVR Penetration Forecasts
  • Table 27-Media Centre penetration forecasts Australia, 2005; 2007; 2010; 2015
  • Table 28-Mobile data, Mobile Voice and Wireless Revenues, 2005; 2010; 2015

Volume 2 - 2006 Digital Media Technology - Digital TV, Mobile TV, IPTV, MPEG Report

1. DIGITAL TV

  • 1.1 Trends and frequencies
    • 1.1.1 Analogue vs digital broadcasting
    • 1.1.2 Frequency, wavelength and propagation
    • 1.1.3 Analogue TV and radio
    • 1.1.4 ITU recommendations
  • 1.2 DVB and ISD B
    • 1.2.1 Distinctions between television, sound and mobile broadcasting
    • 1.2.2 Encoding, modulation and transmission subsystems
    • 1.2.3 Digital television broadcasting
  • 1.3 ATSC and middleware
    • 1.3.1 Advanced Television Systems Committee (ATSC)-USA
    • 1.3.2 DVD, HDTV and IPTV
    • 1.3.3 Digital TV Middleware
  • 1.4 Sound and narrowband
    • 1.4.1 Narrowband Digital Audio Broadcasting
    • 1.4.2 Digital Audio/Multimedia Broadcasting (DAB/DMB)
    • 1.4.3 Satellite systems

2. MOBILE TV

  • 2.1 Broadcasting to handheld devices
    • 2.1.1 3G Networks unsuitable
    • 2.1.2 Mobile broadcasting requirements
    • 2.1.3 DVB-H
    • 2.1.4 Terrestrial Digital Multimedia Broadcasting (T-DMB)
    • 2.1.5 MobaHo (MBSAT) CDM direct broadcast satellite
    • 2.1.6 South Korean S-DMB
    • 2.1.7 MediaFLO
  • 2.2 Comparing the major technologies
    • 2.2.1 T-DMB vs DVB-H and MediaFLO
    • 2.2.2 Frequency diversity
    • 2.2.3 Frequency domain power reduction
    • 2.2.4 Time domain power reduction
    • 2.2.5 Time Diversity vs Tune-in Time
    • 2.2.6 Channels per Megahertz

3. IP TV

  • 3.1 Streaming media and conferencing
    • 3.1.1 Streaming video and audio
    • 3.1.2 Unidirectional and bidirectional streaming
    • 3.1.3 Video on demand and bandwidth restrictions
    • 3.1.4 Open-standard streaming systems
    • 3.1.5 Proprietary streaming systems
    • 3.1.6 File download vs. server streaming
    • 3.1.7 Commercial aspects of proprietary systems
  • 3.2 Video on demand
    • 3.2.1 VoD History and futures
    • 3.2.2 VoD system functionality
    • 3.2.3 Impact of VoD on media industries
    • 3.2.4 VoD system requirements
    • 3.2.5 QoS and specialised routers/switches
    • 3.2.6 IP multicasting
    • 3.2.7 Triple play for differing access networks

4. AUDIO VISUAL CODING-MPEG

  • 4.1 Advanced Audio Coding (AAC) and video
    • 4.1.1 MPEG-2 Transport Stream
    • 4.1.2 MPEG-2 audio compression
    • 4.1.3 MPEG-2/4 Advanced Audio Coding (AAC)
    • 4.1.4 MPEG-4 Parametric Audio Coding-HILN
    • 4.1.5 MPEG-2 video compression
  • 4.2 Video and Virtual Reality Modelling Language (VRML)
    • 4.2.1 Introduction
    • 4.2.2 MPEG-4 Video and multimedia compression
    • 4.2.3 Advanced Video Coding-H.264/AVC
    • 4.2.4 Interactive and VRML elements
    • 4.2.5 MPEG-7 metadata
    • 4.2.6 MPEG-21 Digital Rights Management
  • 4.3 MPEG1 and MP3
    • 4.3.1 Open standards and licensing
    • 4.3.2 Data compression and ' coding-nbsp;
    • 4.3.3 64kb/s voice with companded 8 bit samples
    • 4.3.4 Sample rates and word sizes for music
    • 4.3.5 MPEG-1
    • 4.3.6 MPEG-1 Audio Layers I and II
    • 4.3.7 MPEG-I Audio Layer III (MP3)
    • 4.3.8 Other lossy audio compression standards

5. GLOSSARY OF ABBREVIATIONS

  • Exhibit 1-Propagation and antennae characteristics of wavelengths used in broadcasting
  • Exhibit 2-ITU recommendations for digital broadcasting
  • Exhibit 3-Selected DVB standards
  • Exhibit 4-Segment parameters for 6MHz ISDB-T
  • Exhibit 5-Maximum receiver velocities for DVB-H
  • Exhibit 6-Adoption of digital broadband technologies
  • Exhibit 7-H.264/AVC Levels
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