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市場調查報告書

多種機器的多媒體攜帶性

Multimedia mobility across devices

出版商 Ovum, Ltd.
出版日期 2006年05月 商品編碼 38422
內容資訊 英文 31 PAGES
價格
US $ 2437.5 PDF by E-mail (Single User License)
US $ 6095 PDF by E-mail (Global License)


多種機器的多媒體攜帶性 是由出版商Ovum, Ltd.在2006年05月所出版的。 這份英文市場調查報告書包含31 PAGES 價格從美金2437.5起跳。

簡介

隨著行動電話展開商業電視服務後,該產業便與實行四合一策略的固定網路業者、實行多重通路策略的內容提供業者、以網路為基礎的服務提供業者,以及同樣推動網路居家網路的家電產業產生了密不可分的關係。

專門於通訊市場相關市場調查並提供高可信度資訊而獲相當評價的英國調查公司 Ovum Ltd. (總公司:倫敦),出版了一本關於多種機器的多媒體攜帶性的報告書 "Multimedia mobility across devices"

本報告書內容包括:多媒體攜帶性相關利用方式與型態、各功能的利用方式、網路為服務基礎的功能之利用方式、用戶的行動分析等。

摘要

愈發複雜的利用型態

廣泛的攜帶性型態

對多媒體攜帶性如何發揮其功能之規劃藍圖

以網域為中心的機器到行動機器的變遷

網路基礎的服務並不能完全解決技術性問題

持有 vs. 連線-不管哪一點都將普遍化

更加瞭解使用者的行為

  • 「long tail」
  • 使用方便性最為重要
  • 新的行動在其他通路也能發現

對內容提供業者而言多重通道策略是關鏈

情境

  • 情境 A:微軟( Microsoft )的世界
  • 情境 B:Web Gorilla 的世界
  • 情境 C:零碎化的世界

支援多媒體攜帶性的技術

目錄

Abstract

As the cellular world moves quickly into offering commercial TV services, it is flanked by fixed network operators implementing quadruple-play strategies, and content providers and web-based service providers implementing multi-channel approaches, as well as by the consumer electronics industry pushing into home networking. In our view, there are new forms of 'mobility' for digital content appearing across the consumers' device and service ecosystem. These need to be well understood to make sense of the future converged world. This report takes a user-focused look at the issues and opportunities, then develops some scenarios for how they will unfold.

This report has shown us that this is a large, complicated area inhabited by players that come from several distinct industries - TV, PCs, cellular, other consumer electronics and web-based services. Each of these is developing at a different speed and approaching it in a different way. We find that cellular operators and TV manufacturers are the groups that understand the new behaviours and mobility the least well. A number of vendors, especially those involved in cellular, have developed catchy visions for how the area will unfold. However, generally we find that players are nibbling away at parts of the issue and few are really trying to take an all-encompassing view and build their strategy on that.

Table of Contents

Summary

More complicated usage patterns

Broader forms of mobility

Visions of how multimedia mobility will work

The shift from domain-centric devices to portable devices

Web-based services do not solve all the technical issues

Possession versus access - both will be popular

Understanding user behaviour better

  • The 'long tail'
  • Ease of use will be essential
  • New behaviours will read across to other channels
  • Multi-channel strategies will be key for content providers

Scenarios

  • Scenario A: Microsoft World
  • Scenario B: Web-Gorilla World
  • Scenario C: Fragmented World

Technology areas supporting multimedia mobility

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