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市場調查報告書

擴增實境(AR),穿戴式無線及近身通訊(BAN)的發展

Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks

出版商 Mind Commerce 商品編碼 317969
出版日期 內容資訊 英文 111 Pages
商品交期: 最快1-2個工作天內
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擴增實境(AR),穿戴式無線及近身通訊(BAN)的發展 Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks
出版日期: 2014年01月04日 內容資訊: 英文 111 Pages
簡介

在2014年中,約8億6,400萬台行動電話支援AR,內建多種類型的AR技術的汽車預計超過1億台。對AR用途而言的巨大可能性,包含教育、醫療、產業用途及汽車產業等許多領域。

本報告提供擴增實境(AR)、近身通訊(BAN)及穿戴式技術的其他方面相關資料、預測的發展調查、產業的現狀分析、設備的出貨量、用途、解決方案的未來展望相關分析與預測,及AR、穿戴式技術的未來分析等彙整,為您概述為以下內容。

第1章 簡介

第2章 擴增實境(AR)技術

  • AR技術的演進
  • AR的用途
    • 考古學
    • 建築
    • 藝術
    • 貿易
    • 建築
    • 教育
    • 其他的用途
    • 遊戲
    • 產業用途
    • 醫療
    • 軍事用途
    • 導航
    • 辦公室
    • 運動、娛樂
    • 技術支援
    • TV用途中AR的利用
    • 旅遊的AR
    • 翻譯

第3章 擴增實境(AR)的利用案例

  • AR的演進
    • Caudle AR系統
    • Morton的Sensorama(五感模擬器)
    • 戰場AR系統
    • 遊戲的AR

第4章 穿戴式無線設備

  • 穿戴式設備概要
  • 案例研究:穿戴式設備vs.行動裝置
    • 醫療保健的穿戴式設備
  • 案例研究:目前穿戴式設備分析
    • 藍芽腕帶
    • 跑步、健康監控設備
    • 手錶
    • 行動裝置的整合

第5章 近身通訊(BAN)

  • BAN概要
    • BAN用途
  • 醫療產業上目前BAN用途
  • BAN的課題
    • 安全
    • 隱私
    • 電力的複雜性
    • FCC法規

第6章 擴增實境(AR)市場分析與預測

  • 成長策略
    • 旅遊產業
    • 行動電子商務和AR
    • 遊戲、地圖
    • AR市場成長因素分析
    • AR解決方案設備市場發展的課題:市場展望
  • 各地區的AR市場
    • 南北美洲
    • 亞太地區
    • 歐洲
    • 中東、非洲

第7章 穿戴式無線市場分析與預測

第8章 穿戴式技術、用途的未來

第9章 結論、建議

目錄

New technologies continuously emerge that change the nature of work and human lifestyles in dramatic ways. We see Augmented Reality (AR), Wearable Technology, and more specifically Body Area Networks (BAN) as particularly life-changing solutions to many human problems. As with many new innovations, some of these are problems we do not even realize we have at present.

In 2014, approximately 864 million mobile phones will be AR-ready, and in excess of 100 million vehicles will come equipped with AR technologies of various types. We believe that there is enormous potential for AR applications in many fields including education, healthcare, industrial applications, and the automotive industry.

We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.

This report provides a view into the anticipated evolution of Augmented Reality, Body Area Networks, and other aspects of wearable technologies. The report evaluates the current state of the industry and provides analysis and forecasts regarding the future prospects of device shipments, applications and solutions. The report also assesses the future of AR and wearable technology, considering many factors, including but not limited to expansion of wireless data capacity and availability, cloud-based service delivery models, market dynamics of service providers and consumer limitations and wiliness to engage in new usage and lifestyle paradigms.

The report covers the following topics:

  • Business Case Drivers for the use of AR Applications: An assessment of the business case for AR applications.
  • Technology Review: A review of the underlying technology supporting AR solutions
  • Vendor Strategies: An analysis of how vendors will position themselves to capitalize on AR opportunity
  • Market Analysis and Forecasts: A global and regional assessment of the market size and forecasts for the AR market from 2014 to 2019
  • Industry Value Chain: An analysis of the AR value chain with assessments of key market players across the value chain and predictions about the AR evolution
  • Industry Roadmap 2014 - 2019: An analysis of the roadmap for the industry from 2014 to 2019

Target Audience:

  • Augmented reality companies
  • Wireless device manufacturers
  • Wireless infrastructure providers
  • Consumer electronics companies
  • Wearable technology developers
  • Embedded computing companies
  • Regulatory bodies and governments
  • Wireless service providers of all types
  • Military, law enforcement, and public safety
  • Mobile marketing and commerce companies

Report Benefits:

  • Forecasts for Augmented Reality and Wearable Technology
  • Specific recommendations for companies with the value chain
  • Identify key trends product, service, and application development
  • Identify key supply and demand factors for adoption of AR and wearables
  • Understand the risks and benefits to business in the evolution of AR and wearables

Table of Contents

1. Introduction

  • 1.1. Executive Summary
  • 1.2. Topics Covered
  • 1.3. Key Findings
  • 1.4. Key Questions Answered
  • 1.5. Target Audience

2. Augmented Reality Technology

  • 2.1. Evolution of AR Technologies
  • 2.2. AR Applications
    • 2.2.1. Archaeology
    • 2.2.2. Architecture
    • 2.2.3. Art
    • 2.2.4. Commerce
    • 2.2.5. Construction
    • 2.2.6. Education
    • 2.2.7. Other Uses
    • 2.2.8. Gaming
    • 2.2.9. Industrial Applications
    • 2.2.10. Healthcare
    • 2.2.11. Military Applications
    • 2.2.12. Navigation
    • 2.2.13. Office Workplace
    • 2.2.14. Sports and Entertainment
    • 2.2.15. Technical Support
    • 2.2.16. AR use in TV Applications
    • 2.2.17. AR in Tourism
    • 2.2.18. Translation

3. Augmented Reality Use Cases

  • 3.1. AR Evolution
    • 3.1.1. Caudle AR system
    • 3.1.2. Morton's Sensorama
    • 3.1.3. Battlefield Augmented Reality System
    • 3.1.4. AR in Gaming

4. Wearable Wireless Devices

  • 4.1. Wearable Devices Overview
  • 4.2. Case Study: Wearable Devices vs. Mobile Devices
    • 4.2.1. Wearable Devices in Healthcare
  • 4.3. Case Study: Current Wearable Devices Analysis
    • 4.3.1. Bluetooth Wrist Bands
    • 4.3.2. Running and Health Monitor Devices
    • 4.3.3. Wrist Watches
    • 4.3.4. Integration with Mobile Devices

5. Body Area Network (BAN)

  • 5.1. BAN Overview
    • 5.1.1. BAN Applications
  • 5.2. Current BAN Applications in the Healthcare Industry
  • 5.3. BAN Challenges
    • 5.3.1. Security
    • 5.3.2. Privacy
    • 5.3.3. Power Complexity
    • 5.3.4. FCC Regulations

6. Augmented Reality Market Analysis and Forecasts

  • 6.1. Growth Drivers
    • 6.1.1. Tourism Industry
    • 6.1.2. Mobile Commerce and AR
    • 6.1.3. Gaming and Maps
    • 6.1.4. AR Market Growth Driver Analysis
    • 6.1.5. AR Solution Devices Market Deployment Challenges: A Market Outlook
  • 6.2. Regional AR Market
    • 6.2.1. America
    • 6.2.2. Asia Pacific
    • 6.2.3. Europe
    • 6.2.4. Middle East & Africa

7. Wearable Wireless Market Analysis and Forecasts

8. Future of Wearable Technology and Applications

9. Conclusions and Recommendations

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