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市場調查報告書

行動付款解決方案:消費者零售、P2P付款、錢包市場預測

Mobile Payment Solutions: Consumer Retail, Peer-to-Peer Payments, Wallet Market and Forecasts 2014 - 2020

出版商 Mind Commerce 商品編碼 305960
出版日期 內容資訊 英文 75 Pages
商品交期: 最快1-2個工作天內
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行動付款解決方案:消費者零售、P2P付款、錢包市場預測 Mobile Payment Solutions: Consumer Retail, Peer-to-Peer Payments, Wallet Market and Forecasts 2014 - 2020
出版日期: 2014年06月18日 內容資訊: 英文 75 Pages
簡介

目前雖然家庭的傳統瀏覽器和PC/筆記型電腦的電子商務佔主導地位,隨著POS交易慢慢在行動裝置上進行,急速獲得市場佔有率。

本報告提供全球行動付款解決方案市場相關調查分析、最新的行動付款技術、行動電子錢包的選項、行動付款的生態系統等評估,以及各種付款方式的今後預測、市場分析、價值鏈評估等考察彙整。

第1章 簡介

第2章 行動付款技術概要

  • 行動付款的歷史
  • E付款
    • 付款服務供應商
    • E付款的流程

第3章 行動付款、用戶界面

  • P2P(P2P)付款
    • PayPal Venmo
  • Starbucks的行動付款系統的案例研究

第4章 行動電子錢包

  • Google Wallet
  • 市場機會與課題
  • 行動付款產業發展藍圖

第5章 行動電子錢包解決方案和生態系統

  • 匯款供應商
    • Citi Enterprise Payments
    • Bank of America
  • 其他金融機關
  • 替代金融機關
  • 付款應用程式
    • Moven
    • C-SAM 4
    • MeaWallet AS
    • 雲端基礎付款VS NFC付款
  • 網路經營者
    • Verizon
    • AT&T
    • NTT DoCoMo
  • 硬體製造商
    • NXP Semiconductors
    • Qualcomm

第6章 非接觸付款解決方案

  • Bluetooth Low Energy (BLE)
  • 雲端基礎付款
  • 主機卡模擬
  • 其他付款解決方案

第7章 市場分析與預測

  • 全球行動付款市場:2015年∼2020年
    • 全球NFC為基礎的單位出貨數:2015年∼2020年
  • 地區市場預測:2015年∼2020年
    • 亞太地區
    • 中東/非洲
    • 北美
    • 歐洲7個國家
    • 美國

圖表

目錄

While e-commerce via a traditional browser and a PC or laptop rules the home for now, mobile is rapidly gaining market share as POS transactions are increasingly handled by mobile devices. Many aspects of the mobile payments ecosystem are evolving including what people buy, how purchases are made, what devices are used, how purchases are funded, how merchants or producers are monetized, and even the identity of sellers and buyers.

This research evaluates the latest mobile payments technologies, mobile wallet options, and the mobile payments ecosystem including credit card companies and other financial institutions. The report analyzes the future of various payment methods and predicts the winners and losers such as NFC vs. Cloud-based payments. The report also provides in-depth market analysis, forecasting, and value chain assessment relative to the anticipated roadmap for mobile payments through 2020.

All report purchases include telephone time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Report Benefits:

  • Forecast for mobile payments from 2014 through 2020
  • Understand alternative payment methods and interfaces
  • Understand the mobile payments ecosystem and players
  • Identify key drivers for the evolution of mobile payments
  • Understand when and why Cloud-based payments will dominate
  • Recognize the influence of financial institutions and alternative players
  • Learn when and why wearable technology will significantly impact payments

Target Audience:

  • Investment Firms
  • Financial Institutions
  • Application Developers
  • Mobile Device Vendors
  • Mobile Network Operators
  • Mobile Commerce Companies
  • Wireless Infrastructure Companies

Table of Contents

1 Introduction

  • 1.1 Executive Summary
  • 1.2 Topics Covered
  • 1.3 Key Questions Answered
  • 1.4 Target Audience
  • 1.5 Companies in Report

2 Overview of Mobile Payment Technology

  • 2.1 Mobile Payment History
  • 2.2 E-payment
    • 2.2.1 Payment Service Providers
    • 2.2.2 E-Payment Process

3 Mobile Payment User Interface

  • 3.1 Peer-to-Peer (P2P) Payments
    • 3.1.1 PayPal Venmo
  • 3.2 Starbucks Mobile Payment System Case Study

4 Mobile Wallets

  • 4.1.1 Google Wallet
    • 4.1.1.1 Google Wallet Professional Analysis
    • 4.1.1.2 Google Wallet Business Model Analysis
    • 4.1.2 ISIS Wallet
    • 4.1.2.1 Isis Wallet Professional Analysis
    • 4.1.3 LifeLock Wallet (Lemon)
    • 4.1.3.1 LifeLock Wallet Analysis
    • 4.1.4 V.Me Visa Wallet
    • 4.1.4.1 V.Me Analysis
    • 4.1.5 M-Pessa
    • 4.1.6 Mobile Wallet Comparison
  • 4.2 Market Opportunities and Challenges
    • 4.2.1 Who Purchases, What do they Purchase, and Why?
    • 4.2.2 Security Considerations
    • 4.2.3 Mobility Management
    • 4.2.4 User Data
  • 4.3 The Mobile Payment Industry Roadmap
    • 4.3.1 2010 - 2012: Formative States of the Mobile Wallet Era
    • 4.3.2 2013 - 2014: Rapid Growth of Mobile Wallet Applications
    • 4.3.3 2015 - 2017: Cloud-based Payments overcome NFC
    • 4.3.4 2018 - 2020: Wearable Technology Impacts Payments

5 Mobile Wallet Solutions and Ecosystem

  • 5.1 Money Transfer Providers
    • 5.1.1 Citi Enterprise Payments
    • 5.1.2 Bank of America
  • 5.2 Other Financial Institutions
  • 5.3 Alternative Financial Institutions
  • 5.4 Payment Applications
    • 5.4.1 Moven
    • 5.4.2 C-SAM 4
    • 5.4.3 MeaWallet AS
    • 5.4.4 Cloud-based Payments vs. NFC Payments
  • 5.5 Network Operators
    • 5.5.1 Verizon
    • 5.5.2 AT&T
    • 5.5.3 NTT DoCoMo
  • 5.6 Hardware Manufacturers
    • 5.6.1 NXP Semiconductors
    • 5.6.2 Qualcomm

6 Contactless Payment Solutions

  • 6.1 Bluetooth Low Energy (BLE)
  • 6.2 Cloud-Based Payments
  • 6.3 Host Card Emulation
  • 6.4 Alternative Payment Solutions

7 Market Analysis and Forecasts

  • 7.1 The Global Mobile Payments Market: 2015 - 2020
    • 7.1.1 Global NFC-Based Unit Shipments: 2015 - 2020
  • 7.2 Regional Outlook of the Market: 2015 - 2020
    • 7.2.1 Asia Pacific
    • 7.2.2 Middle East and Africa
    • 7.2.3 North America
    • 7.2.4 Europe 7
    • 7.2.5 United States

List of Figures

  • Figure 1: The E-payment Ecosystem
  • Figure 2: E-Payment Process
  • Figure 3: Starbucks Mobile Payment Application
  • Figure 4: Mobile Payment Ecosystem
  • Figure 5: Global Mobile Payment Revenue 2014-2020
  • Figure 6: Global NFC-Based Phone Shipments 2014-2020
  • Figure 7: Regional Mobile Payment Market 2014-2020
  • Figure 8: Asia Pacific Payment Revenue 2014 - 2020
  • Figure 9: Middle East and Africa Mobile Payment Revenue 2014 - 2020
  • Figure 10: North America Mobile Payment Revenue 2014 - 2020
  • Figure 11: European Mobile Payment Revenue 2014 - 2020
  • Figure 12: US Mobile Payment Revenue 2014 - 2020
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