Cover Image
市場調查報告書

行動擴增實境的全球市場:考察,機會分析,市場佔有率,預測

Global Mobile Augmented Reality Market Report Insights, Opportunity Analysis, Market Shares and Forecast, 2017 - 2023

出版商 Occams Business Research & Consulting Pvt. Ltd. 商品編碼 549658
出版日期 內容資訊 英文 190 Pages
商品交期: 請詢問到貨日
價格
Back to Top
行動擴增實境的全球市場:考察,機會分析,市場佔有率,預測 Global Mobile Augmented Reality Market Report Insights, Opportunity Analysis, Market Shares and Forecast, 2017 - 2023
出版日期: 2017年08月17日 內容資訊: 英文 190 Pages
簡介

本報告提供行動擴增實境的全球市場調查,整體市場趨勢,各市場區隔、用途、產業領域、地區的詳細趨勢,市場規模的變化與預測,市場促進、阻礙因素以及市場機會、課題分析,競爭情形,主要企業簡介等系統性資訊。

第1章 簡介

第2章 市場概要

  • 行動擴增實境市場:發展與變遷
  • 市場定義和範圍
  • 產業結構
  • 市場分析
  • 預測分析
  • 策略分析
    • 投資 vs 引進模式
    • 全方位的產業分析
    • 波特的五力分析
    • Seesaw分析
    • 消費者分析、主要的購買標準
  • 競爭分析
    • 主要企業策略
    • 市場佔有率、主要國家分析
  • 策略建議
    • 投資機會:各地區
    • 新用途的市場機會
    • 最快成長市場投資機會

第3章 市場決策要素

  • 市場的推動要素
  • 市場阻礙因素
  • 市場機會
  • 市場課題

第4章 市場區隔

  • 行動擴增實境市場:各市場區隔
    • 硬體設備
    • 軟體
  • 行動擴增實境市場:各用途
    • 個人數位助理(PDA)機
    • 智慧眼鏡、穿戴式
    • 智慧型手機
    • 平板電腦
  • 行動擴增實境市場:各產業領域
    • 航太、防衛
    • 商業
    • 消費者
    • 產業
    • 醫療

第5章 競爭情形

  • 主要策略
    • 收購、合併
    • 合資企業
    • 新產品的投入
    • 夥伴關係

第6章 地區分析

  • 決策支援決策資料庫
  • 各市場區隔比較分析
  • 市場機會的矩陣
  • 行動擴增實境的全球市場:各地區
    • 北美
    • 歐洲
    • 亞太地區
    • 其他地區
      • 南美
      • 中東、非洲

第7章 企業簡介

目錄
Product Code: IMO-7210817

Mobile augmented reality merges digital content in the physical world. The global mobile augmented reality market is expected to grow with a CAGR of about 65% during the forecast period 2016-2023.The various applications of augmented reality include gaming, entertainment, advertisement, e-commerce, tourism etc. The rise in application of augmented reality in these sectors is responsible for the growth of the global mobile augmented reality market. Also, investment in the augmented reality market is contributing to the growth of global mobile augmented reality market during the forecast period. However, development of augmented reality dependent on advancements in computing and digital networks and limited user interface are the factors that restrain the growth of the global mobile augmented reality market during the forecast period.

Geographically, North America accounted for the largest market share in terms of revenue for mobile augmented reality in 2016 and is expected to dominate the market during the forecast period. The dominance of North America in mobile augmented reality market is due to the presence of augmented reality companies such as Blippar, Wikitude etc. across the region. However, Asia Pacific is expected to be the fastest growing region for mobile augmented reality market during the forecast period due to adoption of new technologies, economic growth etc.

The growth in global mobile augmented reality market is also influenced by the presence of major players such as Qualcomm Inc. (U.S.), Google Inc. (U.S.), Infinity Augmented Reality Inc. (Israel), Samsung Electronics (South Korea), Microsoft Corporation (U.S.) etc. product launches, mergers & acquisitions, partnerships etc. are some of the crucial strategies adopted by the major market players of the global mobile augmented reality market to gain competitive advantage.

Global mobile augmented reality market report covers segmentation analysis of component, vertical and application. Report further covers segments of component type which includes hardware and software. Software segment is expected to dominate during the forecast period. The applications of mobile augmented reality include Personal Digital Assistants (PDA) and game consoles, smart glasses and wearable, smart phones and tablets. Smart phone is expected to dominate the segment during the forecast period. The dominance of smart phone is observed owing to rising demand for installation of various software applications in smart phones to sense real world environment and provide related virtual information. Verticals adopting mobile augmented reality include aerospace and defense, commercial, consumer, industrial and medical. Commercial is expected to dominate the segment during the forecast period due to rising demand for mobile augmented reality applications in e-retailing, education sectors and tourism market.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. EXECUTIVE SUMMARY
  • 1.2. ESTIMATION METHODOLOGY

2. MARKET OVERVIEW

  • 2.1. MOBILE AUGMENTED REALITY MARKET: EVOLUTION & TRANSITION
  • 2.2. MARKET DEFINITION & SCOPE
  • 2.3. INDUSTRY STRUCTURE
  • 2.4. REGULATORY FRAMEWORK
  • 2.5. TOTAL MARKET ANALYSIS
    • 2.5.1. TOP 5 FINDINGS
    • 2.5.2. TOP 5 OPPORTUNITY MARKETS
    • 2.5.3. TOP 5 COMPANIES
    • 2.5.4. TOP 3 COMPETITIVE STRATEGIES
  • 2.6. ESTIMATION ANALYSIS
  • 2.7. STRATEGIC ANALYSIS
    • 2.7.1. INVESTMENT VS. ADOPTION MODEL
    • 2.7.2. 360-DEGREE INDUSTRY ANALYSIS
    • 2.7.3. PORTERS 5 FORCE MODEL
    • 2.7.4. SEE-SAW ANALYSIS
    • 2.7.5. CONSUMER ANALYSIS AND KEY BUYING CRITERIA
  • 2.8. COMPETITIVE ANALYSIS
    • 2.8.1. KEY STRATEGIES & ANALYSIS
    • 2.8.2. MARKET SHARE ANALYSIS AND TOP COMPANY ANALYSIS
  • 2.9. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS
    • 2.9.1. INVESTMENT OPPORTUNITIES BY REGIONS
    • 2.9.2. OPPORTUNITIES IN EMERGING APPLICATIONS
    • 2.9.3. INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3. MARKET DETERMINANTS

  • 3.1. MARKET DRIVERS
    • 3.1.1. INCREASING DEMAND FOR SMARTPHONES AND TABLETS
    • 3.1.2. INCREASING DEMAND FOR AGUMENTED REALITY APPLICATIONS IN E-COMMERCE SECTOR
    • 3.1.3. INCREASING INTERESTOF LARGE TECH COMPANIES IN AGUMENTED REALITY
    • 3.1.4. INCREASING ADOPTION OF MOBILE PROJECION DEVICES
    • 3.1.5. INCREASING APPLICATION OF AGUMENTED REALITY IN TOURISM SECTOR AND GAMING
  • 3.2. MARKET RESTRAINTS
    • 3.2.1. HIGH COSTS ASSOCIATED WITH AUGMENTED REALITY
    • 3.2.2. LIMITED USER INTERFACE
  • 3.3. MARKET OPPORTUNITIES
    • 3.3.1. INCREASING ADOPTION IN 3D CAMERAS
    • 3.3.2. RISING INVESTMENTS IN THE AUGMENTED REALITY MARKET
  • 3.4. MARKET CHALLENGES
    • 3.4.1. PRIVACY ISSUES AND COMPLEXITIES IN THE DESIGN

4. MARKET SEGMENTATION

  • 4.1. MOBILE AGUMENTED REALITY MARKET BY COMPONENT
    • 4.1.1. MARKET DEFINITION AND SCOPE
    • 4.1.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    • 4.1.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    • 4.1.4. OPPORTUNITY MATRIX
    • 4.1.5. MARKET SEGMENTATION
      • 4.1.5.1. GLOBAL HARDWARE MARKET
        • 4.1.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.1.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.1.5.1.3. TOP PLAYERS & KEY PRODUCTS
        • 4.1.5.1.4. KEY CONCLUSIONS
      • 4.1.5.2. GLOBAL SOFTWARE MARKET
        • 4.1.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.1.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.1.5.2.3. TOP PLAYERS & KEY PRODUCTS
        • 4.1.5.2.4. KEY CONCLUSIONS
  • 4.2. MOBILE AGUMENTED REALITY MARKET BY APPLICATION
    • 4.2.1. MARKET DEFINITION AND SCOPE
    • 4.2.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    • 4.2.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    • 4.2.4. OPPORTUNITY MATRIX
    • 4.2.5. MARKET SEGMENTATION
      • 4.2.5.1. GLOBAL PERSONAL DIGITAL ASSISTANTS (PDA) AND GAME CONSOLES MARKET
        • 4.2.5.1.1. APPLICATION
        • 4.2.5.1.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.2.5.1.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.2.5.1.4. TOP PLAYERS & KEY PRODUCTS
        • 4.2.5.1.5. KEY CONCLUSIONS
      • 4.2.5.2. GLOBAL SMART GLASSES AND WEARABLES MARKET
        • 4.2.5.2.1. APPLICATION
        • 4.2.5.2.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.2.5.2.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.2.5.2.4. TOP PLAYERS & KEY PRODUCTS
        • 4.2.5.2.5. KEY CONCLUSIONS
      • 4.2.5.3. GLOBAL SMARTPHONES MARKET
        • 4.2.5.3.1. APPLICATION
        • 4.2.5.3.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.2.5.3.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.2.5.3.4. TOP PLAYERS & KEY PRODUCTS
        • 4.2.5.3.5. KEY CONCLUSIONS
      • 4.2.5.4. GLOBAL TABLETS MARKET
        • 4.2.5.4.1. APPLICATION
        • 4.2.5.4.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.2.5.4.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.2.5.4.4. TOP PLAYERS & KEY PRODUCTS
        • 4.2.5.4.5. KEY CONCLUSIONS
  • 4.3. MOBILE AGUMENTED REALITY MARKET BY VERTICAL
    • 4.3.1. MARKET DEFINITION AND SCOPE
    • 4.3.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    • 4.3.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    • 4.3.4. OPPORTUNITY MATRIX
    • 4.3.5. MARKET SEGMENTATION
      • 4.3.5.1. GLOBAL AEROSPACE AND DEFENCE MARKET
        • 4.3.5.1.1. APPLICATION
        • 4.3.5.1.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.1.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.1.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.1.5. KEY CONCLUSIONS
      • 4.3.5.2. GLOBAL COMMERCIAL MARKET
        • 4.3.5.2.1. APPLICATION
        • 4.3.5.2.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.2.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.2.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.2.5. KEY CONCLUSIONS
      • 4.3.5.3. GLOBAL CONSUMER MARKET
        • 4.3.5.3.1. APPLICATION
        • 4.3.5.3.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.3.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.3.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.3.5. KEY CONCLUSIONS
      • 4.3.5.4. GLOBAL INDUSTRIAL MARKET
        • 4.3.5.4.1. APPLICATION
        • 4.3.5.4.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.4.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.4.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.4.5. KEY CONCLUSIONS
      • 4.3.5.5. GLOBAL MEDICAL MARKET
        • 4.3.5.5.1. APPLICATION
        • 4.3.5.5.2. ADOPTION SCENARIO & MARKET DETERMINANTS
        • 4.3.5.5.3. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
        • 4.3.5.5.4. TOP PLAYERS & KEY PRODUCTS
        • 4.3.5.5.5. KEY CONCLUSIONS

5. COMPETITIVE LANDSCAPE

  • 5.1. KEY STRATEGIES
    • 5.1.1. LIST OF MERGERS AND ACQUISITIONS
    • 5.1.2. LIST OF JOINT VENTURES
    • 5.1.3. LIST OF PRODUCT LAUNCHES
    • 5.1.4. LIST OF PARTNERSHIPS

6. GEOGRAPHICAL ANALYSIS

  • 6.1. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
  • 6.2. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
  • 6.3. OPPORTUNITY MATRIX
  • 6.4. GLOBAL MOBILE AGUMENTED REALITY MARKET BY REGION 2014-2023 ($ MILLION)
    • 6.4.1. NORTH AMERICA
      • 6.4.1.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.1.2. TOP COUNTRY ANALYSIS
        • 6.4.1.2.1. U.S.
          • 6.4.1.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.1.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.1.2.1.3. KEY CONCLUSIONS
        • 6.4.1.2.2. CANADA
          • 6.4.1.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.1.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.1.2.2.3. KEY CONCLUSIONS
    • 6.4.2. EUROPE
      • 6.4.2.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.2.2. TOP COUNTRY ANALYSIS
        • 6.4.2.2.1. UK
          • 6.4.2.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.1.3. KEY CONCLUSIONS
        • 6.4.2.2.2. FRANCE
          • 6.4.2.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.2.3. KEY CONCLUSIONS
        • 6.4.2.2.3. GERMANY
          • 6.4.2.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.3.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.3.3. KEY CONCLUSIONS
        • 6.4.2.2.4. SPAIN
          • 6.4.2.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.4.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.4.3. KEY CONCLUSIONS
        • 6.4.2.2.5. REST OF EUROPE
          • 6.4.2.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.2.2.5.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.2.2.5.3. KEY CONCLUSIONS
    • 6.4.3. ASIA PACIFIC
      • 6.4.3.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.3.2. TOP COUNTRY ANALYSIS
        • 6.4.3.2.1. CHINA
          • 6.4.3.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.1.3. KEY CONCLUSIONS
        • 6.4.3.2.2. INDIA
          • 6.4.3.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.2.3. KEY CONCLUSIONS
        • 6.4.3.2.3. JAPAN
          • 6.4.3.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.3.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.3.3. KEY CONCLUSIONS
        • 6.4.3.2.4. AUSTRALIA
          • 6.4.3.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.4.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.4.3. KEY CONCLUSIONS
        • 6.4.3.2.5. REST OF ASIA PACIFIC
          • 6.4.3.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.3.2.5.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.3.2.5.3. KEY CONCLUSIONS
    • 6.4.4. ROW
      • 6.4.4.1. INDUSTRY ANALYSIS 2014-2023 ($ MILLION)
      • 6.4.4.2. TOP COUNTRY ANALYSIS
        • 6.4.4.2.1. LATIN AMERICA
          • 6.4.4.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.4.2.1.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.4.2.1.3. KEY CONCLUSIONS
        • 6.4.4.2.2. MIDDLE EAST & AFRICA
          • 6.4.4.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)
          • 6.4.4.2.2.2. TOP PLAYERS & KEY PRODUCTS
          • 6.4.4.2.2.3. KEY CONCLUSIONS

7. COMPANY PROFILES

  • 7.1. GOOGLE INC. (U.S.)
    • 7.1.1. OVERVIEW
    • 7.1.2. PRODUCT PORTFOLIO
    • 7.1.3. KEY INNOVATION SECTOR
    • 7.1.4. STRATEGIC INITIATIVES
    • 7.1.5. SCOT ANALYSIS
    • 7.1.6. STRATEGIC ANALYSIS
  • 7.2. QUALCOMM INC. (U.S.)
    • 7.2.1. OVERVIEW
    • 7.2.2. PRODUCT PORTFOLIO
    • 7.2.3. KEY INNOVATION SECTOR
    • 7.2.4. STRATEGIC INITIATIVES
    • 7.2.5. SCOT ANALYSIS
    • 7.2.6. STRATEGIC ANALYSIS
  • 7.3. SAMSUNG ELECTRONICS CO. LTD. (SOUTH KOREA)
    • 7.3.1. OVERVIEW
    • 7.3.2. PRODUCT PORTFOLIO
    • 7.3.3. KEY INNOVATION SECTOR
    • 7.3.4. STRATEGIC INITIATIVES
    • 7.3.5. SCOT ANALYSIS
    • 7.3.6. STRATEGIC ANALYSIS
  • 7.4. MICROSOFT CORPORATION (U.S.)
    • 7.4.1. OVERVIEW
    • 7.4.2. PRODUCT PORTFOLIO
    • 7.4.3. KEY INNOVATION SECTOR
    • 7.4.4. STRATEGIC INITIATIVES
    • 7.4.5. SCOT ANALYSIS
    • 7.4.6. STRATEGIC ANALYSIS
  • 7.5. INFINITY AGUMENTED REALITY INC. (ISRAEL)
    • 7.5.1. OVERVIEW
    • 7.5.2. PRODUCT PORTFOLIO
    • 7.5.3. KEY INNOVATION SECTOR
    • 7.5.4. STRATEGIC INITIATIVES
    • 7.5.5. SCOT ANALYSIS
    • 7.5.6. STRATEGIC ANALYSIS
  • 7.6. BLIPPAR .COM LTD. (U.K.)
    • 7.6.1. OVERVIEW
    • 7.6.2. PRODUCT PORTFOLIO
    • 7.6.3. KEY INNOVATION SECTOR
    • 7.6.4. STRATEGIC INITIATIVES
    • 7.6.5. SCOT ANALYSIS
    • 7.6.6. STRATEGIC ANALYSIS
  • 7.7. DAQRI LLC (U.S.)
    • 7.7.1. OVERVIEW
    • 7.7.2. PRODUCT PORTFOLIO
    • 7.7.3. KEY INNOVATION SECTOR
    • 7.7.4. STRATEGIC INITIATIVES
    • 7.7.5. SCOT ANALYSIS
    • 7.7.6. STRATEGIC ANALYSIS
  • 7.8. WIKITUDE GMBH (AUSTRIA)
    • 7.8.1. OVERVIEW
    • 7.8.2. PRODUCT PORTFOLIO
    • 7.8.3. KEY INNOVATION SECTOR
    • 7.8.4. STRATEGIC INITIATIVES
    • 7.8.5. SCOT ANALYSIS
    • 7.8.6. STRATEGIC ANALYSIS
  • 7.9. METAIO GMBH (GERMANY)
    • 7.9.1. OVERVIEW
    • 7.9.2. PRODUCT PORTFOLIO
    • 7.9.3. KEY INNOVATION SECTOR
    • 7.9.4. STRATEGIC INITIATIVES
    • 7.9.5. SCOT ANALYSIS
    • 7.9.6. STRATEGIC ANALYSIS
  • 7.10. CATCHOOM TECHNOLOGIES (SPAIN)
    • 7.10.1. OVERVIEW
    • 7.10.2. PRODUCT PORTFOLIO
    • 7.10.3. KEY INNOVATION SECTOR
    • 7.10.4. STRATEGIC INITIATIVES
    • 7.10.5. SCOT ANALYSIS
    • 7.10.6. STRATEGIC ANALYSIS
  • 7.11. AURASMA (U.K.)
    • 7.11.1. OVERVIEW
    • 7.11.2. PRODUCT PORTFOLIO
    • 7.11.3. KEY INNOVATION SECTOR
    • 7.11.4. STRATEGIC INITIATIVES
    • 7.11.5. SCOT ANALYSIS
    • 7.11.6. STRATEGIC ANALYSIS
  • 7.12. ATHEER INC. (U.S.)
    • 7.12.1. OVERVIEW
    • 7.12.2. PRODUCT PORTFOLIO
    • 7.12.3. KEY INNOVATION SECTOR
    • 7.12.4. STRATEGIC INITIATIVES
    • 7.12.5. SCOT ANALYSIS
    • 7.12.6. STRATEGIC ANALYSIS
  • 7.13. ROCKWELL COLLINS(U.S.)
    • 7.13.1. OVERVIEW
    • 7.13.2. PRODUCT PORTFOLIO
    • 7.13.3. KEY INNOVATION SECTOR
    • 7.13.4. STRATEGIC INITIATIVES
    • 7.13.5. SCOT ANALYSIS
    • 7.13.6. STRATEGIC ANALYSIS
  • 7.14. HTC CORPORATION (TAIWAN)
    • 7.14.1. OVERVIEW
    • 7.14.2. PRODUCT PORTFOLIO
    • 7.14.3. KEY INNOVATION SECTOR
    • 7.14.4. STRATEGIC INITIATIVES
    • 7.14.5. SCOT ANALYSIS
    • 7.14.6. STRATEGIC ANALYSIS
  • 7.15. VUZIX (U.S.)
    • 7.15.1. OVERVIEW
    • 7.15.2. PRODUCT PORTFOLIO
    • 7.15.3. KEY INNOVATION SECTOR
    • 7.15.4. STRATEGIC INITIATIVES
    • 7.15.5. SCOT ANALYSIS
    • 7.15.6. STRATEGIC ANALYSIS

LIST OF TABLES

  • TABLE 1. GLOBAL MOBILE AGUMENTED REALITY MARKET BY COMPONENT 2014-2023 ($ MILLION)
  • TABLE 2. GLOBAL HARDWAREMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 3. GLOBAL SOFTWAREMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 4. GLOBAL MOBILE AGUMENTED REALITY MARKET BY APPLICATION 2014-2023 ($ MILLION)
  • TABLE 5. GLOBAL PERSONAL DIGITAL ASSISTANTS (PDA) AND GAME CONSOLESMARKETBY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 6. GLOBAL SMART GLASSES AND WEARABLESMARKETBY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 7. GLOBAL SMARTPHONESMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 8. GLOBAL TABLETS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 9. GLOBAL MOBILE AGUMENTED REALITY MARKET BY VERTICAL 2014-2023 ($ MILLION)
  • TABLE 10. GLOBAL AEROSPACE AND DEFENSEMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 11. GLOBAL COMMERCIALMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 12. GLOBAL CONSUMER MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 13. GLOBAL INDUSTRIALMARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 14. GLOBAL MEDICAL MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)
  • TABLE 15. NORTH AMERICA MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • TABLE 16. EUROPE MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • TABLE 17. ASIA PACIFIC MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • TABLE 18. REST OF THE WORLD MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)

LIST OF FIGURES

  • FIGURE 1. GLOBAL MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 2. GLOBAL HARDWAREMARKET 2014-2023 ($ MILLION)
  • FIGURE 3. GLOBAL SOFTWAREMARKET 2014-2023 ($ MILLION)
  • FIGURE 4. GLOBAL PERSONAL DIGITAL ASSISTANTS (PDA) AND GAME CONSOLESMARKET2014-2023 ($ MILLION)
  • FIGURE 5. GLOBAL SMART GLASSES AND WEARABLESMARKET2014-2023 ($ MILLION)
  • FIGURE 6. GLOBAL SMARTPHONESMARKET 2014-2023 ($ MILLION)
  • FIGURE 7. GLOBAL TABLETS MARKET 2014-2023 ($ MILLION)
  • FIGURE 8. GLOBAL AEROSPACE AND DEFENSEMARKET 2014-2023 ($ MILLION)
  • FIGURE 9. GLOBAL COMMERCIAL MARKET 2014-2023 ($ MILLION)
  • FIGURE 10. GLOBAL CONSUMER MARKET 2014-2023 ($ MILLION)
  • FIGURE 11. GLOBAL INDUSTRIALMARKET 2014-2023 ($ MILLION)
  • FIGURE 12. GLOBAL MEDICAL MARKET 2014-2023 ($ MILLION)
  • FIGURE 13. UNITED STATES (U.S.) MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 14. CANADA MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 15. UNITED KINGDOM (UK) MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 16. FRANCE MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 17. GERMANY MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 18. SPAIN MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 19. ROE MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 20. INDIA MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 21. CHINA MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 22. JAPAN MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 23. AUSTRALIA MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 24. ROAPAC MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 25. LATIN AMERICA MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
  • FIGURE 26. MENA MOBILE AGUMENTED REALITY MARKET 2014-2023 ($ MILLION)
Back to Top