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市場調查報告書

數位經濟2025:設備的未來

Digital Economy 2025: The Future of Devices

出版商 Ovum, Ltd. 商品編碼 355533
出版日期 內容資訊 英文 23 Pages
商品交期: 最快1-2個工作天內
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數位經濟2025:設備的未來 Digital Economy 2025: The Future of Devices
出版日期: 2015年11月03日 內容資訊: 英文 23 Pages
簡介

從3D全像技術和虛擬實境的空中觸覺技術的融合,到將人類當週邊設備使用的健康檢查的穿戴式設備,超越了想像之物成真。

本報告提供2025年的數位經濟,尤其是電信業者等相關資料,為您概述為以下內容。

第1章 摘要

  • 概要
  • Ovum的見解
  • 建議

第2章 顯示器市場產品化推動螢幕的普遍存在性

  • 螢幕技術從家庭變化到辦公室環境
  • 更智慧的生活體驗的智慧家庭用終端
  • 終端智能從置入式朝向雲端型
  • 個人顯示器之死
  • 對產業的影響:多顯示器、互動改變收益結構

第3章 用戶界面由於行動和語音控制而更接近人

  • 語音辨識和聲音輸入單元已經成為新的行動和固定線終端整合的一部分
  • 3D全像、互動的行動控制和觸覺
  • 擴張及虛擬的視野

第4章 衣服成為消費者家電

  • 穿戴式讓消費者家電產業分裂成多樣
  • 穿戴式的殺手級應用為自我定量化資料
  • 穿戴式為了資料驅動型消費者忠誠度(權利金)用於嗎

第5章 2025年的勝者和敗者

  • 根據消費者資料網際網路企業處於前端
  • 電子商務企業缺乏技術資產和專門知識
  • 終端廠商為了對應淨利率的減少,需要找到替代的收益來源
  • 晶片組廠商由於物件的智慧化取得最多利益

第6章 附屬資料

  • 調查手法
  • 相關報告書
  • 著者
目錄
Product Code: TE0004-001041

This report forms part of Ovum's Digital Economy 2025 series. Ovum is publishing a series of reports about the broader digital economy and, more specifically, telecoms and media in 2025. From the combination of 3D holograms and mid-air haptics technology for virtual reality, to wearables using humans as peripherals to provide health diagnostics, the unthinkable has never been more probable.

Highlights

  • Display commoditization will make it easier to embed display technology is all things and places. The evolution of consumer electronics is shifting to embedding electronics in objects to make them "smarter", rather than creating entirely new device segments such as tablets.
  • Gesture and voice recognition software will make device interaction more virtual and human. This is part of a common futuristic theme of making machines more human, also supported by technology advancement in artificial intelligence and robotics.
  • Leading Internet companies such as Google and Facebook are best positioned for 2025 success as they ramp-up technology assets while gathering vast amounts of consumer data
  • Features 10-year revenue forecasts for smartphones, tablets, PCs, wearables, TV devices, and games consoles
  • Identifies and assesses long-term trends for device adoption and usage

Features Benefits

  • Features 10-year revenue forecasts for smartphones, tablets, PCs, wearables, TV devices, and games consoles
  • Identifies and assesses long-term trends for device adoption and usage
  • Evaluates the impact of long-term device trends on the consumer electronics industry and its partners
  • Provides a 10-step guidance on how to prepare for the device evolution over the next 10 years
  • Compares and evaluates 2025 readiness for the top 18 consumer technology firms in the world including Apple, Facebook, Google, and Microsoft.

Questions Answers

  • What will the world of devices look like in 2025?
  • How will people interact with devices in 2025?
  • How should technology companies and their partners adapt to the impending long-term changes?
  • Who will be the technology winners and losers in 2025?

Table of Contents

1. Summary

  • In brief
  • Ovum view
  • Recommendations

2. Display market commoditization will drive screen ubiquity

  • Screen technology will transform home and office environments
  • Smart home devices for a smarter living experience
  • Devices' intelligence will be cloud-based rather than embedded
  • The death of personal displays
  • Industry impact: Multi-display interaction will drive ecosystem stickiness

3. User interfaces will become more human with gesture and voice control

  • Voice recognition and command is already an integral part of new mobile and fixed devices
  • Gesture control and haptics for 3D holographic interaction
  • Augmented and virtual vision

4. Clothing will be transformed into consumer electronics

  • Wearables will disrupt the consumer electronics industry with diversity
  • The killer app for wearables will be self-quantifying data
  • Will wearables be used for data-driven customer loyalty?

5. 2025 winners and losers

  • Internet companies lead the pack thanks to consumer data
  • E-commerce companies lack technology assets and expertise
  • Device makers need to find alternative revenue streams to offset declining margins
  • Chipset makers stand the most to gain from object smartification

6. Appendix

  • Methodology
  • Further reading
  • Author

List of Figures

  • Figure 1: Detailed issue / technology analysis matrix for devices 59kb - png -
  • Figure 2: Ovum's 2025 devices' vision 276kb - png -
  • Figure 3: Creation of an integrated smart living experience 110kb - png -
  • Figure 4: Global device revenue forecast by segment, 2010-25 18kb - png -
  • Figure 5: Detailed issue / technology analysis matrix for user interfaces 69kb - png -
  • Figure 6: Amazon Echo device description 256kb - png -
  • Figure 7: Touchable 3D holographics via femtosecond laser 40kb - jpeg -
  • Figure 8: Conductive makeup example 473kb - png -
  • Figure 9: Virtual reality timeline 252kb - png -
  • Figure 10: Detailed issue / technology analysis matrix for wearables 53kb - png -
  • Figure 11: Global consumer wearable devices, unit sales by type of device, 2013-20 19kb - png -
  • Figure 12: Wearable device models by company type, 1Q12-1Q15 25kb - png -
  • Figure 13: Companies producing wearables come from different backgrounds 198kb - png -
  • Figure 14: Wearable device by feature, 2Q14-1Q15 15kb - png -
  • Figure 15: Wearable data-tracking capabilities 143kb - png -
  • Figure 16: Global Android unit sales by device type, 2012-20 25kb - png -
  • Figure 17: 10 steps to 2025 success 165kb - png -
  • Figure 18: Industry's readiness to 2025 device evolution 80kb - png
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