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市場調查報告書

各種產業上穿戴式技術的展望

Wearable Technology in Industry Verticals 2014 - 2019

出版商 Mind Commerce 商品編碼 292622
出版日期 內容資訊 英文 270 Pages
商品交期: 最快1-2個工作天內
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各種產業上穿戴式技術的展望 Wearable Technology in Industry Verticals 2014 - 2019
出版日期: 2014年11月01日 內容資訊: 英文 270 Pages
簡介

穿戴式技術,在許多產業上顯示大規模轉換的可能性,尤其是在家用電子電器與通訊中很明顯。雖然服裝類、醫療、運動和健身等產業達成早期引進,不過,透過運算及無線通訊,產品與服務實際上幾乎在所有方面整合穿戴式設備之下,在很多其他產業中引進穿戴式技術獲得確認。初期中市場由醫療、消費者產品、軍事用途等實際的解決方案推動。關於消費者的接受性雖然殘留不確定性,但是全球支出量推算從2014年的90億美元成長到2019年的2,180億美元規模。

本報告提供全球穿戴式技術市場相關調查,穿戴式技術的發展過程和概要,穿戴式技術引進產品概要,穿戴式技術引進的課題與規定,主要經營者,市場潛在性等之各產業彙整。

第1章 簡介

第2章 技術概要

  • 高標準的見解
  • 定義、特徵
  • 發展的過程
  • 課題與規定

第3章 產業區分:穿戴式相機

  • 替代智慧型手機
  • 產品概要
  • 經營者
  • 市場潛力

第4章 產業區分:智慧眼鏡

  • 從STAR TREK到智慧眼鏡
  • 產品概要
  • 課題與規定
  • 經營者
  • 市場潛力

第5章 產業區分:遊戲/娛樂

  • 遊戲的黃金時代
  • 產品概要
  • 經營者
  • 市場潛力

第6章 產業區分:智慧服飾

  • 適合所有人的智慧服飾
  • 智慧服飾的材料及技術
  • 智慧服飾產品
  • 經營者
  • 市場潛力

第7章 產業區分:智慧型手錶

  • 行動革命的下個階段
  • 產品概要與發展
  • 經營者
  • 市場潛力

第8章 產業區分:運動及器械

  • 「QUANTIFIED SELF(測量自我狀態)」的潮流
  • 產品概要
  • 經營者
  • 市場潛力

第9章 產業區分:醫療保健

  • 近身通訊(BAN:Body Area Network)
  • 產品概要
  • 課題與規定
  • 經營者
  • 市場潛力

第10章 產業區分:軍事

  • 創新的二十五年
  • 課題與規定
  • 產品概要
  • 市場參與者
  • 市場潛力

第11章 產業區分:產業/企業

  • 形狀與機能
  • 產品概要
  • 經營者
  • 市場潛力

第12章 整體市場

  • 預測手法
  • 市場規模的預測
  • 市場價值的預測
  • 各使用案例市場
  • 各地區市場
  • 經濟影響

第13章 總論

  • 是一時的狂熱還是趨勢
  • 社會革命
  • 第六感
  • 替換智慧型手機的穿戴式設備
  • 市場巨大,但不驚人
  • 產品的模式轉移
  • 規定和反對意見
  • 總論、建議

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄

Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.

This marketplace will initially be driven by practical solutions for healthcare, consumer wearables, and military applications. Despite the uncertainty of consumer receptivity, Mind Commerce estimates that global spending on wearable devices will grow from $9 billion in 2014 to reach $218 billion in 2019.

We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.

Wearable Technology in Industry Verticals 2014 - 2019 evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2019 for wearable technology adoption and revenue.

All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Target Audience:

  • Augmented reality companies
  • Wireless device manufacturers
  • Wireless infrastructure providers
  • Consumer electronics companies
  • Wearable technology developers
  • Embedded computing companies
  • Regulatory bodies and governments
  • Wireless service providers of all types
  • Military, law enforcement, and public safety
  • Mobile marketing and commerce companies

Report Benefits:

  • Wearable technology forecasts
  • Wearable wireless and computing analysis
  • Understand the impact of wearable technology
  • Identify key issues and constraints to market growth
  • Identify industry players, market positioning, and solutions
  • Understand the role of Body Area Networks (BAN) relative to wearable tech
  • Understand the relationship between wearable technology and communications
  • Identify the market potential for wearable technology in various industry sectors
  • Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulatory bodies and government organizations

Companies Evaluated for Report:

  • 77 Elektronika Kft
  • Abbott Laboratories
  • Acon Laboratories
  • Activision Blizzard
  • Adidas
  • Advanced Nano Products, Inc.
  • Affectiva
  • Agamatrix
  • AiQ Smart Clothing Inc.
  • Alere
  • Alexium
  • Algebra
  • Alive Technologies
  • All Medicus Co. Ltd.
  • Alltracel Pharmaceuticals
  • Andeson Bio-tech Co
  • Animas
  • Apple
  • Applied Data Systems
  • Applied DNA Sciences
  • Applied EM
  • ARC Outdoors
  • ARC Technologies
  • Arc'teryx
  • Arkray USA
  • Asahi Kasei
  • AT&T
  • Avelana
  • Balton Sp. Z.o.o
  • BASF
  • Bayer Diabetes Care
  • Beijing ChamGo Nano-Tech CoBelt Tech
  • Beurer
  • BigSky Technologies LLC
  • Biodevices
  • Biosign Technologies Inc.
  • Biowatch
  • BluestarBonar Technical Fabrics AG
  • BodyMedia
  • Brooks Bros., USA
  • Bruck Textiles
  • Burlington Industries, Inc., USA
  • C8 medisensors Inc.
  • Calisto Medical Inc.
  • Canada Goose
  • Cardiac Science
  • Cardinal Health
  • Cardiocom
  • Cascade Metrix
  • CC-NanoChem, Germany
  • Center for Connected Health
  • Chamchuree
  • Chonbang, Co. Ltd.
  • Ciba Specialty Chemicals
  • Clariant
  • Clothing+
  • Cocona Fabric
  • Continua Healthcare Alliance
  • Cook Medical
  • Corventis
  • CTT Group
  • Cyanine Technologies srlDaniel Hechter
  • Degussa
  • Delta Galil Industries Ltd
  • Denizli Basma ve Boya Sanayii a.s. (DEBA)
  • Dexcom
  • Disney Entertainment
  • Donaldson
  • Dow Corning
  • Duke University, USA
  • DuPont Speciality ChemicalsDuro Textiles
  • E. I. Du Pont De Nemours and Company
  • EA Sport
  • Echo Therapeutics
  • Eddie Bauer
  • Eleksen
  • Element 47
  • Elmarco
  • ELMARCO s.r.o.
  • EMPA
  • Energenics
  • Eurotech
  • Evonik
  • Exlan Co., Ltd.
  • Exmovere Holdings, Inc.
  • Fibretronic Limited
  • Fitbit
  • FitLinxx
  • Formosa Taffeta
  • Forster Rohner AG
  • Foster Miller
  • Fountain Set (Holdings) Limited
  • Freedom Meditech
  • Fuji Electric
  • G3i Technology Innovations
  • Gap
  • Garmin (Dynastream Innovations)
  • General Dynamics
  • Glumetrics Inc.
  • Glysens Inc.
  • Greenyarn
  • Grove Instruments Inc.
  • Haojey Co.
  • HEALTHCARE
  • Healthsense
  • Henry Lloyd
  • Hills Inc.
  • Hugo Boss
  • Huneo
  • Hyosung
  • I'm Watch
  • IBM
  • Ideal Life
  • Industrial Nanotech, Inc.
  • Inlight Solutions
  • Innotech Textile Co. Ltd.
  • Innovega
  • Insulet Corp.
  • Integrity Applications Inc.
  • Intel
  • Intelesens
  • Intel-GE Care Innovations
  • Intelligent Clothing, Ltd.
  • Interactive Wear AG
  • International Fashion Machines, Inc.
  • International Flavours and Fragrances
  • Isansys
  • J2LFA Co. Ltd.
  • Jawbone
  • JR Nanotech
  • J-Teck
  • Kanebo Spinning Corp.
  • Kao Corp. Japan
  • Kennedy & Violich ArchitectureKing's Metal Fiber Technologies
  • Kimberly-Clark Health Care
  • KNAPP
  • Kolon, Korea
  • Kolorgen Ltd.
  • Konami
  • Konarka Technologies IncKVA Matx
  • Land's End, Inc.
  • LARK
  • Lea Group
  • Lee Jeans
  • Levi StrauusLG Chem
  • LiberecLindstrand Technologies
  • Lifescan (Johnson & Johnson group)
  • LLBean
  • Lockheed Martin Corp.
  • Louis Vuitton
  • Mammut
  • Marine Acoustics
  • Marks & Spencer
  • MC10
  • Marktek Inc., Milliken & Company
  • Medtronic
  • Menarini
  • Mendor
  • MetaWatch
  • MicroOptical
  • Microsoft
  • Microvision
  • Misfit Wearables
  • Mitsubishi
  • Motorola
  • Nano Phase Technologies Corporation
  • NanoChem
  • Nanocid Pars Nano Nasb
  • Nanocomp Technologies Inc.
  • Nanocyl
  • Nano-Group Holdings Ltd.
  • NanoHorizons
  • Nanophase
  • Nanoscience Technologies Incorporated
  • NanoSonic Inc.
  • Nano-Tex, USA
  • Nanyan Textiles
  • nCoat, Inc.
  • New Balance
  • Nike
  • Nilimedix
  • Nintendo
  • Nipro Diagnostics Inc.
  • Noble Biomaterials, Inc.
  • Nokia
  • Nonin
  • Nordstrom
  • Novabiomedical Corporation
  • NovaThera
  • Novo Nordisk
  • Nucryst Pharmaceuticals
  • NuMetrex
  • Nuubo
  • O2 UK
  • Old NavyOhmatex
  • Omnipod
  • Oregon Scientific
  • Orsense
  • Outlast Technologies Inc.
  • Oxitone
  • Oxonica
  • Pancreum
  • Paul StuartPeerless Plastics & Coatings Ltd.
  • Pebble
  • Peratech Limited
  • Peter Brehm
  • PGA
  • Philips Lighting
  • Piedmont Chemical Industries, Inc.
  • Pikeur
  • Polar Electro
  • Polo Ralph LaurenPolar Elektro
  • Proteus
  • Protex
  • QinetiQ North America
  • Qualcomm
  • Quantum3D
  • Quest International
  • Radiation Shield Technologies, Inc.
  • Real networks
  • ReebockReliable
  • Relion
  • Roche Diagnostics
  • Roudière
  • Royal Philips Electronics N.V.
  • Samsung
  • SAP
  • Schoeller Textiles AG, Smartex s.r.l
  • Sefar AG
  • Sensing Tex, S.L.
  • Sensors for Medicine and Science Inc.
  • Sensys Medical Inc.
  • Shanghai Hengjia Textile Company
  • Shanghai Huazhe Internationalst
  • Simmons
  • Simms
  • Smiths Medical
  • Soane Labs
  • Sony
  • Sony Ericsson
  • Sotera
  • Soul and Vibe
  • SparkFunSphelar Power Corp.
  • Sprint
  • Starkey
  • Suunto
  • Suzutora
  • Takeda Chemical Industries
  • Take-two interactive
  • Teijin Fibres Ltd.
  • Telit Communications
  • Terumo Corporation
  • Texnology Nano Textile (China), Ltd.
  • Tex-Ray
  • Textronics
  • Textronics (NuMetrex)
  • The North Face
  • Thomson Research Associates Inc.
  • THQ
  • TIMEX
  • Toray Industries, Inc.
  • Toumaz Technology
  • Toyobo, Ltd.
  • Trangoworld
  • TRG/Victorinox
  • Ubisoft
  • United Textile Mills
  • U-Right International Holdings Limited
  • US Diagnostics Inc.
  • VDS Weaving NVW.L. Gore
  • Veralight Inc.
  • Verizon Wireless
  • Viacom
  • Vignet Corporation
  • Vitality
  • Viterion
  • Wacker
  • Weartech (GOW Trainer)
  • WEEL Technologies
  • West Wireless Health Institute
  • Westaim Corporation
  • Wibur Ross
  • Xybernaut
  • XS Labs
  • Zeo
  • Zephyr Technology Limited
  • Zynga

Table of Contents

1. Introduction

  • 1.1. Executive Summary
  • 1.2. Topics Covered
  • 1.3. Key Findings
  • 1.4. Target Audience
  • 1.5. Companies Mentioned

2. TECHNOLOGY OVERVIEW

  • 2.1. THE HIGH-LEVEL VIEW
  • 2.2. DEFINITIONS AND CHARACTERISTICS
  • 2.3. EVOLUTION
  • 2.4. CHALLENGES AND CONSTRAINTS
    • 2.4.1. Technological Barriers
      • 2.4.1.1. Size
      • 2.4.1.2. Invasiveness
      • 2.4.1.3. Weight
      • 2.4.1.4. Discomfort
      • 2.4.1.5. More use cases
      • 2.4.1.6. Multiple Tasks
      • 2.4.1.7. Cost
      • 2.4.1.8. Battery Life
      • 2.4.1.9. GPS Limitations
    • 2.4.2. Ethical Concerns
      • 2.4.2.1. Security
      • 2.4.2.2. Personal Information
      • 2.4.2.3. Privacy, Spam, Fraud and Unauthorized Use
    • 2.4.3. Legal Constraints

3. INDUSTRY VERTICALS: WEARABLE CAMERAS

  • 3.1. REPLACEMENTS FOR SMARTPHONES
  • 3.2. PRODUCT DESCRIPTIONS
    • 3.2.1. GoPro HERO Cameras
    • 3.2.2. Contour HD video camera
    • 3.2.3. Swann Freestyle Wearable HD Video Camera
    • 3.2.4. Looxcie Video Camera
    • 3.2.5. NARRATIVE (former NARRATIVE) CLIP CAMERA
  • 3.3. MARKET PLAYERS
  • 3.4. MARKET POTENTIAL

4. INDUSTRY VERTICAL: SMART GLASSES

  • 4.1. FROM STAR TREK TO SMART GLASSES
  • 4.2. PRODUCT DESCRIPTION
  • 4.3. CHALLENGES, CONSTRAINTS AND THE CONVERSATION
    • 4.3.1. Privacy Concerns
    • 4.3.2. Issues of Life and Health
    • 4.3.3. Technological Issues
    • 4.3.4. No Compelling Applications (yet)
    • 4.3.5. Ahead of its Time
    • 4.3.6. Pricing
    • 4.3.7. Intrusiveness
    • 4.3.8. Redeeming Feature/Functionality
  • 4.4. MARKET PLAYERS
    • 4.4.1. Google
    • 4.4.2. Apple
    • 4.4.3. Baidu
    • 4.4.4. Vuzix
    • 4.4.5. GlassUp
    • 4.4.6. Olympus
    • 4.4.7. Sony
  • 4.5. MARKET POTENTIAL

5. INDUSTRY VERTICAL: GAMING AND ENTERTAINMENT

  • 5.1.1. GOLDEN AGE OF GAMING
  • 5.2. PRODUCT DESCRIPTIONS
    • 5.2.1. Nintendo Wii
    • 5.2.2. The Kinect
    • 5.2.3. Leap Motion Controller
    • 5.2.4. Smart Watch Gaming Gadgets
    • 5.2.5. Durovis Dive
    • 5.2.6. Game Platform "Woven"
    • 5.2.7. Electronic Fibers
    • 5.2.8. From iPhone to EyePhone
    • 5.2.9. Other Game Devices
      • 5.2.9.1. ARAIG
      • 5.2.9.2. ViviTouch
      • 5.2.9.3. Peregrine and Ringbow
      • 5.2.9.4. Myo
      • 5.2.9.5. nia
      • 5.2.9.6. Neurosky
      • 5.2.9.7. EPOC
  • 5.3. MARKET PLAYERS
  • 5.4. MARKET POTENTIAL

6. INDUSTRY VERTICAL: SMART CLOTHING

  • 6.1. SMART CLOTHES FOR ALL
    • 6.1.1. PROPERTIES OF SMART CLOTHING
    • 6.1.2. USE CASES
  • 6.2. MATERIALS AND TECHNOLOGIES FOR SMART CLOTHING
    • 6.2.1. Silk Organza
    • 6.2.2. Plastic Optical Fibers
    • 6.2.3. E-Textiles
    • 6.2.4. Reebok Silicon Fabric
    • 6.2.5. Electronic Fibers
  • 6.3. SMART CLOTHING PRODUCTS
    • 6.3.1. Game Platform "Woven"
    • 6.3.2. Smart Shirt
    • 6.3.3. Musical Jacket
    • 6.3.4. Movement Detecting Pants
    • 6.3.5. Hug Shirt™
    • 6.3.6. Biosensor Underwear
    • 6.3.7. AiQ Apparel
  • 6.4. MARKET PLAYERS
  • 6.5. MARKET POTENTIAL

7. INDUSTRY VERTICAL: SMART WATCHES

  • 7.1. NEXT PHASE OF MOBILE REVOLUTION
  • 7.2. PRODUCT DESCRIPTION AND EVOLUTION
    • 7.2.1. Older Models
    • 7.2.2. Modern Smart Watches
      • 7.2.2.1. Microsoft SPOT Watch
      • 7.2.2.2. Motorola ACTV Smart Watch
      • 7.2.2.3. Sony "Smartwatch"
      • 7.2.2.4. Pebble Smart Watch
      • 7.2.2.5. Other Smart Watch models
      • 7.2.2.6. Standalone Smart Watches
    • 7.2.3. CHALLENGES AND CONSTRAINTS
      • 7.2.3.1. Battery power
      • 7.2.3.2. Price
      • 7.2.3.3. Niches only, not hits
  • 7.3. MARKET PLAYERS
  • 7.4. MARKET POTENTIAL

8. INDUSTRY VERTICAL: SPORTS AND FITNESS

  • 8.1. QUANTIFIED SELF MOVEMENT
  • 8.2. PRODUCT DESCRIPTIONS
    • 8.2.1. Jawbone UP Band
    • 8.2.2. Fitbit Flex Band
    • 8.2.3. Nike Fuelband
    • 8.2.4. Sleep Sensor
    • 8.2.5. Exercise Watch
    • 8.2.6. BioHarness Sensor
  • 8.3. MARKET PLAYERS
  • 8.4. MARKET POTENTIAL

9. INDUSTRY VERTICAL: HEALTHCARE WEARABLES

  • 9.1. BODY AREA NETWORK
  • 9.2. PRODUCT DESCRIPTIONS
    • 9.2.1. Physiological Healthcare Devices
      • 9.2.1.1. BioHarness Sensor
      • 9.2.1.2. AiQ Smart Clothing
      • 9.2.1.3. BlueLibris Devices
      • 9.2.1.4. Basis B1 Wrist Band
      • 9.2.1.5. Wearable ViSi Mobile System
      • 9.2.1.6. Glucose Monitor
      • 9.2.1.7. Patches
    • 9.2.2. Personal Server - Actuators
      • 9.2.2.1. IntelliVue MX40 Patient Monitor
      • 9.2.2.2. The 9Solutions IPCS Locating System
    • 9.2.3. Remote Healthcare Devices
      • 9.2.3.1. BodyTel
      • 9.2.3.2. Zoll LifeVest
  • 9.3. CHALLENGES AND CONSTRAINTS
    • 9.3.1. Technological Barriers
      • 9.3.1.1. Battery power
      • 9.3.1.2. Airspace
      • 9.3.1.3. Interoperability
      • 9.3.1.4. Sensor validation
      • 9.3.1.5. System devices
    • 9.3.2. Human-centric Factors
    • 9.3.3. Ethical Concerns
  • 9.4. MARKET PLAYERS
  • 9.5. MARKET POTENTIAL

10. INDUSTRY VERTICALS: MILITARY WEARABLES

  • 10.1. TWENTY FIVE YEARS OF INNOVATION
  • 10.2. MILITARY-SPECIFIC CHALLENGES AND CONSTRAINTS
    • 10.2.1. Size, Weight and Power (SWaP)
    • 10.2.2. Battery Power
    • 10.2.3. Rugged Design
    • 10.2.4. Wireless Functionalities
    • 10.2.5. Video Capability
  • 10.3. PRODUCT DESCRIPTIONS
    • 10.3.1. Nomad Wearable computer
    • 10.3.2. Thermite Tactical Visual Computer
    • 10.3.3. Small Form Factor Boards
    • 10.3.4. Zypad BR2000 wearable computer
    • 10.3.5. COTS-based Wearable Computer
    • 10.3.6. Militarized Voice Control Devices
  • 10.4. MARKET PLAYERS
  • 10.5. MARKET POTENTIAL

11. INDUSTRY VERTICAL: INDUSTRIAL & ENTERPRISE WEARABLES

  • 11.1. FORM AND FUNCTION
  • 11.2. PRODUCT DESCRIPTIONS
    • 11.2.1. Honeywell Wearable Barcode Scanners
    • 11.2.2. Honeywell Scanners for Warehouse Quick-picking
    • 11.2.3. Motorola RS507 Ring Imager
    • 11.2.4. Zypad WL1500 Wearable Computer
    • 11.2.5. Motorola WT4000 Wearable Terminal
    • 11.2.6. Metrologic Wearable Scanners
    • 11.2.7. Wearable Computer for automobile servicing
    • 11.2.8. Networked Cars
    • 11.2.9. Wearable Computers for Worker Safety
    • 11.2.10. Wearable Computer for Training and Support
    • 11.2.11. Mobile Phones as wearable business devices
  • 11.3. MARKET PLAYERS
  • 11.4. MARKET POTENTIAL

12. THE OVERALL WEARABLES MARKET

  • 12.1. FORECAST METHODOLOGY
  • 12.2. MARKET VOLUME PROJECTIONS
  • 12.3. MARKET VALUE PROJECTIONS
  • 12.4. MARKET BY USE CASE
  • 12.5. MARKET BY GEOGRAPHY
  • 12.6. ECONOMIC IMPACT

13. CONCLUSIONS

  • 13.1. FAD OR TREND
  • 13.2. SOCIAL REVOLUTION
  • 13.3. SIX HUMAN SENSES
  • 13.4. WEARABLES TO REPLACE SMARTPHONES
  • 13.5. MARKET IS HUGE BUT NOT MIND-BOGGLING
  • 13.6. PRODUCT PARADIGM SHIFT
  • 13.7. CONSTRAINTS AND CONTRARIANS
  • 13.8. Conclusions and Recommendations
    • 13.8.1. CONSUMER ELECTRONICS
    • 13.8.2. WIRELESS SERVICE PROVIDERS
    • 13.8.3. EMBEDDED COMPUTING PROVIDERS
    • 13.8.4. AUGMENTED REALITY PROVIDERS
    • 13.8.5. INDUSTRY SECTORS AND ENTERPRISE
    • 13.8.6. REGULATORY BODIES AND GOVERNMENTS

14. Appendix: Wearable Tech in Advertising

  • 14.1. Mobile Advertising Personalization and Wearable Devices
  • 14.2. Case Study: Wearable Devices vs. Mobile Devices
  • 14.3. Mobile Advertising Intelligence
  • 14.4. Wearables Smart Glasses in Advertising
    • 14.4.1. Pay-Per-Gaze Model
      • 14.4.1.1. Advertising with Wearable Technology
      • 14.4.1.2. Case Study: Pay-Per-Gaze Scenario with Google Glass
  • 14.5. Wearables Advertising a New Shift
    • 14.5.1. Case Study: The use of Wearable Devices in Advertising
      • 14.5.1.1. User Behavior Monitoring
      • 14.5.1.2. Behavior towards Advertisements
  • 14.6. Future Advertising Models with Wearable Devices
  • 14.7. Combining Applications with Wearable Devices
    • 14.7.1. Pay-Per-Emotion
    • 14.7.2. Pay-Per-Action

Figures

  • Figure 1: Global Smartphone Shipments 2014 - 2019
  • Figure 2: GOPRO HERO3 CAMERA
  • Figure 3: CONTOUR HIGH DEFINITION WEARABLE CAMERA
  • Figure 4: SWANN FREESTYLE WEARABLE HD VIDEO CAMERA
  • Figure 5: LOOXCIE 1 HANDSFREE WEARABLE VIDEO CAMERA
  • Figure 6: LOOXCIE 2 HANDSFREE WEARABLE VIDEO CAM
  • Figure 7: Google Glass
  • Figure 8: VUZIX M100 SMART GLASSES
  • Figure 9: OLYMPUS EYEWEAR
  • Figure 10: Volume of Shipments of Smart Glasses 2014 - 2019
  • Figure 11: Total Global Revenue (H/W, S/W, and Services of Smart Glasses 2014 - 2019
  • Figure 12: The Nintendo Wii
  • Figure 13: Kinect Functions without Controller
  • Figure 14: OCULUS RIFT VIRTUAL REALITY HEADSET
  • Figure 15: WOVEN, E-WEARABLE GAME PLATFORM BUILT INTO CLOTHING
  • Figure 16: Gaming and Entertainment Shipments 2014 - 2019
  • Figure 17: Gaming and Entertainment Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 16: A CIRCUIT FABRICATED ON SILK ORGANZA FABRIC
  • Figure 17: EARLY PROTOTYPE OF THE SMART SHIRT DEVELOPED AT GEORGIA TECH
  • Figure 18: LEVI'S MUSICAL JACKET
  • Figure 19: MOVEMENT DETECTING PANTS BY VIRGINIA POLYTECHNIC
  • Figure 20: Hug Shirt
  • Figure 21: BIOSENSOR MEN'S UNDERWEAR
  • Figure 22: AIQ BIOMAN T-SHIRT
  • Figure 23: MOTOROLA ACTV SMART WATCH
  • Figure 24: SONY "SMARTWATCH"
  • Figure 25: PEBBLE SMART WATCHES
  • Figure 26: Volume of Smart Watch Shipments 2014 - 2019
  • Figure 27: Total Global Revenue (H/W, S/W, and Services) of Smart Watches 2014 - 2019
  • Figure 28: HEALTHY LIFESTYLES SPUR DEMAND FOR FITNESS WEARABLES
  • Figure 29: FLEX BANDS IN DIFFERENT COLORS
  • Figure 30: NIKE FUELBAND
  • Figure 31: SLEEP SENSOR
  • Figure 32: BLUETOOTH-SUPPORTED BIOHARNESS SENSOR
  • Figure 33: Volume of Shipments of Fitness Wearables 2014 - 2019
  • Figure 34: Sports and Fitness Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 35: Fitness Sensors Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 36: BODY AREA NETWORK FOR AMBULATORY HEALTH MONITORING
  • Figure 37: BLUELIBRIS FOR PERSONAL EMERGENCY RESPONSE
  • Figure 38: BASIS B1 WRIST BAND
  • Figure 39: ViSi MOBILE SYSTEM
  • Figure 40: INTELLIVUE MX40 PATIENT MONITOR
  • Figure 41: THE 9SOLUTIONS LOCATING SYSTEM
  • Figure 42: BODYTEL HOME DIAGNOSTICS SYSTEM
  • Figure 43: ZOLL LIFEVEST
  • Figure 44: Shipments of Healthcare Wearables 2014 - 2019
  • Figure 45: Healthcare Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 46: MILITARY WEARABLES ARE MORE DEMANDING THAN CIVILIAN GADGETS
  • Figure 47: ZYPAD BR2000 WEARABLE COMPUTER
  • Figure 48: THERMITE WEARABLE COMPUTER USING COTS TECHNOLOGY
  • Figure 49: Honeywell's Range of Hand-Free Scanners
  • Figure 50: HONEYWELL SCANNERS HX2 AND HX3
  • Figure 51: ZYPAD WL1500 WITH VERSATILE NETWORKING CAPABILITIES
  • Figure 52: IS4200 SCANGLOVE
  • Figure 53: NETWORKED CARS
  • Figure 54: Wearable Tech Market Verticals Shipments 2014 - 2019
  • Figure 55: Wearable Vertical Tech Market Verticals (H/W, S/W, and Services) Revenue 2014 - 2019
  • Figure 56: Global Market Share by Major Device Type Unit Shipments
  • Figure 57: Global Market Share by Major Device Type Revenues
  • Figure 58: Global Shipments by Major Device Type 2014 - 2019
  • Figure 59: Total Global Revenue (H/W, S/W, and Services) by Major Device Type 2014 - 2019
  • Figure 60: Wearable Device Market by Geography
  • Figure 61: Smart Watches Market Share 2018
  • Figure 62: Gartner Hype Cycle for Emerging Technologies
  • Figure 63: Comparative Market Valuations of Wearables 2018
  • Figure 64: Consumer Wearables vs Fitness Market 2014-2019
  • Figure 67: Pay-Per-Gaze
  • Figure 68: Augmented Reality Advertising
  • Figure 69: Google Glass Ads Preview
  • Figure 70: Wearable Tech in Advertising
  • Figure 71: Pay per Emotion (PPE)
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