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Next Generation Wearable Technology Business Models, Applications, and User Experiences

出版商 Mind Commerce 商品編碼 314704
出版日期 內容資訊 英文 61 Pages
商品交期: 最快1-2個工作天內
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下一代穿戴式技術經營模式·應用·用戶體驗 Next Generation Wearable Technology Business Models, Applications, and User Experiences
出版日期: 2014年09月24日 內容資訊: 英文 61 Pages



第1章 簡介

第2章 穿戴式技術的發展

  • Caudle的AR系統
  • Morton的Sensorama
  • 戰場的穿戴式系統

第3章 穿戴式設備貿易(WDC)

  • 案例研究:貿易·零售的穿戴式設備
  • 利用了穿戴式設備的付款前景
  • 貿易·廣告的穿戴式設備
  • 案例研究:穿戴式設備vs.行動裝置
  • 廣告情報
  • 廣告利用上的穿戴式

第4章 穿戴式設備及客戶回饋

  • 餐廳
  • 運動·健身

第5章 醫療的穿戴式的利用案例

  • 穿戴式健康監控系統
  • 介面貼片
  • 對產業的影響
  • 腕帶vs.介面貼片
  • 穿戴式·感測器醫療保健

第6章 穿戴式市場更新及未來的方向性

  • Oculus 的Samsung Gear VR
  • Apple的穿戴式
  • 未來的方向性

第7章 穿戴式設備的未來

  • 課題·市場障礙



Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. While there is not yet a clear winner in terms of product or even product category, what is clear is that the future of wearable technology in terms of implementation and operations will be completely different than today.

We see the future encompassing new business models and use cases that will present both huge challenges and opportunities, which will test alliances between various entities in the value chain including network operators, component suppliers, application developers, and industry intermediaries. One area of particular interest that crosses many industries is mobile commerce as we see an emerging Wearable Device Commerce (WDC) ecosystem.

This report provides a view into the future of wearable technology with an emphasis on emerging business models and use cases. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Report Benefits:

  • Identify emerging use cases
  • Identify emerging business models
  • Understand the future of wearable tech
  • Understand Wearable Device Commerce (WDC)
  • Understand the future payments with wearable tech
  • Identify notable vendor developments and strategies
  • Identify opportunities for wearable technology in advertising
  • Understand the impact of wearable tech in different industries
  • Understand the implications of "wearable" vs. merely "wireless"

Table of Contents

1. Introduction

  • 1.1. Executive Summary

2. Evolution of Wearable Technology

  • 2.1.1. Caudle AR system
  • 2.1.2. Morton's Sensorama
  • 2.1.3. Battlefield Wearable Systems

3. Wearable Device Commerce (WDC)

  • 3.1. Case Study: Wearable Devices in Commerce and Retail
  • 3.2. Future of Payments with Wearable Devices
  • 3.3. Wearable Devices in Commerce and Advertising
  • 3.4. Case Study: Wearable Devices vs. Mobile Devices
  • 3.5. Advertising Intelligence
  • 3.6. Wearables in Advertising Usage
    • 3.6.1. Wearable Devices Advertising Model and User Privacy

4. Wearable Devices and Customer Feedback

  • 4.1. Restaurants
  • 4.2. Sports and Fitness

5. Wearables in Healthcare Use Cases

  • 5.1.1. Wearable Health Monitoring Systems
  • 5.2. Skin Patches
  • 5.3. The Impact on the Industry
  • 5.4. Wristbands vs. Skin Patches
  • 5.5. Wearable and Sensors Healthcare
    • 5.5.1. Movement Sensors
    • 5.5.2. Respiration Sensors
    • 5.5.3. Piezoelectric Usage in Sensors
    • 5.5.4. Skin Sensors
    • 5.5.5. Thermal Sensors
    • 5.5.6. Heart Rate Monitors

6. Wearables Market Updates and Future Direction

  • 6.1. Samsung Gear VR from Oculus
  • 6.2. Apple Wearables
  • 6.3. Future Direction
    • 6.3.1. Investment in Wearables

7. Wearable Devices Future

  • 7.1. Challenges and Market Barriers


  • Table 1: Wearable Devices Revenues in Sports 2014 - 2019
  • Table 2: Comparison between Wristbands and Skin Patches
  • Table 3: Wearable Devices Metrics Globally


  • Figure 1: SixthSense
  • Figure 2: Hand as Interface
  • Figure 3: Caudle AR System
  • Figure 4: Early Virtual Reality/Augmented Reality
  • Figure 5: 2D Matrix Representation
  • Figure 6: Battlefield Augmented Reality System
  • Figure 7: Wireless AR-PDA System
  • Figure 8: Wearables in Retail
  • Figure 9: Paying via Wearable Devices
  • Figure 10: Apple Watch Payments via NFC
  • Figure 11: Wearable Devices in Restaurants
  • Figure 12: Treadmill with Smart Glasses
  • Figure 13: Wearable Devices Revenues in Sports 2014 - 2019
  • Figure 14: Alternative Intensive Care on the Go
  • Figure 15: Samsung Galaxy VR
  • Figure 16: Apple Watch Features
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