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市場調查報告書

複合現實 (MR) 的全球市場 ∼2020年:各零組件、用途、設備 (有線式/無線式頭戴式顯示器)、地區的未來預測

Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020

出版商 MarketsandMarkets 商品編碼 339585
出版日期 內容資訊 英文 143 Pages
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複合現實 (MR) 的全球市場 ∼2020年:各零組件、用途、設備 (有線式/無線式頭戴式顯示器)、地區的未來預測 Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020
出版日期: 2015年09月10日 內容資訊: 英文 143 Pages
簡介

所謂複合現實 (Mixed Reality: MR) 技術,是組合虛擬空間和現實空間,在單一顯示器上同時顯示的技術。在CG和信號處理、行動計算、用戶界面、資訊虛擬化、顯示器/感測器的設計等多數領域,成為跨學科的技術領域。MR的用途還有工業、醫療、航太&國防、建築等多方面。還有,MR也可作為迅速評價產品的設計、操作性的技術來利用,以削減試製品的製作時間、成本。2020年的市場規模達4億5340萬美元,2016∼2020年的年複合成長率(CAGR) 估計達到75.2%。特別是各種工業取向接受度預測將急速擴大。各地區中,北美各國將成為最大的市場。

本報告提供全球複合現實感 (以下MR) 的市場相關分析、技術性概要和市場基本結構、主要市場促進與阻礙因素、市場規模趨勢預測 (今後6年份)、各零件、各用途、各設備、各地區的詳細趨勢、市場競爭的狀態、今後的技術開發、市場發展的方向性、主要企業簡介等調查、考察。

第1章 簡介

第2章 分析方法

第3章 摘要整理

第4章 重要考察

  • 市場佔有率分析

第5章 市場概要

  • 市場明細
  • 市場演進
  • 市場動態
    • 推動因素
      • 在頭戴式顯示器 (HMD) 的遊戲、運動、娛樂產業的普及
      • 相關硬體設備、軟體的演進
      • 網際網路連接環境的擴大
    • 阻礙因素
      • 影像的延遲帶給 MR設備性能的影響
      • 電池的壽命短
    • 市場機會
      • 歐洲的MR研究計劃
      • 醫療教育用MR
    • 課題
      • 追蹤、登記相關困難
      • 地形資訊的創造
    • 目前的挑戰
      • 社會接受
    • 成功的條件
      • 大企業的投資 (Microsoft、Atheer Labs、Meta Company等)

第6章 產業趨勢

  • 簡介
  • 價值鏈分析
  • 策略性基準
    • 技術的融合與產品的改良

第7章 各零件市場

  • 簡介
  • 硬體設備
    • 半導體零件
    • 感測器
      • 磁場計
      • 加速計
      • 陀螺儀
      • 接近感測器
      • 其他
    • 電源單位
  • 軟體

第8章 各設備市場

  • 簡介
  • 頭戴式顯示器 (有線式)
  • 頭戴式顯示器 (無線式)

第9章 各用途市場

  • 簡介
  • 工業用途
  • 航太、國防
  • 醫療
    • 手術
    • 模擬、訓練
    • 電腦斷層掃描的虛擬化
  • 建築
  • 民生用
    • 娛樂
    • 遊戲
  • 其他
    • 教育
    • 運動

第10章 各地區市場

  • 簡介
  • 北美
    • 美國
    • 其他
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 其他
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 其他
  • 其他的國家 (RoW)
    • 中東、非洲
    • 南美

第11章 競爭環境

  • 概要
  • MR市場最大企業
  • 競爭方案
  • 近幾年趨勢
    • 新產品的銷售
    • 契約、協定、產業聯盟
    • 企業收購

第12章 企業簡介

  • 簡介
  • ATHEER, INC.
    • 產業概要
    • 產品系列
    • 近幾年趨勢
  • 佳能
  • DAQRI, LLC
  • EON REALITY, INC.
  • LAYAR B.V.
  • MAGIC LEAP, INC.
  • META COMPANY
  • MICROSOFT CORPORATION
  • Seiko Epson
  • SULON TECHNOLOGIES

第13章 附錄

圖表一覽

目錄
Product Code: SE 3728

The mixed reality technology refers to a system that combines the real and virtual world and is able to present them together on a single display. It is a multi-disciplinary field involving computer graphics, signal processing, mobile computing, user interfaces, information visualization, and the design of displays and sensors. The mixed reality systems are applied in a wide range of applications including industrial, medical, aerospace & defense, and architecture among others. Moreover, mixed reality systems can be used as a tool for quicker evaluation of design and operability, which helps reduce the number of prototypes required and also contributes towards minimizing the costs.

The global mixed reality market has been segmented based on component, device, application, and geography. It has been segmented based on component into hardware and software, whereas it has been categorized based on device into head-mounted (wired) and head-mounted (wireless) display devices. The studied market has been segmented based on application into industrial, aerospace & defense, medical, architecture, and consumer among others. The mixed reality market has also been segmented on the basis of geography into North America, Europe, APAC, and RoW.

The global mixed reality market is expected to reach USD 453.4 million by 2020, growing at a CAGR of 75.2% between 2016 and 2020. Among all applications, the market for the industrial application is expected to grow at the highest rate. It is expected to lead the global mixed reality market and is projected to be worth USD 185.5 million by 2020, due to the increase in the number of new product launches specifically catering to various industrial needs such as engineering, design, and maintenance & inspection among others. North America is estimated to hold the largest share of the studied market till 2020. Some of the factors affecting the growth of this market include the rapid technological advancements in the reality technology and growing adoption of these technologies such as mixed and augmented in the region by various companies.

The major players that offer various products in the mixed reality market include Atheer, Inc. (U.S.), Canon Inc. (Japan), Daqri LLC (U.S.), Eon Reality Inc. (U.S.), Layar B.V. (The Netherlands), Magic Leap, Inc. (U.S.), Meta Company (U.S.), Microsoft Corporation (U.S.), Seiko Epson Corporation (Japan), and Sulon Technologies (Canada) among others.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. STUDY OBJECTIVES
  • 1.2. MARKET DEFINITION
  • 1.3. STUDY SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
  • 1.4. CURRENCY & PRICING
  • 1.5. LIMITATIONS
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of primaries' interviews: By company type, designation, and region
  • 2.2. DEMAND-SIDE ANALYSIS
    • 2.2.1. INTRODUCTION
    • 2.2.2. DEMAND-SIDE ANALYSIS
      • 2.2.2.1. Growing demand for Head-Mounted Displays
  • 2.3. MARKET SIZE ESTIMATION
    • 2.3.1. BOTTOM-UP APPROACH
    • 2.3.2. TOP-DOWN APPROACH
  • 2.4. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.5. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE OPPORTUNITIES FOR THE MIXED REALITY MARKET
  • 4.2. MIXED REALITY MARKET, BY APPLICATION
  • 4.3. MIXED REALITY MARKET IN THE ASIA-PACIFIC REGION
  • 4.4. MIXED REALITY INDUSTRIAL APPLICATION MARKET, BY GEOGRAPHY
  • 4.5. LIFE CYCLE ANALYSIS, BY GEOGRAPHY

5. MARKET OVERVIEW

  • 5.2. MARKET SEGMENTATION
    • 5.2.1. BY COMPONENT
    • 5.2.2. BY DEVICE
    • 5.2.3. BY APPLICATION
    • 5.2.4. BY GEOGRAPHY
  • 5.3. MARKET EVOLUTION
  • 5.4. MARKET DYNAMICS
    • 5.4.1. DRIVERS
      • 5.4.1.1. Penetration of Head Mounted Display (HMD) devices in gaming, sports, and entertainment industries
      • 5.4.1.2. Evolution of hardware and software components for reality technologies
      • 5.4.1.3. Rising Internet connectivity
    • 5.4.2. RESTRAINTS
      • 5.4.2.1. Image latency affects the performance of mixed reality devices
      • 5.4.2.2. Limited battery life
    • 5.4.3. OPPORTUNITIES
      • 5.4.3.1. Mixed reality research projects in the European region
      • 5.4.3.2. Mixed reality for medical education
    • 5.4.4. CHALLENGES
      • 5.4.4.1. Tracking and registration difficulties
      • 5.4.4.2. Graphical content creation
    • 5.4.5. BURNING ISSUE
      • 5.4.5.1. Social acceptance
    • 5.4.6. WINNING IMPERATIVE
      • 5.4.6.1. Investment from major players such as Microsoft, Atheer Labs, Meta Company, and others

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
  • 6.3. STRATEGIC BENCHMARKING
    • 6.3.1. TECHNOLOGY INTEGRATION AND PRODUCT ENHANCEMENT

7. MARKET, BY COMPONENT

  • 7.1. INTRODUCTION
  • 7.2. HARDWARE
    • 7.2.1. SEMICONDUCTOR COMPONENTS
    • 7.2.2. SENSORS
      • 7.2.2.1. Magnetometer
      • 7.2.2.2. Accelerometer
      • 7.2.2.3. Gyroscope
      • 7.2.2.4. Proximity sensors
      • 7.2.2.5. Others
    • 7.2.3. POWER UNITS
  • 7.3. SOFTWARE

8. MARKET, BY DEVICE

  • 8.1. INTRODUCTION
  • 8.2. HEAD-MOUNTED DISPLAY (WIRED)
  • 8.3. HEAD MOUNTED DISPLAY (WIRELESS)

9. MARKET, BY APPLICATION

  • 9.1. INTRODUCTION
  • 9.2. INDUSTRIAL APPLICATION
  • 9.3. AEROSPACE & DEFENSE
  • 9.4. MEDICAL
    • 9.4.1. SURGERY
    • 9.4.2. SIMULATION TRAINING
    • 9.4.3. VISUALIZATION OF CT SCANS
  • 9.5. ARCHITECTURE
  • 9.6. CONSUMER
    • 9.6.1. ENTERTAINMENT
    • 9.6.2. GAMING
  • 9.7. OTHERS
    • 9.7.1. EDUCATION
    • 9.7.2. SPORTS

10. MARKET, BY GEOGRAPHY

  • 10.2. INTRODUCTION
  • 10.3. NORTH AMERICA
    • 10.3.1. U.S.
    • 10.3.2. REST OF NORTH AMERICA
  • 10.4. EUROPE
    • 10.4.1. GERMANY
    • 10.4.2. U.K.
    • 10.4.3. FRANCE
    • 10.4.4. REST OF EUROPE
  • 10.5. ASIA-PACIFIC
    • 10.5.1. CHINA
    • 10.5.2. JAPAN
    • 10.5.3. SOUTH KOREA
    • 10.5.4. REST OF APAC
  • 10.6. REST OF THE WORLD (ROW)
    • 10.6.1. MIDDLE EAST AND AFRICA
    • 10.6.2. SOUTH AMERICA

11. COMPETITIVE LANDSCAPE

  • 11.1. OVERVIEW
  • 11.2. TOP PLAYERS IN THE MIXED REALITY MARKET
  • 11.3. COMPETITIVE SCENARIO
  • 11.4. RECENT DEVELOPMENTS
    • 11.4.1. NEW PRODUCT LAUNCHES
    • 11.4.2. CONTRACTS, AGREEMENTS, AND PARTNERSHIPS
    • 11.4.3. ACQUISITIONS

12. COMPANY PROFILES

  • 12.1. INTRODUCTION
  • 12.2. ATHEER, INC.
    • 12.2.1. BUSINESS OVERVIEW
    • 12.2.2. PRODUCT PORTFOLIO
    • 12.2.3. RECENT DEVELOPMENTS
  • 12.3. CANON, INC.
    • 12.3.1. BUSINESS OVERVIEW
    • 12.3.2. PRODUCT PORTFOLIO
    • 12.3.3. RECENT DEVELOPMENTS
    • 12.3.4. MNM VIEW
    • 12.3.5. CANON, INC.: SWOT ANALYSIS
  • 12.4. DAQRI, LLC
    • 12.4.1. BUSINESS OVERVIEW
    • 12.4.2. PRODUCT PORTFOLIO
    • 12.4.3. RECENT DEVELOPMENTS
  • 12.5. EON REALITY, INC.
    • 12.5.1. BUSINESS OVERVIEW
    • 12.5.2. PRODUCT PORTFOLIO
    • 12.5.3. RECENT DEVELOPMENTS
    • 12.5.4. MNM VIEW
    • 12.5.5. EON REALITY, INC.: SWOT ANALYSIS
  • 12.6. LAYAR B.V.
    • 12.6.1. BUSINESS OVERVIEW
    • 12.6.2. PRODUCT PORTFOLIO
    • 12.6.3. RECENT DEVELOPMENTS
  • 12.7. MAGIC LEAP, INC.
    • 12.7.1. BUSINESS OVERVIEW
    • 12.7.2. PRODUCT PORTFOLIO
    • 12.7.3. RECENT DEVELOPMENTS
  • 12.8. META COMPANY
    • 12.8.1. BUSINESS OVERVIEW
    • 12.8.2. PRODUCT PORTFOLIO
    • 12.8.3. RECENT DEVELOPMENTS
  • 12.9. MICROSOFT CORPORATION
    • 12.9.1. BUSINESS OVERVIEW
    • 12.9.2. PRODUCT PORTFOLIO
    • 12.9.3. RECENT DEVELOPMENTS
    • 12.9.4. MNM VIEW
    • 12.9.5. MICROSOFT CORPORATION: SWOT ANALYSIS
  • 12.10. SEIKO EPSON CORPORATION
    • 12.10.1. BUSINESS OVERVIEW
    • 12.10.2. PRODUCT PORTFOLIO
    • 12.10.3. RECENT DEVELOPMENTS
    • 12.10.4. MNM VIEW
    • 12.10.5. SEIKO EPSON CORPORATION: SWOT ANALYSIS
  • 12.11. SULON TECHNOLOGIES
    • 12.11.1. BUSINESS OVERVIEW
    • 12.11.2. PRODUCT PORTFOLIO
    • 12.11.3. RECENT DEVELOPMENTS

13. APPENDIX

  • 13.1. INSIGHTS OF INDUSTRY EXPERTS
  • 13.2. DISCUSSION GUIDE
  • 13.3. INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
  • 13.4. AVAILABLE CUSTOMIZATIONS
  • 13.5. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: ADOPTION OF HEAD MOUNTED DISPLAY DEVICES IN GAMING, SPORTS, AND ENTERTAINMENT INDUSTRIES IS EXPECTED TO PROPEL THE GROWTH OF THE MIXED REALITY MARKET
  • TABLE 2: IMAGE LATENCY MAY ACT AS A RESTRAINT TO THE GROWTH OF THE MIXED REALITY MARKET
  • TABLE 3: MIXED REALITY RESEARCH PROJECTS SUCH AS 3D LIVE PROJECTS OFFER A HUGE GROWTH OPPORTUNITY FOR THE MIXED REALITY MARKET
  • TABLE 4: GLOBAL MIXED REALITY MARKET, BY COMPONENT, 2016-2020 ( USD MILLION)
  • TABLE 5: GLOBAL MIXED REALITY MARKET, BY DEVICE, 2016-2020 ( USD MILLION)
  • TABLE 6: HEAD-MOUNTED DISPLAY (WIRED) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 7: HEAD-MOUNTED DISPLAY (WIRELESS) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 8: MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 9: MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 10: MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 11: MIXED REALITY MARKET: AEROSPACE & DEFENSE APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 12: MIXED REALITYMARKET: AEROSPACE & DEFENSE APPLICATION, BY DEVICE, 2016 - 2020 (USD MILLION)
  • TABLE 13: MIXED REALITY MARKET: MEDICAL APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 14: MIXED REALITY MARKET: MEDICAL APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 15: MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 16: MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 17: MIXED REALITY MARKET: CONSUMER APPLICATION, BY GEOGRAPHY, 2018-2020 (USD MILLION)
  • TABLE 18: MIXED REALITY MARKET: CONSUMER APPLICATION, BY DEVICE, 2018 - 2020 (USD MILLION)
  • TABLE 19: MIXED REALITY MARKET: OTHER APPLICATIONS, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 20: MIXED REALITY MARKET; OTHER APPLICATIONS, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 21: MIXED REALITY MARKET, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 22: NORTH AMERICAN MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 23: NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 24: U.S. MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 25: REST OF NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020
  • TABLE 26: NORTH AMERICAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 27: NORTH AMERICAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 28: NORTH AMERICAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 29: NORTH AMERICAN MIXED REALITY MARKET: ARCHITECTURAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 30: NORTH AMERICAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 31: NORTH AMERICAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 32: EUROPEAN MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 33: EUROPEAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 34: EUROPEAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 35: EUROPEAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 36: EUROPEAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 37: EUROPEAN MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 38: EUROPEAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 39: EUROPEAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 40: GERMAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 41: U.K. MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 42: FRENCH MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 43: REST OF EUROPE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 44: APAC MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 45: APAC MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 46: APAC MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 47: APAC MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 48: APAC MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 49: APAC MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD THOUSAND)
  • TABLE 50: APAC MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 51: APAC MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 52: CHINESE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 53: JAPANESE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 54: SOUTH KOREAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 55: REST OF APAC MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD THOUSAND)
  • TABLE 56: ROW MIXED REALITY MARKET, BY COUNTRY, 2016 - 2020 (USD MILLION)
  • TABLE 57: ROW MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 58: ROW MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 59: ROW MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 60: ROW MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 61: ROW MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 62: ROW MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 63: ROW MIXED REALITY MARKET: OTHER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 64: MIDDLE EASTERN AND AFRICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 65: SOUTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 66: TOP PLAYERS IN THE MIXED REALITY MARKET
  • TABLE 67: NEW PRODUCT LAUNCHES, 2014-2015
  • TABLE 68: CONTRACTS, AGREEMENTS, AND PARTNERSHIPS, 2014-2015
  • TABLE 69: ACQUISITIONS, 2014-2015

LIST OF FIGURES

  • FIGURE 1: RESEARCH DESIGN & FACTOR ANALYSIS
  • FIGURE 2: HEAD-MOUNTED DEVICES MARKET SIZE, 2012-2014
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 5: ASSUMPTIONS FOR THE RESEARCH STUDY
  • FIGURE 6: INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET FROM 2016 TO 2020
  • FIGURE 7: THE SOFTWARE COMPONENTS SEGMENT IS EXPECTED TO WITNESS THE HIGHEST CAGR IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
  • FIGURE 8: THE HMD WIRELSS DEVICES SEGMENT IS ESTIMATED TO WITNESS THE HIGHEST GROWTH RATE IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
  • FIGURE 9: GLOBAL MIXED REALITY MARKET, BY GEOGRAPHY, 2016
  • FIGURE 10: GLOBAL MIXED REALITY MARKET, BY COUNTRY, 2016
  • FIGURE 11: INCREASING ADOPTION OF MIXED REALITY PRODUCTS IN VARIOUS APPLICATIONS IS EXPECTED TO DRIVE THE STUDIED MARKET DURING THE FORECAST PERIOD
  • FIGURE 12: THE INDUSTRIAL SEGMENT IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY TECHNOLOGY DURING THE FORECAST PERIOD
  • FIGURE 13: THE INDUSTRIAL APPLICATION IS ESTIMATED TO DOMINATE THE EMERGING ASIA-PACIFIC MARKET FOR MIXED REALITY TECHNOLOGY, 2016
  • FIGURE 14: NORTH AMERICA IS EXPECTED TO GROW AT A HIGHER MARKET SIZE COMPARED TO THE OTHER REGIONS FROM 2016 TO 2020
  • FIGURE 15: THE MIXED REALITY MARKET IS PROJECTED TO BE IN THE GROWTH PHASE IN THE NORTH AMERICAN REGION BY 2016
  • FIGURE 16: MIXED REALITY MARKET SEGMENTATION
  • FIGURE 17: MIXED REALITY MARKET, BY COMPONENT
  • FIGURE 18: MIXED REALITY MARKET, BY DEVICE
  • FIGURE 19: MIXED REALITY MARKET, BY APPLICATION
  • FIGURE 20: MIXED REALITY MARKET, BY GEOGRAPHY
  • FIGURE 21: EVOLUTION OF THE MIXED REALITY MARKET
  • FIGURE 22: MARKET DYNAMICS: OVERVIEW
  • FIGURE 23: WORLD INTERNET PENETRATION RATES, BY GEOGRAPHY, 2014 Q4
  • FIGURE 24: VALUE CHAIN ANALYSIS: MAJOR VALUE IS ADDED DURING THE MANUFACTURING AND ASSEMBLY PHASES
  • FIGURE 25: STRATEGIC BENCHMARKING: KEY PLAYERS LARGELY ADOPTED ORGANIC GROWTH STRATEGIES FOR NEW PRODUCT AND TECHNOLOGY DEVELOPMENT
  • FIGURE 26: MIXED REALITY MARKET, BY COMPONENT
  • FIGURE 27: THE SOFTWARE SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 28: MIXED REALITY MARKET, BY DEVICE
  • FIGURE 29: INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRED DEVICE MARKET DURING THE FORECAST PERIOD
  • FIGURE 30: AEROSPACE & DEFENCE APPLICATION IS ESTIMATED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRELESS DEVICE MARKET BETWEEN 2016 AND 2020 58  
  • FIGURE 31: MIXED REALITY MARKET, BY APPLICATION
  • FIGURE 32: INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
  • FIGURE 33: NORTH AMERICA IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN MARKET FOR INDUSTRIAL APPLICATION OF MIXED REALITY DURING THE FORECAST PERIOD
  • FIGURE 34: THE HMD WIRELESS DEVICES SEGMENT IS ESTIMATED TO GROW AT A HIGHER CAGR BETWEEN 2016 AND 2020
  • FIGURE 35: APAC IS EXPECTED TO GROW AT THE HIGHEST CAGR IN THE MARKET FOR MIXED REALITY IN INDUSTRIAL APPLICATION FROM 2016 TO 2020
  • FIGURE 36: THE HMD WIRELESS DEVICES SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR IN THE MARKET FOR MIXED REALITY IN AEROSPACE & DEFENSE APPLICATION BETWEEN 2016 AND 2020
  • FIGURE 37: ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR RATE IN THE MARKET FOR MIXED REALITY IN ARCHITECTURE APPLICATION DURING THE FORECAST PERIOD
  • FIGURE 38: NORTH AMERICA IS ESTIMATED TO WITNESS THE HIGHEST GROWTH BETWEEN 2016 AND 2020
  • FIGURE 39: ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 40: MIXED REALITY MARKET, BY REGION
  • FIGURE 41: MIXED REALITY MARKET, GEOGRAPHIC ANALYSIS
  • FIGURE 42: U.S. IS EXPECTED TO DOMINATE THE GLOBAL MIXED REALITY MARKET BETWEEN 2016 AND 2020
  • FIGURE 43: NORTH AMERICAN MARKET SNAPSHOT: THE MARKET WOULD BE DRIVEN BY THE GROWING DEMAND BY INDUSTRIAL APPLICATION DURING THE FORECAST PERIOD
  • FIGURE 44: NORTH AMERICAN MIXED REALITY MARKET
  • FIGURE 45: INDUSTRIAL APPLICATION IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICAN MIXED REALITY MARKET
  • FIGURE 46: EUROPEAN MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY VARIOUS POTENTIAL GROWTH OPPORTUNITIES PERTAINING TO THE INDUSTRIAL APPLICATION
  • FIGURE 47: EUROPEAN MIXED REALITY MARKET
  • FIGURE 48: GERMANY IS PROJECTED TO LEAD THE EUROPEAN MIXED REALITY MAREKT DUE TO THE INCREASING ADOPTION OF REALITY TECHNOLOGIES IN INDUSTRIAL AND AEROSPACE & DEFENCE SECTORS
  • FIGURE 49: THE INDUSTRIAL APPLICATION HELD THE LARGEST SHARE IN THE EUROPEAN MIXED REALITY MARKET
  • FIGURE 50: APAC MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY THE GROWING USAGE OF REALITY TECHNOLIGIES IN INDUSTRIAL APPLICATIONS
  • FIGURE 51: APAC MIXED REALITY MARKET
  • FIGURE 52: CHINA IS PROJECTED TO LEAD THE APAC MIXED REALITY MARKET FROM 2016 TO 2020
  • FIGURE 53: INDUSTRIAL APPLICATION IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET BY 2016
  • FIGURE 54: ROW MIXED REALITY MARKET
  • FIGURE 55: SOUTH AMERICA IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY IN THE ROW REGION BY 2016
  • FIGURE 56: KEY GROWTH STRATEGIES ADOPTED BY THE TOP COMPANIES BETWEEN 2012 AND 2015
  • FIGURE 57: MARKET EVALUATION FRAMEWORK-NEW PRODUCT LAUNCHES FUELLED GROWTH AND INNOVATION IN 2014 AND 2015 113  
  • FIGURE 58: BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY
  • FIGURE 59: CANON, INC.: COMPANY SNAPSHOT
  • FIGURE 60: MICROSOFT COPRORATION: COMPANY SNAPSHOT
  • FIGURE 61: SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
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