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市場調查報告書
行動商務和行動端子:機會的確認和市場的可能性
Mobile Commerce and Handsets: Identifying Opportunities and Market Potential
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Abstract
Overview:
Various companies are increasingly exploiting electronic channels to reach
their customers and create new business opportunities. To this end, many
electronic shopping channels have been developed. These channels offer either
products from a single firm or encompass multiple individual electronic
stores, comprising representing an electronic shopping mall. Electronic
shopping has attracted the attention of extensive R&D, which has developed
various market perspectives, including user attitude, critical success
factors, security, technical aspects, and more.
Two main concerns for m-commerce are personalization and enhancement of user
experience. Personalization addresses the ability to offer content tailored to
the preferences of each user or user group. Preferences may be explicitly
declared by the user, or derived by the system through inspecting user
interaction
This research analyzes the current mobile handsets market trends and the
development in 4G handsets relative to the implications for mobile commerce.
The report also evaluates LTE applications and their effect on mobile
handsets. The report provides analysis of the market for mobile handsets 2011
to 2016/2017.
Audience:
- Handset manufacturers
- LTE equipment providers
- Mobile software developers
- Smart phone manufacturers
- Mobile application stores providers
- Mobile commerce application developers
- LTE application developers and service integrators
- Merchants and brands seeking to develop the mobile channel
Report Statistics
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- Publication Date: November 2011
- Author: Mustafa Elmoslhey
- Total Number of Pages: 165
- Keywords: Mobile Commerce, Mobile Handsets, LTE Handsets, 4G
Handsets, Mobile Commerce and Handsets, Mobile Commerce 4G Handsets, Mobile
Commerce LTE Handsets
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Table of Contents
- Executive Summary
- The Future of M-commerce
- The VR-Mall Concept
- VR-mall Personalization Engine
- VR-world Generator
- 3D in Mobile Phones
- 3D Mobile Commerce Applications
- Challenges of the 3D M-Commerce
- Solutions to Overcome Challenges
- List of Phones that Uses 3D technology
- Future of 3D Commerce
- E-government Concept with M-commerce Applications
- The Future of the Mobile Handsets and its effect on M-commerce
- Mobile Platforms
- HTML
- Current Platforms
- Mobile Handsets
- 2G Handsets and Mobile Commerce
- 3G Handsets
- VOIP over LTE
- Mobile IP
- The Migration from IPV4 to IPv6
- 4G Handsets
- 3GPP LTE and 4G handsets
- Differences between 3G and 4G Systems
- Mobile TV in LTE
- Mobile TV Ecosystem
- The Operator's Role
- Handset Manufacturer's Role
- Software Vendor's Role
- Charging in Mobile TV
- Spectrum
- Conclusion
- 4G Handset Market 2012-2017
- Future of the 3D Applications in Mobile Devices
- Augmented Reality
- Introduction
- AR 3D applications
- Tracking User's Position
- QR Codes
- Mobile Systems in AR
- Collaborative Applications
- Augmented Reality Challenges
- AR Applications
- AR in Tourism
- AR and Face Recognition
- Case Study: How to Use AR with in 4G Handsets
- Web 2.0 and Social Software
- Location-based Service in AR
- Conclusion
- 4G and LTE Effect on Subscribers
- Handsets Effect
- LTE Effect
- The 4G Effect on the User Behavior to 2015
- Services and Applications
- Spectrum, and Unlicensed Bands
- Integrity, Privacy, and Security
- Development in China and Other NICs
- Other Challenges
- Different Wireless Systems
- Summary
- User-Generated Content
- Conclusion
- Analysis on Handsets (Hardware Developments)
- RFID and Handsets
- B2B Mobile Applications
- Features of B2B Mobile Application
- Future Trends
- VoIP Mobile
- Mobile TV
- Video Calling
- Intelligent Billing System
- Location Commerce
- LBS Applications
- Location Mobile Commerce
- Government Public Service
- Vehicles Telematics
- LBS Commerce Benefits
- Users Purchases and LBS
- Gizmondo
- Mogi
- Gunslinger
- Analysis on Handset (OS developments)
- Android OS
- Blackberry
- iOS
- .NET Compact Framework
- BREW
- Pocket PC and Microsoft Smart phone
- Palm OS
- LG, Samsung, Motorola & Sony-Ericsson
- ATT, Verizon Wireless & Sprint
- Analysis of Developer Support Programs
- SWOT Analysis by Phone/Manufacturer
- Java ME
- Symbian
- Market Potential for Mobile Phone Devices in Asia
- The Market for Mobile Phone Devices in Asia: 2011 - 2016
- Asia-Pacific mobile telecommunications market
- Overview
- International Market, and the Asia-Pacific Market
- The Asia-Pacific Market Companies
- The Market Overview
- Companies Strategies in the Asian-Pacific market
- Summary
- Market Potential for Mobile Phone Devices in Europe
- The Market for Mobile Phone Devices in Europe: 2011 - 2016
- The European Mobile Telecommunications Market
- Overview
- Mobile License Distribution
- Market Potential for Mobile Phone Devices in Latin America
- The Market for Mobile Phone Devices in Latin America: 2011 - 2016
- Market Forecast Until 2016 for M-commerce
- Market Potential for Mobile Phone Devices in Asia
- The Market for Mobile Phone Devices in Asia: 2011 - 2016
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