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市場調查報告書

虛擬現實 (VR) 市場:VR技術,企業,解決方案,設備,零組件,應用,及服務 2018-2023年

Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018 - 2023

出版商 Mind Commerce 商品編碼 372002
出版日期 內容資訊 英文 337 Pages
商品交期: 最快1-2個工作天內
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虛擬現實 (VR) 市場:VR技術,企業,解決方案,設備,零組件,應用,及服務 2018-2023年 Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018 - 2023
出版日期: 2017年11月08日 內容資訊: 英文 337 Pages
簡介

全球虛擬現實 (VR) 收益,預計從2018年到2023年以54.84%的年複合成長率擴大。

本報告提供VR (虛擬現實) 市場相關詳細分析,VR生態系統及價值鏈合作夥伴分析,近幾年的VR專利申請、智慧財產權的評估,VR設備、應用、內容的目前價格標準分析,主要的VR企業、解決方案的評估,新的經營模式,及主要企業等相關彙整。

第1章 簡介

第2章 摘要整理

第3章 概要

  • VR的簡介
  • VR市場區分
    • VR設備
    • VR硬體設備零組件
    • VR軟體
    • VR服務
    • VR內容
  • 市場成長的促進要素
  • 市場課題
  • 市場機會

第4章 VR生態系統分析

  • 相關利益者分析
    • VR設備廠商
    • VR硬體設備零組件廠商
    • VR軟體解決方案供應商
    • VR服務套件供應商
    • VR內容提供商
    • VR終端用戶
  • 新的經營模式
    • VR套件加入
    • 隨每次體驗支付 (PPE)
  • VR專利分析
  • VR技術
    • 非身臨其境型技術
    • 半身臨其境型技術
    • 完全身臨其境型技術
  • VR設備的平台
  • VR應用產業
    • 消費者應用
    • 企業/商業應用
    • 工業應用
  • 地區的VR市場
  • VR ARPU
  • 邊緣運算環境的VR
  • 企業內建式VR解決方案
  • 雲端型VR解決方案
  • 虛擬環境的貿易

第5章 VR市場預測

  • 全球VR收益預測
    • 複合VR收益
    • VR收益:各市場區隔
    • VR收益:各技術類型
    • VR收益:各設備平台
    • VR收益:各垂直部門
  • 地區的VR收益預測
    • VR收益:各地區
    • 北美的VR收益:各市場區隔、技術、設備、垂直產業、國家
    • APAC的VR收益:各市場區隔、技術、設備、垂直產業、國家
    • 歐洲的VR收益:各市場區隔、技術、設備、垂直產業、國家
    • 南美的VR收益:各市場區隔、技術、設備、垂直產業、國家
    • 中東的VR收益:各市場區隔、技術、設備、垂直產業、國家
  • 各國的VR收益預測
    • VR前10名國家
    • 美國的VR收益:各市場區隔、技術、設備、垂直產業
    • 加拿大的VR收益:各市場區隔、技術、設備、垂直產業
    • 英國的VR收益:各市場區隔、技術、設備、垂直產業
    • 德國的VR收益:各市場區隔、技術、設備、垂直產業
    • 中國的VR收益:各市場區隔、技術、設備、垂直產業
    • 日本的VR收益:各市場區隔、技術、設備、垂直產業
    • 法國的VR收益:各市場區隔、技術、設備、垂直產業
    • 韓國的VR收益:各市場區隔、技術、設備、垂直產業
    • 瑞典的VR收益:各市場區隔、技術、設備、垂直產業
    • 印度的VR收益:各市場區隔、技術、設備、垂直產業
  • 多存取邊緣運算 (MEC) 支援VR的收益
    • 複合MEC支援VR收益
    • MEC支援VR收益:各市場區隔
    • MEC支援VR收益:各技術類型
    • MEC支援VR收益:各設備平台
    • MEC支援VR收益:各垂直部門
    • MEC支援VR收益:各地區
  • 企業託管VR收益
    • 複合企業託管VR收益
    • MEC支援VR收益:各市場區隔
    • MEC支援VR收益:各技術類型
    • MEC支援VR收益:各設備平台
    • MEC支援VR收益:各垂直部門
    • MEC支援VR收益:各地區
  • 雲端型企業VR收益
    • 複合雲端型企業VR收益
    • MEC支援VR收益:各市場區隔
    • MEC支援VR收益:各技術類型
    • MEC支援VR收益:各設備平台
    • MEC支援VR收益:各垂直部門
    • MEC支援VR收益:各地區
  • VR出貨量預測
    • 複合VR出貨量
    • VR出貨量:各市場區隔
    • VR出貨量:各設備平台
    • VR出貨量:各垂直部門
    • VR出貨量:各地區
  • VR有效用戶預測
    • 複合VR有效用戶
    • VR有效用戶:各市場區隔
    • VR有效用戶:各技術類型
    • VR有效用戶:各設備平台
    • VR有效用戶:各垂直部門
    • VR有效用戶:各地區

第6章 VR企業分析

第7章 結論、建議

  • 迅速的VR市場滲透的期間
  • 5G主導的VR應用
  • VR 5G生態系統
  • VR倫理的問題與課題
  • 使用了VR的犯罪行為的合法性
  • 主要打入市場企業檢討事項
    • VR生態系統供應商
    • 投資界

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目錄

Overview:

Previously encumbered by a combination of technology gaps and consumer readiness issues, Virtual Reality is poised for considerable global growth, providing abundant opportunities for service providers, content developers, and ecosystem component providers. Overall global VR revenue is expected to grow at 54.84% CAGR from 2018 to 2023. Anticipated VR growth is driven by a few important factors including an anticipated precipitative price decline for consumer headsets, which will spur VR device adoption and facilitate VR application and content development to reach an inflection point.

It is important to note that Virtual Reality and other immersive technologies will also be important to many industry verticals that leverage VR and mixed reality for a variety of enterprise purpose including internal operations, managing supply chains, and supporting customers. Important industry verticals include commercial real estate management, automotive, public safety, education and training. The leading sector is anticipated to be Education and Training, which is expected to grow to $2.2B USD in revenue by 2023.

Thanks to low-cost VR device options such as Google Cardboard, consumers are becoming increasingly aware of Virtual Reality and immersive technologies in general. Untethered, high bandwidth VR is another important market driver. Mind Commerce expects to see mass adoption of full-featured, mobile supported, and fully immersive VR technologies coincident with commercial deployment of 5G. The advent of Mobile Edge Computing (MEC) is also anticipated to have a substantial impact on VR as MEC will provide much-needed computational optimization, especially for LTE only coverage areas and while roaming.

This research provides an in-depth assessment of the VR market including the following:

  • Analysis of VR ecosystem and role of value chain partners
  • Evaluation of recent VR patent filings and intellectual property
  • Analysis of current price metrics VR devices, apps, and content
  • Assessment of key VR companies and solutions with SWOT analysis
  • Analysis of emerging business models and evolution of VR monetization
  • Analysis of VR component market: devices, software, hardware, platforms
  • Analysis of key VR growth drivers, market challenges, and emerging opportunities

Forecasts in Report:

Shipment forecasts in the report include:

  • Global and regional shipment forecasts for VR device and active users 2018 - 2023
  • Global shipment forecasts by VR app type (consumer, enterprise, industrial) 2018 - 2023
  • Global shipment forecasts for VR sensor, displays, and components by H/W and S/W 2018 - 2023
  • Global shipment forecasts by VR enterprise app (simulation and training, education, etc.) 2018 - 2023
  • Global shipment forecasts by VR industrial app (Geospatial Mining, Disaster Management, etc.) 2018 - 2023

Revenue forecasts in the report include:

  • Global and regional VR hardware revenue by device and components 2018 - 2023
  • Global and regional VR revenue forecasts for service and content revenue 2018 - 2023
  • Global and regional VR revenue forecasts by H/W, S/W, service, and content 2018 - 2023
  • Global and regional VR revenue for services by segment (simulation, apps, etc.) 2018 - 2023
  • Global and regional VR revenue by software component (Reality Engine, 3D Modeling, etc.) 2018 - 2023
  • Global and regional VR revenue by device segment (Head Mounted Display, Heads Up Display, etc.) 2018 - 2023
  • Global and regional VR revenue by gesture control device (Haptic Gloves and Suits, Controllers, etc.) 2018 - 2023

The above listed forecasts are merely a sampling as there are many more. In addition, all purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Select Report Findings:

  • Global VR revenue will grow with CAGR of nearly 55% from 2018 - 2023
  • Fully immersive VR systems will begin to gain substantial momentum by 2021
  • Robust growth of VR headsets will be seen in both high-end and mid-tier adoptions
  • More than 50% of new VR investment will be for apps to solve industry-specific problems
  • VR industry remains bifurcated between components/solutions for industry vs. consumer apps
  • Sony is anticipated to become fastest growing company in terms of VR content development with 4X increase from 2017 to 2023

Report Benefits:

  • VR Forecasts 2018 - 2023
  • VR Future and Roadmap 2018 - 2023
  • Identify the impact of VR in major industries
  • Identify market drivers for VR commercialization
  • Understand AR and VR convergence and mixed reality
  • dRecognize the impact of supporting tech such as 5G and MEC on VR

Target Audience:

  • Virtual reality companies
  • Electronics manufacturers
  • Network service providers
  • Regulatory and policy groups
  • Artificial intelligence providers
  • Application and content providers

Companies in Report:

  • Alcatel Mobile
  • Analog Devices Inc.
  • Atmel Corporation
  • Avegant Corp.
  • BARCO
  • Cyber Glove Systems
  • Cypress Semiconductor Corp
  • EON Reality Inc.
  • Facebook
  • FOVE Inc.
  • Google Inc.
  • HTC Corporation
  • Huawei Technologies
  • Integrated Device Technology Inc
  • Intel Corporation
  • Leap Motion Inc.
  • LG Corporation
  • Magic Leap
  • Maxim Integrated
  • Microsoft Corporation
  • MYO
  • NextVR
  • NGRAIN Corporation
  • Niantic Inc.
  • NKK Switches
  • Nokia StarGazing VR Application
  • Nvidia Corporation
  • NXP
  • Oculus VR, LLC
  • Open Source Virtual Reality (OSVR)
  • Osterhout Design Group (ODG)
  • Qualcomm Inc.
  • Rohm Semiconductor
  • Samsung Electronics Co. Ltd.
  • Semtech Corporation
  • Sensics Inc.
  • Sixense Entertainment Inc.
  • SK Telecom
  • Sony Corporation
  • StreamVR
  • Texas Instruments
  • Unity Technologies
  • VIRTALIS
  • Virtual Reality Company (VRC)
  • VREAL
  • Vuzix Corporation
  • Wevr
  • WorldViz
  • Zeiss VR One
  • ZTE Corporation

Table of Contents

1. Introduction

  • 1.1. Research Objectives
  • 1.2. Scope of Research
  • 1.3. Target Audience
  • 1.4. Company Coverage

2. Executive Summary

  • 2.1. VR Market Segments and Sub-Segments
  • 2.2. Key Report Findings

3. Overview

  • 3.1. Introduction to VR
    • 3.1.1. VR System
    • 3.1.2. VR System Assessment
  • 3.2. VR Market Segment
    • 3.2.1. VR Device
      • 3.2.1.1. Head Mounted Display (HMD)
      • 3.2.1.2. Gesture Tracking Device (GTD)
        • 3.2.1.2.1. Haptic Gloves
        • 3.2.1.2.2. Haptic Suits
        • 3.2.1.2.3. Other Devices including Controller and Camera
      • 3.2.1.3. Projectors and Display Wall (PDW)
      • 3.2.1.4. Heads-Up Displays (HUD)
    • 3.2.2. VR Hardware Component
      • 3.2.2.1. Sensors
        • 3.2.2.1.1. Accelerometers
        • 3.2.2.1.2. Proximity Sensor
        • 3.2.2.1.3. Magnetometers
        • 3.2.2.1.4. GPS System
        • 3.2.2.1.5. Gyroscopes
        • 3.2.2.1.6. 3D Image Sensor
      • 3.2.2.2. Semiconductor Component
        • 3.2.2.2.1. Haptic Controller and Integrated Circuits
        • 3.2.2.2.2. Graphic Processing Unit (GPU)
        • 3.2.2.2.3. VR Displays
        • 3.2.2.2.4. Central Processing Unit (CPU)
        • 3.2.2.2.5. Memory
        • 3.2.2.2.6. Tracking System
        • 3.2.2.2.7. Process Acceleration Cards
        • 3.2.2.2.8. Input Devices
        • 3.2.2.2.9. USB Connector
      • 3.2.2.3. Audio Hardware
    • 3.2.3. VR Software
      • 3.2.3.1. VR Apps
      • 3.2.3.2. Software Component
        • 3.2.3.2.1. Reality Engine
        • 3.2.3.2.2. Software Development Kits
        • 3.2.3.2.3. 3D Modeling
        • 3.2.3.2.4. 2D Graphics
        • 3.2.3.2.5. Digital Sound Editing
    • 3.2.4. VR Service
      • 3.2.4.1. VR Simulation Service
      • 3.2.4.2. VR App store Service
      • 3.2.4.3. Deployment and Management Service
    • 3.2.5. VR Content
      • 3.2.5.1. Games and Entertainment
      • 3.2.5.2. VR, Video, and an Emphasis on Instructional Content
      • 3.2.5.3. VR Theme Park: An Immersive Experience
        • 3.2.5.3.1. VR Content Developer Engagement
  • 3.3. Market Drivers
    • 3.3.1. Increasing Popularity of Immersive Vision
    • 3.3.2. Usability to Increase Adoption of VR Devices
    • 3.3.3. Built in VR Functions with Smartphones and Tablets
    • 3.3.4. VR in Training and Simulation
    • 3.3.5. Price Affordability of Devices and Components
    • 3.3.6. VR in Enterprise and Industrial Settings
  • 3.4. Market Challenge
    • 3.4.1. Adverse Impact on User Health
    • 3.4.2. Fully Immersive VR Experience is Costly
    • 3.4.3. Ensuring Usability in Design and Tracking System
    • 3.4.4. High Energy Consumption May Lead to Poor Performance
  • 3.5. Market Opportunity
    • 3.5.1. Increasing Investment Trend
    • 3.5.2. Merger and Acquisition Trend to Fuel VR Innovation
    • 3.5.3. Convergence of VR and AR for Mixed Reality
    • 3.5.4. VR Telepresence Apps
    • 3.5.5. VR meets Immersive Social Platform
    • 3.5.6. VR in Drones and Telerobotics
    • 3.5.7. VR in Adult Video Industry
    • 3.5.8. VR Accelerate 3D TV and Printing
    • 3.5.9. VR in Life Saving Applications
    • 3.5.10. VR Opportunity for Telecom Operator
    • 3.5.11. VR to Take 5G Haptic or Tactile Experience Mainstream

4. VR Ecosystem Analysis

  • 4.1. Stakeholder Analysis
    • 4.1.1. VR Device Manufacturers
    • 4.1.2. VR Component Manufacturers
    • 4.1.3. VR Software Solution Providers
    • 4.1.4. VR Service Suit Providers
    • 4.1.5. VR Content Providers
    • 4.1.6. VR End Users
  • 4.2. Emerging Business Model
    • 4.2.1. VR Suit Subscription
    • 4.2.2. Pay Per Experience (PPE)
  • 4.3. VR Patent Analysis
  • 4.4. VR Technology
    • 4.4.1. Non-Immersive Technology
    • 4.4.2. Semi-Immersive Technology
    • 4.4.3. Fully Immersive Technology
  • 4.5. VR Device Platforms
  • 4.6. VR Application Industry
    • 4.6.1. Consumer Application
    • 4.6.2. Enterprise / Commercial Applications
    • 4.6.3. Industrial Applications
  • 4.7. Regional VR Market
  • 4.8. VR ARPU
  • 4.9. Virtual Reality in an Edge Computing Environment
  • 4.10. Enterprise Premise-based VR Solutions
  • 4.11. Cloud-based VR Solutions
  • 4.12. Commerce in Virtual Environments
    • 4.12.1. Hologram Payment Initiatives
    • 4.12.2. Masterpass AR/VR
    • 4.12.3. Worldpay VR Payment using AirPIN
    • 4.12.4. MasterCard Partnership with Wearality for Ecommerce Payments
    • 4.12.5. Vantiv VR Payment API 174
    • 4.12.6. MasterCard and Swarovski to Offer VR Shopping
    • 4.12.7. Lowes and Ikea to Offer VR Showroom Experience
    • 4.12.8. Consumer Adoption

5. VR Market Forecasts

  • 5.1. Global VR Revenue Forecast 2018-2023
    • 5.1.1. Combined VR Revenue
    • 5.1.2. VR Revenue by Segment
      • 5.1.2.1. VR Hardware Revenue by Segment
        • 5.1.2.1.1. VR Device Revenue by Segment
        • 5.1.2.1.2. VR GTD Revenue by Segment
        • 5.1.2.1.3. VR Hardware Component Revenue by Segment
        • 5.1.2.1.4. VR Sensor Revenue by Type
        • 5.1.2.1.5. VR Semiconductor Component Revenue by Type
        • 5.1.2.1.6. VR Display Revenue by Type
      • 5.1.2.2. VR Software Revenue by Segment
        • 5.1.2.2.1. VR Software Application Revenue by Deployment Type
        • 5.1.2.2.2. VR Software Component Revenue by Segment
      • 5.1.2.3. VR Service Revenue by Segment
      • 5.1.2.4. VR Content Revenue by Segment
    • 5.1.3. VR Revenue by Technology Type
    • 5.1.4. VR Revenue by Device Platform
    • 5.1.5. VR Revenue by Vertical Sector
      • 5.1.5.1. VR Consumer Application Revenue by Industry Vertical
      • 5.1.5.2. VR Enterprise/Commercial Application Revenue by Industry Vertical
      • 5.1.5.3. VR Industrial Application Revenue by Industry Vertical
        • 5.1.5.3.1. VR Medical Industry Revenue by Application Type
        • 5.1.5.3.2. VR Aviation Industry Revenue by Sector
  • 5.2. Regional VR Revenue Forecast 2018-2023
    • 5.2.1. VR Revenue by Region
    • 5.2.2. North America VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.3. APAC VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.4. Europe VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.5. Latin America VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
    • 5.2.6. Middle East and Africa VR Revenue by Segment, Technology, Device, Industry Vertical, and Country
  • 5.3. Country VR Revenue Forecast 2018-2023
    • 5.3.1. Top Ten VR Countries
    • 5.3.2. USA VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.3. Canada VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.4. UK VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.5. Germany VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.6. China VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.7. Japan VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.8. France VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.9. South Korea VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.10. Sweden VR Revenue by Segment, Technology, Device, and Industry Vertical
    • 5.3.11. India VR Revenue by Segment, Technology, Device, and Industry Vertical
  • 5.4. Multi-access Edge Computing (MEC) Enabled VR Revenue 2018-2023
    • 5.4.1. Combined MEC Enabled VR Revenue
    • 5.4.2. MEC Enabled VR Revenue by Segment
      • 5.4.2.1. MEC Enabled VR Infrastructure Revenue by Segment
        • 5.4.2.1.1. MEC Enabled VR Server Revenue by Segment
      • 5.4.2.2. MEC Enabled VR Hardware Revenue by Segment
        • 5.4.2.2.1. MEC Enabled VR Device Revenue by Segment
        • 5.4.2.2.2. MEC Enabled VR GTD Revenue by Segment
        • 5.4.2.2.3. MEC Enabled VR Hardware Component Revenue by Segment
        • 5.4.2.2.4. MEC Enabled VR Sensor Revenue by Type
        • 5.4.2.2.5. MEC Enabled VR Semiconductor Component Revenue by Type
        • 5.4.2.2.6. MEC Enabled VR Display Revenue by Type
      • 5.4.2.3. MEC Enabled VR Software Revenue by Segment
        • 5.4.2.3.1. MEC Enabled VR Software Application Revenue by Deployment
        • 5.4.2.3.2. MEC Enabled VR Platform Revenue by Segment
        • 5.4.2.3.3. MEC Enabled VR Software Component Revenue by Segment
      • 5.4.2.4. MEC Enabled VR Service Revenue by Segment
      • 5.4.2.5. MEC Enabled VR Content Revenue by Segment
    • 5.4.3. MEC Enabled VR Revenue by Technology Type
    • 5.4.4. MEC Enabled VR Revenue by Device Platform
    • 5.4.5. MEC Enabled VR Revenue by Vertical Sector
      • 5.4.5.1. MEC Enabled VR Consumer Application Revenue by Industry Vertical
      • 5.4.5.2. MEC Enabled VR Enterprise/Commercial Application Revenue by Industry Vertical
      • 5.4.5.3. MEC Enabled VR Industrial Application Revenue by Industry Vertical
        • 5.4.5.3.1. MEC Enabled VR Medical Industry Revenue by Application Type
        • 5.4.5.3.2. MEC Enabled VR Aviation Industry Revenue by Sector
    • 5.4.6. MEC Enabled VR Revenue by Region
      • 5.4.6.1. North America MEC Enabled VR Revenue by Country
      • 5.4.6.2. APAC MEC Enabled VR Revenue by Country
      • 5.4.6.3. Europe MEC Enabled VR Revenue by Country
      • 5.4.6.4. ROW MEC Enabled VR Revenue by Country
  • 5.5. Enterprise Hosted VR Revenue 2018-2023
    • 5.5.1. Combined Enterprise Hosted VR Revenue
    • 5.5.2. Enterprise Hosted VR Revenue by Segment
      • 5.5.2.1. Enterprise Hosted VR Infrastructure Revenue by Segment
      • 5.5.2.2. Enterprise Hosted VR Software Revenue by Segment
        • 5.5.2.2.1. Enterprise Hosted VR Software Component Revenue by Type
      • 5.5.2.3. Enterprise Hosted VR Platform Revenue by Type
      • 5.5.2.4. Enterprise Hosted VR Content Revenue by Type
      • 5.5.2.5. Enterprise Hosted VR Service Revenue by Type
    • 5.5.3. Enterprise Hosted VR Revenue by Technology Type
    • 5.5.4. Enterprise Hosted VR Revenue by Device Platform
    • 5.5.5. Enterprise Hosted VR Revenue by Vertical Sector
      • 5.5.5.1. Enterprise Hosted VR Solution Revenue by Consumer Application Industry
      • 5.5.5.2. Enterprise Hosted VR Solution Revenue by Enterprise/Commercial Application Industry
      • 5.5.5.3. Enterprise Hosted VR Solution Revenue by Industrial Application Vertical
        • 5.5.5.3.1. Enterprise Hosted VR Solution Revenue by Medical Application Type
        • 5.5.5.3.2. Enterprise Hosted VR Solution Revenue by Aviation Industry Segment
    • 5.5.6. Enterprise Hosted VR Revenue by Region
      • 5.5.6.1. North America Enterprise Hosted VR Revenue by Country
      • 5.5.6.2. APAC Enterprise Hosted VR Revenue by Country
      • 5.5.6.3. Europe Enterprise Hosted VR Revenue by Country
      • 5.5.6.4. Latin America Enterprise Hosted VR Revenue by Country
      • 5.5.6.5. MEA Enterprise Hosted VR Revenue by Country
  • 5.6. Cloud Based Enterprise VR Revenue 2018-2023
    • 5.6.1. Combined Cloud Based Enterprise VR Revenue
    • 5.6.2. Cloud Based Enterprise VR Revenue by Segment
      • 5.6.2.1. Cloud Based Enterprise VR Infrastructure Revenue by Segment
      • 5.6.2.2. Cloud Based Enterprise VR Software Revenue by Segment
        • 5.6.2.2.1. Cloud Based Enterprise VR Software Component Revenue by Type
      • 5.6.2.3. Cloud Based Enterprise VR Platform Revenue by Type
      • 5.6.2.4. Cloud Based Enterprise VR Content Revenue by Type
      • 5.6.2.5. Cloud Based Enterprise VR Service Revenue by Type
    • 5.6.3. Cloud Based Enterprise VR Revenue by Cloud Type
    • 5.6.4. Cloud Based Enterprise VR Revenue by Technology Type
    • 5.6.5. Cloud Based Enterprise VR Revenue by Device Platform
    • 5.6.6. Cloud Based Enterprise VR Revenue by Vertical Sector
      • 5.6.6.1. Cloud Based Enterprise VR Solution Revenue by Consumer Application Industry
      • 5.6.6.2. Cloud Based Enterprise VR Solution Revenue by Enterprise/Commercial Application Industry
      • 5.6.6.3. Cloud Based Enterprise VR Solution Revenue by Industrial Application Vertical
        • 5.6.6.3.1. Cloud Based Enterprise VR Solution Revenue by Medical Application Type
        • 5.6.6.3.2. Cloud Based Enterprise VR Solution Revenue by Aviation Industry Segment
    • 5.6.7. Cloud Based Enterprise VR Revenue by Region
      • 5.6.7.1. North America Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.2. APAC Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.3. Europe Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.4. Latin America Cloud Based Enterprise VR Revenue by Country
      • 5.6.7.5. MEA Cloud Based Enterprise VR Revenue by Country
  • 5.7. VR Shipment Forecast 2018-2023
    • 5.7.1. Combined VR Shipment
    • 5.7.2. VR Shipment by Segment
      • 5.7.2.1. VR Device Shipment by Segment
        • 5.7.2.1.1. VR GTD Shipment by Segment
      • 5.7.2.2. VR Component Shipment by Segment
        • 5.7.2.2.1. VR Hardware Component Shipment by Segment
        • 5.7.2.2.2. VR Sensor Shipment by Type
        • 5.7.2.2.3. VR Semiconductor Component Shipment by Type
        • 5.7.2.2.4. VR Display Shipment by Segment
        • 5.7.2.2.5. VR Software Component Shipment by Segment
      • 5.7.2.3. VR Apps Shipment by Type
    • 5.7.3. VR Shipment by Device Platform
    • 5.7.4. VR Shipment by Vertical Sector
      • 5.7.4.1. VR Shipment by Consumer Industry Vertical
      • 5.7.4.2. VR Shipment by Enterprise/Commercial Industry Vertical
      • 5.7.4.3. VR Shipment by Industrial Application Vertical
        • 5.7.4.3.1. VR Shipment by Medical Application Type
        • 5.7.4.3.2. VR Shipment by Aviation Industry Vertical
    • 5.7.5. VR Shipment by Region
      • 5.7.5.1. North America VR Shipment by Country
      • 5.7.5.2. APAC VR Shipment by Country
      • 5.7.5.3. Europe VR Shipment by Country
      • 5.7.5.4. Latin America VR Shipment by Country
      • 5.7.5.5. Middle East and Africa VR Shipment by Country
  • 5.8. VR Active User Forecast 2018-2023
    • 5.8.1. Combined VR Active User
    • 5.8.2. VR Active User by Segment
      • 5.8.2.1. VR Active User by Device Type
        • 5.8.2.1.1. VR Active User by GTD Type
      • 5.8.2.2. VR Apps Active User by Type
    • 5.8.3. VR Active User by Technology Type
    • 5.8.4. VR Active User by Device Platform
    • 5.8.5. VR Active User by Vertical Sector
      • 5.8.5.1. VR Active User by Consumer Industry Vertical
      • 5.8.5.2. VR Active User by Enterprise/Commercial Industry Vertical
      • 5.8.5.3. VR Active User by Industrial Application Vertical
        • 5.8.5.3.1. VR Active User by Medical Application Type
        • 5.8.5.3.2. VR Active User by Aviation Industry Vertical
    • 5.8.6. VR Active User by Region
      • 5.8.6.1. North America VR Active User by Country
      • 5.8.6.2. APAC VR Active User by Country
      • 5.8.6.3. Europe VR Active User by Country
      • 5.8.6.4. Latin America VR Active User by Country
      • 5.8.6.5. Middle East and Africa VR Active User by Country

6. VR Company Analysis

  • 6.1. Oculus VR, LLC
  • 6.2. Sony Corporation
  • 6.3. Samsung Electronics Co. Ltd.
  • 6.4. HTC Corporation
  • 6.5. EON Reality Inc.
  • 6.6. Google Inc.
  • 6.7. Microsoft Corporation
  • 6.8. Vuzix Corporation
  • 6.9. Cyber Glove Systems
  • 6.10. Sensics Inc.
  • 6.11. Leap Motion Inc.
  • 6.12. Sixense Entertainment Inc.
  • 6.13. Avegant Corp.
  • 6.14. FOVE Inc.
  • 6.15. Open Source Virtual Reality (OSVR)
  • 6.16. Zeiss VR One
  • 6.17. Intel Corporation
  • 6.18. Alcatel Mobile
  • 6.19. ZTE Corporation
  • 6.20. Unity Technologies
  • 6.21. Magic Leap
  • 6.22. Nvidia Corporation
  • 6.23. BARCO
  • 6.24. MYO
  • 6.25. NGRAIN Corporation
  • 6.26. WorldViz
  • 6.27. Wevr
  • 6.28. NextVR
  • 6.29. Osterhout Design Group (ODG)
  • 6.30. Niantic Inc.
  • 6.31. Virtual Reality Company (VRC)
  • 6.32. VIRTALIS
  • 6.33. Facebook
  • 6.34. Huawei Technologies
  • 6.35. Qualcomm Inc.
  • 6.36. SK Telecom
  • 6.37. LG Corporation
  • 6.38. Nokia StarGazing VR Application
  • 6.39. VREAL
  • 6.40. StreamVR
  • 6.41. Analog Devices Inc.
  • 6.42. Atmel Corporation
  • 6.43. Cypress Semiconductor Corp
  • 6.44. NXP
  • 6.45. Integrated Device Technology Inc.
  • 6.46. Maxim Integrated
  • 6.47. NKK Switches
  • 6.48. Rohm Semiconductor
  • 6.49. Semtech Corporation
  • 6.50. Texas Instruments
  • 6.51. 3D Systems Simbionix
  • 6.52. AppliedVR
  • 6.53. CAE Healthcare
  • 6.54. Firsthand Technology (Deepstream VR)
  • 6.55. GE Healthcare
  • 6.56. Mazor Robotics
  • 6.57. Mimic Technologies
  • 6.58. MindMaze
  • 6.59. Philips Healthcare
  • 6.60. Siemens Healthineers
  • 6.61. Valve Corporation
  • 6.62. VirtaMed AG
  • 6.63. Virtually Better Inc.
  • 6.64. SenseVirtual

7. Conclusions and Recommendations

  • 7.1. Period of Rapid VR Market Penetration
  • 7.2. 5G Driven Virtual Reality Applications
  • 7.3. Virtual Reality 5G Ecosystem
  • 7.4. VR Ethics Issues and Challenges
  • 7.5. Legality of Criminal Acts with VR
  • 7.6. Considerations for Select Market Players
    • 7.6.1. VR Ecosystem Vendors
    • 7.6.2. Investment Community

Figures

  • Figure 1: VR System Development Costs
  • Figure 2: VR System Architecture
  • Figure 3: VR Market Segment
  • Figure 4: VR Sensory Displays
  • Figure 5: VR Content Developer Engagement 2017 and 2023
  • Figure 6: VR Investment Trending and Outlook
  • Figure 7: VR Investment Structure
  • Figure 8: VR Technologies and Platforms
  • Figure 9: VR Application Industry Landscape
  • Figure 10: VR ARPU 2017 and 2023
  • Figure 11: MEC Network Diagram for VR System
  • Figure 12: Global VR Combined Revenue 2018-2023
  • Figure 13: VR Revenue Share by Major Country 236
  • Figure 14: Global MEC Enabled VR Combined Revenue 2018-2023
  • Figure 15: Global Enterprise Hosted VR Combined Revenue 2018-2023
  • Figure 16: Global Cloud Based Enterprise VR Combined Revenue 2018-2023
  • Figure 17: Global VR Shipment 2018-2023
  • Figure 18: Global VR Active Users 2018-2023
  • Figure 19: VR Market Acceleration Curve 2016-2025
  • Figure 20: 5G VR Use Cases and Bandwidth
  • Figure 21: VR Live Sports Streaming
  • Figure 22: VR 5G Ecosystem Framework

Tables

  • Table 1: HMD Manufacturers
  • Table 2: VR Gloves Manufacturers
  • Table 3: VR Haptic Suit Manufacturers
  • Table 4: GTD Product Manufacturers
  • Table 5: PDW Manufacturers
  • Table 6: HUD Manufacturers
  • Table 7: MEMS Accelerometers Manufacturers
  • Table 8 Proximity Sensor Manufacturers
  • Table 9: Magnetometers Manufactures
  • Table 10: GPS System Manufactures
  • Table 11: MEMS Gyroscopes Manufactures
  • Table 12: 3D Image Sensor Manufactures
  • Table 13: Capacitive Sensing Controller and ICs Manufacturers
  • Table 14: VR GPU Manufacturers
  • Table 15: VR Display Manufacturers
  • Table 16: VR CPU Manufacturers
  • Table 17: Memory Chip Manufacturers
  • Table 18: VR Tracking System Manufacturers
  • Table 19: Process Acceleration Cards Manufacturers
  • Table 20: VR Input Device Manufacturers
  • Table 21: USB Connector Manufacturers
  • Table 22: VR 3D Audio Device Manufacturers
  • Table 23: VR Software and Component Provider
  • Table 24: HMD Pricing
  • Table 25: VR Content Price
  • Table 26: VR Merger and Acquisitions 2015-2016
  • Table 27: VR Patents 2014 - 2017
  • Table 28: Global VR Revenue by Segment 2018-2023
  • Table 29: Global VR Hardware Revenue by Segment 2018-2023
  • Table 30: Global VR Device Revenue by Segment 2018-2023
  • Table 31: Global VR GTD Revenue by Segment 2018-2023
  • Table 32: Global VR Hardware Component Revenue by Segment 2018-2023
  • Table 33: Global VR Sensor Revenue by Type 2018-2023
  • Table 34: Global VR Semiconductor Component Revenue by Type 2018-2023
  • Table 35: Global VR Display Revenue by Type 2018-2023
  • Table 36: Global VR Software Revenue by Segment 2018-2023
  • Table 37: Global VR Software Application Revenue by Deployment Type 2018-2023
  • Table 38: Global VR Software Component Revenue by Segment 2018-2023
  • Table 39: Global VR Service Revenue by Segment 2018-2023
  • Table 40: Global VR Content Revenue by Segment 2018-2023
  • Table 41: Global VR Revenue by Technology Type 2018-2023
  • Table 42: Global VR Revenue by Device Platform 2018-2023
  • Table 43: Global VR Revenue by Vertical Application Sector 2018-2023
  • Table 44: Global VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 45: Global VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 46: Global VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 47: Global VR Medical Industry Revenue by Application Type 2018-2023
  • Table 48: Global VR Aviation Industry Revenue by Sector 2018-2023
  • Table 49: Global VR Revenue by Region 2018-2023
  • Table 50: North America VR Revenue by Segment 2018-2023
  • Table 51: North America VR Hardware Revenue by Segment 2018-2023
  • Table 52: North America VR Device Revenue by Segment 2018-2023
  • Table 53: North America VR GTD Revenue by Segment 2018-2023
  • Table 54: North America VR Hardware Component Revenue by Segment 2018-2023
  • Table 55: North America VR Sensor Revenue by Type 2018-2023
  • Table 56: North America VR Semiconductor Component Revenue by Type 2018-2023
  • Table 57: North America VR Display Revenue by Type 2018-2023
  • Table 58: North America VR Software Revenue by Segment 2018-2023
  • Table 59: North America VR Software Application Revenue by Deployment Type 2018-2023
  • Table 60: North America VR Software Component Revenue by Segment 2018-2023
  • Table 61: North America VR Service Revenue by Segment 2018-2023
  • Table 62: North America VR Content Revenue by Segment 2018-2023
  • Table 63: North America VR Revenue by Technology Type 2018-2023
  • Table 64: North America VR Revenue by Device Platform 2018-2023
  • Table 65: North America VR Revenue by Vertical Application Sector 2018-2023
  • Table 66: North America VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 67: North America VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 68: North America VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 69: North America VR Medical Industry Revenue by Application Type 2018-2023
  • Table 70: North America VR Aviation Industry Revenue by Sector 2018-2023
  • Table 71: North America VR Revenue by Country 2018-2023
  • Table 72: APAC VR Revenue by Segment 2018-2023
  • Table 73: APAC VR Hardware Revenue by Segment 2018-2023
  • Table 74: APAC VR Device Revenue by Segment 2018-2023
  • Table 75: APAC VR GTD Revenue by Segment 2018-2023
  • Table 76: APAC VR Hardware Component Revenue by Segment 2018-2023
  • Table 77: APAC VR Sensor Revenue by Type 2018-2023
  • Table 78: APAC VR Semiconductor Component Revenue by Type 2018-2023
  • Table 79: APAC VR Display Revenue by Type 2018-2023
  • Table 80: APAC VR Software Revenue by Segment 2018-2023
  • Table 81: APAC VR Software Application Revenue by Deployment Type 2018-2023
  • Table 82: APAC VR Software Component Revenue by Segment 2018-2023
  • Table 83: APAC VR Service Revenue by Segment 2018-2023
  • Table 84: APAC VR Content Revenue by Segment 2018-2023
  • Table 85: APAC VR Revenue by Technology Type 2018-2023
  • Table 86: APAC VR Revenue by Device Platform 2018-2023
  • Table 87: APAC VR Revenue by Vertical Application Sector 2018-2023
  • Table 88: APAC VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 89: APAC VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 90: APAC VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 91: APAC VR Medical Industry Revenue by Application Type 2018-2023
  • Table 92: APAC VR Aviation Industry Revenue by Sector 2018-2023
  • Table 93: APAC VR Revenue by Country 2018-2023
  • Table 94: Europe VR Revenue by Segment 2018-2023
  • Table 95: Europe VR Hardware Revenue by Segment 2018-2023
  • Table 96: Europe VR Device Revenue by Segment 2018-2023
  • Table 97: Europe VR GTD Revenue by Segment 2018-2023
  • Table 98: Europe VR Hardware Component Revenue by Segment 2018-2023
  • Table 99: Europe VR Sensor Revenue by Type 2018-2023
  • Table 100: Europe VR Semiconductor Component Revenue by Type 2018-2023
  • Table 101: Europe VR Display Revenue by Type 2018-2023
  • Table 102: Europe VR Software Revenue by Segment 2018-2023
  • Table 103: Europe VR Software Application Revenue by Deployment Type 2018-2023
  • Table 104: Europe VR Software Component Revenue by Segment 2018-2023
  • Table 105: Europe VR Service Revenue by Segment 2018-2023
  • Table 106: Europe VR Content Revenue by Segment 2018-2023
  • Table 107: Europe VR Revenue by Technology Type 2018-2023
  • Table 108: Europe VR Revenue by Device Platform 2018-2023
  • Table 109: Europe VR Revenue by Vertical Application Sector 2018-2023
  • Table 110: Europe VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 111: Europe VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 112: Europe VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 113: Europe VR Medical Industry Revenue by Application Type 2018-2023
  • Table 114: Europe VR Aviation Industry Revenue by Sector 2018-2023
  • Table 115: Europe VR Revenue by Country 2018-2023
  • Table 116: Latin America VR Revenue by Segment 2018-2023
  • Table 117: Latin America VR Hardware Revenue by Segment 2018-2023
  • Table 118: Latin America VR Device Revenue by Segment 2018-2023
  • Table 119: Latin America VR GTD Revenue by Segment 2018-2023
  • Table 120: Latin America VR Hardware Component Revenue by Segment 2018-2023
  • Table 121: Latin America VR Sensor Revenue by Type 2018-2023
  • Table 122: Latin America VR Semiconductor Component Revenue by Type 2018-2023
  • Table 123: Latin America VR Display Revenue by Type 2018-2023
  • Table 124: Latin America VR Software Revenue by Segment 2018-2023
  • Table 125: Latin America VR Software Application Revenue by Deployment Type 2018-2023
  • Table 126: Latin America VR Software Component Revenue by Segment 2018-2023
  • Table 127: Latin America VR Service Revenue by Segment 2018-2023
  • Table 128: Latin America VR Content Revenue by Segment 2018-2023
  • Table 129: Latin America VR Revenue by Technology Type 2018-2023
  • Table 130: Latin America VR Revenue by Device Platform 2018-2023
  • Table 131: Latin America VR Revenue by Vertical Application Sector 2018-2023
  • Table 132: Latin America VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 133: Latin America VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 134: Latin America VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 135: Latin America VR Medical Industry Revenue by Application Type 2018-2023
  • Table 136: Latin America VR Aviation Industry Revenue by Sector 2018-2023
  • Table 137: Latin America VR Revenue by Country 2018-2023
  • Table 138: MEA VR Revenue by Segment 2018-2023
  • Table 139: MEA VR Hardware Revenue by Segment 2018-2023
  • Table 140: MEA VR Device Revenue by Segment 2018-2023
  • Table 141: MEA VR GTD Revenue by Segment 2018-2023
  • Table 142: MEA VR Hardware Component Revenue by Segment 2018-2023
  • Table 143: MEA VR Sensor Revenue by Type 2018-2023
  • Table 144: MEA VR Semiconductor Component Revenue by Type 2018-2023
  • Table 145: MEA VR Display Revenue by Type 2018-2023
  • Table 146: MEA VR Software Revenue by Segment 2018-2023
  • Table 147: MEA VR Software Application Revenue by Deployment Type 2018-2023
  • Table 148: MEA VR Software Component Revenue by Segment 2018-2023
  • Table 149: MEA VR Service Revenue by Segment 2018-2023
  • Table 150: MEA VR Content Revenue by Segment 2018-2023
  • Table 151: MEA VR Revenue by Technology Type 2018-2023
  • Table 152: MEA VR Revenue by Device Platform 2018-2023
  • Table 153: MEA VR Revenue by Vertical Application Sector 2018-2023
  • Table 154: MEA VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 155: MEA VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 156: MEA VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 157: MEA VR Medical Industry Revenue by Application Type 2018-2023
  • Table 158: MEA VR Aviation Industry Revenue by Sector 2018-2023
  • Table 159: MEA VR Revenue by Country 2018-2023
  • Table 160: USA VR Revenue by Segment 2018-2023
  • Table 161: USA VR Hardware Revenue by Segment 2018-2023
  • Table 162: USA VR Device Revenue by Segment 2018-2023
  • Table 163: USA VR Hardware Component Revenue by Segment 2018-2023
  • Table 164: USA VR Software Revenue by Segment 2018-2023
  • Table 165: USA VR Revenue by Technology Type 2018-2023
  • Table 166: USA VR Revenue by Device Platform 2018-2023
  • Table 167: USA VR Revenue by Vertical Application Sector 2018-2023
  • Table 168: USA VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 169: USA VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 170: USA VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 171: USA VR Aviation Industry Revenue by Sector 2018-2023
  • Table 172: Canada VR Revenue by Segment 2018-2023
  • Table 173: Canada VR Hardware Revenue by Segment 2018-2023
  • Table 174: Canada VR Device Revenue by Segment 2018-2023 241
  • Table 175: Canada VR Hardware Component Revenue by Segment 2018-2023
  • Table 176: Canada VR Software Revenue by Segment 2018-2023
  • Table 177: Canada VR Revenue by Technology Type 2018-2023
  • Table 178: Canada VR Revenue by Device Platform 2018-2023
  • Table 179: Canada VR Revenue by Vertical Application Sector 2018-2023
  • Table 180: Canada VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 181: Canada VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 182: Canada VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 183: Canada VR Aviation Industry Revenue by Sector 2018-2023
  • Table 184: UK VR Revenue by Segment 2018-2023
  • Table 185: UK VR Hardware Revenue by Segment 2018-2023
  • Table 186: UK VR Device Revenue by Segment 2018-2023
  • Table 187: UK VR Hardware Component Revenue by Segment 2018-2023
  • Table 188: UK VR Software Revenue by Segment 2018-2023
  • Table 189: UK VR Revenue by Technology Type 2018-2023
  • Table 190: UK VR Revenue by Device Platform 2018-2023
  • Table 191: UK VR Revenue by Vertical Application Sector 2018-2023
  • Table 192: UK VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 193: UK VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 194: UK VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 195: UK VR Aviation Industry Revenue by Sector 2018-2023
  • Table 196: Germany VR Revenue by Segment 2018-2023
  • Table 197: Germany VR Hardware Revenue by Segment 2018-2023
  • Table 198: Germany VR Device Revenue by Segment 2018-2023
  • Table 199: Germany VR Hardware Component Revenue by Segment 2018-2023
  • Table 200: Germany VR Software Revenue by Segment 2018-2023
  • Table 201: Germany VR Revenue by Technology Type 2018-2023
  • Table 202: Germany VR Revenue by Device Platform 2018-2023
  • Table 203: Germany VR Revenue by Vertical Application Sector 2018-2023
  • Table 204: Germany VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 205: Germany VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 206: Germany VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 207: Germany VR Aviation Industry Revenue by Sector 2018-2023
  • Table 208: China VR Revenue by Segment 2018-2023
  • Table 209: China VR Hardware Revenue by Segment 2018-2023
  • Table 210: China VR Device Revenue by Segment 2018-2023
  • Table 211: China VR Hardware Component Revenue by Segment 2018-2023
  • Table 212: China VR Software Revenue by Segment 2018-2023
  • Table 213: China VR Revenue by Technology Type 2018-2023
  • Table 214: China VR Revenue by Device Platform 2018-2023
  • Table 215: China VR Revenue by Vertical Application Sector 2018-2023
  • Table 216: China VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 217: China VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 218: China VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 219: China VR Aviation Industry Revenue by Sector 2018-2023
  • Table 220: Japan VR Revenue by Segment 2018-2023
  • Table 221: Japan VR Hardware Revenue by Segment 2018-2023
  • Table 222: Japan VR Device Revenue by Segment 2018-2023
  • Table 223: Japan VR Hardware Component Revenue by Segment 2018-2023
  • Table 224: Japan VR Software Revenue by Segment 2018-2023
  • Table 225: Japan VR Revenue by Technology Type 2018-2023
  • Table 226: Japan VR Revenue by Device Platform 2018-2023
  • Table 227: Japan VR Revenue by Vertical Application Sector 2018-2023
  • Table 228: Japan VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 229: Japan VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 230: Japan VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 231: Japan VR Aviation Industry Revenue by Sector 2018-2023
  • Table 232: France VR Revenue by Segment 2018-2023
  • Table 233: France VR Hardware Revenue by Segment 2018-2023
  • Table 234: France VR Device Revenue by Segment 2018-2023
  • Table 235: France VR Hardware Component Revenue by Segment 2018-2023
  • Table 236: France VR Software Revenue by Segment 2018-2023
  • Table 237: France VR Revenue by Technology Type 2018-2023
  • Table 238: France VR Revenue by Device Platform 2018-2023
  • Table 239: France VR Revenue by Vertical Application Sector 2018-2023
  • Table 240: France VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 241: France VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 242: France VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 243: France VR Aviation Industry Revenue by Sector 2018-2023
  • Table 244: South Korea VR Revenue by Segment 2018-2023
  • Table 245: South Korea VR Hardware Revenue by Segment 2018-2023
  • Table 246: South Korea VR Device Revenue by Segment 2018-2023
  • Table 247: South Korea VR Hardware Component Revenue by Segment 2018-2023
  • Table 248: South Korea VR Software Revenue by Segment 2018-2023
  • Table 249: South Korea VR Revenue by Technology Type 2018-2023
  • Table 250: South Korea VR Revenue by Device Platform 2018-2023
  • Table 251: South Korea VR Revenue by Vertical Application Sector 2018-2023
  • Table 252: South Korea VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 253: South Korea VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 254: South Korea VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 255: South Korea VR Aviation Industry Revenue by Sector 2018-2023
  • Table 256: Sweden VR Revenue by Segment 2018-2023
  • Table 257: Sweden VR Hardware Revenue by Segment 2018-2023
  • Table 258: Sweden VR Device Revenue by Segment 2018-2023
  • Table 259: Sweden VR Hardware Component Revenue by Segment 2018-2023
  • Table 260: Sweden VR Software Revenue by Segment 2018-2023
  • Table 261: Sweden VR Revenue by Technology Type 2018-2023
  • Table 262: Sweden VR Revenue by Device Platform 2018-2023
  • Table 263: Sweden VR Revenue by Vertical Application Sector 2018-2023
  • Table 264: Sweden VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 265: Sweden VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 266: Sweden VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 267: Sweden VR Aviation Industry Revenue by Sector 2018-2023
  • Table 268: India VR Revenue by Segment 2018-2023
  • Table 269: India VR Hardware Revenue by Segment 2018-2023
  • Table 270: India VR Device Revenue by Segment 2018-2023
  • Table 271: India VR Hardware Component Revenue by Segment 2018-2023
  • Table 272: India VR Software Revenue by Segment 2018-2023
  • Table 273: India VR Revenue by Technology Type 2018-2023
  • Table 274: India VR Revenue by Device Platform 2018-2023
  • Table 275: India VR Revenue by Vertical Application Sector 2018-2023
  • Table 276: India VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 277: India VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 278: India VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 279: India VR Aviation Industry Revenue by Sector 2018-2023
  • Table 280: Global MEC Enabled VR Revenue by Segment 2018-2023
  • Table 281: Global MEC Enabled VR Infrastructure Revenue by Segment 2018-2023
  • Table 282: Global MEC Enabled VR Server Revenue by Segment 2018-2023
  • Table 283: Global MEC Enabled VR Hardware Revenue by Segment 2018-2023
  • Table 284: Global MEC Enabled VR Device Revenue by Segment 2018-2023
  • Table 285: Global MEC Enabled VR GTD Revenue by Segment 2018-2023
  • Table 286: Global MEC Enabled VR Hardware Component Revenue by Segment 2018-2023
  • Table 287: Global MEC Enabled VR Sensor Revenue by Type 2018-2023
  • Table 288: Global MEC Enabled VR Semiconductor Component Revenue by Type 2018-2023
  • Table 289: Global MEC Enabled VR Display Revenue by Type 2018-2023
  • Table 290: Global MEC Enabled VR Software Revenue by Segment 2018-2023
  • Table 291: Global MEC Enabled VR Software Application Revenue by Deployment 2018-2023
  • Table 292: Global MEC Enabled VR Platform Revenue by Segment 2018-2023 290
  • Table 293: Global MEC Enabled VR Software Component Revenue by Segment 2018-2023
  • Table 294: Global MEC Enabled VR Service Revenue by Segment 2018-2023
  • Table 295: Global MEC Enabled VR Content Revenue by Segment 2018-2023
  • Table 296: Global MEC Enabled VR Revenue by Technology Type 2018-2023
  • Table 297: Global MEC Enabled VR Revenue by Device Platform 2018-2023
  • Table 298: Global MEC Enabled VR Revenue by Vertical Application Sector 2018-2023
  • Table 299: Global MEC Enabled VR Consumer Application Revenue by Industry Vertical 2018-2023
  • Table 300: Global MEC Enabled VR Enterprise/Commercial Application Revenue by Industry Vertical 2018-2023
  • Table 301: Global MEC Enabled VR Industrial Application Revenue by Industry Vertical 2018-2023
  • Table 302: Global MEC Enabled VR Medical Industry Revenue by Application Type 2018-2023
  • Table 303: Global MEC Enabled VR Aviation Industry Revenue by Sector 2018-2023
  • Table 304: MEC Enabled VR Revenue by Region 2018-2023
  • Table 305: North America MEC Enabled VR Revenue by Country 2018-2023
  • Table 306: APAC MEC Enabled VR Revenue by Country 2018-2023
  • Table 307: Europe MEC Enabled VR Revenue by Country 2018-2023
  • Table 308: ROW MEC Enabled VR Revenue by Country 2018-2023
  • Table 309: Global Enterprise Hosted VR Revenue by Segment 2018-2023
  • Table 310: Global Enterprise Hosted VR Infrastructure Revenue by Segment 2018-2023
  • Table 311: Global Enterprise Hosted VR Software Revenue by Segment 2018-2023
  • Table 312: Global Enterprise Hosted VR Software Component Revenue by Type 2018-2023
  • Table 313: Global Enterprise Hosted VR Platform Solution Revenue by Type 2018-2023
  • Table 314: Global Enterprise Hosted VR Content Solution Revenue by Type 2018-2023
  • Table 315: Global Enterprise Hosted VR Service Revenue by Segment 2018-2023
  • Table 316: Global Enterprise Hosted VR Revenue by Technology Type 2018-2023
  • Table 317: Global Enterprise Hosted VR Revenue by Device Platform 2018-2023
  • Table 318: Global Enterprise Hosted VR Revenue by Vertical Application Sector 2018-2023
  • Table 319: Global Enterprise Hosted VR Solution Revenue by Consumer Application Industry 2018-2023
  • Table 320: Global Enterprise Hosted VR Solution Revenue by Enterprise/Commercial Application Industry 2018-2023
  • Table 321: Global Enterprise Hosted VR Solution Revenue by Industrial Application Vertical 2018-2023
  • Table 322: Global Enterprise Hosted VR Solution Revenue by Medical Application Type 2018-2023
  • Table 323: Global Enterprise Hosted VR Solution Revenue by Aviation Industry Segment 2018-2023
  • Table 324: Enterprise Hosted VR Revenue by Region 2018-2023
  • Table 325: North America Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 326: APAC Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 327: Europe Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 328: Latin America Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 329: MEA Enterprise Hosted VR Revenue by Country 2018-2023
  • Table 330: Global Cloud Based Enterprise VR Revenue by Segment 2018-2023
  • Table 331: Global Cloud Based Enterprise VR Infrastructure Revenue by Segment 2018-2023
  • Table 332: Global Cloud Based Enterprise VR Software Revenue by Segment 2018-2023
  • Table 333: Global Cloud Based Enterprise VR Software Component Revenue by Type 2018-2023
  • Table 334: Global Cloud Based Enterprise VR Platform Solution Revenue by Type 2018-2023
  • Table 335: Global Cloud Based Enterprise VR Content Solution Revenue by Type 2018-2023
  • Table 336: Global Cloud Based Enterprise VR Service Revenue by Segment 2018-2023
  • Table 337: Global Cloud Based Enterprise VR Revenue by Cloud Type 2018-2023
  • Table 338: Global Cloud Based Enterprise VR Revenue by Technology Type 2018-2023
  • Table 339: Global Cloud Based Enterprise VR Revenue by Device Platform 2018-2023
  • Table 340: Global Cloud Based Enterprise VR Revenue by Vertical Application Sector 2018-2023
  • Table 341: Global Cloud Based Enterprise VR Solution Revenue by Consumer Application Industry 2018-2023
  • Table 342: Global Cloud Based Enterprise VR Solution Revenue by Enterprise/Commercial Application Industry 2018-2023
  • Table 343: Global Cloud Based Enterprise VR Solution Revenue by Industrial Application Vertical 2018-2023
  • Table 344: Global Cloud Based Enterprise VR Solution Revenue by Medical Application Type 2018-2023
  • Table 345: Global Cloud Based Enterprise VR Solution Revenue by Aviation Industry Segment 2018-2023
  • Table 346: Cloud Based Enterprise VR Revenue by Region 2018-2023
  • Table 347: North America Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 348: APAC Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 349: Europe Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 350: Latin America Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 351: MEA Cloud Based Enterprise VR Revenue by Country 2018-2023
  • Table 352: Global VR Shipment by Segment 2018-2023
  • Table 353: Global VR Device Shipment by Segment 2018-2023
  • Table 354: Global VR GTD Shipment by Segment 2018-2023
  • Table 355: Global VR Component Shipment by Segment 2018-2023
  • Table 356: Global VR Hardware Component Shipment by Segment 2018-2023
  • Table 357: Global VR Sensor Shipment by Type 2018-2023
  • Table 358: Global VR Semiconductor Component Shipment by Type 2018-2023
  • Table 359: Global VR Display Shipment by Segment 2018-2023
  • Table 360: Global VR Software Component Shipment by Segment 2018-2023
  • Table 361: Global VR Apps Shipment by Type 2018-2023
  • Table 362: Global VR Shipment by Device Platform 2018-2023
  • Table 363: Global VR Shipment by Vertical Application Sector 2018-2023
  • Table 364: Global VR Shipment by Consumer Industry Vertical 2018-2023
  • Table 365: Global VR Shipment by Enterprise/Commercial Industry Vertical 2018-2023
  • Table 366: Global VR Shipment by Industrial Application Vertical 2018-2023
  • Table 367: Global VR Shipment by Medical Application Type 2018-2023
  • Table 368: Global VR Shipment by Aviation Industry Vertical 2018-2023
  • Table 369: VR Shipment by Region 2018-2023
  • Table 370: North America VR Shipment by Country 2018-2023
  • Table 371: APAC VR Shipment by Country 2018-2023
  • Table 372: Europe VR Shipment by Country 2018-2023
  • Table 373: Latin America VR Shipment by Country 2018-2023
  • Table 374: MEA VR Shipment by Country 2018-2023
  • Table 375: Global VR Active User by Segment 2018-2023
  • Table 376: Global VR Active User by Device Type 2018-2023
  • Table 377: Global VR Active User by GTD Type 2018-2023
  • Table 378: Global VR Apps Active User by Type 2018-2023
  • Table 379: Global VR Active User by Technology Type 2018-2023
  • Table 380: Global VR Active User by Device Platform 2018-2023
  • Table 381: Global VR Active User by Vertical Application Sector 2018-2023
  • Table 382: Global VR Active User by Consumer Industry Vertical 2018-2023
  • Table 383: Global VR Active User by Enterprise/Commercial Industry Vertical 2018-2023
  • Table 384: Global VR Active User by Industrial Application Vertical 2018-2023
  • Table 385: Global VR Active User by Medical Application Type 2018-2023
  • Table 386: Global VR Shipment by Aviation Industry Vertical 2018-2023
  • Table 387: VR Active User by Region 2018-2023
  • Table 388: North America VR Active User by Country 2018-2023
  • Table 389: APAC VR Active User by Country 2018-2023
  • Table 390: Europe VR Active User by Country 2018-2023
  • Table 391: Latin America VR Active User by Country 2018-2023
  • Table 392: MEA VR Active User by Country 2018-2023
  • Table 393: VR 5G Ecosystem Manufacturer
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