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市場調查報告書

手勢辨識: 感測器,相機,以及其他技術的商務機會

Gestural Recognition: Sensors, Cameras and Other Technology Opportunities-2014

出版商 n-tech Research, a NanoMarkets company 商品編碼 309500
出版日期 內容資訊 英文 93 Pages
商品交期: 最快1-2個工作天內
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手勢辨識: 感測器,相機,以及其他技術的商務機會 Gestural Recognition: Sensors, Cameras and Other Technology Opportunities-2014
出版日期: 2014年09月22日 內容資訊: 英文 93 Pages
簡介

手勢辨視與控制技術雖然至今仍僅用於遊戲及虛擬實境的利基市場,但一般預測今後數年在一般工業用途和標識·招牌用,醫療用,汽車,及遠距臨場系統的領域將會是創造莫大收益的市場。

本報告詳查手勢辨識的全球市場,提供您手勢辨識的市場機會,以及感測器和相機等相關技術之詳細檢驗·分析,以及今後8年的市場預測。

摘要整理

  • 手勢辨識的市場機會評估
    • 一般感測器產業
    • 影像感測器及相機企業
    • 顯示器產業
    • 半導體產業
  • 手勢辨識市場上新興供應鏈
  • 手勢辨識感測器相關的熱門企業
    • 感測器企業
    • 軟體相關企業
  • 手勢辨識的課題: 感測器,零件,及子系統廠商的影響
    • 噪音及設備準確度
    • 照明及背景物體
    • 用戶行動
    • 缺乏標準規格
  • 8年預測的彙整

第1章 序論

  • 本報告的背景
    • 手勢辨識和相機產業
    • 感測器製造商手勢辨識的應對
    • 其他商務機會
  • 本報告的目的及範圍
  • 調查手法
  • 該報告內容架構

第2章 手勢辨識的技術,零件,及子系統

  • 第1代2D手勢辨識
  • 數據手套用感測器以及其他的輸入設備
  • 位置檢測及尾隨技術
  • 景深辨識相機
  • 手勢辨識用的觸覺感測器
  • 手勢辨識子系統
    • 實現手勢辨識用晶片及模組
    • 「魔法拐杖」及其他的小道具
  • 手勢技術對顯示器產業帶來的影響

第3章 適用用途及8年市場預測

  • 市場預測手法
    • 感測器出貨量及價格
    • 相機出貨量及價格
  • 遊戲,虛擬實境,及家電電子產品設備
  • 汽車
  • 醫療保健及醫療
  • 智慧家庭及智慧職場
  • 一般工業用途
  • 市場預測彙整
    • 各用途市場預測
    • 各類型零件市場預測
目錄
Product Code: Nano-745

Over the next decade, gestural recognition could replace touch sensing as the leading edge computer input technology. Although gestural recognition and control technology has served niche markets in gaming and virtual reality for some time, NanoMarkets believes that within a few years, gestural recognition will begin to generate significant revenues in general industrial applications, as well as in the signage, healthcare, automotive and telepresence sectors.

We think that this surge in interest in gestural recognition will lead to a broad range of opportunities in the sensor, camera and related businesses. We also think that the rise of gestural recognition will have important implications for the 3D display market, possibly bring such displays into the computer display mainstream. Together, these prospects could be worth billions of dollars to components and sub-systems makers.

At the present time, gestural recognition technology is immature with a variety of sensor and camera options appearing on this market. Some of these will create large businesses. Others will fall by the wayside. The objective of this report is to forecast where each of these technologies is headed and to quantify their commercial potential. We also predict who the leading firms will be in this space and how their product/market strategies are evolving.

The report builds on NanoMarkets expertise in the sensor and display sectors, where our company has been providing industry analysis for almost a decade. The coverage in this report begins with the first-generation of gestural recognition, such as that using projected capacitive touch sensors and then moves on to 3D gestural recognition, which is where most observers believe that the opportunities will emerge.

We think this report will be important to business development and marketing executives in the general sensor, camera/image sensor, display, computer and software industries.

Table of Contents

Executive Summary

  • E.1 Assessment of Gestural Recognition Opportunities
    • E.1.1 General Sensor Industry
    • E.1.2 Image Sensors and Camera Firms
    • E.1.3 Display Industry
    • E.1.4 Semiconductor Industry
  • E.2 Emerging Supply Chains in the Gestural Recognition Market
  • E.3 Firms to Watch in Gestural Recognition Sensors
    • E.3.1 Sensor Firms
    • E.3.2 Software and Related Firms
  • E.4 Challenges for Gestural Recognition: Impact on Sensor, Component and Subsystem Makers
    • E.4.1 Noise and Equipment Accuracy
    • E.4.2 Lighting and Background Objects
    • E.4.3 User Behavior
    • E.4.4 Lack of Standards
  • E.5 Summary of Eight-Year Forecasts

Chapter One: Introduction

  • 1.1 Background to this Report
    • 1.1.1 Gestural Recognition and the Camera Industry
    • 1.1.2 Sensor Makers Responding to Gestural Recognition
    • 1.1.3 Other Opportunities
  • 1.2 Objective and Scope of this Report
  • 1.3 Methodology of this Report
  • 1.4 Plan of this Report

Chapter Two: Technologies, Components and Subsystems for Gestural Recognition

  • 2.1 First-Generation 2D Gestural Recognition
    • 2.1.1 2D Cameras
    • 2.1.2 Advanced Touch Technology: Capacitive, Infrared, Near Field, etc.
  • 2.2 Sensors for Data Gloves and Other Input Devices
    • 2.2.1 Finger-bend and Flex Sensors
    • 2.2.2 Motion Sensors
  • 2.3 Position and Tracking Technology
    • 2.3.1 Inertial
    • 2.3.2 Ultrasonic
    • 2.3.3 Electrical Field
    • 2.3.4 Magnetic Field
    • 2.3.5 Eye Tracking Systems
  • 2.4 Depth-aware Cameras
    • 2.4.1 Stereo Cameras
    • 2.4.2 Cameras Using 3D Image Sensors
    • 2.4.3 Time-of-Flight Cameras
  • 2.5 Haptic Sensors Used in Gestural Recognition
  • 2.6 Gestural Recognition Subsystems
    • 2.6.1 Chips and Modules to Enable Gesture Control
    • 2.6.2 Wands and Other Gadgets
  • 2.7 Impact of Gestural Technology on the Display Industry
  • 2.8 Key Points Made in this Chapter

Chapter Three: Applications and Eight-Year Market Forecasts

  • 3.1 Forecasting Methodology
    • 3.1.1 Sensor Volumes and Pricing
    • 3.1.2 Camera Volume and Pricing
  • 3.2 Games, Virtual Reality and Consumer Electronics
    • 3.2.1 Gaming and VR
    • 3.2.2 Smart Phones as a Gesture Platform
    • 3.2.3 Laptops and All-in-One Computers
    • 3.2.4 Larger Screens
    • 3.2.5 Forecast of Component and Subsystem Requirements
  • 3.3 Automotive
    • 3.3.1 Gestural Recognition Products and Market Evolution
    • 3.3.2 Forecast of Component and Subsystem Requirements
  • 3.4 Healthcare and Medical
    • 3.4.1 Gestural Recognition Products and Market Evolution
    • 3.4.2 Forecast of Component and Subsystem Requirements
  • 3.5 The Smart Home and Workplace
    • 3.5.1 Gestural Recognition Products and Market Evolution
    • 3.5.2 Forecast of Component and Subsystem Requirements
  • 3.6 General Industrial Applications
    • 3.6.1 Gestural Recognition Products and Market Evolution
    • 3.6.2 Forecast of Component and Subsystem Requirements
  • 3.7 Summary of Market Forecasts
    • 3.7.1 Market Forecast by Application
    • 3.7.2 Market Forecast by Type of Component
  • 3.8 Key Points Made in this Chapter

Acronyms and Abbreviations Used In this Report

About the Author

List of Exhibits:

  • Exhibit E-1: Acquisitions of Sensor and Gesture Recognition Companies.
  • Exhibit E-2: Summary of Market for Sensors and Components in Gesture Recognition, by Application 2014-2021
  • Exhibit 2-1: Data Glove Offerings, Features and Prospects.
  • Exhibit 2-2: Approaches to Tracking Motion and Gestures.
  • Exhibit 2-3: Time-of-Flight Gesture Recognition Systems.
  • Exhibit 2-4: Semiconductor components that support gesture control
  • Exhibit 3-1: VR Gaming from the Sensor Supplier's Viewpoint
  • Exhibit 3-2: Forecast of Components by Type, Gaming and VR 2014-2021.
  • Exhibit 3-3: Forecast of Components by Type, Smart Phones 2014-2021.
  • Exhibit 3-4: Forecast of Components by Type, Tablets 2014-2021.
  • Exhibit 3-5: Forecast of Components by Type, Laptops 2014-2021.
  • Exhibit 3-6: Forecast of Components by Type, Monitors and AiO Computers 2014-2021.
  • Exhibit 3-7: Forecast of Components by Type, Smart TVs 2014-2021.
  • Exhibit 3-8: Automobile Makers Pursuing Gesture Control
  • Exhibit 3-9: Forecast of Components by Type, Automotive 2014-2021.
  • Exhibit 3-10: Forecast of Components by Type, Healthcare and Medical 2014-2021.
  • Exhibit 3-11: Forecast of Components by Type, Smart Home 2014-2021.
  • Exhibit 3-12: Forecast of Components by Type, Industrial 2014-2021.
  • Exhibit 3-13: Summary of Market for Sensors and Components in Gesture Recognition, by Application 2014-2021
  • Exhibit 3-14: Summary of Market for Sensors and Components in Gesture Recognition, by Component Type 2014-2021
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