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市場調查報告書

虛擬化、3D渲染用軟體的市場 ∼2020年:各用途、引進方式、終端用戶、地區的預測

Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020

出版商 MarketsandMarkets 商品編碼 354801
出版日期 內容資訊 英文 121 Pages
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虛擬化、3D渲染用軟體的市場 ∼2020年:各用途、引進方式、終端用戶、地區的預測 Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020
出版日期: 2016年03月16日 內容資訊: 英文 121 Pages
簡介

虛擬化用及3D渲染用軟體的全球市場的規模,2015年達4億3110萬美元,2020年達16億230萬美元,預計以30.03%年複合成長率 (CAGR) 成長。從傳統的商業智慧 (BI) 手法,轉移到社群媒體、用戶能應對的分析工具,成為市場成長的主要原因。今後5年的預期成長率在各地區裡中,北美各國最大,反映了在該地區的活躍的研究開發 (R&D) 活動,及虛擬化、3D渲染技術的有效利用範圍之廣等形式。

本報告提供全球虛擬化、三次元渲染用軟體的市場相關分析,市場基本結構和最新趨勢,主要市場促進、阻礙因素,市場趨勢與今後的預測 (過去2年、今後6年分),各用途、各引進方式、各終端用戶、各地區的詳細趨勢,市場競爭的狀態,今後的技術開發、市場發展的方向性,主要企業簡介等調查、考察。

第1章 簡介

第2章 分析方法

第3章 摘要整理

第4章 重要考察

第5章 市場概要

  • 簡介
  • 市場明細
  • 市場動態
    • 推動因素
      • 「及時編譯」式的行銷
      • 縮短勞動時間、成本控制
      • 3D支援顯示器設備的登場
    • 阻礙因素
      • 基礎設施不足
    • 市場機會
      • HD (高解析度) 3D影像的視聽體驗的擴大
      • 原型作成的必要性的擴大
    • 課題
      • 可利用的3D內容的不足

第6章 產業趨勢

  • 簡介
  • 虛擬化、3D渲染市場:價值鏈分析
  • 波特的五力分析
  • 標準規格與法令
    • HIPAA法 (醫療保險的可攜帶性和課責相關法律)
    • DMCA法 (數位、千禧年版權法)

第7章 虛擬化、3D渲染用軟體市場:各用途

  • 簡介
  • 高階、電玩遊戲
  • 建築物、產品的虛擬化
  • 訓練用模擬
  • 行銷、廣告

第8章 虛擬化、3D渲染用軟體市場:各引進方式

  • 簡介
  • 內部部署
  • 雲端基礎

第9章 虛擬化、3D渲染用軟體市場:各終端用戶

  • 簡介
  • 建築、建設業
  • 媒體、娛樂
  • 設計、工程
  • 醫療、生命科學
  • 學術機構
  • 其他

第10章 各地區的分析

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區
  • 中東、非洲
  • 南美

第11章 競爭環境

  • 概要
  • 競爭情形與趨勢
    • 新產品的銷售、改良
    • 契約、產業聯盟、產業合作、合資企業
    • 企業合併、收購 (M&A)
    • 產業整合、擴張

第12章 企業簡介 (企業概要、近來的財務狀況、產品與服務、策略&考察、近幾年趨勢)

  • 簡介
  • AUTODESK, INC.
  • LUXION, INC.
  • DASSAULT SYSTEMES
  • NVIDIA CORPORATION
  • CHAOS GROUP
  • LUMION
  • SOLID ANGLE
  • NEXT LIMIT TECHNOLOGIES
  • OTOY, INC.
  • SOLID IRIS TECHNOLOGIES

第13章 附錄

圖表一覽

目錄
Product Code: TC 4168

Just-in-time marketing opportunities is driving the market

MarketsandMarkets forecasts the global visualization and 3D rendering market to grow from USD 431.1 million in 2015 to USD 1,602.3 million by 2020, at a CAGR of 30.03%. The visualization and 3D rendering market is growing rapidly because of the transition from traditional Business Intelligence (BI) techniques to advanced analytics techniques and massive surge in the number of social media users.

North America is expected to have the largest market share

The North American region is expected to continue being the largest revenue generator region for visualization and 3D rendering vendors for the next five years, followed by Europe. This is mainly because of the presence of various developed economies such as Canada and the U.S. and because of the high focus on innovations through R&D and technology. The high penetration of visualization and 3D rendering in multiple verticals such as media and entertainment, academia, and design and engineering is driving the growth of this market in the region.

The study validates the market size of segments and subsegments through secondary research and in-depth primary interviews. Various industry leaders in Tier 1, Tier 2, and Tier 3 companies were contacted for primary interviews. The in-depth interviews were conducted with CEOs, marketing directors, other innovation and technology directors, and executives from various key organizations operating in the social media analytics marketplace.

  • By Company type - Tier 1- 30%, Tier 2- 40%, Tier 3- 30%
  • By Designation - C-Level - 72%, Director Level- 14%, Others- 14%
  • By Region - North America- 57%, Europe-14%, Asia-Pacific- 29%

The report includes the study of key players offering visualization and 3D rendering solutions and services: Autodesk (U.S.), Luxion (U.S.), Dassualt Systemes (Europe), NVIDIA (U.S.), Chaos Group (Europe), Lumion (Europe), Next Limit Technologies (Europe), and Solid Iris Technologies (Europe). Furthermore, the report also includes in-depth competitive analysis of the key players in the visualization and 3D rendering market, with their company profiles, SWOT analysis, recent developments, and key market strategies.

The report will help the market leaders or new entrants in this market in the following ways:

  • 1. This report segments the market into various subsegments, covering this market comprehensively. The report provides the closest approximations of revenue numbers for the overall market and the subsegments. The market numbers are further split across different end-users and regions.
  • 2. This report will help in better understanding the competitors and gain more insights to better one's position in the market. There is a separate section on competitive landscape, which includes competitor ecosystem, mergers and acquisitions, integrations and expansions, and collaborations of various market vendors. Besides, there are company profiles of ten key players of the market. In this section, market internals are provided that can put one ahead of the competitors.
  • 3. The report also helps in understanding the overall growth of the market. It provides information on key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. MARKET SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
  • 1.4. LIMITATIONS
  • 1.5. CURRENCY
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of primary interviews: by company type, designation, and region
  • 2.2. MARKET SIZE ESTIMATION
    • 2.2.1. BOTTOM-UP APPROACH
    • 2.2.2. TOP-DOWN APPROACH
  • 2.3. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE MARKET OPPORTUNITIES IN THE VISUALIZATION AND 3D RENDERING SOFTWARE MARKET
  • 4.2. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET: BY APPLICATION AND BY REGION
  • 4.3. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET, BY APPLICATION
  • 4.4. LIFECYCLE ANALYSIS, BY REGION, 2015

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET SEGMENTATION
    • 5.2.1. BY APPLICATION
    • 5.2.2. BY DEPLOYMENT TYPE
    • 5.2.3. BY END USER
    • 5.2.4. BY REGION
  • 5.3. MARKET DYNAMICS
    • 5.3.1. DRIVERS
      • 5.3.1.1. Just-in-time marketing
      • 5.3.1.2. Less time and low cost
      • 5.3.1.3. Advent of 3D-enabled display devices
    • 5.3.2. RESTRAINTS
      • 5.3.2.1. Lack of infrastructure
    • 5.3.3. OPPORTUNITIES
      • 5.3.3.1. Growth of high definition 3D viewing experience
      • 5.3.3.2. Rising need of prototyping
    • 5.3.4. CHALLENGES
      • 5.3.4.1. Lack of availability of 3D content

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VISUALIZATION AND 3D RENDERING MARKET: VALUE CHAIN ANALYSIS
  • 6.3. PORTER'S FIVE FORCES ANALYSIS
    • 6.3.1. THREAT FROM NEW ENTRANTS
    • 6.3.2. THREAT FROM SUBSTITUTES
    • 6.3.3. BARGAINING POWER OF SUPPLIERS
    • 6.3.4. BARGAINING POWER OF BUYERS
    • 6.3.5. INTENSITY OF COMPETITIVE RIVALRY
  • 6.4. STANDARDS AND REGULATIONS
    • 6.4.1. HEALTH INSURANCE PORTABILITY AND ACCOUNTABILITY ACT
    • 6.4.2. DIGITAL MILLENNIUM COPYRIGHT ACT

7. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET ANALYSIS, BY APPLICATION

  • 7.1. INTRODUCTION
  • 7.2. HIGH END VIDEO GAMES
  • 7.3. ARCHITECTURAL AND PRODUCT VISUALIZATIONS
  • 7.4. TRAINING SIMULATION
  • 7.5. MARKETING AND ADVERTISEMENT

8. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET ANALYSIS, BY DEPLOYMENT TYPE

  • 8.1. INTRODUCTION
  • 8.2. ON PREMISES
  • 8.3. CLOUD-BASED

9. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET ANALYSIS, BY END USER

  • 9.1. INTRODUCTION
  • 9.2. ARCHITECTURE, BUILDING AND CONSTRUCTION
  • 9.3. MEDIA AND ENTERTAINMENT
  • 9.4. DESIGN AND ENGINEERING
  • 9.5. HEALTHCARE AND LIFE SCIENCES
  • 9.6. ACADEMIA
  • 9.7. OTHERS

10. GEOGRAPHIC ANALYSIS

  • 10.1. INTRODUCTION
  • 10.2. NORTH AMERICA
  • 10.3. EUROPE
  • 10.4. ASIA-PACIFIC
  • 10.5. MIDDLE EAST AND AFRICA
  • 10.6. LATIN AMERICA

11. COMPETITIVE LANDSCAPE

  • 11.1. OVERVIEW
  • 11.2. COMPETITIVE SITUATION AND TRENDS
    • 11.2.1. NEW PRODUCT LAUNCHES AND ENHANCEMENTS
    • 11.2.2. AGREEMENTS, PARTNERSHIPS, COLLABORATIONS, AND JOINT VENTURES
    • 11.2.3. MERGERS AND ACQUISITIONS
    • 11.2.4. INTEGRATION AND EXPANSION

12. COMPANY PROFILES (Company at a Glance, Recent Financials, Products & Services, Strategies & Insights, & Recent Developments)*

  • 12.1. INTRODUCTION
  • 12.2. AUTODESK, INC.
  • 12.3. LUXION, INC.
  • 12.4. DASSAULT SYSTEMES
  • 12.5. NVIDIA CORPORATION
  • 12.6. CHAOS GROUP
  • 12.7. LUMION
  • 12.8. SOLID ANGLE
  • 12.9. NEXT LIMIT TECHNOLOGIES
  • 12.10. OTOY, INC.
  • 12.11. SOLID IRIS TECHNOLOGIES

*Details on company at a glance, recent financials, products & services, strategies & insights, & recent developments might not be captured in case of unlisted companies.

13. APPENDIX

  • 13.1. INDUSTRY EXPERTS
  • 13.2. DISCUSSION GUIDE
  • 13.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 13.4. INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
  • 13.5. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: VISUALIZATION AND 3D RENDERING MARKET SIZE AND GROWTH RATE, 2013-2020 (USD MILLION, Y-O-Y %)
  • TABLE 2: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF DRIVERS
  • TABLE 3: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF RESTRAINTS
  • TABLE 4: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF OPPORTUNITIES
  • TABLE 5: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF CHALLENGES
  • TABLE 6: VISUALIZATION AND 3D RENDERING MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 7: HIGH-END VIDEO GAMES: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 8: ARCHITECTURAL AND PRODUCT VISUALIZATIONS: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 9: TRAINING SIMULATION: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 10: MARKETING AND ADVERTISEMENT: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 11: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET, BY DEPLOYMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 12: ON-PREMISES: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 13: CLOUD-BASED DEPLOYMENT: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 14: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 15: ARCHITECTURE, BUILDING AND CONSTRUCTION: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 16: MEDIA AND ENTERTAINMENT: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 17: DESING AND ENGINEERING: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 18: HEALTHCARE AND LIFE SCIENCES: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 19: ACADEMIA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 20: OTHERS: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 21: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 22: NORTH AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 23: NORTH AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 24: NORTH AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 25: EUROPE: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 26: EUROPE: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 27: EUROPE: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 28: ASIA-PACIFIC: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2015 (USD MILLION)
  • TABLE 29: ASIA-PACIFIC: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 30: ASIA-PACIFIC: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 31: MIDDLE EAST AND AFRICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 32: MIDDLE EAST AND AFRICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 33: MIDDLE EAST AND AFRICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 34: LATIN AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020(USD MILLION)
  • TABLE 35: LATIN AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 36: LATIN AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 37: NEW PRODUCT LAUNCHES AND ENHANCEMENTS, 2013-2015
  • TABLE 38: AGREEMENTS, PARTNERSHIPS, COLLABORATIONS, AND JOINT VENTURES, 2013-2015
  • TABLE 39: MERGERS AND ACQUISITIONS, 2013-2015
  • TABLE 40: INTEGRATIONS AND BUSINESS EXPANSIONS, 2013-2015

LIST OF FIGURES

  • FIGURE 1: VISUALIZATION AND 3D RENDERING MARKET: RESEARCH DESIGN
  • FIGURE 2: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 4: DATA TRIANGULATION
  • FIGURE 5: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION: MARKETING AND ADVERTISEMENT IS EXPECTED TO EXHIBIT HIGHEST GROWTH RATE
  • FIGURE 6: ON-PREMISES DEPLOYMENT IS EXPECTED TO HAVE THE LARGEST MARKET SHARE IN 2015
  • FIGURE 7: MEDIA AND ENTERTAINMENT SEGMENT IS EXPECTED TO SHOWCASE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD (2015-2020)
  • FIGURE 8: APAC IS EXPECTED TO HAVE THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 9: THE GLOBAL VISUALIZATION AND 3D RENDERING SOTWARE MARKET PRESENTS LUCRATIVE OPPORTUNITIES
  • FIGURE 10: ARCHITECTURAL AND PRODUCT VISUALIZATION IS EXPECTED TO EXHIBIT THE LARGEST MARKET SHARE
  • FIGURE 11: MARKETING AND ADVERTISEMENT IS EXPECTED TO HAVE THE HIGHEST MARKET GROWTH POTENTIAL DURING THE FORECAST PERIOD
  • FIGURE 12: REGIONAL LIFECYCLE: ASIA-PACIFIC IS IN THE GROWTH PHASE IN 2015
  • FIGURE 13: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION
  • FIGURE 14: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY APPLICATION
  • FIGURE 15: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY DEPLOYMENT TYPE
  • FIGURE 16: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY END USER
  • FIGURE 17: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY REGION
  • FIGURE 18: VISUALIZATION AND 3D RENDERING MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 19: VALUE CHAIN ANALYSIS
  • FIGURE 20: PORTER'S FIVE FORCES ANALYSIS (2015): HIGH MARKET GROWTH RATE IS INCREASING THE COMPETITION IN THE INDUSTRY
  • FIGURE 21: MARKETING AND ADVERTISEMENT IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 22: CLOUD DEPLOYMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 23: MEDIA AND ENTERTAINMENT IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 24: ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST CAGR IN THE VISUALIZATION AND 3D RENDERING SOFTWARE MARKET
  • FIGURE 25: GEOGRAPHIC SNAPSHOT: ASIA-PACIFIC IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH IN THE VISUALIZATION AND 3D RENDERING MARKET
  • FIGURE 26: NORTH AMERICA MARKET SNAPSHOT: ARCHITECTURAL AND PRODUCT VISUALIZATION IS EXPECTED TO HAVE THE LARGEST MARKET SIZE IN 2015
  • FIGURE 27: ASIA-PACIFIC MARKET SNAPSHOT: ASIA-PACIFIC IS EXPECTED TO BE THE FASTEST GROWING REGION IN 2015
  • FIGURE 28: COMPANIES ADOPTED NEW PRODUCT LAUNCH AND PARTNERSHIP AND AGREEMENT AS THE KEY GROWTH STRATEGIES OVER THE LAST THREE YEARS
  • FIGURE 29: MARKET EVALUATION FRAMEWORK
  • FIGURE 30: BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCH AND ENHANCEMENT WAS THE KEY STRATEGY FOR THE GROWTH OF THE VISUALIZATION AND 3D RENDERING MARKET
  • FIGURE 31: GEOGRAPHIC REVENUE MIX OF TOP MARKET PLAYERS
  • FIGURE 32: AUTODESK, INC.: COMPANY SNAPSHOT
  • FIGURE 33: AUTODESK, INC.: SWOT ANALYSIS
  • FIGURE 34: LUXION, INC.: SWOT ANALYSIS
  • FIGURE 35: DASSAULT SYSTEMES: COMPANY SNAPSHOT
  • FIGURE 36: DASSAULT SYSTEMES: SWOT ANALYSIS
  • FIGURE 37: NVIDIA CORPORATION: COMPANY SNAPSHOT
  • FIGURE 38: NVIDIA CORPORATION: SWOT ANALYSIS
  • FIGURE 39: CHAOS GROUP: SWOT ANALYSIS
  • FIGURE 40: MARKETSANDMARKETS KNOWLEDGE STORE SNAPSHOT
  • FIGURE 41: MARKETSANDMARKETS KNOWLEDGE STORE: INFORMATION & COMMUNICATIONS TECHNOLOGY INDUSTRY SNAPSHOT
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