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市場調查報告書

全球穿戴式技術:設備、應用、服務市場

Global Wearable Technologies: Devices, Applications, and Services Market 2016 - 2021

出版商 Mind Commerce 商品編碼 356824
出版日期 內容資訊 英文 112 Pages
商品交期: 最快1-2個工作天內
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全球穿戴式技術:設備、應用、服務市場 Global Wearable Technologies: Devices, Applications, and Services Market 2016 - 2021
出版日期: 2016年04月25日 內容資訊: 英文 112 Pages
簡介

本報告提供穿戴式技術生態系統 (包含設備、應用、產業市場區隔的) 現況調查分析,消費者取向,商務用,主要課題,參與企業,解決方案,未來預測等系統性資訊。

第1章 摘要整理

第2章 簡介

第3章 穿戴式技術設備,應用,服務

  • 個人的健康、健身管理上的穿戴式技術
  • 病的預防、診斷、管理上的穿戴式技術
  • 強化運動效能的穿戴式技術

第4章 商務用穿戴式技術

  • 主要的消費者取向產業領域
  • 職場的穿戴式技術
  • 企業的穿戴式技術
  • 穿戴式技術的新興應用領域

第5章 穿戴式技術企業和提供產品

  • 3L LABS
  • 4IIII
  • ADIDAS
  • AMIIGO
  • ATLAS
  • AVEGANT
  • BODYMEDIA
  • BSX ATHLETICS
  • 卡西歐計算機
  • CATAPULT
  • CONNECTDEVICE
  • DAQRI
  • EPSON
  • FITBIT
  • FITLINXX
  • FOXTEL
  • FREE WAVZ
  • 富士通
  • GARMIN
  • GLOFASTER
  • GOOGLE
  • GOQII
  • HOVDING
  • HUAWEI
  • ICEDOT
  • IHEALTH
  • IHEALTHLABS
  • INFINITEYE
  • INSTABEAT
  • INTEL等

第6章 穿戴式技術的未來

第7章 全球穿戴式技術的預測

第8章 結論與建議

圖表

目錄

Overview:

Wearable devices will ultimately become the primary medium for communication, infotainment services, health solution, textile, military, and industrial solutions. The entire wearable technology ecosystem will be built around Body Area Network (BAN), Augmented Reality (AR), sensor networks, short range P2P communication modalities, and utilization for ambient awareness.

Wearable technology presents the potential for massive transformation in many industries. Early adopter industries include clothing, healthcare, sports and fitness. Certain market segments are expected to be the leaders and those industry verticals will drive the innovation that will ultimately drive adoption and new market opportunities across a broader universe of industries.

This research evaluates the current state of the wearable technology ecosystem including devices, applications, and industry segments. The report addresses wearables in consumer and business, key challenges, market players, and solutions. The report also provides an outlook for the future of wearable technology and forecasts for the period 2016 - 2021 for the following:

  • Wearable Device Shipment in Million 2016 - 2021
  • Global Wearable Technology Revenue 2016 - 2021
  • Wearable Devices by Product Area 2016 - 2021
  • Wearable Device Shipments by App and Industry 2016 - 2021
  • Smart Watch Shipment by Operation System 2016 - 2021
  • Wearable App vs. Hardware Revenue 2016 - 2021

All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Target Audience:

  • Internet of Things companies
  • Wireless device manufacturers
  • Consumer electronics companies
  • Wearable technology developers
  • Embedded computing companies
  • Wireless service providers of all types

Report Benefits:

  • Global wearable tech forecasts 2016 - 2021
  • Learn about the future of wearable technology
  • Learn about discoverability of IoT devices via wearables
  • Identify leading wearable tech devices, apps and services
  • Learn about the exclusive Mind Commerce "IoT Dashboard"
  • Learn about Body Area Networks (BAN) and the future of IoT
  • Understand how the wearable technology ecosystem will evolve
  • Understand how wearables will safeguard the personal IoT experience

Companies in Report:

  • CATAPULT
  • CONNECTDEVICE
  • DAQRI
  • EPSON
  • FITBIT
  • FITLINXX
  • FOXTEL
  • FREE WAVZ
  • FUJITSU
  • GARMIN
  • GLOFASTER
  • GOOGLE
  • GOQII
  • HÖVDING
  • HUAWEI
  • ICEDOT
  • IHEALTH
  • IHEALTHLABS
  • INFINITEYE
  • INSTABEAT
  • INTEL
  • JAWBONE
  • JAYBIRD
  • JUMPY
  • KAPTURE
  • LEAPFROG
  • LG
  • LIFEBEAM
  • META
  • MIO GLOBAL
  • MISFIT WEARABLES
  • MONSTER CABLE
  • MOTOROLA
  • NIKE
  • NTT DOCOMO
  • OCULUS
  • O-SYNCE
  • OXSTREN
  • PEBBLE
  • POLAR
  • QARDIO
  • RECON INSTRUMENTS
  • REEBOK
  • SAMSUNG
  • SHOTTRACKER
  • SONY
  • SOUNDBRENNER
  • SQORD
  • SUUNTO
  • SWAP
  • TARSIER
  • THALMIC LABS
  • TIMEX
  • TLINK
  • TOBII AB
  • TWONAV
  • VUZIX
  • WEARIT
  • WEARTRONS LABS
  • XENSR
  • XOEYE
  • ZEPHYR
  • ZEPP LABS
  • ZTE

Table of Contents

1. EXECUTIVE SUMMARY

2. INTRODUCTION

  • 2.1. DESIGN CONSTRAINTS
  • 2.2. HIGH POWER CONSUMPTION
  • 2.3. HIGH INITIAL COST
  • 2.4. LACK OF DATA PRIVACY AND SECURITY
  • 2.5. USAGE RESTRICTIONS

3. WEARABLE TECHNOLOGY DEVICES, APPLICATIONS, AND SERVICES

  • 3.1. WEARABLE TECHNOLOGY IN PERSONAL HEALTH AND FITNESS MANAGEMENT
    • 3.1.1. ACTIVITY TRACKERS
    • 3.1.2. GPS MONITORING
    • 3.1.3. OTHER WEARABLE DEVICES USED IN PERSONAL HEALTH AND FITNESS MANAGEMENT
    • 3.1.4. WEARABLE DEVICES TO TRACK PERSONAL HEALTH FOR THE INSURANCE INDUSTRY
  • 3.2. WEARABLE TECHNOLOGY IN THE PREVENTION, DIAGNOSIS, AND MANAGEMENT OF DISEASE
    • 3.2.1. WHAT CAN WEARABLE TECHNOLOGY DELIVER IN HEALTHCARE?
    • 3.2.2. NOVEL DEVICES FOR HEALTHCARE
    • 3.2.3. GOOGLE GLASS IN HEALTHCARE
  • 3.3. WEARABLE TECHNOLOGY IN SPORTS PERFORMANCE ENHANCEMENT
    • 3.3.1. SPORT BRANDS AND WEARABLE TECHNOLOGY
    • 3.3.2. WEARABLE TECHNOLOGY INTEGRATED INTO TEXTILES AND FOOTWEAR
    • 3.3.3. WEARABLE DEVICES DESIGNED FOR PARTICULAR SPORTS
    • 3.3.4. WEARABLE CHEMICAL SENSORS IN SPORT
    • 3.3.5. WEARABLE TECHNOLOGY FOR CONCUSSION DETECTION
    • 3.3.6. WEARABLE TECHNOLOGY FOR OBJECTIVE REFEREEING IN SPORT

4. WEARABLE TECHNOLOGY IN BUSINESS

  • 4.1. LEADING CONSUMER INDUSTRY VERTICALS FOR WEARABLE TECH
  • 4.2. WEARABLE TECHNOLOGY IN THE WORKPLACE
    • 4.2.1. WEARABLES IN MANUFACTURING
    • 4.2.2. WEARABLES IN HEALTHCARE
  • 4.3. WEARABLE TECH IN THE ENTERPRISE
    • 4.3.1. WEARABLES, BYOD, AND ENTERPRISE CLOUD ENVIRONMENT
    • 4.3.2. WEARABLES IN ENTERPRISE ADOPTION CHALLENGES
  • 4.4. EMERGING APPLICATION AREAS FOR WEARABLE TECH

5. WEARABLE TECHNOLOGY COMPANIES AND OFFERINGS

  • 5.1. 3L LABS
    • 5.1.1. 3L LABS FOOTLOGGER
  • 5.2. 4IIII
    • 5.2.1. 4IIII VIIIIVA
  • 5.3. ADIDAS
    • 5.3.1. ADIDAS SMART RUN
    • 5.3.2. ADIDAS MICOACH FIT SMART
  • 5.4. AMIIGO
    • 5.4.1. AMIIGO FITNESS BAND
  • 5.5. ATLAS
    • 5.5.1. ATLAS FITNESS TRACKER
  • 5.6. AVEGANT
    • 5.6.1. AVEGANT GLYPH
  • 5.7. BODYMEDIA
    • 5.7.1. BODYMEDIA LINK ARMBAND
  • 5.8. BSX ATHLETICS
    • 5.8.1. BSX INSIGHT
  • 5.9. CASIO
    • 5.9.1. CASIO G-SHOCK GB-6900
  • 5.10. CATAPULT
    • 5.10.1. CATAPULT NANOTRAK
  • 5.11. CONNECTDEVICE
    • 5.11.1. CONNECTEDEVICE COGITO WATCH
    • 5.11.2. CONNECTEDEVICE COOKOO
  • 5.12. DAQRI
    • 5.12.1. DAQRI SMART HELMET
  • 5.13. EPSON
    • 5.13.1. EPSON MOVERIO BT-200 SUPPORT COMING SOON
    • 5.13.2. PULSENSE
    • 5.13.3. EPSON PULSENSE WRISTBAND
  • 5.14. FITBIT
    • 5.14.1. FITBIT CHARGE
    • 5.14.2. FITBIT CHARGE HR
    • 5.14.3. FITBIT FLEX
    • 5.14.4. FITBIT ONE
  • 5.15. FITLINXX
    • 5.15.1. FITLINXX AMPSTRIP
  • 5.16. FOXTEL
    • 5.16.1. FOXTEL ALERT SHIRT
  • 5.17. FREE WAVZ
    • 5.17.1. FREE WAVZ
  • 5.18. FUJITSU
    • 5.18.1. FUJITSU GLOVE-STYLE WEARABLE DEVICE
  • 5.19. GARMIN
    • 5.19.1. GARMIN APPROACH S6
    • 5.19.2. GARMIN APPROACH S3
    • 5.19.3. GARMIN CONNECT
    • 5.19.4. GARMIN FORERUNNER 15
    • 5.19.5. GARMIN FORERUNNER 220
    • 5.19.6. GARMIN FORERUNNER 620
    • 5.19.7. GARMIN FORERUNNER 910XT
    • 5.19.8. GARMIN VIVOACTIV
    • 5.19.9. GARMIN SWIM
    • 5.19.10. GARMIN VIVOFIT
  • 5.20. GLOFASTER
    • 5.20.1. GLOFASTER R JACKET
  • 5.21. GOOGLE
    • 5.21.1. GOOGLE GLASS
    • 5.21.2. GOOGLE AND LEVI'S: SMART JEANS - PROJECT JACQUARD
  • 5.22. GOQII
    • 5.22.1. GOQII ACTIVITY BAND
  • 5.23. HÖVDING
    • 5.23.1. HÖVDING AIRBAG FOR CYCLISTS
  • 5.24. HUAWEI
    • 5.24.1. HUAWEI WATCH SUPPORTED
  • 5.25. ICEDOT
    • 5.25.1. ICEDOT CRASH SENSOR
  • 5.26. IHEALTH
    • 5.26.1. IHEALTH PULSE OXIMETER
  • 5.27. IHEALTHLABS
    • 5.27.1. IHEALTH ACTIVITY AND SLEEP TRACKER
  • 5.28. INFINITEYE
    • 5.28.1. PROJECT STARVR
  • 5.29. INSTABEAT
    • 5.29.1. INSTABEAT
  • 5.30. INTEL
    • 5.30.1. INTEL MICA
  • 5.31. INTEL
    • 5.31.1. INTEL SMARTWATCH
  • 5.32. JAWBONE
    • 5.32.1. JAWBONE UP24
  • 5.33. JAWBONE
    • 5.33.1. JAWBONE UP MOVE
  • 5.34. JAYBIRD
    • 5.34.1. BLUEBUDS X
    • 5.34.2. JAYBIRD REIGN
    • 5.34.3. JAYBIRD FREEDOM SPRINT
  • 5.35. JUMPY
    • 5.35.1. JUMPY
  • 5.36. KAPTURE
    • 5.36.1. KAPTURE AUDIO RECORDING WRISTBAND
  • 5.37. LEAPFROG
    • 5.37.1. LEAP BAND
  • 5.38. LG
    • 5.38.1. LG G WATCH R SUPPORTED
    • 5.38.2. LG HEART RATE EARPHONES
    • 5.38.3. LG G WATCH SUPPORTED
    • 5.38.4. LG GIZMOPAL VC100
    • 5.38.5. LG WATCH URBANE
    • 5.38.6. LG LIFEBAND TOUCH
  • 5.39. LIFEBEAM
    • 5.39.1. LIFEBEAM HAT
    • 5.39.2. LIFEBEAM HELMET
  • 5.40. META
    • 5.40.1. META DEVELOPER EDITION SUPPORT COMING SOON
  • 5.41. MIO GLOBAL
    • 5.41.1. MIO ALPHA
  • 5.42. MIO GLOBAL
    • 5.42.1. MIO ALPHA 2
  • 5.43. MIO GLOBAL
    • 5.43.1. MIO FUSE
  • 5.44. MIO GLOBAL
    • 5.44.1. MIO VELO
  • 5.45. MISFIT WEARABLES
    • 5.45.1. MISFIT FLASH
    • 5.45.2. MISFIT SHINE
  • 5.46. MONSTER CABLE
    • 5.46.1. MONSTER ISPORT FREEDOM
  • 5.47. MOTOROLA
    • 5.47.1. MOTOROLA MOTOACTV
    • 5.47.2. MOTOROLA RS507
    • 5.47.3. MOTOROLA HINT SUPPORTED
  • 5.48. NIKE
    • 5.48.1. NIKE FUELBAND SE
  • 5.49. NTT DOCOMO
    • 5.49.1. NTT DOCOMO AR WALKER
  • 5.50. OCULUS
    • 5.50.1. OCULUS RIFT
  • 5.51. O-SYNCE
    • 5.51.1. O-SYNCE SCREENEYE X
  • 5.52. OXSTREN
    • 5.52.1. OXSTREN
  • 5.53. PEBBLE
    • 5.53.1. PEBBLE SMARTWATCH
    • 5.53.2. PEBBLE STEEL SMARTWATCH SUPPORT COMING SOON
  • 5.54. POLAR
    • 5.54.1. POLAR RCX5
    • 5.54.2. POLAR LOOP
    • 5.54.3. POLAR M400 GPS SPORTS WATCH
    • 5.54.4. POLAR FT7
  • 5.55. QARDIO
    • 5.55.1. QARDIO QARDIOARM
    • 5.55.2. QARDIO QARDIOCORE
  • 5.56. RECON INSTRUMENTS
    • 5.56.1. RECON INSTRUMENTS JET SUPPORTED
  • 5.57. RECON INSTRUMENTS
    • 5.57.1. RECON INSTRUMENTS SNOW2 SUPPORTED
  • 5.58. REEBOK
    • 5.58.1. REEBOK CHECKLIGHT
  • 5.59. SAMSUNG
    • 5.59.1. SAMSUNG GEAR S
    • 5.59.2. SAMSUNG GEAR 2
    • 5.59.3. SAMSUNG GEAR VR
    • 5.59.4. SAMSUNG GEAR CIRCLE
  • 5.60. SHOTTRACKER
    • 5.60.1. SHOT TRACKER
  • 5.61. SONY
    • 5.61.1. SONY HMZ-T3W PERSONAL 3D VIEWER
    • 5.61.2. SONY SMARTWATCH
    • 5.61.3. SMARTEYEGLASS
    • 5.61.4. SONY SMARTWATCH 2
    • 5.61.5. SONY SMARTBAND TALK SWR30
    • 5.61.6. SONY SMARTWATCH 3 SWR50 SUPPORTED
  • 5.62. SOUNDBRENNER
    • 5.62.1. SOUNDBRENNER PULSE
  • 5.63. SQORD
    • 5.63.1. SQORD POWERPOD
  • 5.64. SUUNTO
    • 5.64.1. SUUNTO AMBIT2
    • 5.64.2. SUUNTO AMBIT
  • 5.65. SWAP
    • 5.65.1. SWAP WATCHES
  • 5.66. TARSIER
    • 5.66.1. TARSIER MOVEEYE
  • 5.67. THALMIC LABS
    • 5.67.1. THALMIC LABS MYO ARMBAND
  • 5.68. TIMEX
    • 5.68.1. TIMEX IRONMAN RUN X50
    • 5.68.2. TIMEX IRONMAN MOVE X20
    • 5.68.3. TIMEX IRONMAN ONE GPS+ SUPPORT COMING SOON
  • 5.69. TLINK
    • 5.69.1. TLINK GOLF WATCH
  • 5.70. TOBII AB
    • 5.70.1. TOBII EYE GLASSES 2
  • 5.71. TWONAV
    • 5.71.1. TWONAV ULTRA
  • 5.72. VUZIX
    • 5.72.1. VUZIX M100 SMART GLASSES SUPPORTED
    • 5.72.2. VUZIX 1200DX
    • 5.72.3. VUZIX 1200DX-AR
    • 5.72.4. VUZIX 1200DX-VR
    • 5.72.5. VUZIX M2000AR
  • 5.73. WEARIT
    • 5.73.1. WEARIT SMART WATCH
  • 5.74. WEARTRONS LABS
    • 5.74.1. RUN-N-READ
  • 5.75. XENSR
    • 5.75.1. XENSR
  • 5.76. XOEYE
    • 5.76.1. XOEYE WEARABLE DEVICE
  • 5.77. ZEPHYR
    • 5.77.1. BIOHARNESS 3
  • 5.78. ZEPP LABS
    • 5.78.1. ZEPP TRACKER
  • 5.79. ZTE
    • 5.79.1. ZTE BLUEWATCH

6. FUTURE OF WEARABLE TECHNONOLOGY

  • 6.1. THE NEED FOR AN OPEN MARKET
  • 6.2. CONTINUED GROWTH IN FITNESS AND HEALTH
  • 6.3. AESTHETICS CONTINUES TO BE IMPORTANT
  • 6.4. GLASSES, FITNESS BANDS, AND WATCHES ARE JUST A START
  • 6.5. INTERNET OF THINGS (IOT) AND WEARABLES
  • 6.6. WEARABLES, DATA, AND ANALYTICS
  • 6.7. CONTINUED DOWNWARD PRICE PRESSURE
  • 6.8. WEARABLES EXPANDING TO THE ENTERPRISE AND WORKPLACE
  • 6.9. EVOLUTION OF THE WEARABLE TECH ECOSYSTEM

7. GLOBAL WEARABLE TECHNOLOGY FORECASTS 2016 - 2021

  • 7.1. GLOBAL WEARABLE DEVICE SHIPMENTS
  • 7.2. WEARABLE DEVICE SHIPMENT BY PRODUCT
  • 7.3. WEARABLE DEVICE SHIPMENTS BY TYPE
  • 7.4. WEARABLE DEVICE SHIPMENTS BY APPLICATION IN INDUSTRY VERTICAL
  • 7.5. WEARABLE DEVICE SHIPMENTS BY REGION
  • 7.6. WEARABLE DEVICE SHIPMENTS IN TOP TEN COUNTRIES
  • 7.7. SMARTWATCH SHIPMENTS BY OPERATING SYSTEM
  • 7.8. GLOBAL WEARABLE TECHNOLOGY REVENUE
  • 7.9. WEARABLE TECHNOLOGY SOFTWARE VS. HARDWARE REVENUE
  • 7.10. WEARABLE TECHNOLOGY REVENUE BY PRODUCT
  • 7.11. WEARABLE TECHNOLOGY BY REVENUE TYPE
  • 7.12. WEARABLE TECHNOLOGY REVENUE BY APPLICATION IN INDUSTRY VERTICALS
  • 7.13. WEARABLE TECHNOLOGY REVENUE BY REGION
  • 7.14. WEARABLE TECHNOLOGY REVENUE IN TOP TEN COUNTRIES

8. CONCLUSIONS AND RECOMMENDATIONS

Figures

  • Figure 1: Global Wearable Gaming Revenue 2015 - 2020
  • Figure 2: Wearable Advertising and "Pay per Gaze"
  • Figure 3: Wearable Advertising and "Pay per Emotion"
  • Figure 4: IoT Dashboard and Wearable Technology
  • Figure 5: Smartphone Alert of Blocked IoT Connection Attempt
  • Figure 6: Wearable Technology Communication Evolution
  • Figure 7: Wearable Device Shipment in Million 2016 - 2021
  • Figure 8: Global Wearable Technology Revenue 2016 - 2021

Tables

  • Table 1: Wearables by Market Segment 2015 - 2020
  • Table 2: Wearable Devices by Product Area 2016 - 2021
  • Table 3: Wearable Devices by Textile vs. Non-Textile 2016 - 2021
  • Table 4: Wearable Device Shipments by App and Industry 2016 - 2021
  • Table 5: Wearable Devices by NA EU APAC and RoW 2016 - 2021
  • Table 6: Wearable Device Shipments in Top Ten Countries 2016 - 2021
  • Table 7: Smart Watch Shipment by Operation System 2016 - 2021
  • Table 8: Wearable App vs. Hardware Revenue 2016 - 2021
  • Table 9: Wearable Technology Product Revenue 2016 - 2021
  • Table 10: Wearable Technology Revenue by Textile vs. Non-Textile 2016 - 2021
  • Table 11: Wearable Technology Revenue by App and Industry 2016 - 2021
  • Table 12: Wearable Technology Revenue by NA EU APAC and RoW 2016 - 2021
  • Table 13: Wearable Technology Revenue by Top Ten Countries 2016 - 2021
  • Table 14: Wearable Technology Drivers by Region
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