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市場調查報告書

穿戴式技術:供應商、解決方案

Wearable Technology: Vendors and Solutions

出版商 Mind Commerce 商品編碼 300122
出版日期 內容資訊 英文 173 Pages
商品交期: 最快1-2個工作天內
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穿戴式技術:供應商、解決方案 Wearable Technology: Vendors and Solutions
出版日期: 2014年04月24日 內容資訊: 英文 173 Pages
簡介

SONY等幾個大家電供應商進入穿戴式技術領域,不過也有Apple等還沒進入的企業。目前包含手錶、腕帶及服飾,有許多的產品利用穿戴式技術。還沒有明確的勝者,不過智慧型手錶vs.智慧腕帶那種特定領域的競爭也存在著。

本報告提供著重供應商、策略、應用及開發的穿戴式技術市場相關調查、技術和應用、目前穿戴式設備供應商與其產品分析、今後5年的市場預測等彙整資料,為您概述為以下內容。

第1章 摘要整理

第2章 簡介

第3章 穿戴式技術、應用

  • 穿戴式技術
    • 近身通訊(BAN)
    • 擴增實境(AR)
    • 感測器、環境意識
    • 短距離無線技術的支援
      • RFID
      • Bluetooth
      • Beacon
  • 穿戴式生態系統的應用
    • 各產業市場上的穿戴式技術
      • 服飾
      • 家電
      • 遊戲、娛樂
      • 醫療
      • 運動、健身
    • 清單軟體:智慧帶、智慧型手錶
    • AR特定領域
      • 航太
      • 建築
      • 藝術
      • 貿易
      • 建築
      • 教育
      • 遊戲
      • 工業用途
      • 醫療
      • 軍事用途
      • 導航
      • 辦公室
      • 運動、娛樂
      • 技術支援
      • 數位娛樂
      • 旅遊觀光事業的AR
      • 交通
      • 障礙在人的支援

第4章 供應商、解決方案分析

第5章 未來的穿戴式設備產業

  • 供應商的影響、產業的機會
  • 應用開發
  • 法規的課題
  • 穿戴式尺寸規格的戰鬥:手錶vs.腕帶
  • AR、擴張媒體
  • 無線服務供應商和穿戴式
  • 相關技術/解決方案
  • 市場預測
  • 近幾年的收購
  • 其他的關注企業

圖表清單

目錄

Certain large consumer electronics suppliers, such as Sony, have entered into the wearable technology arena while others, such as Apple, have yet to stake a claim into what we see as a multi-billion dollar transformative industry. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. There is not yet a clear winner, nor do we believe there is a need for one. However, our analysis does point towards winners in certain key battlegrounds such as smartwatch vs. smart wristband.

Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. The future wearable technology ecosystem will be centered around consumer use of Body Area Networks (BAN) and related technology including wristbands and watches, electronic skin/tattoo, and electronically enhanced clothing. Additional support technologies include Augmented Reality (AR), sensors and sensor networks, and a variety of short-range communications modalities. We see additional opportunities for 4G communications and beyond to utilize ambient awareness and peer-to-peer communication via LTE Direct.

This research evaluates the wearable technology marketplace with emphasis on vendors, strategies, applications and development. In this report, we analyze the current wearable devices vendors and their products. We also provide market analysis for the future of the industry and anticipated direction over the course of the next five years.

Key Findings:

  • Top mobile executives see wearable computing devices as the next big thing in the mobile industry.
  • The smart wristband will ultimately win the battle against the smartwatch - learn why and how in this report.
  • The wearable technology ecosystem is highly fragmented, consisting of many vendors, and many ideas of what will be successful in the marketplace.
  • The entire wireless ecosystem (actually it goes beyond wireless to include advertising, commerce, and more) will evolve to a wearable-centric model.
  • The wearable transformation will be both a huge opportunity and also a big threat to wireless carriers as business models evolve along with the new wearable-centric ecosystem.
  • Consumer electronics suppliers should partner with wireless carriers in support of a variety of applications and new business models involving new technologies.
  • We see the Wearable Ecosystem evolving along with the evolutions of other key areas such as broadband wireless technologies, devices, sensing systems, etc.
  • Wireless devices will no longer be held or kept in the pocket but rather worn. At the same time, wireless connectivity will take on a whole new meaning just as display devices, autonomous communications, and self-aware applications transform the end-user environment with wearable technology, augmented reality, and the so-called Body Area Networks.

Report Benefits:

  • Market forecast for wearable technology
  • Understand the wearable technology marketplace
  • Understand supporting technologies for wearables
  • Learn about the role of short range wireless in wearables
  • Identify wearable technology vendor strategies and offerings
  • Learn about the future of Augmented Reality (AR) in industry verticals
  • Identify what is needed for applications and the overall ecosystem to grow
  • Learn about specific vendor strategies such as Intel's push into IoT and wearables

Table of Contents

1. Executive Summary

2. Introduction

  • 2.1. Overview
  • 2.2. Topics Covered
  • 2.3. Key Questions Answered
  • 2.4. Target Audience
  • 2.5. Companies Mentioned

3. Wearable Technologies and Applications

  • 3.1. Wearable Technologies
    • 3.1.1. Body Area Networks (BAN)
    • 3.1.2. Augmented Reality (AR)
    • 3.1.3. Sensors and Ambient Awareness
    • 3.1.4. Supporting Short-range Wireless Technologies
      • 3.1.4.1. RF Identification (RFID)
      • 3.1.4.2. Bluetooth
      • 3.1.4.3. Beacon
      • 3.1.4.4. Others
  • 3.2. Applications for Wearable Ecosystem
    • 3.2.1. Wearable Tech in Industry Verticals
      • 3.2.1.1. Clothing
      • 3.2.1.2. Consumer Electronics
      • 3.2.1.3. Gaming and Entertainment
      • 3.2.1.4. Healthcare
      • 3.2.1.5. Sports and Fitness
    • 3.2.2. Wrist-ware: Smartbands and Smartwatches
    • 3.2.3. AR Specific Areas
      • 3.2.3.1. Archaeology
      • 3.2.3.2. Architecture
      • 3.2.3.3. Art
      • 3.2.3.4. Commerce
      • 3.2.3.5. Construction
      • 3.2.3.6. Education
      • 3.2.3.7. Gaming
      • 3.2.3.8. Industrial Applications
      • 3.2.3.9. Healthcare
      • 3.2.3.10. Military Applications
      • 3.2.3.11. Navigation
      • 3.2.3.12. Office Workplace
      • 3.2.3.13. Sports and Entertainment
      • 3.2.3.14. Technical Support
      • 3.2.3.15. Digital Entertainment
      • 3.2.3.16. AR in Tourism
      • 3.2.3.17. Translation
      • 3.2.3.18. Support for the Disabled

4. Vendor and Solution Analysis

  • 4.1. Abbott Laboratories
  • 4.2. AcousticSheep
  • 4.3. Adidas
    • 4.3.1. Micoach Mobile
    • 4.3.2. miCoach X_CELL
    • 4.3.3. MICOACH SPEED_CELL
    • 4.3.4. MICOACH Smart Run
    • 4.3.5. Heart rate Monitor
    • 4.3.6. MICOACH PACER
  • 4.4. AiQ Smart Clothing Inc.
    • 4.4.1. BioMan
    • 4.4.2. NeonMan
    • 4.4.3. ThermoMan
  • 4.5. Apple
  • 4.6. Atheer Labs
    • 4.6.1. Atheer One Smart Glasses
  • 4.7. Burg
    • 4.7.1. Burg Smart Watches Series
  • 4.8. Cityzen Sciences
    • 4.8.1. Smart Sensing Digital Shirt from Cityzen
  • 4.9. Clothing+
  • 4.10. Facebook (Oculus)
  • 4.11. Fitbit
    • 4.11.1. Fitbit Flex
    • 4.11.2. Fitbit Tracker
    • 4.11.3. Fitbit Zip
    • 4.11.4. Fitbit Ultra
    • 4.11.5. Fitbit Force
  • 4.12. Google
    • 4.12.1. Google Eye-ware
    • 4.12.2. Ingress Game
    • 4.12.3. Android Wear
  • 4.13. I'm
  • 4.14. Jawbone
  • 4.15. Intel (Basis Science)
    • 4.15.1. Basis Health Tracker
    • 4.15.2. Make it Wearable Challenge
    • 4.15.3. Intel, Wearable, and the Internet of Things (IoT)
  • 4.16. Meta Watch
    • 4.16.1. MetaWatch
    • 4.16.2. Strata MetaWatch
  • 4.17. Mio Global
  • 4.18. Misfit
  • 4.19. National Electronics and Watch Company
    • 4.19.1. GPS-Run (GM-1000)
    • 4.19.2. Run+ (GM2000)
    • 4.19.3. Run Pro (GM3000)
    • 4.19.4. Heart Rate Monitors
    • 4.19.5. Fitness
    • 4.19.6. Lap series
    • 4.19.7. Training Series
    • 4.19.8. Outdoor Wearables
    • 4.19.9. Water Sports Set
  • 4.20. Neptune
  • 4.21. Neurosky
    • 4.21.1. MindWave
  • 4.22. Nike
    • 4.22.1. Fuel Band
  • 4.23. OMsignal
    • 4.23.1. OM Signal Shirt
  • 4.24. Oxford Metrics
  • 4.25. PA Consulting
  • 4.26. Pebble Technology
    • 4.26.1. Pebble Watch
    • 4.26.2. Pebble vs. Samsung
    • 4.26.3. Pebble Development Community and Apps
  • 4.27. Polar
  • 4.28. Qualcomm
  • 4.29. RUNSAFER
  • 4.30. Samsung
    • 4.30.1. Galaxy Gear Series
    • 4.30.2. Galaxy Gear 2 Neo
    • 4.30.3. Galaxy Gear Fit
  • 4.31. Sensoree
  • 4.32. Sensoria
  • 4.33. Silent Call Communications
  • 4.34. Sonostar
  • 4.35. Sony
    • 4.35.1. Sony SmartWatch
    • 4.35.2. Sony SmartBand
  • 4.36. VIEVU
  • 4.37. Vuzix
  • 4.38. WearIT
  • 4.39. Xensr
  • 4.40. XOWi
  • 4.41. Zephyr Technology
    • 4.41.1. BioHarness
    • 4.41.2. ZephyrLIFE

5. Future of the Wearable Devices Industry

  • 5.1.1. Vendor Impacts and Industry Opportunities
  • 5.1.2. Application Development
  • 5.1.3. Regulatory Challenges
  • 5.1.4. Wearable Form Factor Battle: Watches vs. Wristbands
  • 5.1.5. Augmented Reality and Augmented Media
  • 5.1.6. Wireless Service Providers and Wearables
  • 5.1.7. Related Technologies/Solutions
  • 5.1.8. Market Forecast
  • 5.1.9. Recent Acquisitions
  • 5.1.10. Additional Companies to Monitor

List of Figures

  • Figure 1: Use Case from SixthSense
  • Figure 2: Hand as Dial Pad
  • Figure 3: Smart Wearable Tech on the Wrist
  • Figure 5: Adidas miCoach X_CELL
  • Figure 6: MICOCH SPEED_CELL
  • Figure 7: Adidas MiCoach Smart Run Watch
  • Figure 8: Micoach HRM attached to user's chest
  • Figure 9: MICOACH PACER set
  • Figure 10: BioMan Shirt from AiQ
  • Figure 11: Atheer One Smart Glasses
  • Figure 12: Fibit Flex Bluetooth Wristband
  • Figure 13: Fitbit Tracker
  • Figure 14: Fitbit ZIP
  • Figure 15: Fitbit Force
  • Figure 16: I'm Watch
  • Figure 17: MetaWatch
  • Figure 18: Mio Alpha: Heart Rate Monitoring Watch
  • Figure 19: Mio Link Synchronizes with the MioGo Smartphone App
  • Figure 4: Shine Devices
  • Figure 20: NEWCO GM-1000
  • Figure 21: NEWCO Run+ (GM2000)
  • Figure 22: NEWCO Run Pro (GM3000)
  • Figure 23: NEWCO Fitness Tracker FW-3000
  • Figure 24: NEWCO LW-5000
  • Figure 25: NEWCO TW4000 Training Wearable
  • Figure 26: NEWCO outdoors wearable AS-3000
  • Figure: 27 MindWave
  • Figure 28: Nike FuelBand
  • Figure 29: Pebble Watch
  • Figure 30: Galaxy Gear 2
  • Figure 31: Galaxy Gear Fit
  • Figure 32: Sony Smart Watch
  • Figure 33: ZephyrLIFE
  • Figure 34: Anticipated Development Areas
  • Figure 35: Two-sided Wearable Tech Communications
  • Figure 36: Wearable Tech Growth
  • Figure 37: Wearable Technology Revenue 2014 - 2020
  • Figure 38: Wearable Devices Market 2014-2020
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