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市場調查報告書

ICT基礎建設、平台、軟體及服務:2016以後的趨勢分析、市場展望、以及預測

ICT Infrastructure, Platforms, Software, and Services: Trend Analysis, Market Outlook, and Forecasts for 2016 and Beyond

出版商 Mind Commerce 商品編碼 350827
出版日期 內容資訊 英文 132 Pages
商品交期: 最快1-2個工作天內
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ICT基礎建設、平台、軟體及服務:2016以後的趨勢分析、市場展望、以及預測 ICT Infrastructure, Platforms, Software, and Services: Trend Analysis, Market Outlook, and Forecasts for 2016 and Beyond
出版日期: 2016年01月29日 內容資訊: 英文 132 Pages
簡介

本報告針對ICT基礎建設、平台、軟體及服務,提供市場趨勢分析、展望及定量預測資訊,並重點調查了數據管理、雲端運算、物聯網(IoT)等主要ICT領域。

第1章 實施摘要

第2章 前言

第3章 數據管理

  • 商業的重要數據動向
  • 大數據成為主流
  • 數據的靈活與彈性
  • 數據的一般化
  • 數據管理仍維持強健的聘用趨勢
  • 大數據與商業智能開始有不錯的表現
  • ICT數據服務中,特別是來自CSP的收益增加
  • 人工智慧(AI)及機械學習日益受到注目
  • IoT數據管理是新的機會

第4章 雲端運算

  • 消費者導向的雲端與其說是新服務不如說是必備服務
  • 次世代雲端運算技術是IT領導者的桌面籌碼
  • 雲端運算幾乎與產能打平
  • 雲端運算聚合了行動、社群及分析

第5章 IoT (物聯網) 及IoE (INTERNET OF EVERYTHING)

  • IoT結構、雲端與大數據
  • IoT及廣域網路 (WAN)
  • IoT平台
  • 產業自動化及產業用IoT
  • 消費者導向市場的IoT
  • 機器人學(物理、邏輯)
  • IoT拓展了僱用機會的增加

第6章 穿戴式技術

  • 穿戴式技術的主要垂直產業
  • 穿戴式技術的新應用領域
  • 穿戴式技術的進化及其生態系統

第7章 虛擬及可編程的ICT基礎設施

  • 軟體定義網路 (SDN)
  • 網路功能虛擬化 (NFV)
  • SDN與NFV的比較對照

第8章 無線電接取網路 (RAN) 最佳化

  • 異質網路 (HETNET)
  • 雲端RAN
  • 自我組織網路 (SON)

第9章 寬頻無線的進化

  • 長距離Wi-Fi
  • Wi-Fi數據傳速度的提升
  • 4G以後 (B4G)
  • 裝置間 (D2D) 通信
  • 汽車間 (V2V) 通信及汽車V2X通信 (VEHICLE TO EVERYTHING )
  • х行動網路終端運算 (MEC)
  • 第5代 (5G) 基地台

第10章 超低延遲依存應用

  • 觸覺網路
  • 可變形的使用者介面(UI)及使用者體驗(UX)技術
  • 擴增實境 (AR) 及虛擬實境 (VR)

第11章 對CSP而言更短期的VAS應用機會

  • 行動商務及零售販賣的最佳化
  • 穿戴式技術、生態系統與服務
  • 即時通訊(RTC)及WEBRTC

第12章 網路、IP技術、以及OSS的最佳化

  • 第三網路
  • 電信級乙太網路及CE2.0
  • 生命週期分析:各地區生命週期服務編排(LSO)
  • 次世代OSS/BSS

第13章 注目領域

  • 嵌入型娛樂
  • 數位保全展望及其在ICT中所扮演角色的演化
  • 通信API及CSP的數據即服務 (DaaS)
  • 人工智慧、機械學習、以及認知運算
  • 文化性導入的進展、施行的加速
  • 公共安全寬頻通信及應用
  • 中小企業支援的改善
  • 室內定位、接近感應、及室內無線
  • 產業4.0給製造業及產業用IoT所帶來的影響
  • 智慧城市倡議促成了各種ICT的革新

第14章 注目的合作與M&A

  • IoT領域中, ERICSSON 與 CISCO 的合作
  • NOKIA NETWORKS 與 ALCATEL-LUCENT合併的可能性

第15章 總結、建言

  • 寬頻通信
  • 雲端運算
  • 數據管理、大數據、及分析
  • 物聯網(IoT)
  • 次世代應用及服務

第16章 附錄

圖表

目錄

The Information and Communications Technology (ICT) industry is experiencing profound change across a broad range of areas. Containing insights not found anywhere elsewhere, ICT Infrastructure, Platforms, Software, and Services: Trend Analysis, Market Outlook, and Forecasts for 2016 and Beyond provides comprehensive analysis of key ICT infrastructure, platforms, applications, and services. Primary coverage areas include 5G, Artificial Intelligences, Big Data, Cloud Computing, and the Internet of Things.

Secondary areas include Wearable Technology, Digital Security, Smart Cities (and supporting technologies), Gamification (e.g. embedded entertainment), Industry 4.0, Edge Computing, SDN and NFV, DevOps, and advanced applications such as WebRTC and emerging low-latency dependent services such as Haptic Internet and Augmented Reality.

The report provides trend analysis, market outlook, quantitative forecasts for 2015 - 2020 and predictions for 2016 and beyond. The report addresses every major ICT area with an emphasis on Data Management, Cloud Computing, and the Internet of Things. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Target Audience:

  • Network Operators
  • Software Developers
  • Equipment Providers
  • Data Services Providers
  • Cloud Computing Companies
  • Regulatory and Policy Groups
  • Business and Financial Institutions
  • Associations and Technology Groups
  • Corporate and Institutional Investors
  • Management Consulting and Advisory Firms

Report Benefits:

  • Diverse array of industry forecasts
  • Comprehensive qualitative analysis
  • Unique ICT data, insights, and opinions
  • Key segments to watch in 2016 and beyond
  • In-depth Big Data, Cloud Computing, and IoT analysis
  • Company licensee receives all forecasts in Excel format

Table of Contents

1.0 EXECUTIVE SUMMARY

2.0 INTRODUCTION

  • 2.1 KEY ICT TRENDS
  • 2.2 TECHNOLOGY COVERAGE AREAS

3.0 DATA MANAGEMENT

  • 3.1 IMPORTANT DATA TRENDS FOR BUSINESS
  • 3.2 BIG DATA GOES MAINSTREAM
  • 3.3 DATA AGILITY AND FLEXIBILITY
  • 3.4 DATA DEMOCRATIZATION
  • 3.5 STRONG HIRING TREND TO CONTINUE IN DATA MANAGEMENT
  • 3.6 BIG DATA AND BUSINESS INTELLIGENCE BEGIN TO PLAY NICE IN THE SANDBOX
  • 3.7 INCREASED MONETIZATION OF ICT DATA SERVICES ESPECIALLY FROM CSPS
  • 3.8 INCREASED EMPHASIS ON ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
  • 3.9 IOT DATA MANAGEMENT IS AN EMERGING OPPORTUNITY

4.0 CLOUD COMPUTING

  • 4.1 THE CONSUMER CLOUD BECOMES MORE NORM THAN NOVELTY
  • 4.2 NEXT GENERATION CLOUD SKILLS ARE TABLE STAKES FOR IT LEADERS
  • 4.3 CLOUD COMPUTING IS ALMOST EQUATED WITH PRODUCTIVITY
  • 4.4 CLOUD COMPUTING CONVERGENCE WITH MOBILE, SOCIAL AND ANALYTICS

5.0 INTERNET OF THINGS (IOT) AND INTERNET OF EVERYTHING

  • 5.1 IOT ARCHITECTURE, CLOUD, AND BIG DATA
  • 5.2 IOT AND WIDE AREA NETWORKS (WAN)
  • 5.3 IOT PLATFORMS
  • 5.4 INDUSTRIAL AUTOMATION AND INDUSTRIAL IOT
  • 5.5 IOT IN CONSUMER MARKETS
  • 5.6 ROBOTICS (PHYSICAL AND LOGICAL)
  • 5.7 EXPANDING OPPORTUNITIES FOR EMPLOYMENT WITHIN IOT

6.0 WEARABLE TECHNOLOGY

  • 6.1 LEADING INDUSTRY VERTICALS FOR WEARABLES
  • 6.2 EMERGING APPLICATION AREAS FOR WEARABLES
  • 6.3 EVOLUTION OF WEARABLE TECHNOLOGY AND THE WEARABLES ECOSYSTEM

7.0 VIRTUALIZED AND PROGRAMMABLE ICT INFRASTRUCTURE

  • 7.1 SOFTWARE DEFINED NETWORKS (SDN)
  • 7.2 NETWORK FUNCTION VIRTUALIZATION (NFV)
  • 7.3 COMPARING AND CONTRASTING SDN AND NFV

8.0 RADIO ACCESS NETWORK (RAN) OPTIMIZATION

  • 8.1 HETEROGENEOUS NETWORKS (HETNET)
  • 8.2 CLOUD RAN
  • 8.3 SELF-ORGANIZING NETWORKS (SON)

9.0 EVOLUTION OF BROADBAND WIRELESS

  • 9.1 LONG RANGE WIFI
  • 9.2 WIFI DATA RATE IMPROVEMENTS
  • 9.3 BEYOND 4G (B4G)
  • 9.4 DEVICE TO DEVICE (D2D) COMMUNICATIONS
  • 9.5 VEHICLE TO VEHICLE (V2V) AND VEHICLE TO EVERYTHING (V2X)
  • 9.6 MOBILE EDGE COMPUTING (MEC)
  • 9.7 FIFTH GENERATION (5G) CELLULAR

10.0 EXTREMELY LOW LATENCY DEPENDENT APPLICATIONS

  • 10.1 HAPTIC INTERNET
  • 10.2 TRANSFORMATIVE USER INTERFACE (UI) AND USER EXPERIENCE (UX) TECHNOLOGIES
  • 10.3 AUGMENTED AND VIRTUAL REALITY

11.0 MORE NEAR-TERM VAS APPLICATION OPPORTUNITIES FOR CSPS

  • 11.1 MOBILE COMMERCE AND RETAIL SALES OPTIMIZATION
  • 11.2 WEARABLE TECHNOLOGY, ECOSYSTEM, AND SERVICES
  • 11.3 REAL-TIME COMMUNICATIONS (RTC) AND WEBRTC

12.0 OPTIMIZING THE INTERNET, IP TECHNOLOGY, AND OSS

  • 12.1 THE THIRD NETWORK
  • 12.2 CARRIER ETHERNET AND CE 2.0
  • 12.3 LIFE CYCLE ORCHESTRATION (LSO)
  • 12.4 NEXT GENERATION OSS/BSS

13.0 SEGMENTS TO WATCH IN 2016

  • 13.1 EMBEDDED ENTERTAINMENT (GAMIFICATION)
  • 13.2 DIGITAL SECURITY OUTLOOK AND EVOLVING ROLE IN ICT
  • 13.3 TELECOM APIS AND CSP DATA AS A SERVICE (DAAS)
  • 13.4 ARTIFICIAL INTELLIGENCE, MACHINE LEARNING, AND COGNITIVE COMPUTING
  • 13.5 DEVOPS CULTURAL ADOPTION AND IMPLEMENTATION ACCELERATES
  • 13.6 PUBLIC SAFETY BROADBAND COMMUNICATIONS AND APPLICATIONS
  • 13.7 IMPROVED SMALL AND MEDIUM BUSINESS SUPPORT
  • 13.8 INDOOR LOCATION, PROXIMITY DETECTION, AND IN-BUILDING WIRELESS
  • 13.9 INDUSTRY 4.0 IMPACT ON MANUFACTURING AND INDUSTRIAL IOT
  • 13.10 SMART CITY INITIATIVES DRIVE DIVERSE ICT INNOVATION

14.0 PARTNERSHIPS AND M&A TO WATCH IN 2016

  • 14.1 ERICSSON AND CISCO PARTNERSHIP IN THE AREA OF IOT
  • 14.2 POTENTIAL MERGER OF NOKIA NETWORKS AND ALCATEL-LUCENT

15.0 SUMMARY AND RECOMMENDATIONS

  • 15.1 BROADBAND COMMUNICATIONS
    • 15.1.1 KEY TECHNOLOGY DEVELOPMENTS
    • 15.1.2 COMPANIES TO WATCH
  • 15.2 CLOUD COMPUTING
    • 15.2.1 KEY TECHNOLOGY DEVELOPMENTS
    • 15.2.2 COMPANIES TO WATCH
  • 15.3 DATA MANAGEMENT, BIG DATA, AND ANALYTICS
    • 15.3.1 KEY TECHNOLOGY DEVELOPMENTS
    • 15.3.2 COMPANIES TO WATCH
  • 15.4 INTERNET OF THINGS
    • 15.4.1 KEY TECHNOLOGY DEVELOPMENTS
    • 15.4.2 COMPANIES TO WATCH
  • 15.5 NEXT GENERATION APPLICATIONS AND SERVICES
    • 15.5.1 KEY TECHNOLOGY DEVELOPMENTS
    • 15.5.2 COMPANIES TO WATCH

16.0 APPENDIX

  • 16.1 SELECT MIND COMMERCE FORECASTS
    • 16.1.1 5G
    • 16.1.2 BIG DATA
    • 16.1.3 CLOUD COMPUTING
    • 16.1.4 INTERNET OF THINGS
    • 16.1.5 MISCELLANEOUS
  • 16.2 RECOMMENDED MIND COMMERCE REPORTS
    • 16.2.1 BROADBAND WIRELESS
    • 16.2.2 CLOUD COMPUTING
    • 16.2.3 DATA ECONOMY
    • 16.2.4 INTERNET OF THINGS
    • 16.2.5 OTHER AREAS

Figures

  • Figure 1: Automated Data Capture
  • Figure 2: Data Visualization to help with Data Analytics
  • Figure 3: Data Utilization Platforms
  • Figure 4: Telecom API Revenue 2015 - 2020
  • Figure 5: Cloud Infrastructure, Platforms, and Services
  • Figure 6: Mapping IoT to Industry Verticals
  • Figure 7: IoT and the Connected Home
  • Figure 8: Global Connected Home Market 2015 - 2020
  • Figure 9: Connected Vehicles by Application Type 2014 - 2019
  • Figure 10: Service Revenue in Connected Cars 2015 - 2020
  • Figure 11: IoT and Telecom API Topology
  • Figure 12: IoT Mediation
  • Figure 13: IoT and the Cloud
  • Figure 14: Big Data is Not Just a Data Dump
  • Figure 15: Fog Computing, IoT, and Data Management
  • Figure 16: Big Data in IoT
  • Figure 17: Global Big Data in IoT Market 2015 - 2020
  • Figure 18: LoRa IoT WAN Supporting Companies
  • Figure 19: Cellular IoT Use Cases
  • Figure 20: Smart Objects in Physical Environment
  • Figure 21: IoT Platforms and Cloud Data Management
  • Figure 22: Cellular IoT Use Cases
  • Figure 23: IoT Platform Functionality
  • Figure 24: IoT Platform Role in Services Mediation
  • Figure 25: Global IIoT Market 2015 - 2020
  • Figure 26: Global Wearable Gaming Revenue 2015 -2020
  • Figure 27: Wearable Advertising and "Pay per Gaze"
  • Figure 28: Wearable Advertising and "Pay per Emotion"
  • Figure 29: Wearable Technology Communication Evolution
  • Figure 30: SDN and NFV Crossover
  • Figure 31: SDN Global Markets 2015 - 2020
  • Figure 32: Network Function Virtualization (NFV)
  • Figure 33: Global NFV Market 2015 - 2020
  • Figure 34: HetNet Topology
  • Figure 35: Long Range WiFi
  • Figure 36: WiFi Data Improvements
  • Figure 37: Device to Device (D2D) Communications
  • Figure 38: The Mobile Edge Computing "Sweet Spot"
  • Figure 39: 5G Technology Evolution
  • Figure 40: 5G Technology and Services Vision
  • Figure 41: Tactile and Haptic Communications
  • Figure 42: Transformative UI and User Experience (UX)
  • Figure 43: Virtual Reality in Applications
  • Figure 44: Mobile Visual Search and Augmented Reality
  • Figure 45: Human and Data Interchange
  • Figure 46: Video Calling using WebRTC Applications
  • Figure 47: WebRTC Global Market Revenue Forecast 2015 - 2020
  • Figure 48: WebRTC Market Revenue Forecast by Region 2015 - 2020
  • Figure 49: The Third Network for Individuals
  • Figure 50: The Third Network for Businesses
  • Figure 51: The Third Network for Cloud Consumers
  • Figure 52: Lifecycle Orchestration
  • Figure 53: Global Gamification Market Forecast 2015 - 2020
  • Figure 54: Security in Fog Computing
  • Figure 55: Consumer vs. Industrial Security in EMEA 2014 - 2020
  • Figure 56: Artificial Intelligence Start-up Ecosystem
  • Figure 57: Machine Intelligence Landscape
  • Figure 58: DevOps Ecosystem
  • Figure 59: DevOps Benefit Metrics
  • Figure 60: Safety Mobile Broadband Subs by Technology 2011 - 2020
  • Figure 61: ICT SMB Platforms
  • Figure 62: Indoor Location Systems
  • Figure 63: Global Smart City Cumulative Market 2015 - 2020
  • Figure 64: Global Connected Devices 2015 - 2020
  • Figure 65: Global 5G Investment 2015/2020/2030
  • Figure 66: Global 5G Subscriptions 2022 - 2030
  • Figure 67: Healthcare and Big Data 2015 - 2020
  • Figure 68: Healthcare, Big Data, and Fraud 2015 - 2020
  • Figure 69: Big Data in Retail Market 2015 -2020
  • Figure 70: Global SaaS HCM Revenue 2015 - 2020
  • Figure 71: Global Smart Home Market 2015 - 2020
  • Figure 72: Global Smart Grid Market 2015 - 2020
  • Figure 73: Global Smart Building Market 2015 - 2020
  • Figure 74: Global Smart Industrial Automation Market 2015 - 2020
  • Figure 75: Global Smart Education Market 2015 - 2020
  • Figure 76: Global Smart Water Management Market 2015 - 2020

Tables

  • Table 1: DaaS Revenue 2015 - 2020
  • Table 2: Global Market for Connected Home 2015 - 2020
  • Table 3: Global Connected Home Market by Segment 2015 - 2020
  • Table 4: VPA Market Value by Ecosystem Participants 2025
  • Table 5: Wearables by Market Segment 2015 - 2020
  • Table 6: Small Cell Categories and Market Segments
  • Table 7: Global OSS & BSS Market Revenue 2015 - 2020
  • Table 8: Global IoT Security Solution Market 2015 - 2020
  • Table 9: Global DevOps Revenue by Toolsets and Consulting 2015 - 2020
  • Table 10: 5G Only Subscription APAC vs. NA vs. Europe vs. Others 2022 - 2030
  • Table 11: Global Markets for Big Data in Financial Sector
  • Table 12: Global Markets for Big Data in Financial Sector by Components
  • Table 13: Market for Big Data in Manufacturing 2015 - 2020
  • Table 14: Big Data in Manufacturing by Products / Services 2015 - 2020
  • Table 15: Big Data in Retail Revenue by H/W vs. S/W vs. Services 2015 - 2020
  • Table 16: Global HCM SaaS Revenue 2015 - 2020
  • Table 17: Global HCM SaaS Revenue by Platform 2015 - 2020
  • Table 18: Markets for Sensors by Industry Category 2015 - 2020
  • Table 19: Market for Sensors by IoT Type: 2015 - 2020
  • Table 20: Connected Devices by Objects and Services 2015 - 2020
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