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市場調查報告書

3D動畫的全球市場 (∼2022年) :各技術 (3D建模,運動圖形,3D渲染,視覺效果) 、產業 (媒體、娛樂,建築、大樓、建設,學術、教育,醫療、生命科學,製造) 、服務、引進及各地區預測及分析

3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022

出版商 MarketsandMarkets 商品編碼 301504
出版日期 內容資訊 英文 131 Pages
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3D動畫的全球市場 (∼2022年) :各技術 (3D建模,運動圖形,3D渲染,視覺效果) 、產業 (媒體、娛樂,建築、大樓、建設,學術、教育,醫療、生命科學,製造) 、服務、引進及各地區預測及分析 3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022
出版日期: 2017年04月21日 內容資訊: 英文 131 Pages
簡介

全球3D動畫市場,預計2017年達到120億1,000萬美元的規模,此後以11.9%的年複合成長率繼續成長,2022年達到210億5,000萬美元。娛樂產業上視覺效果 (VFX)的引進增多,是給予3D動畫市場影響的重要要素之一。VFX,受到想要將現實世界無法表現的東西技術性描寫的動畫師和遊戲開發商,電影製造者大力支持。還有,為了視覺化坐標,製作地圖,受到地理空間學,地質學,地球物理學及開採現場的專家支持的3D繪圖及3D雷射掃描功能成為市場牽引角色。

本報告以全球3D動畫市場為研究主題,提供市場概要,市場發展促進、阻礙因素,市場上課題及機會,各零件、各硬體設備、各類軟體、各類服務、各用途、各引進、各產業、各地區市場的現況與展望相關調查分析,競爭環境,主要企業簡介等彙整的結果,為您概述為以下內容。

第1章 簡介

  • 調查目的
  • 市場定義
  • 網羅的市場
  • 調查對象期間
  • 貨幣
  • 相關利益者

第2章 調查方法

第3章 摘要整理

第4章 重要考察

第5章 市場概要及產業趨勢

  • 簡介
  • 市場動態
    • 市場發展推動因素
      • 電影的視覺效果技術引進的增加
      • 3D行動應用程式及遊戲需求的增加
      • 導航及地理空間分析的3D繪圖技術的利用增加
    • 市場發展阻礙因素
      • 侵犯版權的威脅
    • 市場機會
      • 虛擬實境(VR)及人工智慧技術的出現
      • 使用3D動畫技術的立體3D遊戲的出現
      • 4D及5D技術的出現推動市場成長
      • 司法鑑定現場的3D動畫技術的利用擴大
    • 課題
      • 投資及政府支援的缺乏
      • 低熟習度
      • 由於過度競爭而高漲的價格感應性
  • 3D動畫的工作流程
  • 策略性基準
  • 市場發展

第6章 3D動畫:各零件

  • 簡介

第7章 3D動畫:各技術

  • 簡介
  • 3D建模
  • 運動圖形
  • 3D渲染
  • 視覺效果
  • 其他

第8章 3D動畫:各類服務

  • 簡介
  • 諮詢
  • 支援、維護
  • 整合、發展
  • 教育、進修

第9章 3D動畫:各引進

  • 簡介
  • 就地部署
  • 隨選

第10章 3D動畫:各產業

  • 簡介
  • 媒體、娛樂
  • 建築、大樓、建設
  • 學術、教育
  • 製造
  • 醫療、生命科學
  • 其他

第11章 3D動畫:各地區

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區
  • 中東、非洲
  • 南美

第12章 供應商的詳細分析

  • 概要
    • 企業先驅
    • 創新的企業
    • 主要企業
    • 新興企業
  • 產品
  • 產業策略

第13章 企業簡介

  • Adobe Systems Inc.
  • Autodesk Inc.
  • Autodessys
  • Corel Corporation
  • Maxon Computer
  • Newtek Inc.
  • Nvidia Corporation
  • Pixologic Inc.
  • Sidefx Software
  • The Foundry Visionmongers Ltd.
  • Trimble Navigation Ltd.
  • Toon Boom Animation Inc.

第14章 附錄

圖表

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目錄
Product Code: TC 2449

"Growing adoption of VFX technology in movies and increasing demand of 3D mobile applications are driving the 3D animation market"

The 3D animation market - Global Forecast to 2022, the market is expected to grow from USD 12.01 billion in 2017 to USD 21.05 billion by 2022, at a CAGR of 11.9%. Increasing adoption of visual effects (VFX) in the entertainment industry is one of the crucial factors impacting the 3D animation market. VFX is majorly preferred by animators, game developers, and moviemakers in the scenario where they technically want to depict something that cannot be shot in a live environment. In addition, 3D mapping and 3D laser scanning features to assist professionals in geospatial, geological, geophysical, and mining environments to visualize and map the coordinates is gaining traction. The continuous exposure to corruption and piracy, a low level of proficiency, intense competition, and increasing price sensitivity are some of the challenges for the growth of the market.

"Integration and deployment service to gain maximum traction during the forecast period"

Companies create 3D animated contents for various verticals such as media & entertainment, architecture & engineering, and defense & intelligence. The software used for the creation of 3D animation objects are 3D rendering, 3D modeling, and character rigging. 3D animated movies require development services for running smoothly on different operating systems such as Windows and Unix. Companies integrate 3D animation modeling with integration and deployment services such as instructional designing, creative branding, and other such services to provide architectural, engineering, and artistic solutions. These services help in developing realistic 3D content efficiently and converting ideas into 3D designs and models.

"Asia-Pacific (APAC) is projected to grow at the highest rate during the forecast period"

The major contributing regions in APAC include Australia, Japan, Singapore, India, China, and New Zealand. 3D animation technologies and services in APAC are growing at the highest rate. This is because the region hosts production facilities for most of the western industry leaders. Additionally, Japan facilitates animation production because of its strong domestic market. Furthermore, in China, cities such as Beijing, Shanghai, and Guangzhou are emerging as animation and gaming hubs, where 3D animation in gaming is gaining significant traction. Additionally, in China, The General Bureau of Press and Publication organizes an annual conference focused at important events in order to decide upon regulations concerning the animation and game industry.

In the process of determining and verifying the market size for segments and subsegments gathered through secondary research, extensive primary interviews were conducted with key people. Break-up of profile of primary participants is as follows:

  • By Company: Tier 1 - 30 %, Tier 2 - 40% and Tier 3 - 30%
  • By Designation: C level - 72%, Director level - 14%, Others - 14%
  • By Region: North America - 57%, Europe - 14%, APAC - 29%

The 3D animation ecosystem comprises major vendors such as Adobe Systems (U.S.), Autodesk (U.S.), AutoDesSys (U.S.), Corel Corporation (Canada), Maxon Computer (Germany), NewTek, Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic, Inc. (U.S.), SideFX (Canada), and Toon Boom Animation, Inc. (Canada).

Research Coverage:

The report includes in-depth competitive analysis of key players in the 3D animation market, with their profiles, recent developments, products offerings, and key business strategies. The research report segments the 3D animation market by technologies, services, deployment types, verticals, and regions.

Reasons to Buy the Report:

The 3D animation market has been segmented on the basis of technologies, services, deployment types, verticals, and regions. The report will help the market leaders/new entrants in this market in the following ways:

  • 1. This report segments the overall 3D animation market on the basis of the revenues generated by major vendors of 3D animation. The report provides the closest approximations of the revenue numbers for the overall market and the subsegments. The market numbers are further split into regions.
  • 2. The report helps the stakeholders understand the pulse of the 3D animation market and provides them information on key market drivers, restraints, challenges, and opportunities.
  • 3. This report will help the stakeholders to better understand competitors and gain more insights to better their position in the market.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. MARKET SCOPE
  • 1.4. YEARS CONSIDERED FOR THE STUDY
  • 1.5. CURRENCY
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Breakdown of primaries
      • 2.1.2.2. Key Industry Insights
  • 2.2. MARKET SIZE ESTIMATION
  • 2.3. RESEARCH ASSUMPTIONS
  • 2.4. LIMITATIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE MARKET OPPORTUNITIES IN THE 3D ANIMATION MARKET
  • 4.2. 3D ANIMATION SOFTWARE MARKET, BY VERTICAL AND REGION, 2017
  • 4.3. LIFECYCLE ANALYSIS, BY REGION, 2017-2022
  • 4.4. MARKET INVESTMENT SCENARIO
  • 4.5. GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2022

5. MARKET OVERVIEW AND INDUSTRY TRENDS

  • 5.1. INTRODUCTION
  • 5.2. MARKET DYNAMICS
    • 5.2.1. DRIVERS
      • 5.2.1.1. Growing adoption of visual effects technology in movies
      • 5.2.1.2. Increasing demand for 3D mobile applications and games
      • 5.2.1.3. Increase in the use of 3D mapping technology in navigation and geospatial analysis
    • 5.2.2. RESTRAINTS
      • 5.2.2.1. Threat from piracy
    • 5.2.3. OPPORTUNITIES
      • 5.2.3.1. Emergence of virtual reality and artificial intelligence technologies
      • 5.2.3.2. Advent of stereoscopic 3D gaming using 3D animation technology
      • 5.2.3.3. Emerging 4D and 5D technologies to drive the animation market
      • 5.2.3.4. Growing use of 3D animation technology in medical forensics
    • 5.2.4. CHALLENGES
      • 5.2.4.1. Lack of investment and government support
      • 5.2.4.2. Low level of proficiency
      • 5.2.4.3. Intense competition increasing price sensitivity
  • 5.3. 3D ANIMATION WORKFLOW
  • 5.4. STRATEGIC BENCHMARKING
  • 5.5. EVOLUTION

6. 3D ANIMATION MARKET ANALYSIS, BY COMPONENT

  • 6.1. INTRODUCTION

7. 3D ANIMATION MARKET ANALYSIS, BY TECHNOLOGY

  • 7.1. INTRODUCTION
  • 7.2. 3D MODELING
  • 7.3. MOTION GRAPHICS
  • 7.4. 3D RENDERING
  • 7.5. VISUAL EFFECTS
  • 7.6. OTHERS

8. 3D ANIMATION MARKET ANALYSIS, BY SERVICE

  • 8.1. INTRODUCTION
  • 8.2. CONSULTING
  • 8.3. SUPPORT AND MAINTENANCE
  • 8.4. INTEGRATION AND DEPLOYMENT
  • 8.5. EDUCATION AND TRAINING

9. 3D ANIMATION MARKET ANALYSIS, BY DEPLOYMENT

  • 9.1. INTRODUCTION
  • 9.2. ON-PREMISES
  • 9.3. ON-DEMAND

10. 3D ANIMATION MARKET ANALYSIS, BY VERTICAL

  • 10.1. INTRODUCTION
  • 10.2. MEDIA AND ENTERTAINMENT
  • 10.3. CONSTRUCTION AND ARCHITECTURE
  • 10.4. EDUCATION AND ACADEMIA
  • 10.5. MANUFACTURING
  • 10.6. HEALTHCARE AND LIFE SCIENCES
  • 10.7. OTHERS

11. GEOGRAPHIC ANALYSIS

  • 11.1. INTRODUCTION
  • 11.2. NORTH AMERICA
  • 11.3. EUROPE
  • 11.4. ASIA-PACIFIC
  • 11.5. MIDDLE EAST AND AFRICA
  • 11.6. LATIN AMERICA

12. VENDOR DIVE ANALYSIS

  • 12.1. OVERVIEW
    • 12.1.1. VANGUARDS
    • 12.1.2. INNOVATORS
    • 12.1.3. DYNAMIC
    • 12.1.4. EMERGING
  • 12.2. PRODUCT OFFERINGS
  • 12.3. BUSINESS STRATEGY

13. COMPANY PROFILES (Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*

  • 13.1. ADOBE SYSTEMS INC.
  • 13.2. AUTODESK INC.
  • 13.3. AUTODESSYS
  • 13.4. COREL CORPORATION
  • 13.5. MAXON COMPUTER
  • 13.6. NEWTEK INC.
  • 13.7. NVIDIA CORPORATION
  • 13.8. PIXOLOGIC INC.
  • 13.9. SIDEFX SOFTWARE
  • 13.10. THE FOUNDRY VISIONMONGERS LTD.
  • 13.11. TRIMBLE NAVIGATION LTD.
  • 13.12. TOON BOOM ANIMATION INC.

*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

14. APPENDIX

  • 14.1. INDUSTRY EXCERPTS
  • 14.2. DISCUSSION GUIDE
  • 14.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.4. AVAILABLE CUSTOMIZATIONS
  • 14.5. RELATED REPORTS
  • 14.6. AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 2: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 3: TECHNOLOGY: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 4: 3D MODELING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 5: MOTION GRAPHICS MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 6: 3D RENDERING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 7: VISUAL EFFECTS MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 8: OTHERS MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 9: 3D ANIMATION MARKET SIZE, BY SERVICES, 2015-2022 (USD MILLION)
  • TABLE 10: SERVICES: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 11: CONSULTING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 12: SUPPORT AND MAINTENANCE MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 13: INTEGRATION AND DEPLOYMENT MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 14: EDUCATION AND TRAINING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 15: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 16: DEPLOYMENT: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 17: ON-PREMISES: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 18: ON-DEMAND: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 19: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 20: VERTICAL: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 21: MEDIA AND ENTERTAINMENT: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 22: CONSTRUCTION AND ARCHITECTURE: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 23: EDUCATION AND ACADEMIA: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 24: MANUFACTURING: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 25: HEALTHCARE AND LIFE SCIENCES: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 26: OTHERS: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 27: ASIA-PACIFIC IS EXPECTED TO EXHIBIT THE HIGHEST CAGR IN THE 3D ANIMATION MARKET DURING THE FORECAST PERIOD
  • TABLE 28: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 29: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 30: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 31: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 32: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 33: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 34: EUROPE: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 35: EUROPE: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 36: EUROPE: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 37: EUROPE: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 38: EUROPE: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 39: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 40: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 41: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 42: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 43: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 44: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 45: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 46: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 47: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 48: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 49: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 50: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 51: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY SERVICES, 2015-2022 (USD MILLION)
  • TABLE 52: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 53: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)

LIST OF FIGURES

  • FIGURE 1: 3D ANIMATION MARKET: MARKET SEGMENTATION
  • FIGURE 2: REGIONAL SCOPE
  • FIGURE 3: 3D ANIMATION MARKET: RESEARCH DESIGN
  • FIGURE 4: BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY, DESIGNATION, AND REGION
  • FIGURE 5: DATA TRIANGULATION
  • FIGURE 6: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 7: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 8: 3D ANIMATION MARKET: ASSUMPTIONS
  • FIGURE 9: NORTH AMERICA IS ESTIMATED TO HOLD THE LARGEST MARKET SHARE IN 2017
  • FIGURE 10: FASTEST- GROWING SEGMENTS OF THE GLOBAL 3D ANIMATION MARKET
  • FIGURE 11: ON-PREMISES DEPLOYMENT MODEL IS ESTIMATED TO HOLD THE MAJOR MARKET SHARE IN 2017
  • FIGURE 12: GROWTH TRENDS IN THE GLOBAL 3D ANIMATION MARKET
  • FIGURE 13: MEDIA AND ENTERTAINMENT VERTICAL IS ESTIMATED TO HOLD THE LARGEST MARKET SHARE IN 2017
  • FIGURE 14: REGIONAL LIFECYCLE: ASIA-PACIFIC IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH POTENTIAL DURING THE FORECAST PERIOD
  • FIGURE 15: GLOBAL 3D ANIMATION MARKET: MARKET SCENARIO
  • FIGURE 16: VISUAL EFFECTS, 3D RENDERING, AND MOTION GRAPHICS TECHNOLOGIES ARE EXPECTED TO HOLD THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 17: 3D ANIMATION MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 18: 3D ANIMATION WORKFLOW
  • FIGURE 19: 3D ANIMATION MARKET: STRATEGIC BENCHMARKING
  • FIGURE 20: 3D ANIMATION MARKET: TIMELINE
  • FIGURE 21: SERVICES SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 22: VISUAL EFFECTS SEGMENT IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 23: EDUCATION AND TRAINING SERVICES SEGMENT IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 24: ON-DEMAND SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 25: MANUFACTURING VERTICAL IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 26: ASIA-PACIFIC: AN ATTRACTIVE DESTINATION IN THE 3D ANIMATION MARKET, 2017-2022
  • FIGURE 27: NORTH AMERICA MARKET SNAPSHOT
  • FIGURE 28: ASIA-PACIFIC MARKET SNAPSHOT
  • FIGURE 29: DIVE CHART
  • FIGURE 30: ADOBE SYSTEMS INC.: COMPANY SNAPSHOT (2015)
  • FIGURE 31: ADOBE SYSTEMS INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 32: ADOBE SYSTEMS INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 33: AUTODESK INC.: COMPANY SNAPSHOT
  • FIGURE 34: AUTODESK INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 35: AUTODESK INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 36: AUTODESSYS: PRODUCT OFFERING SCORECARD
  • FIGURE 37: AUTODESSYS: BUSINESS STRATEGY SCORECARD
  • FIGURE 38: COREL CORPORATION: PRODUCT OFFERING SCORECARD
  • FIGURE 39: COREL CORPORATION: BUSINESS STRATEGY SCORECARD
  • FIGURE 40: MAXON COMPUTER: PRODUCT OFFERING SCORECARD
  • FIGURE 41: MAXON COMPUTER: BUSINESS STRATEGY SCORECARD
  • FIGURE 42: NEWTEK INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 43: NEWTEK INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 44: NVIDIA CORPORATION: COMPANY SNAPSHOT
  • FIGURE 45: NVIDIA CORPORATION: PRODUCT OFFERING SCORECARD
  • FIGURE 46: NVIDIA CORPORATION: BUSINESS STRATEGY SCORECARD
  • FIGURE 47: PIXOLOGIC INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 48: PIXOLOGIC INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 49: SIDEFX SOFTWARE: PRODUCT OFFERING SCORECARD
  • FIGURE 50: SIDEFX SOFTWARE: BUSINESS STRATEGY SCORECARD
  • FIGURE 51: THE FOUNDRY VISIONMONGERS LTD: PRODUCT OFFERING SCORECARD
  • FIGURE 52: THE FOUNDRY VISIONMONGERS LTD: BUSINESS STRATEGY SCORECARD
  • FIGURE 53: TRIMBLE NAVIGATION LTD: COMPANY SNAPSHOT
  • FIGURE 54: TRIMBLE NAVIGATION LTD: PRODUCT OFFERING SCORECARD
  • FIGURE 55: TRIMBLE NAVIGATION LTD: BUSINESS STRATEGY SCORECARD
  • FIGURE 56: TOON BOOM ANIMATION INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 57: TOON BOOM ANIMATION INC.: BUSINESS STRATEGY SCORECARD
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