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市場調查報告書

情感計算市場預測 ∼2021年:各技術、軟體、硬體設備、產業、地區

Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021

出版商 MarketsandMarkets 商品編碼 338889
出版日期 內容資訊 英文 128 Pages
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情感計算市場預測 ∼2021年:各技術、軟體、硬體設備、產業、地區 Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021
出版日期: 2017年03月23日 內容資訊: 英文 128 Pages
簡介

情感計算 - 掌握人的感情,進行積蓄、處理、解釋等的電腦技術 - 的全球市場的規模,2016年達122億美元,預計2021年達539億8000萬美元,以34.7%年複合成長率 (CAGR) 擴大。在認識科學和電腦科學領域的持續性技術進步等,成為市場成長的主要原因。今後尤其是非接觸技術的市場成長,預測會佔市場大半部分。

本報告提供情感計算的市場相關調查,技術定義和產業結構,新的技術領域跟實行技術,相關產業的關聯結構,市場規模的變化與預測,各技術、軟體、硬體設備、終端用戶產業、地區的詳細趨勢,市場成長的影響要素,競爭環境,以及主要企業的簡介等彙整。

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 重要考察

第5章 市場概要

  • 簡介
  • 市場區隔
  • 市場動態
    • 推動要素
      • 穿戴式設備的普及
      • 實行技術的進步
      • 各種產業上網際網路普及率的上升
    • 阻礙因素
      • 統籌團體、規定的缺乏
      • 情感計算系統的生產成本增加
    • 機會
      • 雲端基礎技術及IoT的引進
      • 產業聯盟處的增加和生態系統的擴大
    • 課題
      • 穿戴式運算、設備的電力消耗量的大小

第6章 產業趨勢

  • 簡介
  • 價值鏈分析
  • 新的技術領域
    • 數位學習/智慧教育
    • e治療 (電子醫療)
    • 行銷、廣告
  • 情感計算技術的實現要素
    • 穿戴式網路/系統
    • HMI (人機介面)
    • 機器人系統
    • 監測系統

第7章 情感計算市場分析:各技術

  • 簡介
  • 接觸技術 (觸控型)
  • 非接觸技術 (免接觸)

第8章 情感計算市場分析:各類軟體

  • 簡介
  • 語音辨識
  • 手勢姿態辨識
  • 臉部特徵抽取
  • 分析用軟體
  • 企業用軟體

第9章 情感計算市場分析:各硬體設備

  • 簡介
  • 感測器
  • 相機
  • 記憶設備/處理器
  • 其他

第10章 情感計算市場分析:各產業

  • 簡介
  • 教育、研究
    • 使用案例 (教室監測,學生參與度)
  • 媒體、娛樂
    • 使用案例 (影片分析,遊戲)
  • 政府、防衛
    • 使用案例 (法律執行機關)
  • 醫療、生命科學
    • 使用案例 (遠程醫療,精神醫學,博士、隨選,自閉症頻譜症狀 (ASC))
  • IT、通訊
    • 使用案例 (軟體開發套件 (SKD))
  • 零售業、電子商務
    • 使用案例 (產品調查,客戶參與,用戶體驗的評估)
  • 汽車
    • 使用案例 (資訊系統/終端的操作,被動型、無線式心律感測器,駕駛者通知功能)
  • 銀行、金融服務、保險 (BSFI)
    • 使用案例 (人類/系統、互動,以證據為基礎的決策選擇、服務)
  • 其他產業

第11章 地區分析

  • 簡介
  • 北美 (美國,加拿大)
  • 歐洲 (英國,德國等)
  • 亞太地區 (中國,日本,奧地利等)
  • 其他 (中東、非洲,南美)

第12章 競爭環境

  • 概要

第13章 主要創新的企業

  • GOOGLE INC.
  • MICROSOFT CORPORATION
  • IBM CORPORATION
  • APPLE, INC.
  • QUALCOMM INC.
  • SAFFRON TECHNOLOGY INC. (INTEL的子公司)
  • SOFTKINETIC SYSTEM S.A. (SONY的子公司)
  • AFFECTIVA
  • ELLIPTIC LABS
  • EYESIGHT TECHNOLOGIES, LTD.
  • PYREOS LIMITED
  • COGNITEC SYSTEMS GMBH
  • BEYOND VERBAL COMMUNICATION LTD.
  • NUMENTA
  • GESTURETEK
  • SIGHTCORP

第14章 附錄

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目錄
Product Code: TC 3707

"Frequent advancement in the field of gesture recognition, facial feature extraction, and speech analytics is expected to bring about lucrative business prospects in the affective computing domain"

MarketsandMarkets expects the global affective computing market to increase from USD 12.20 billion in 2016 to USD 53.98 billion by 2021, at a Compound Annual Growth Rate (CAGR) of 34.7%. The market is escalating rapidly, owing to rising digitization and continuous advancements in the field of cognitive science and computer science that are shaping the way for a new technology. However, the cost incurred in making affective computing systems is more and the tangible return on investment is low, thereby posing a major restraining factor for the market's growth.

Touchless technology is expected to dominate the affective computing technology market by the end of the forecast period

The affective computing market is segregated into touch-based and touchless technologies. Touch-based technology recorded for the largest market share during the initial phase of the growth period. However, due to rising technological advancements, the touchless technology is expected to dominate the market.

Asia Pacific (APAC) is expected to grow at the highest CAGR

APAC offers prospective growth opportunities. The major factors affecting the growth in the APAC region include smart technology initiatives growing demand for wearable devices, and rising investments in security infrastructure. Moreover, the APAC countries have witnessed tremendous traction, in terms of technological innovations, including facial feature extractions, gesture recognition, and speech recognition, coupled with the growing adoption of neural analytical solutions.

In the process of determining and verifying the market size for several segments & subsegments gathered through secondary research, extensive primary interviews were conducted with key people. Break-up of profile of primary participants is as follows:

  • By Company type - Tier 1- 56%, Tier 2- 20%, and Tier 3- 24%
  • By Designation - C-Level- 72% and Manager Level- 28%
  • By Region - North America- 58%, Europe- 22%, and APAC- 20%

The prominent players in the affective computing ecosystem are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinteic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), Eyesight Technologies Ltd. (Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Canada), and SightCorp (Amsterdam, the Netherlands).

Research Coverage:

The affective computing market is segmented by technology, which includes touch-based and touchless technologies. Affective computing software is further segmented into speech recognition, gesture recognition, facial feature extraction, analytics software, and enterprise software. Affective computing hardware is categorized into sensors, cameras, storage device, processors, and others (inclduing touch point/screen/display, radio/antenna, and microphone/speaker). Segmentation on the basis of verticals include academia & research, media & entertainment, government & defense, healthcare & life sciences, Information Technology (IT) & telecom, retail & e-commerce, automotive, and Banking, Financial Services, & Insurance (BFSI). The regional analysis includes the study of North America, Europe, Asia-Pacific (APAC), and the Rest of World (RoW).

Reasons to Buy the Report:

The report will help the market leaders or new entrants in the following ways:

  • 1. This report segments the market into various segments, covering this market comprehensively. The report provides the closest approximations of the revenue numbers for the overall market and the segments.
  • 2. This report will help in the better understanding of the competitors and there is a separate section on competitive landscape, including mergers & acquisitions, integrations & expansions, and partnerships among market vendors.
  • 3. The report helps in understanding the overall growth of the market, key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. MARKET SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
  • 1.4. CURRENCY
  • 1.5. LIMITATIONS
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of primaries
  • 2.2. MARKET SIZE ESTIMATION
    • 2.2.1. BOTTOM-UP APPROACH
    • 2.2.2. TOP-DOWN APPROACH
  • 2.3. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE MARKET OPPORTUNITIES IN THE AFFECTIVE COMPUTING MARKET
  • 4.2. AFFECTIVE COMPUTING MARKET: TOP THREE REGIONS VS. VERTICALS
  • 4.3. AFFECTIVE COMPUTING MARKET ANALYSIS, BY COMPONENT
  • 4.4. LIFECYCLE ANALYSIS, BY REGION

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET SEGMENTATION
    • 5.2.1. BY TECHNOLOGY
    • 5.2.2. BY SOFTWARE
    • 5.2.3. BY HARDWARE
    • 5.2.4. BY VERTICAL
    • 5.2.5. BY REGION
  • 5.3. MARKET DYNAMICS
    • 5.3.1. DRIVERS
      • 5.3.1.1. Increasing adoption of wearable devices
      • 5.3.1.2. Advancement in enabling technologies
      • 5.3.1.3. Growing internet penetration across numerous industry verticals
    • 5.3.2. RESTRAINTS
      • 5.3.2.1. Absence of governing bodies and regulations
      • 5.3.2.2. Exuberant production cost of affective computing systems
    • 5.3.3. OPPORTUNITIES
      • 5.3.3.1. Adoption of cloud-based technology and IoT
      • 5.3.3.2. Growing partnerships and widening ecosystems
    • 5.3.4. CHALLENGES
      • 5.3.4.1. High power consumption of wearable computing devices

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
  • 6.3. EMERGING TECHNOLOGY AREAS
    • 6.3.1. E-LEARNING AND SMART EDUCATION
    • 6.3.2. E-THERAPY
    • 6.3.3. MARKETING AND ADVERTISING
  • 6.4. AFFECTIVE COMPUTING TECHNOLOGY ENABLERS
    • 6.4.1. WEARABLE NETWORKS AND SYSTEMS
    • 6.4.2. HUMAN MACHINE INTERFACE
    • 6.4.3. ROBOTIC SYSTEMS
    • 6.4.4. SURVEILLANCE SYSTEMS

7. AFFECTIVE COMPUTING MARKET ANALYSIS, BY TECHNOLOGY

  • 7.1. INTRODUCTION
  • 7.2. TOUCH-BASED
  • 7.3. TOUCHLESS

8. AFFECTIVE COMPUTING MARKET ANALYSIS, BY SOFTWARE

  • 8.1. INTRODUCTION
  • 8.2. SPEECH RECOGNITION
  • 8.3. GESTURE RECOGNITION
  • 8.4. FACIAL FEATURE EXTRACTION
  • 8.5. ANALYTICS SOFTWARE
  • 8.6. ENTERPRISE SOFTWARE

9. AFFECTIVE COMPUTING MARKET ANALYSIS, BY HARDWARE

  • 9.1. INTRODUCTION
  • 9.2. SENSORS
  • 9.3. CAMERAS
  • 9.4. STORAGE DEVICES AND PROCESSORS
  • 9.5. OTHERS

10. AFFECTIVE COMPUTING MARKET ANALYSIS, BY VERTICAL

  • 10.1. INTRODUCTION
  • 10.2. ACADEMIA AND RESEARCH
    • 10.2.1. USE CASES
      • 10.2.1.1. Class monitoring and student engagement
  • 10.3. MEDIA AND ENTERTAINMENT
    • 10.3.1. USE CASES
      • 10.3.1.1. Video analytics
      • 10.3.1.2. Gaming
  • 10.4. GOVERNMENT AND DEFENSE
    • 10.4.1. USE CASES
      • 10.4.1.1. Law enforcement agencies
  • 10.5. HEALTHCARE AND LIFE SCIENCES
    • 10.5.1. USE CASES
      • 10.5.1.1. Telemedicine, tele psychiatry, and doctor on demand
      • 10.5.1.2. Autism Spectrum Conditions (ASC)
  • 10.6. IT AND TELECOM
    • 10.6.1. USE CASES
      • 10.6.1.1. Software Development Kits (SDK)
  • 10.7. RETAIL AND E-COMMERCE
    • 10.7.1. USE CASES
      • 10.7.1.1. Product surveying, customer engagement, and user experience review
  • 10.8. AUTOMOTIVE
    • 10.8.1. USE CASES
      • 10.8.1.1. Infotainment systems and console maneuvering
      • 10.8.1.2. Passive wireless heart-rate sensor
      • 10.8.1.3. Driver awareness
  • 10.9. BANKING, FINANCIAL SERVICES, AND INSURANCE
    • 10.9.1. USE CASES
      • 10.9.1.1. Human and system interaction
      • 10.9.1.2. Offering evidence-based decision-making options
  • 10.10. OTHER VERTICALS

11. GEOGRAPHIC ANALYSIS

  • 11.1. INTRODUCTION
  • 11.2. NORTH AMERICA
    • 11.2.1. UNITED STATES
    • 11.2.2. CANADA
  • 11.3. EUROPE
    • 11.3.1. UNITED KINGDOM
    • 11.3.2. GERMANY
    • 11.3.3. REST OF EUROPE
  • 11.4. ASIA-PACIFIC
    • 11.4.1. CHINA
    • 11.4.2. JAPAN
    • 11.4.3. AUSTRALIA
    • 11.4.4. REST OF APAC
  • 11.5. REST OF THE WORLD
    • 11.5.1. MIDDLE EAST AND AFRICA
    • 11.5.2. LATIN AMERICA

12. COMPETITIVE LANDSCAPE

  • 12.1. OVERVIEW

13. KEY INNOVATORS

  • 13.1. GOOGLE INC.
  • 13.2. MICROSOFT CORPORATION
  • 13.3. IBM CORPORATION
  • 13.4. APPLE, INC.
  • 13.5. QUALCOMM INC.
  • 13.6. SAFFRON TECHNOLOGY INC. (AN INTEL COMPANY)
  • 13.7. SOFTKINETIC SYSTEM S.A. (A SONY GROUP COMPANY)
  • 13.8. AFFECTIVA
  • 13.9. ELLIPTIC LABS
  • 13.10. EYESIGHT TECHNOLOGIES, LTD.
  • 13.11. PYREOS LIMITED
  • 13.12. COGNITEC SYSTEMS GMBH
  • 13.13. BEYOND VERBAL COMMUNICATION LTD.
  • 13.14. NUMENTA
  • 13.15. GESTURETEK
  • 13.16. SIGHTCORP

14. APPENDIX

  • 14.1. INSIGHTS OF INDUSTRY EXPERTS
  • 14.2. DISCUSSION GUIDE
  • 14.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.4. INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
  • 14.5. RELATED REPORTS
  • 14.6. AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: GLOBAL AFFECTIVE COMPUTING MARKET SIZE, 2014-2021 (USD MILLION)
  • TABLE 2: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 3: TOUCH-BASED: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 4: TOUCH-BASED: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 5: TOUCHLESS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 6: TOUCHLESS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 7: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 8: SPEECH RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 9: SPEECH RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 10: GESTURE RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 11: GESTURE RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 12: FACIAL FEATURE EXTRACTION: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 13: FACIAL FEATURE EXTRACTION: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 14: ANALYTICS SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 15: ANALYTICS SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 16: ENTERPRISE SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 17: ENTERPRISE SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 18: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 19: SENSORS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 20: SENSORS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 21: CAMERAS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 22: CAMERAS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 23: STORAGE DEVICES AND PROCESSORS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 24: STORAGE DEVICES AND PROCESSORS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 25: OTHERS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 26: OTHERS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 27: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 28: ACADEMIA AND RESEARCH: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 29: MEDIA AND ENTERTAINMENT: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 30: GOVERNMENT AND DEFENSE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 31: HEALTHCARE AND LIFE SCIENCES: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 32: IT AND TELECOM: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 33: RETAIL AND E-COMMERCE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 34: AUTOMOTIVE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 35: BANKING, FINANCIAL SERVICES, AND INSURANCE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 36: OTHERS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 37: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 38: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 39: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 40: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 41: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 42: NORTH AMERICA: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 43: NORTH AMERICA: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 44: EUROPE: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 45: EUROPE : AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 46: EUROPE: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 47: EUROPE : AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 48: EUROPE: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 49: EUROPE: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 50: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 51: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 52: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 53: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 54: ASIA-PACIFIC: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 55: ASIA-PACIFIC: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 56: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 57: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 58: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 59: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 60: REST OF THE WORLD: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 61: REST OF THE WORLD: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 62: AFFECTIVE COMPUTING ENABLING TECHNOLOGIES MAPPED TO KEY PRODUCT OFFERINGS
  • TABLE 63: AFFECTIVE COMPUTING COMPONENTS MAPPED TO KEY PRODUCT OFFERINGS
  • TABLE 64: AFFECTIVE COMPUTING MAPPED TO MAJOR APPLICATION AREAS

LIST OF FIGURES

  • FIGURE 1: MARKETS COVERED
  • FIGURE 2: GLOBAL AFFECTIVE COMPUTING MARKET: RESEARCH DESIGN
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 5: MARKET BREAKDOWN AND DATA TRIANGULATION
  • FIGURE 6: NORTH AMERICA IS ESTIMATED TO HOLD THE LARGEST MARKET SHARE OF THE AFFECTIVE COMPUTING MARKET IN 2016
  • FIGURE 7: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY (2016 VS. 2021)
  • FIGURE 8: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE (2016 VS. 2021)
  • FIGURE 9: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE (2016 VS. 2021)
  • FIGURE 10: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL (2016 VS. 2021)
  • FIGURE 11: AFFECTIVE COMPUTING IS SET TO REVOLUTIONIZE ARCHAIC METHODS OF COMPUTING
  • FIGURE 12: ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 13: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY TECHNOLOGY
  • FIGURE 14: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY SOFTWARE
  • FIGURE 15: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY HARDWARE
  • FIGURE 16: AFFECTIVE COMPUTING SEGMENTATION MARKET: BY VERTICAL
  • FIGURE 17: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY REGION
  • FIGURE 18: INCREASING TREND OF WEARABLE DEVICES IS EXPECTED TO DRIVE THE AFFECTIVE COMPUTING MARKET
  • FIGURE 19: VALUE CHAIN OF AFFECTIVE COMPUTING MARKET
  • FIGURE 20: TOUCHLESS TECHNOLOGY PLATFORM IS EXPECTED TO EXHIBIT A HIGHER GROWTH RATE THAN TOUCH-BASED TECHNOLOGY DURING THE FORECAST PERIOD
  • FIGURE 21: FACIAL FEATURE EXTRACTION IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 22: CAMERAS ARE EXPECTED TO EXHIBIT THE HIGHEST ADOPTION RATE DURING THE FORECAST PERIOD
  • FIGURE 23: HEALTHCARE AND LIFE SCIENCES VERTICAL IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 24: AFFECTIVE COMPUTING MARKET: GEOGRAPHIC SNAPSHOT
  • FIGURE 25: ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 26: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SNAPSHOT
  • FIGURE 27: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SNAPSHOT
  • FIGURE 28: GOOGLE INC.: COMPANY SNAPSHOT
  • FIGURE 29: MICROSOFT CORPORATION: COMPANY SNAPSHOT
  • FIGURE 30: IBM CORPORATION: COMPANY SNAPSHOT
  • FIGURE 31: APPLE, INC.: COMPANY SNAPSHOT
  • FIGURE 32: QUALCOMM INC.: COMPANY SNAPSHOT
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