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市場調查報告書

下一代穿戴式技術經營模式·應用·用戶體驗

Next Generation Wearable Technology Business Models, Applications, and User Experiences

出版商 Mind Commerce 商品編碼 314704
出版日期 內容資訊 英文 61 Pages
商品交期: 最快1-2個工作天內
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下一代穿戴式技術經營模式·應用·用戶體驗 Next Generation Wearable Technology Business Models, Applications, and User Experiences
出版日期: 2014年09月24日 內容資訊: 英文 61 Pages
簡介

穿戴式技術對設備廠商、內容、應用供應商及服務供應商而言,在商務實行及新商務模式的都展現出相當大的轉變。現在穿戴技術有包含手錶、手環及各種服飾產品。但在產品或產品分類上仍未出現真正的贏家,相信穿戴技術未來在實行及操作方面,將會與現在截然不同。

本報告提供以新的經營模式及利用案例而熱門的穿戴式技術之未來相關分析,提供穿戴式技術的發展,穿戴式設備貿易(WDC),彙整醫療的穿戴式利用案例及未來的課題等資料,為您概述為以下內容。

第1章 簡介

第2章 穿戴式技術的發展

  • Caudle的AR系統
  • Morton的Sensorama
  • 戰場的穿戴式系統

第3章 穿戴式設備貿易(WDC)

  • 案例研究:貿易·零售的穿戴式設備
  • 利用了穿戴式設備的付款前景
  • 貿易·廣告的穿戴式設備
  • 案例研究:穿戴式設備vs.行動裝置
  • 廣告情報
  • 廣告利用上的穿戴式

第4章 穿戴式設備及客戶回饋

  • 餐廳
  • 運動·健身

第5章 醫療的穿戴式的利用案例

  • 穿戴式健康監控系統
  • 介面貼片
  • 對產業的影響
  • 腕帶vs.介面貼片
  • 穿戴式·感測器醫療保健

第6章 穿戴式市場更新及未來的方向性

  • Oculus 的Samsung Gear VR
  • Apple的穿戴式
  • 未來的方向性

第7章 穿戴式設備的未來

  • 課題·市場障礙

圖表

目錄

Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. While there is not yet a clear winner in terms of product or even product category, what is clear is that the future of wearable technology in terms of implementation and operations will be completely different than today.

We see the future encompassing new business models and use cases that will present both huge challenges and opportunities, which will test alliances between various entities in the value chain including network operators, component suppliers, application developers, and industry intermediaries. One area of particular interest that crosses many industries is mobile commerce as we see an emerging Wearable Device Commerce (WDC) ecosystem.

This report provides a view into the future of wearable technology with an emphasis on emerging business models and use cases. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Report Benefits:

  • Identify emerging use cases
  • Identify emerging business models
  • Understand the future of wearable tech
  • Understand Wearable Device Commerce (WDC)
  • Understand the future payments with wearable tech
  • Identify notable vendor developments and strategies
  • Identify opportunities for wearable technology in advertising
  • Understand the impact of wearable tech in different industries
  • Understand the implications of "wearable" vs. merely "wireless"

Table of Contents

1. Introduction

  • 1.1. Executive Summary

2. Evolution of Wearable Technology

  • 2.1.1. Caudle AR system
  • 2.1.2. Morton's Sensorama
  • 2.1.3. Battlefield Wearable Systems

3. Wearable Device Commerce (WDC)

  • 3.1. Case Study: Wearable Devices in Commerce and Retail
  • 3.2. Future of Payments with Wearable Devices
  • 3.3. Wearable Devices in Commerce and Advertising
  • 3.4. Case Study: Wearable Devices vs. Mobile Devices
  • 3.5. Advertising Intelligence
  • 3.6. Wearables in Advertising Usage
    • 3.6.1. Wearable Devices Advertising Model and User Privacy

4. Wearable Devices and Customer Feedback

  • 4.1. Restaurants
  • 4.2. Sports and Fitness

5. Wearables in Healthcare Use Cases

  • 5.1.1. Wearable Health Monitoring Systems
  • 5.2. Skin Patches
  • 5.3. The Impact on the Industry
  • 5.4. Wristbands vs. Skin Patches
  • 5.5. Wearable and Sensors Healthcare
    • 5.5.1. Movement Sensors
    • 5.5.2. Respiration Sensors
    • 5.5.3. Piezoelectric Usage in Sensors
    • 5.5.4. Skin Sensors
    • 5.5.5. Thermal Sensors
    • 5.5.6. Heart Rate Monitors

6. Wearables Market Updates and Future Direction

  • 6.1. Samsung Gear VR from Oculus
  • 6.2. Apple Wearables
  • 6.3. Future Direction
    • 6.3.1. Investment in Wearables

7. Wearable Devices Future

  • 7.1. Challenges and Market Barriers

Tables

  • Table 1: Wearable Devices Revenues in Sports 2014 - 2019
  • Table 2: Comparison between Wristbands and Skin Patches
  • Table 3: Wearable Devices Metrics Globally

Figures

  • Figure 1: SixthSense
  • Figure 2: Hand as Interface
  • Figure 3: Caudle AR System
  • Figure 4: Early Virtual Reality/Augmented Reality
  • Figure 5: 2D Matrix Representation
  • Figure 6: Battlefield Augmented Reality System
  • Figure 7: Wireless AR-PDA System
  • Figure 8: Wearables in Retail
  • Figure 9: Paying via Wearable Devices
  • Figure 10: Apple Watch Payments via NFC
  • Figure 11: Wearable Devices in Restaurants
  • Figure 12: Treadmill with Smart Glasses
  • Figure 13: Wearable Devices Revenues in Sports 2014 - 2019
  • Figure 14: Alternative Intensive Care on the Go
  • Figure 15: Samsung Galaxy VR
  • Figure 16: Apple Watch Features
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