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市場調查報告書

全球行動3D市場:各3D支援行動裝置(智慧型手機、筆記型電腦、平板電腦、眼鏡產品)、零組件(影像感測器、3D顯示器)、用途、地區(2017年∼2022年)

Global Mobile 3D Market - By 3D Enabled Mobile Devices (Smartphones, Notebooks, Tablets, Eyewear), Device Components (Image Sensors, 3D Displays), Application, Geography, Trends, Forecast - (2017 - 2022)

出版商 Mordor Intelligence LLP 商品編碼 547041
出版日期 內容資訊 英文 148 Pages
商品交期: 最快1-2個工作天內
價格
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全球行動3D市場:各3D支援行動裝置(智慧型手機、筆記型電腦、平板電腦、眼鏡產品)、零組件(影像感測器、3D顯示器)、用途、地區(2017年∼2022年) Global Mobile 3D Market - By 3D Enabled Mobile Devices (Smartphones, Notebooks, Tablets, Eyewear), Device Components (Image Sensors, 3D Displays), Application, Geography, Trends, Forecast - (2017 - 2022)
出版日期: 2017年01月25日 內容資訊: 英文 148 Pages
簡介

全球行動3D市場,2016年價值2億1100萬美元,預計從2017年到2022年以55.8%的年複合成長率成長到47億美元。行動電話的顯示器性能的提高,及顯示器尺寸及價格的最佳化,不用專用眼鏡的3D內容等成為這個市場主要的促進成長因素。

本報告提供全球行動3D市場相關調查,市場概要,各行動裝置、零組件、用途、地區的市場趨勢,市場規模的變化與預測,市場成長、阻礙因素以及市場機會、課題分析,市場佔有率,競爭情形,主要企業的簡介等,全面性資訊。

目錄

第1章 簡介

  • 調查成果
  • 市場定義
  • 調查的前提條件

第2章 調查方法

第3章 摘要整理

第4章 市場趨勢與趨勢

  • 市場概況
  • 市場成長要素
    • 智慧型手機的利用增加和行動產業的技術進步
    • 專用眼鏡不用的3D視聽內容
  • 市場阻礙因素
    • 3D設備和內容的高成本
    • 高品質的3D內容作成相關課題
  • 市場機會
  • 課題
  • 產業價值鏈分析
  • 產業的魅力 - 波特的五力分析
    • 買方議價能力
    • 供給企業談判力
    • 新加入業者的威脅
    • 替代品的威脅
    • 競爭企業間的敵對關係

第5章 技術概要

  • 技術概要
  • 現在開發中的技術

第6章 市場區隔

第7章 全球行動3D市場:各3D支援行動裝置

  • 智慧型手機
  • 筆記型電腦
  • 平板電腦
  • 眼鏡產品
  • 其他(手錶,電子書閱讀器)

第8章 全球行動3D市場:各零件

  • 影像感測器
  • 3D顯示器

第9章 全球行動3D市場:各用途

  • 動畫
  • 地圖、導航
  • 手機遊戲
  • 行動廣告
  • 其他

第10章 全球行動3D市場:各地區

  • 北美
  • 歐洲
  • 亞太地區
  • 中東、非洲
  • 南美

第11章 主要供應商簡介

  • 3M
  • HTC Corporation
  • Sharp Corp
  • Samsung Electronics
  • LG Electronics Inc.
  • Apple Inc.
  • Nvidia Corporation
  • Intel Corporation
  • 東芝
  • 日立
  • NTT DoCoMo
  • Imagination Technologies
  • Qualcomm Inc.
  • EON Reality

第12章 廠商市場佔有率

第13章 投資者預測

  • 投資方案
  • 最近的合併、收購

第14章 行動3D市場未來展望

目錄

Market Insights

The Global Mobile 3D Market is valued at USD 0.211 billion in 2016 and is expected to reach a value of USD 4.70 billion by the end of 2022, growing at a projected CAGR of 55.8% during the forecast period of 2017 - 2022. A 3D enabled mobile employs stereoscopy or any other 3D depth technique to convey the depth perception to the viewer. Few 3D mobiles have glass-free 3D display and few high-end mobiles have a 3D camera and an HDMI 3D output. Real-time object analysis, orienting, locating and identifying are the major features of mobile 3D. Advanced driver assistance systems (ADAS), gesture recognition in great detail, measuring dynamically changing objects, green screening without a screen in broadcasting, advanced facial recognition by identifying varying faces and non-static faces are a few major applications of mobile 3D.

Market Dynamics

Global smartphone usage has witnessed rapid increase. Mobile 3D market is driven by improved mobile phone in terms of display performance, computational power, optimization of size and price; auto-stereoscopic technology enabling users to view 3D displays without glasses, and availability of good quality 3D content. However, the high cost of 3D devices and content, difficulties in creating 3D content due to poor brightness, more power consumption and resolution penalty due to 3D displays may hinder the growth of the market.

The inflow of service requests to software vendors has increased to improve user interface applications to implement 3D features across the available platforms. The extensive usage of 3D in entertainment industry prompts users to look into 3D mobile and video games. The application and technological developments provide a great platform for growth opportunities in the market.

Market Segmentation

On the basis of 3D enabled mobile devices the market is segmented into smartphones, notebooks, tablets, eyewear etc. By device components, the market is segmented into image sensors and 3D displays. By 3D applications, the market is segmented into animation, navigation and maps, mobile gaming, mobile advertisements etc. Mobile gaming applications are expected to register high growth over the forecast period owing to the increased demand for 3D gaming on mobile phones.

Due to the presence of many market players in North America and Asia-Pacific regions, the markets in here are expected to witness high growth.

Key Industry Players

The major players in the mobile 3D market covered in this study are:

3M

HTC Corporation

Sharp Corporation

Samsung Electronics

LG Electronics Inc.

Apple Inc.

Nvidia Corporation

Intel Corporation

Toshiba Corporation

Hitachi Ltd.

NTT Docomo

Imagination Technologies

Qualcomm Inc.

EON Reality

Key Deliverables of the Study

Market definition of mobile 3D in the global market along with market drivers and restraints.

Market segmentation and the corresponding market share analysis.

Global and region specific competitive market analysis of mobile 3D.

Analysis of the key factors which influence the market scenario along with growth opportunities.

Identifying the market leaders and analyzing their strategic moves and market shares.

Covers the market landscape with geographical footprint, key growth strategies, and competitive market share analysis.

This report provides in-depth analysis of Porter's five forces of the market. All these five major factors in the market have been quantified using internal key parameters governing each of them.

Table of Contents

1. Introduction

  • 1.1 Study Deliverables
  • 1.2 Market Definition
  • 1.3 Study Assumptions

2. Research Methodology

3. Executive Summary

4. Market Dynamics & Trends

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rise in Smartphone Usage and Technically Improved Mobile Industry
    • 4.2.2 Auto-Stereoscopic Technology Enabling Glasses Free Viewing of 3D Content
  • 4.3 Market Restraints
    • 4.3.1 High Cost of 3D Devices and Content
    • 4.3.2 Difficulties in Creating High Quality 3D Content
  • 4.4 Market Opportunities
  • 4.5 Challenges
  • 4.6 Industry Value Chain Analysis
  • 4.7 Industry Attractiveness - Porter's Five Force Model
    • 4.7.1 Bargaining Power of Suppliers
    • 4.7.2 Bargaining Power of Consumers
    • 4.7.3 Threat from New Entrants
    • 4.7.4 Threat from Substitute Product Types
    • 4.7.5 Competition Rivalary within the Industry

5. Technology Overview

  • 5.1 Technology Snapshot
  • 5.2 Recent Developments

6. Market Segmentation

7. By 3D Enabled Mobile Devices

  • 7.1 Smartphones
  • 7.2 Notebooks
  • 7.3 Tablets
  • 7.4 Eyewear
  • 7.5 Others (Watches, E-Book Readers)

8. By Device Components

  • 8.1 Image Sensors
  • 8.2 3D Displays

9. By 3D Applications

  • 9.1 Animations
  • 9.2 Maps & Navigation
  • 9.3 Mobile Gaming
  • 9.4 Mobile Advertisements
  • 9.5 Others (Mobile Projections, Digital Content Viewing)

10. By Geography

  • 10.1 North America
  • 10.2 Europe
  • 10.3 Asia-Pacific
  • 10.4 Middle East and Africa
  • 10.5 Latin America

11. Key Vendor Profiles

  • 11.1 3M
  • 11.2 HTC Corporation
  • 11.3 Sharp Coporation
  • 11.4 Samsung Electronics
  • 11.5 LG Electronics Inc.
  • 11.6 Apple Inc.
  • 11.7 Nvidia Corporation
  • 11.8 Intel Corporation
  • 11.9 Toshiba Corporation
  • 11.10 Hitachi Ltd.
  • 11.11 NTT Docomo
  • 11.12 Imagination Technologies
  • 11.13 Qualcomm Inc.
  • 11.14 EON Reality

12. Vendor Market Share

13. Investor Outlook

  • 13.1 Investment Scenario
  • 13.2 Recent Mergers & Acquisitions

14. Future of Global Mobile 3D Market

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