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市場調查報告書

情感運算的全球市場:2015年∼2021年

Global Affective Computing Market Insights, Opportunity Analysis, Market Shares and Forecast 2016 - 2022

出版商 Occams Business Research & Consulting Pvt. Ltd. 商品編碼 346108
出版日期 內容資訊 英文 140 Pages
商品交期: 請詢問到貨日
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情感運算的全球市場:2015年∼2021年 Global Affective Computing Market Insights, Opportunity Analysis, Market Shares and Forecast 2016 - 2022
出版日期: 2016年03月25日 內容資訊: 英文 140 Pages
簡介

本報告提供全球情感運算市場相關調查分析、各國(美國、加拿大、印度、中國、日本、英國)考察,以及企業簡介、佔有率、趨勢、分析、規模、機會、市場區隔、2015年∼2021年的預測等相關彙整。

第1章 簡介

第2章 市場概要

  • 市場定義
  • 市場範圍
  • 主要調查結果

第3章 主要市場考察

  • 創新方案
  • 壟斷市場區隔
  • 今後的研究標準

第4章 競爭情形

  • 市場佔有率分析
  • 主要的成功分析
  • 案例研究:主要企業的動向
  • 主要的研究標準
  • 主要用途

第5章 部門分析

  • 主要市場
  • 競爭市場分析
  • 替代市場分析

第6章 市場決策因素

  • 推動市場的要素
  • 市場抑制因素
  • 市場機會
  • 市場課題

第7章 市場區隔

  • 全球情感運算市場:部門
  • 全球情感運算市場:用途
  • 全球情感運算市場:技術

第8章 地區分析

  • 北美
  • 歐洲
  • 亞太地區
  • 全球其他各國

第9章 企業簡介

  • Tacc (The Affective Computing Company)
  • Intel Corporation
  • Gestsure
  • Apple, Inc.
  • Vicon
  • Texas Advanced Computing Center (TACC)
  • Softkinetic
  • Saffron Technology
  • Qualcomm
  • Pyreos Limited
  • Palantir
  • Numenta
  • Microsoft
  • IBM

圖表

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目錄
Product Code: IIN-1771015

Affective computing is projected to find its application in area such as artificial intelligence where it can help in strengthening machine-human relationship. The demand for affective computing is expected to increase in forecasted period due to increasing adoption of wearable devices and internet.

Factors that are driving the market are: Continuous research and development in body gesture, facial expression and blood pressure etc. Increasing tech savvy population and adoption of wearable devices and internet, arrival of large corporations in the market and the good processing speed of affective computing to record and analyse a human being response in real time are expected to result in the faster adoption of this technology in projected period. There are lot more factors driving the market such as applications in wide no of sectors such as government, healthcare etc. Due to the increase in the use of internet also the use and demand of affective computing market is increasing people have started using it in to day to day life such as in hands free computing, distance education, internet banking etc. application of affective computing is also widely spread across fields such as security sector, medical sector, neurology, psychiatry, Dialog/automatic call centre environment and robotics. Although several factors such as the application of affective computing differs from business to business and also depends on the product or service, Privacy concerns; devices can recognize interpret, process, and simulate human, Privacy concerns; devices can recognize interpret, process and simulate human are restraining factors for the growth of the market.

The market of affective computing is segmented by industrial sector, industrial application, and technological application and by application area. Geographically the market is segmented into North America (US, Canada), Europe (UK, Italy, Spain, France, Germany, RoE), Asia-Pacific (India, Japan, Australia, China, Korea, RoAPAC) and Rest of World (Latin America, MENA and Africa). The key providers of affective computing in the market include: Intel Corporation, Gestsure, Apple Inc, Qualcomm Inc, Microsoft Corporation, Texas Advanced Computing Center (TACC),Tacc (The Affective Computing Company) and IBM.

Table of Contents

1. Introduction

  • 1.1. Executive Summary
  • 1.2. Estimation methodology

2. Market overview

  • 2.1. Market definition
  • 2.2. Market Scope
  • 2.3. Key findings
  • 2.4. Parametric analysis
    • 2.4.1. Adoption rate across various sectors
    • 2.4.2. Growing wearable device market
    • 2.4.3. R& D investments in affective computing technology
  • 2.5. Key market insights
    • 2.5.1. Innovation Scenario
    • 2.5.2. Dominant market segments
    • 2.5.3. Future research directions

3. Competitive intelligence

  • 3.1. Market share analysis
  • 3.2. Key winning analysis
  • 3.3. Case study; Top competitor's move
  • 3.4. Key research criteria
  • 3.5. Key applications

4. Sector analysis

  • 4.1. Parent market analysis
  • 4.2. Competitor market analysis
  • 4.3. Alternative market analysis

5. Market determinants

  • 5.1. Market drivers
    • 5.1.1. Emerging trends in wearable devices
    • 5.1.2. Continuous research and development taking place in body gesture, and facial expression.
    • 5.1.3. Applications various sectors such as government, healthcare etc
    • 5.1.4. Rising tech savvy population
  • 5.2. Market Restraints
    • 5.2.1. Privacy concerns; devices can recognize interpret, process, and simulate human affects
    • 5.2.2. Risk of misuse of the technology; Computers start to make emotionally distorted, harmful decision
    • 5.2.3. Complex technology
  • 5.3. Market opportunities
    • 5.3.1. Research in multimodal detection and recognition to achieve higher accuracy
    • 5.3.2. Collaboration among affection researchers from different disciplines
  • 5.4. Market challenges
    • 5.4.1. Risk of false interpretation
    • 5.4.2. False or misleading emotions can lead to false results

6. Market Segmentation

  • 6.1. Global affective computing market, by software, 2014-2021($ billion)
    • 6.1.1. Global affective computing market , by speech recognition software, 2014-2021($ billion)
    • 6.1.2. Global affective computing market, by gesture recognition software, 2014-2021($ billion)
    • 6.1.3. Global affective computing market, by facial expression recognition software, 2014-2021($ billion)
    • 6.1.4. Global affective computing market, by neural analytics software, 2014-2021($ billion)
    • 6.1.5. Global affective computing market, by enterprise software, 2014-2021($ billion)
    • 6.1.6. Others
  • 6.2. Global affective computing market, by hardware, 2014-2021($ billion)
    • 6.2.1. Global affective computing market, by sensors, 2014-2021($ billion)
    • 6.2.2. Global affective computing market, by cameras, 2014-2021($ billion)
    • 6.2.3. Global affective computing market, by storage devices and processors, 2014-2021($ billion)
    • 6.2.4. Global affective computing market, by other hardware, 2014-2021($ billion)
  • 6.3. Global affective computing market, by industrial sector, 2014-2021($ billion)
    • 6.3.1. Global affective computing market, by Security sector, 2014-2021($ billion)
    • 6.3.2. Global affective computing market, by Medical sector, 2014-2021($ billion)
    • 6.3.3. Global affective computing market, by Neurology, 2014-2021($ billion)
    • 6.3.4. Global affective computing market, by Psychiatry, 2014-2021($ billion)
    • 6.3.5. Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021($ billion)
    • 6.3.6. Global affective computing market, by Robotics, 2014-2021($ billion)
  • 6.4. Global affective computing market, by application, 2014-2021($ billion)
    • 6.4.1. Global affective computing market , by Hands-free computing, 2014-2021($ billion)
    • 6.4.2. Global affective computing market , by Distance education, 2014-2021($ billion)
    • 6.4.3. Global affective computing market , by Internet banking, 2014-2021($ billion)
    • 6.4.4. Global affective computing market, by Virtual sales assistant, 2014-2021($ billion)
    • 6.4.5. Global affective computing market, by Social interfaces, 2014-2021($ billion)
  • 7.3. Global affective computing market, by technology, 2014-2021($ billion)
    • 7.3.1. Global affective computing market , by Emotional speech, 2014-2021($ billion)
    • 7.3.2. Global affective computing market, by Facial effect detection, 2014-2021($ billion)
    • 7.3.3. Global affective computing market, by Body gestures, 2014-2021($ billion)
    • 7.3.4. Global affective computing market, by Blood volume pulse, 2014-2021($ billion)
    • 7.3.5. Global affective computing market, by Facial electromyography, 2014-2021($ billion)
    • 7.3.6. Global affective computing market, by Galvanic skin response, 2014-2021($ billion)
    • 7.3.7. Global affective computing market, by Visual aesthetics, 2014-2021($ billion)

8. Geographic analysis

  • 8.1. North America Affective computing market, 2014-2021,($ billion)
    • 8.1.1. U.S Affective computing market, 2014-2021,($ billion)
    • 8.1.2. Canada Affective computing market, 2014-2021,($ billion)
  • 8.2. Europe Affective computing market, 2014-2021,($ billion)
    • 8.2.1. U.K Affective computing market, 2014-2021,($ billion)
    • 8.2.2. Germany Affective computing market, 2014-2021,($ billion)
    • 8.2.3. France Affective computing market, 2014-2021,($ billion)
  • 8.3. Asia Pacific Affective computing market, 2014-2021,($ billion)
    • 8.3.1. China Affective computing market, 2014-2021,($ billion)
    • 8.3.2. India Affective computing market, 2014-2021,($ billion)
    • 8.3.3. Korea Affective computing market, 2014-2021,($ billion)
    • 8.3.4. Japan Affective computing market, 2014-2021,($ billion)
    • 8.3.5. Australia Affective computing market, 2014-2021,($ billion)
  • 8.4. Rest of the world

9. Company Profiling

  • 9.1. Tacc(The Affective Computing Company)
  • 9.2. Intel Corporation
  • 9.3. Gestsure Technologies, Inc.
  • 9.4. Apple, Inc.
  • 9.5. Vicon
  • 9.6. Texas Advanced Computing Center(TACC)
  • 9.7. Softkinetic
  • 9.8. Saffron Technology
  • 9.9. Qualcomm
  • 9.10. Pyreos Limited
  • 9.11. Palantir
  • 9.12. Numenta
  • 9.13. Microsoft
  • 9.14. IBM
  • 9.15. Gesturek
  • 9.16. Eyesight Technologies
  • 9.17. Emotient
  • 9.18. Elliptic labs
  • 9.19. Congnivue corporation
  • 9.20. Cognitec systems
  • 9.21. Affectiva
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