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市場調查報告書

虛擬視網膜顯示器 (VRD) 的世界市場趨勢、預測 2016-2025年:終端用戶產業 (航空&戰術、工程、醫療、遊戲&娛樂、運動、訓練&開發)、各地區

Virtual Retinal Display Market by End-User Industry (Aviation & Tactical, Engineering, Medical, Gaming & Entertainment, Sports, Training & Development, and Others) and Geography - Trends and Forecast to 2016 - 2025

出版商 MarketsandMarkets 商品編碼 346641
出版日期 內容資訊 英文 89 Pages
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虛擬視網膜顯示器 (VRD) 的世界市場趨勢、預測 2016-2025年:終端用戶產業 (航空&戰術、工程、醫療、遊戲&娛樂、運動、訓練&開發)、各地區 Virtual Retinal Display Market by End-User Industry (Aviation & Tactical, Engineering, Medical, Gaming & Entertainment, Sports, Training & Development, and Others) and Geography - Trends and Forecast to 2016 - 2025
出版日期: 2015年12月10日 內容資訊: 英文 89 Pages
簡介

全球虛擬視網膜顯示器的市場,預計從2016年到2025年以45.28%的年複合成長率發展,從2016年的230萬美元,成長到2025年的6660萬美元的規模。 用戶尋求能提供即時資料的輕量且低功率的穿戴式設備的需求擴大,帶來該市場的成長。還有各種產業界的擴增實境及虛擬實境為基礎的用途的成長,帶來這些設備的商業性成長。

本報告提供全球虛擬視網膜顯示器 (VRD) 的市場相關調查、市場及產品概要、產業結構與價值鏈、推動市場成長的要素與阻礙要素及市場機會分析、各終端用戶產業/地區的主要趨勢及市場規模的變化與預測、競爭環境與市場排行榜,以及主要企業的簡介等彙整。

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 重要考察

  • 市場成長的推動因素
  • 全球4地區比較
  • 北美市場
  • 遊戲&娛樂產業:在預測期間內預計成為最大的規模

第5章 市場概要

  • 簡介
  • 市場區隔
    • 各終端用戶產業
    • 各地區
  • 市場動態
    • 成長推動因素
    • 阻礙成長要素
    • 市場機會
    • 課題

第6章 產業趨勢

  • 簡介
  • 價值鏈分析
  • 新的趨勢

第7章 市場分析:各終端用戶產業

  • 簡介
  • 航空與戰術
  • 工程
  • 醫療
  • 遊戲&娛樂
  • 運動
  • 訓練&模擬
  • 其他

第8章 地區分析

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區
  • 其他

第9章 競爭環境

  • 概要
  • 排行榜分析
  • 主要的發展趨勢

第10章 企業簡介

  • 簡介
  • MICROVISION INC.
  • TEXAS INSTRUMENTS
  • GOOGLE INC.
  • AVEGANT CORPORATION
  • HUMAN INTERFACE TECHNOLOGY LABORATORY
    • 產業概要
    • 產品
    • 財務趨勢
    • 近幾年的發展趨勢
    • MNM的見解等

第11章 附錄

圖表

目錄
Product Code: SE 3957

Need for portable wearable devices that consume less power to drive the virtual retinal display market

The virtual retinal display market is estimated to be worth USD 2.30 million in 2016 and reach USD 66.60 million by 2025 at a CAGR of 45.28% between 2016 and 2025. The market growth of VRDs would be driven by the demand for lightweight, portable, low power consuming wearable devices to provide real-time data that a user requires. Commercial growth of these devices would also be driven by the growth of augmented reality- and virtual reality-based applications across industries.

Data projection application of VRDs in sports and engineering industries to grow at the highest rate

The market in sports and engineering industries would grow at the highest rate during the forecast period. The market growth in the sports industry will be driven by efforts for increasing the excitement in a game by enabling players and coaches to view real-time information about the game to facilitate decision making process and enabling viewers to enjoy the game with enhanced clarity and detailing. The market growth in the engineering industry will be driven by the growing focus on efficient operations based on the lean methodology to reduce wastage. VRDs could enable the field-force by projecting the real-time information regarding a particular operation; this would reduce the time spent on finding any information and allow the field-force to operate efficiently in a variety of operations such as product development and maintenance and would enable optimum utilization of resources.

Markets in APAC and North America to grow at high rates

The market in APAC is expected to grow at the highest CAGR because of the high demographic concentration and the presence of large manufacturing facilities; North America is also expected to witness rapid growth due to the presence of local VRD technology providers and the consumer acceptance for new technologies.

In the process of determining and verifying the market size for several segments and sub-segments gathered through the secondary research, extensive primary interviews have been conducted with people holding key positions across regions. The breakup of profile of primary participants is given below:

  • By Company Type: Tier 1 - 55 %, Tier 2 - 20% and Tier 3 - 25%
  • By Designation: C level - 40%, Director level - 25%, Others - 35%
  • By Region: North America - 39%, Europe - 31%, APAC - 17%, RoW - 13%

Growing popularity of Online Personal Assistant facilitated by smartphone applications to present lucrative opportunity for the growth of this market

Smartphone application providers across the world are personalizing their services for users to gain a competitive advantage in this dynamic and fast changing technology environment. For a user, this means consolidation of all requirements in one device. Internet-based services such as shopping, booking, planning trips, managing meetings, maps, finding nearby locations, and so on have become a part of everyday life. VRDs may form a subsystem of natural language-based personal assistant systems that would be compatible with smartphones and help users by providing specific information about their requirement on-the-go, without pulling out their portable devices.

Some of the potential key virtual retinal display vendors profiled in the report are as follows:

  • Avegant Corp. (U.S.)
  • Mircovision Inc. (U.S.)
  • Google Inc. (U.S.)
  • Texas Instruments Inc. (U.S.)
  • HIT Laboratory (U.S.).

The report will help the leading players/new entrants in this market in the following ways:

  • This report segments the virtual retinal display market comprehensively and provides the closest estimation of the overall size of the market and its sub-segments across different end-user industries and regions.
  • The report would help stakeholders understand the pulse of the market and provide them information on key market drivers, restraints, challenges, and opportunities.
  • This report would help stakeholders better understand the competitors and gain more insights to improve their position in the business. The competitive landscape section includes competitors' ecosystem, new product developments, funding, and partnerships.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. STUDY SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
    • 1.3.3. CURRENCY
  • 1.4. LIMITATIONS
  • 1.5. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key Industry Insights
      • 2.1.2.3. Breakdown of primary interviews
  • 2.2. MARKET SIZE ESTIMATION
  • 2.3. MARKET BREAKDOWN & DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. GROWTH DRIVERS FOR THE VIRTUAL RETINAL DISPLAY MARKET
  • 4.2. VRD MARKET - COMPARISON OF FOUR GEOGRPAHIC REGIONS
  • 4.3. NORTH AMERICAN VRD MARKET
  • 4.4. GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO BE THE LARGEST END-USER INDUSTRY IN THE VRD MARKET BETWEEN 2016 AND 2025

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET SEGMENTATION
    • 5.2.1. MARKET, BY END-USER INDUSTRY
    • 5.2.2. MARKET, BY GEOGRAPHY
  • 5.3. MARKET DYNAMICS
    • 5.3.1. DRIVERS
      • 5.3.1.1. Fast growing virtual reality and augmented reality applications in gaming, entertainment, and other end-user industries
      • 5.3.1.2. Potential of VRDS to address constraints related to portability- and space requirement of screen-based displays
      • 5.3.1.3. Features such as greater clarity, low manufacturing cost, and reduced power consumption could help VRDS reduce screen-based displays used by an individual
      • 5.3.1.4. Complete privacy can be achieved by using VRD
    • 5.3.2. RESTRAINTS
      • 5.3.2.1. Potential hazards of scanning the laser light directly onto a human eye
      • 5.3.2.2. Difficulties in interpersonal communication due to covered eyes
    • 5.3.3. OPPORTUNITIES
      • 5.3.3.1. Demand for products that consume less power
      • 5.3.3.2. Growing need of online personal assistance amongst smartphone users
      • 5.3.3.3. Reducing the number of screens used by an individual
    • 5.3.4. CHALLENGES
      • 5.3.4.1. Development of a virtual retinal display that is suitable for all weather conditions

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
  • 6.3. EMERGING TRENDS

7. GLOBAL VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY

  • 7.1. INTRODUCTION
  • 7.2. AVIATION & TACTICAL
  • 7.3. ENGINEERING
  • 7.4. MEDICAL
  • 7.5. GAMING & ENTERTAINMENT
  • 7.6. SPORTS
  • 7.7. TRAINING & SIMULATION
  • 7.8. OTHERS

8. GLOBAL VIRTUAL RETIANL DISPLAY MARKET, BY GEOGRAPHY

  • 8.1. INTRODUCTION
  • 8.2. NORTH AMERICA
  • 8.3. EUROPE
  • 8.4. ASIA-PACIFIC
  • 8.5. REST OF THE WORLD (ROW)

9. COMPETITIVE LANDSCAPE

  • 9.1. OVERVIEW
  • 9.2. RANKING ANALYSIS, VIRTUAL RETINAL DISPLAYS MARKET IN 2016
  • 9.3. SIGNIFICANT DEVELOPMENTS IN VISUAL RETINAL DISPLAYS MARKET

10. COMPANY PROFILES

  • 10.1. INTRODUCTION
  • 10.2. MICROVISION INC.
    • 10.2.1. BUSINESS OVERVIEW
    • 10.2.2. PRODUCTS
    • 10.2.3. RECENT DEVELOPMENTS
    • 10.2.4. MNM VIEW
      • 10.2.4.1. SWOT analysis
  • 10.3. TEXAS INSTRUMENTS
    • 10.3.1. BUSINESS OVERVIEW
    • 10.3.2. PRODUCTS
    • 10.3.3. RECENT DEVELOPMENTS
    • 10.3.4. MNM VIEW
      • 10.3.4.1. SWOT analysis
  • 10.4. GOOGLE INC.
    • 10.4.1. BUSINESS OVERVIEW
    • 10.4.2. PRODUCTS
    • 10.4.3. RECENT DEVELOPMENTS
    • 10.4.4. MNM VIEW
      • 10.4.4.1. SWOT analysis
  • 10.5. AVEGANT CORPORATION
    • 10.5.1. BUSINESS OVERVIEW
    • 10.5.2. PRODUCTS
    • 10.5.3. RECENT DEVELOPMENTS
    • 10.5.4. MNM VIEW
  • 10.6. HUMAN INTERFACE TECHNOLOGY LABORATORY
    • 10.6.1. BUSINESS OVERVIEW
    • 10.6.2. RESEARCH PROJECTS
    • 10.6.3. MNM VIEW

11. APPENDIX

  • 11.1. INSIGHTS OF INDUSTRY EXPERTS
  • 11.2. DISCUSSION GUIDE
  • 11.3. INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
  • 11.4. AVAILABLE CUSTOMIZATIONS
  • 11.5. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: FAST-GROWING VIRTUAL REALITY AND AUGMENTED REALTY APPLICATIONS IN GAMING & ENTERTAINMENT AND OTHER END USER INDUSTRIESEXPECTED TO PROPEL THE GROWTH OF THE VIRTUAL RETINAL DISPLAY MARKET
  • TABLE 2: POTENTIAL HAZARDS OF SCANNING THE LASER LIGHT DIRECTLY ONTO HUMAN EYE WOULD BE A RESTRAINT FOR VIRTUAL RETINAL DISPLAY MARKET
  • TABLE 3: GROWING NEED OF ONLINE PERSONAL ASSISTANCE AMONGST SMARTPHONE USERS IS A HUGE OPPORTUNITY FOR THE VIRTUAL RETINAL DISPLAY MARKET
  • TABLE 4: DEVELOPMENT OF A VIRTUAL RETINAL DISPLAY SUITABLE FOR ALL WEATHER CONDITIONS
  • TABLE 5: INCREASING APPLICATION AREAS ARE DRIVING THE VIRTUAL RETINAL DISPLAY MARKET
  • TABLE 6: VRD MARKET SIZE, BY END-USER INDUSTRY, 2016-2025 (USD THOUSAND)
  • TABLE 7: AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD, BY REGION, 2022-2025 (USD THOUSAND)
  • TABLE 8: NORTH AMERICAN AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY, 2022-2025 (USD THOUSAND)
  • TABLE 9: EUROPEAN AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY, 2022-2025 (USD THOUSAND)
  • TABLE 10: APAC AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY, 2022-2025 (USD THOUSAND)
  • TABLE 11: ENGINEERING INDUSTRY MARKET SIZE FOR VRD, BY REGION, 2020-2025 (USD THOUSAND)
  • TABLE 12: NORTH AMERICAN ENGINEERING INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY, 2020-2025 (USD THOUSAND)
  • TABLE 13: EUROPEAN ENGINEERING INDUSTRY MARKET SIZE, BY COUNTRY, 2020-2025 (USD THOUSAND)
  • TABLE 14: APAC ENGINEERING INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY, 2020-2025 (USD THOUSAND)
  • TABLE 15: MEDICAL INDUSTRY MARKET SIZE, BY REGION, 2021-2025 (USD THOUSAND)
  • TABLE 16: NORTH AMERICAN MEDICAL INDUSTRY MARKET SIZE, BY COUNTRY, 2021-2025 (USD THOUSAND)
  • TABLE 17: EUROPEAN MEDICAL INDUSTRY MARKET SIZE, BY COUNTRY, 2021-2025 (USD THOUSAND)
  • TABLE 18: APAC MEDICAL INDUSTRY MARKET SIZE, BY COUNTRY, 2021-2025 (USD THOUSAND)
  • TABLE 19: GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE, BY REGION, 2016-2025 (USD THOUSAND)
  • TABLE 20: NORTH AMERICAN GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE, BY COUNTRY, 2016-2025 (USD THOUSAND)
  • TABLE 21: EUROPEAN GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE, BY COUNTRY, 2016-2025 (USD THOUSAND)
  • TABLE 22: APAC GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE, BY COUNTRY, 2016-2025 (USD THOUSAND)
  • TABLE 23: SPORTS INDUSTRY MARKET SIZE, BY REGION, 2019-2025 (USD THOUSAND)
  • TABLE 24: NORTH AMERICAN SPORTS INDUSTRY MARKET SIZE, BY COUNTRY, 2019-2025 (USD THOUSAND)
  • TABLE 25: EUROPEAN SPORTS INDUSTRY MARKET SIZE, BY COUNTRY, 2019-2025 (USD THOUSAND)
  • TABLE 26: APAC SPORTS INDUSTRY MARKET SIZE, BY COUNTRY, 2019-2025 (USD THOUSAND)
  • TABLE 27: TRAINING & SIMULATION INDUSTRY MARKET SIZE, BY REGION, 2018-2025 (USD THOUSAND)
  • TABLE 28: NORTH AMERICAN TRAINING & SIMULATION INDUSTRY MARKET SIZE, BY COUNTRY, 2018-2025 (USD THOUSAND)
  • TABLE 29: EUROPEAN TRAINING & SIMULATION INDUSTRY MARKET SIZE, BY COUNTRY, 2018-2025 (USD THOUSAND)
  • TABLE 30: APAC TRAINING & SIMULATION INDUSTRY MARKET SIZE, BY COUNTRY, 2018-2025 (USD THOUSAND)
  • TABLE 31: OTHERS MARKET SIZE, BY REGION, 2020-2025 (USD THOUSAND)
  • TABLE 32: NORTH AMERICAN OTHER INDUSTRIES MARKET SIZE, BY COUNTRY, 2020-2025 (USD THOUSAND)
  • TABLE 33: EUROPEAN OTHER INDUSTRIES MARKET SIZE, BY COUNTRY, 2020-2025 (USD THOUSAND)
  • TABLE 34: APAC OTHER INDUSTRIES MARKET SIZE, BY COUNTRY, 2020-2025 (USD THOUSAND)
  • TABLE 35: GLOBAL VIRTUAL RETINAL DISPLAY MARKET, BY REGION, 2016-2025 (USD THOUSAND)
  • TABLE 36: NORTH AMERICA: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY, 2016-2025 (USD THOUSAND)
  • TABLE 37: EUROPE: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY, 2016-2025 (USD THOUSAND)
  • TABLE 38: ASIA-PACIFIC: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY, 2016-2025 (USD THOUSAND)
  • TABLE 39: ROW: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY, 2016-2025 (USD THOUSAND)
  • TABLE 40: AVEGANT TECHNOLOGIES EXPECTED TO LEAD THE VISUAL RETINAL DISPLAY MARKET IN 2016
  • TABLE 41: SIGNIFICANT DEVELOPMENTS

LIST OF FIGURES

  • FIGURE 1: VIRTUAL RETINAL DISPLAY: MARKETS COVERED
  • FIGURE 2: VIRTUAL RETINAL DISPLAY MARKET: RESEARCH DESIGN
  • FIGURE 3: RESEARCH METHODOLOGY
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 5: MARKET BREAKDOWN & DATA TRIANGULATION
  • FIGURE 6: GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO DOMINATE THE OVERALL VIRTUAL RETINAL DISPLAY MARKET DURING 2016-2025
  • FIGURE 7: GLOBAL VIRTUAL RETINAL DISPLAY MARKET, BY GEOGRAPHY, 2016
  • FIGURE 8: GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO DRIVE THE VIRTUAL RETINAL DISPLAY MARKET BETWEEN 2016 AND 2025
  • FIGURE 9: APAC TO GROW AT A HIGHER RATE BETWEEN 2016 AND 2025
  • FIGURE 10: U.S. WOULD HOLD THE LARGEST SHARE OF THE NORTH AMERICAN VRD MARKET BY 2022
  • FIGURE 11: NORTH AMERICA WOULD HOLD THE LARGEST SHARE OF MOST OF THE END-USER INDUSTRIES
  • FIGURE 12: MARKET, BY GEOGRAPHY
  • FIGURE 13: FAST-GROWING VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) APPLICATIONS IN VARIOUS END-USER INDUSTRIES INCLUDING GAMING AND ENTERTAINMENT EXPECTED TO SPUR THE DEMAND FOR VIRTUAL RETINAL DISPLAY
  • FIGURE 14: VALUE CHAIN ANALYSIS (2015): MAJOR VALUE IS ADDED DURING RESEARCH & PRODUCT DEVELOPMENT AND MANUFACTURING PHASES
  • FIGURE 15: VRD MARKET BY END-USER INDUSTRY
  • FIGURE 16: YEAR OF ADOPTION OF VRD BY END-USER INDUSTRIES AND POTENTIAL DRIVING FACTORS
  • FIGURE 17: SPORTS TO WITNESS THE HIGHEST GROWTH RATE IN THE VRD MARKET BETWEEN 2019 AND 2025
  • FIGURE 18: APAC TO WITNESS THE HIGHEST GROWTH RATE IN THE AVIATION & TACTICAL INDUSTRY BETWEEN 2022 AND 2025 (USD THOUSAND)
  • FIGURE 19: APAC WOULD HOLD THE LARGEST MARKET SHARE OF THE ENGINEERING INDUSTRY BETWEEN 2022 AND 2025 (USD THOUSAND)
  • FIGURE 20: NORTH AMERICA TO HOLD THE LARGEST MARKET SHARE IN MEDICAL INDUSTRY BETWEEN 2021 AND 2025 (USD THOUSAND)
  • FIGURE 21: APAC TO GROW AT THE HIGHEST CAGR IN GAMING & ENTERTAINMENT INDUSTRY BETWEEN 2016 AND 2025 (USD THOUSAND)
  • FIGURE 22: NORTH AMERICA TO GROW AT THE HIGHEST CAGR IN SPORTS INDUSTRY BETWEEN 2019 AND 2025 (USD THOUSAND)
  • FIGURE 23: NORTH AMERICA TO HOLD THE LARGEST SHARE IN TRAINING & SIMULATION INDUSTRY BETWEEN 2018 AND 2025 (USD THOUSAND)
  • FIGURE 24: NORTH AMERICA TO GROW AT THE HIGHEST CAGR IN OTHER INDUSTRIES BETWEEN 2020 AND 2025 (USD THOUSAND)
  • FIGURE 25: GEOGRAPHIC SNAPSHOT (2016-2025) -MARKETS IN NORTH AMERICA AND APAC EXPECTED TO GROW RAPIDLY
  • FIGURE 26: ASIA-PACIFIC- AN ATTRACTIVE DESTINATION FOR ALL END-USER INDUSTRIES OF THE VIRTUAL RETINAL DISPLAY TECHNOLOGY
  • FIGURE 27: ASIA-PACIFIC TO WITNESS HIGHEST GROWTH BETWEEN 2016 AND 2025
  • FIGURE 28: NORTH AMERICA: MARKET WITH RESPECT TO END USER INDUSTRIES
  • FIGURE 29: MARKET FOR SPORTS IN EUROPE EXPECTED TO GROW AT THE HIGHEST CAGR BETWEEN 2019 AND 2025
  • FIGURE 30: MARKET IN THE ENGINEERING INDUSTRY IN ASIA-PACIFIC TO GROW AT THE HIGHEST RATE IN BETWEEN 2020 AND 2025
  • FIGURE 31: APPLICATION IN THE GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO HOLD THE LARGEST SHARE IN 2016
  • FIGURE 32: MICROVISION INC: COMPANY SNAPSHOT
  • FIGURE 33: MICROVISION INC: SWOT ANALYSIS
  • FIGURE 34: TEXAS INSTRUMENTS: COMPANY SNAPSHOT
  • FIGURE 35: TEXAS INSTRUMENTS: SWOT ANALYSIS
  • FIGURE 36: GOOGLE INC: COMPANY SNAPSHOT
  • FIGURE 37: GOOGLE INC: SWOT ANALYSIS
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