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市場調查報告書

視算的全球市場:到2020年前的市場預測 - 組件,顯示器·平台,產業,各地區

Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020

出版商 MarketsandMarkets 商品編碼 337330
出版日期 內容資訊 英文 145 Pages
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視算的全球市場:到2020年前的市場預測 - 組件,顯示器·平台,產業,各地區 Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020
出版日期: 2015年07月28日 內容資訊: 英文 145 Pages
簡介

對界目前正在加速將視算技術內建入遊戲,媒體及娛樂,醫療,汽車等廣泛的產業領域上之各種用途中,預測視算市場將展現全球性的急速成長。

本報告詳查視算的全球市場,詳細驗證推動市場成長要素,阻礙因素,市場機會,產業趨勢,及市場競爭情形,並提供現行市場市場分析與到2020年前的市場預測。

第1章 序論

  • 本報告的目的
  • 市場定義
  • 調查對象市場
  • 利害關係者

第2章 調查手法

  • 調查資料
  • 視算市場要素分析
  • 市場規模預算
  • 市場明細
  • 前提條件

第3章 摘要整理

第4章 重要事項

  • 視算市場富有魅力的市場機會
  • 就各組件來看的視算市場
  • 亞太地區的視算市場
  • 視算全球市場持有美國最大的佔有率
  • 就顯示器·各平台來看的視算市場
  • 各地區生命週期分析

第5章 市場概要

  • 序論
  • 演進
  • 市場分類
  • 市場動態
    • 推動市場成長要素
      • 大部分的應用提高用戶體驗
      • 遊戲,動畫,醫療等產業的需求促使市場成長
    • 阻礙市場成長要素
      • 硬體設備必要條件
      • 消耗功率的大小
    • 市場機會
      • 新的應用
      • 研究開發構想的擴大
    • 課題
      • 理解度的不足

第6章 產業趨勢

  • 序論
  • 價值鏈分析
  • 主要的產業趨勢
  • 波特的五力分析

第7章 就各組件來看的視算市場

  • 序論
  • 硬體設備零件
  • 軟體零件

第8章 就顯示器·各平台來看的視算市場

  • 互動·白板
  • 互動式服務站終端
  • 互動·表格
  • 互動·電視牆
  • 螢幕
  • 其他

第9章 就各適用產業來看的視算市場

  • 遊戲
  • 媒體及娛樂
  • 醫療
  • 汽車
  • 製造
  • 國防及資訊
  • 其他

第10章 各地區市場分析

  • 南北美洲地區
    • 美國
    • 加拿大
    • 墨西哥
    • 其他南北美洲各國
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 其他歐洲各國
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 其他的亞太地區各國
  • 其他地區

第11章 市場競爭情形

  • 概要
  • 視算市場市場排行榜 - 2014年
  • 市場競爭情形及趨勢
    • 新產品推出及開發
    • 企業聯盟及業務協定
    • 企業收購合併
    • 契約

第12章 主要企業簡介(概要,產品及服務,財務狀況,策略,及企業發展)

  • 序論
  • NVIDIA CORPORATION
  • INTEL CORPORATION
  • ADVANCED MICRO DEVICES, INC.
  • ARM LTD.
  • IMAGINATION TECHNOLOGIES LIMITED
  • MATROX
  • BIODIGITAL, INC.
  • EXXACT CORPORATION
  • CUBIX CORPORATION
  • SOFTKINETIC

第13章 附錄

目錄
Product Code: SE 3622

The visual computing market is expected to grow at a rapid pace in most of the regions of the world due to a growing number of acquisitions and the focus of the industry players for incorporating the technology in various application areas such as gaming, media & entertainment, healthcare, automotive, and so on. A high demand from the gaming sector coupled with rich graphics is a major factor which is driving the market growth. The market is further driven by an enhanced user experience due to efficient interface and visualization. It provides a life-like and real world experience which is going to be a next-gen technology in the coming years. In 2014, the Americas were accounted for the largest share of the visual computing market, followed by Europe and APAC.

The growing demand for virtual reality and other simulation products is creating a huge market potential for visual computing market. The report reviews the latest market trends with an insight to disclose future growth and its prospects. An in-depth analysis on a geographic basis provides strategic business intelligence for investments in the market. The study reveals profitable investment strategies for product manufacturers, electronics companies, business executives, product marketing managers, new business investors, and others.

In this report, the market is segmented on the basis of component- hardware and software, display platform-interactive whiteboard, interactive kiosk, interactive table, interactive video wall, monitor, industry- gaming, media & entertainment, healthcare, automotive, manufacturing, and defense & intelligence. The competitive landscape section of the report primarily focuses on key players in the visual computing market, their latest developments, and respective market ranking. In addition to that, the report entails emerging market trends, advancements in the technological space, market demand of segments, key growth areas, market size projections, region-wise demand factors, and key competitors' analysis.

The geographic segmentation of the report covers four major regions of the world, namely- Americas, Europe, Asia-Pacific, and Rest of the World (RoW). The report also profiles major players in the visual computing market. Some of the major players in this market are Nvidia Corporation (U.S.), Intel Corporation (U.S.), Advanced Micro Devices, Inc. (U.S.), ARM Holdings plc. (U.K.), Marvell Technology Group Ltd. (Bermuda), Imagination Technologies Group Plc. (U.K.), and so on.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. MARKETS COVERED
    • 1.3.1. GEOGRAPHIC SCOPE
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
  • 1.4. CURRENCY
  • 1.5. LIMITATIONS
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of primaries
  • 2.2. FACTOR ANALYSIS OF VISUAL COMPUTING MARKET
    • 2.2.1. INTRODUCTION
    • 2.2.2. DEMAND-SIDE ANALYSIS
      • 2.2.2.1. Rise of 3D usage in education, healthcare, and other applications
      • 2.2.2.2. Growth of 3D animated movies using visual computing technology
  • 2.3. MARKET SIZE ESTIMATION
  • 2.4. MARKET BREAKDOWN & DATA TRIANGULATION
  • 2.5. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE OPPORTUNITIES IN THE VISUAL COMPUTING MARKET
  • 4.2. VISUAL COMPUTING MARKET, BY COMPONENT
  • 4.3. VISUAL COMPUTING MARKET IN APAC
  • 4.4. THE U.S. HELD THE LARGEST SHARE OF THE GLOBAL VISUAL COMPUTING MARKET
  • 4.5. VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM
  • 4.6. THE LIFE CYCLE ANALYSIS, BY REGION

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. EVOLUTION
  • 5.3. MARKET SEGMENTATION
  • 5.4. MARKET DYNAMICS
    • 5.4.1. DRIVERS
      • 5.4.1.1. Enhanced user experience in most applications
      • 5.4.1.2. Demand from the industries such as gaming, animation, healthcare would drive the market
    • 5.4.2. RESTRAINTS
      • 5.4.2.1. Requirement of hardware
      • 5.4.2.2. High power consumption
    • 5.4.3. OPPORTUNITIES
      • 5.4.3.1. Emerging applications
      • 5.4.3.2. Increase in R&D initiatives
    • 5.4.4. CHALLENGE
      • 5.4.4.1. The lack of awareness about the concept

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
  • 6.3. KEY INDUSTRY TRENDS
  • 6.4. PORTER'S FIVE FORCES ANALYSIS
    • 6.4.1. BARGAINING POWER OF BUYERS
    • 6.4.2. BARGAINING POWER OF SUPPLIERS
    • 6.4.3. THREAT OF SUBSTITUTES
    • 6.4.4. THREAT OF NEW ENTRANTS
    • 6.4.5. INTENSITY OF RIVALRY

7. VISUAL COMPUTING MARKET, BY COMPONENT

  • 7.1. INTRODUCTION
  • 7.2. HARDWARE COMPONENT
  • 7.3. SOFTWARE COMPONENT

8. VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM

  • 8.1. INTRODUCTION
  • 8.2. INTERACTIVE WHITEBOARD
  • 8.3. INTERACTIVE KIOSK
  • 8.4. INTERACTIVE TABLE
  • 8.5. INTERACTIVE VIDEO WALL
  • 8.6. MONITOR
  • 8.7. OTHERS

9. VISUAL COMPUTING MARKET, BY INDUSTRY

  • 9.1. INTRODUCTION
  • 9.2. GAMING
  • 9.3. MEDIA & ENTERTAINMENT
  • 9.4. HEALTHCARE
  • 9.5. AUTOMOTIVE
  • 9.6. MANUFACTURING
  • 9.7. DEFENSE & INTELLIGENCE
  • 9.8. OTHERS

10. GEOGRAPHIC ANALYSIS

  • 10.1. INTRODUCTION
  • 10.2. AMERICAS
    • 10.2.1. U.S.
    • 10.2.2. CANADA
    • 10.2.3. MEXICO
    • 10.2.4. REST OF THE AMERICAS
  • 10.3. EUROPE
    • 10.3.1. U.K.
    • 10.3.2. GERMANY
    • 10.3.3. FRANCE
    • 10.3.4. REST OF EUROPE
  • 10.4. ASIA-PACIFIC
    • 10.4.1. CHINA
    • 10.4.2. JAPAN
    • 10.4.3. INDIA
    • 10.4.4. SOUTH KOREA
    • 10.4.5. REST OF APAC
  • 10.5. ROW

11. COMPETITIVE LANDSCAPE

  • 11.1. OVERVIEW
  • 11.2. MARKET RANKING FOR THE VISUAL COMPUTING MARKET, 2014
  • 11.3. COMPETITIVE SITUATIONS & TRENDS
    • 11.3.1. NEW PRODUCT LAUNCHES AND DEVELOPMENTS
    • 11.3.2. PARTNERSHIPS & AGREEMENTS
    • 11.3.3. MERGERS & ACQUISITIONS
    • 11.3.4. CONTRACTS

12. COMPANY PROFILES (Overview, Products and Services, Financials, Strategy & Development)*

  • 12.1. INTRODUCTION
  • 12.2. NVIDIA CORPORATION
  • 12.3. INTEL CORPORATION
  • 12.4. ADVANCED MICRO DEVICES, INC.
  • 12.5. ARM LTD.
  • 12.6. IMAGINATION TECHNOLOGIES LIMITED
  • 12.7. MATROX
  • 12.8. BIODIGITAL, INC.
  • 12.9. EXXACT CORPORATION
  • 12.10. CUBIX CORPORATION
  • 12.11. SOFTKINETIC

*Details on Overview, Products and Services, Financials, Strategy & Development might not be Captured in case of Unlisted Companies.

13. APPENDIX

  • 13.1. INSIGHTS OF INDUSTRY EXPERTS
  • 13.2. DISCUSSION GUIDE
  • 13.3. INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
  • 13.4. AVAILABLE CUSTOMIZATIONS
  • 13.5. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: NUMBER OF 3D MOVIES RELEASED PER YEAR
  • TABLE 2: VISUAL COMPUTING MARKET, BY COMPONENT, 2013-2020 (USD BILLION)
  • TABLE 3: HARDWARE MARKET FOR VISUAL COMPUTING, BY PROCESSING UNIT, 2013-2020 (USD MILLION)
  • TABLE 4: HARDWARE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 5: HARDWARE MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 6: SOFTWARE MARKET IN VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 7: SOFTWARE MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 8: VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM, 2013-2020 (USD BILLION)
  • TABLE 9: INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 10: INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 11: INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 12: INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 13: INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 14: INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 15: INTERACTIVE TABLE MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 16: INTERACTIVE TABLE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 17: INTERACTIVE TABLE MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 18: INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 19: INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 20: INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 21: MONITOR MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 22: MONITOR MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 23: MONITOR MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 24: OTHERS MARKET FOR VISUAL COMPUTING, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 25: OTHERS MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 26: OTHERS MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 27: VISUAL COMPUTING MARKET, BY INDUSTRY, 2013-2020 (USD BILLION)
  • TABLE 28: GAMING MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 29: GAMING MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 30: GAMING MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 31: MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 32: MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 33: MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 34: HEALTHCARE MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 35: HEALTHCARE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 36: HEALTHCARE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 37: AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 38: AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 39: AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 40: MANUFACTURING MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 41: MANUFACTURING MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 42: MANUFACTURING MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 43: DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 44: DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 45: DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 46: OTHERS MARKET FOR VISUAL COMPUTING, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 47: OTHERS MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 48: OTHERS MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 49: VISUAL COMPUTING MARKET, BY REGION, 2013-2020 (USD BILLION)
  • TABLE 50: VISUAL COMPUTING MARKET IN THE AMERICAS, BY COUNTRY, 2013-2020 (USD MILLION)
  • TABLE 51: VISUAL COMPUTING MARKET IN THE AMERICAS, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 52: VISUAL COMPUTING MARKET IN THE AMERICAS, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 53: VISUAL COMPUTING MARKET IN EUROPE, BY COUNTRY, 2013-2020 (USD MILLION)
  • TABLE 54: VISUAL COMPUTING MARKET IN EUROPE, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 55: VISUAL COMPUTING MARKET IN EUROPE, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 56: VISUAL COMPUTING MARKET IN APAC, BY COUNTRY, 2013-2020 (USD MILLION)
  • TABLE 57: VISUAL COMPUTING MARKET IN APAC, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 58: VISUAL COMPUTING MARKET IN APAC, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 59: VISUAL COMPUTING MARKET IN ROW, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 60: VISUAL COMPUTING MARKET IN ROW, BY INDUSTRY, 2013-2020 (USD MILLION)
  • TABLE 61: VISUAL COMPUTING MARKET IN ROW, BY DISPLAY PLATFORM, 2013-2020 (USD MILLION)
  • TABLE 62: NEW PRODUCT LAUNCHES AND DEVELOPMENTS, 2014-2015
  • TABLE 63: PARTNERSHIPS & AGREEMENTS, 2014-2015
  • TABLE 64: MERGERS & ACQUISITIONS, 2013-2014
  • TABLE 65: CONTRACTS, 2014-2015

LIST OF FIGURES

  • FIGURE 1: RESEARCH DESIGN
  • FIGURE 2: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 4: MARKET BREAKDOWN & DATA TRIANGULATION
  • FIGURE 5: ASSUMPTIONS OF THE RESEARCH STUDY
  • FIGURE 6: SOFTWARE COMPONENTS ARE EXPECTED TO HOLD THE LARGEST MARKET SIZE OF THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
  • FIGURE 7: HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 8: MONITOR MARKET IS ESTIMATED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 9: THE AMERICAS HELD THE LARGEST MARKET SHARE IN THE VISUAL COMPUTING MARKET, IN 2014
  • FIGURE 10: INCREASING ADOPTION OF VISUAL COMPUTING TECHNOLOGY IS EXPECTED IN THE APAC REGION BETWEEN 2015 AND 2020
  • FIGURE 11: THE SOFTWARE COMPONENT IS EXPECTED TO HOLD THE MAXIMUM MARKET SHARE DURING THE FORECAST PERIOD
  • FIGURE 12: HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 13: THE U.S. DOMINATED THE GLOBAL VISUAL COMPUTING MARKET IN 2014
  • FIGURE 14: MONITORS ARE LIKELY TO DOMINATE THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
  • FIGURE 15: APAC HAS THE HIGHEST GROWTH RATE, FOLLOWED BY EUROPE AND THE AMERICAS DURING THE FORECAST PERIOD
  • FIGURE 16: EVOLUTION OF THE VISUAL COMPUTING MARKET
  • FIGURE 17: VISUAL COMPUTING MARKET, BY COMPONENT
  • FIGURE 18: VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM
  • FIGURE 19: VISUAL COMPUTING MARKET, BY INDUSTRY
  • FIGURE 20: VISUAL COMPUTING MARKET, BY GEOGRAPHY
  • FIGURE 21: DEMAND FROM THE INDUSTRIES SUCH AS GAMING, ANIMATION, HEALTHCARE WOULD DRIVE THE MARKET
  • FIGURE 22: THE COMPONENT MANUFACTURERS AND SOFTWARE SOLUTION PROVIDERS INTEGRATION ENABLES VISUAL COMPUTING TECHNOLOGY
  • FIGURE 23: INCREASING RESEARCH & DEVELOPMENT IS A LEADING TREND AMONG THE KEY MARKET PLAYERS
  • FIGURE 24: PORTER'S FIVE FORCES ANALYSIS FOR THE VISUAL COMPUTING MARKET
  • FIGURE 25: PORTER'S FIVE FORCES ANALYSIS - IMPACT ANALYSIS, 2014
  • FIGURE 26: BARGAINING POWER OF BUYERS IN THE VISUAL COMPUTING MARKET, 2014
  • FIGURE 27: BARGAINING POWER OF SUPPLIERS IN THE VISUAL COMPUTING MARKET, 2014
  • FIGURE 28: THREAT OF SUBSTITUTES IN THE VISUAL COMPUTING MARKET, 2014
  • FIGURE 29: THREAT OF NEW ENTRANTS IN THE VISUAL COMPUTING MARKET, 2014
  • FIGURE 30: INTENSITY OF RIVALRY IN THE VISUAL COMPUTING MARKET, 2014
  • FIGURE 31: VISUAL COMPUTING MARKET, BY COMPONENT
  • FIGURE 32: SOFTWARE COMPONENT IN THE VISUAL COMPUTING MARKET IS LIKELY TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 33: THE MARKET FOR INTERACTIVE MONITORS IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 34: GAMING INDUSTRY IS LIKELY TO HOLD THE LARGEST SHARE IN THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
  • FIGURE 35: VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM
  • FIGURE 36: MONITORS ARE ESTIMATED TO GROW AT THE FASTEST RATE IN THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD
  • FIGURE 37: INTERACTIVE WHITEBOARD INTEGRATED WITH VISUAL COMPUTING TECHNOLOGY LIKELY TO HAVE HIGHEST GROWTH RATE IN THE HEALTHCARE INDUSTRY DURING THE FORECAST PERIOD
  • FIGURE 38: THE SOFTWARE COMPONENT HOLDS THE MAXIMUM SHARE OF THE INTERACTIVE KIOSK MARKET WITH VISUAL COMPUTING TECHNOLOGY
  • FIGURE 39: ASIA PACIFIC MARKET IS EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE TABLE MARKET WITH VISUAL COMPUTING TECHNOLOGY BETWEEN 2015 AND 2020
  • FIGURE 40: THE MONITOR MARKET IN THE HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 41: VISUAL COMPUTING MARKET, BY INDUSTRY
  • FIGURE 42: THE APPLICATION OF VISUAL COMPUTING TECHNOLOGY IN HEALTHCARE IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 43: THE MONITOR MARKET IN THE GAMING INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 44: THE HEALTHCARE INDUSTRY FOR VISUAL COMPUTING IN ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 45: MARKET SHARE FOR INTERACTIVE KIOSKS WITH VISUAL COMPUTING TECHNOLOGY IN THE AUTOMOTIVE INDUSTRY IS ESTIMATED TO BE THE HIGHEST IN 2015
  • FIGURE 46: THE GROWTH RATE OF MONITORS IS EXPECTED TO BE THE HIGHEST IN THE MANUFACTURING INDUSTRY BETWEEN 2015 AND 2020
  • FIGURE 47: THE SOFTWARE COMPONENT IS LIKELY TO HOLD THE MAXIMUM SHARE IN THE DEFENSE & INTELLIGENCE INDUSTRY IN 2015
  • FIGURE 48: VISUAL COMPUTING MARKET, BY GEOGRAPHY
  • FIGURE 49: GEOGRAPHIC SNAPSHOT FOR VISUAL COMPUTING MARKET (2015-2020)
  • FIGURE 50: SEGMENTATION: AMERICAS
  • FIGURE 51: AMERICAS MARKET SNAPSHOT
  • FIGURE 52: SEGMENTATION: EUROPE
  • FIGURE 53: EUROPE MARKET SNAPSHOT
  • FIGURE 54: SEGMENTATION: ASIA-PACIFIC
  • FIGURE 55: ASIA-PACIFIC MARKET SNAPSHOT
  • FIGURE 56: SEGMENTATION: ROW
  • FIGURE 57: ROW MARKET SNAPSHOT
  • FIGURE 58: NEW PRODUCT DEVELOPMENT WAS THE MAJOR STRATEGY ADOPTED BY THE KEY PLAYERS, 2012-2015
  • FIGURE 59: MARKET EVALUATION FRAMEWORK
  • FIGURE 60: BATTLE FOR MARKET SHARE: NEW PRODUCT DEVELOPMENT WAS THE KEY STRATEGY, 2013-2015
  • FIGURE 61: GEOGRAPHIC REVENUE MIX OF TOP PLAYERS
  • FIGURE 62: NVIDIA CORPORATION: COMPANY SNAPSHOT
  • FIGURE 63: INTEL CORPORATION: COMPANY SNAPSHOT
  • FIGURE 64: ADVANCED MICRO DEVICES, INC.: COMPANY SNAPSHOT
  • FIGURE 65: ARM LTD.: COMPANY SNAPSHOT
  • FIGURE 66: IMAGINATION TECHNOLOGIES LIMITED: COMPANY SNAPSHOT
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