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市場調查報告書

頭戴式顯示器 (HMD)的全球市場趨勢、預測 2022年:頭戴型、眼鏡產品

Head-Mounted Display Market by Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Engineering & Design, Military, Medical), Product (Head Mounted, Eyewear), Component, Connectivity, and Geography - Global Forecast to 2022

出版商 MarketsandMarkets 商品編碼 248750
出版日期 內容資訊 英文 194 Pages
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頭戴式顯示器 (HMD)的全球市場趨勢、預測 2022年:頭戴型、眼鏡產品 Head-Mounted Display Market by Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Engineering & Design, Military, Medical), Product (Head Mounted, Eyewear), Component, Connectivity, and Geography - Global Forecast to 2022
出版日期: 2017年06月20日 內容資訊: 英文 194 Pages
簡介

全球頭戴式顯示器 (HMD) 市場,預計從2017到2022年以38.8%的CAGR2022年達到250億1,000萬美元的規模。AR (擴增實境) 、VR (虛擬實境) 技術的引進擴大,主要企業的投資的擴大,及低價格HMD的可用性成為HMD市場主要推動因素。對HMD設計缺乏標準化及有限的電池壽命等要素,抑制著HMD市場成長。

本報告提供全球頭戴式顯示器 (HMD) 市場相關的總括性調查,各技術、用途、產品類型、零組件、連接,及各地區的分析,競爭情形,主要企業簡介等,為您概述為以下內容。

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 重要考察

  • 頭戴式顯示器 (HMD) 市場
  • HMD市場:各技術
  • HMD市場:各地區、用途
  • HMD市場:地區概要

第5章 市場概要

  • 簡介
  • 市場動態

第6章 產業趨勢

  • 簡介
  • 幻燈片開HMD
  • 分離式HMD
  • 整合型HMD

第7章 頭戴式顯示器 (HMD) 市場:各技術

  • 簡介
  • 擴增實境 (AR)
  • 虛擬實境 (VR)

第8章 頭戴式顯示器 (HMD) 市場:各用途

  • 簡介
  • 消費者取向
    • 遊戲
    • 娛樂
    • 其他
  • 商業用
    • 廣告,行銷及品牌
    • 零售
    • 旅遊
    • 利用案例
  • 企業、產業
    • 虛擬採訪
    • 虛擬培訓會議
    • 虛擬會議
    • 對現場工作人員的OTJ訓練
    • 倉庫
    • 緊急應變
    • 營運、集合
    • 維修、檢驗
    • 現場維修服務
    • 貨物搭載、運輸
  • 軍事、防衛、航太
  • 醫療
    • 訓練
    • 治療、手術
    • 患者
  • 教育
    • 視訊指南
    • 串流課
    • 遠隔授課
    • 虛擬方案
    • 虛擬教室
  • 其他
    • 運動
    • 宇宙
    • 流行
    • 報業

第9章 頭戴式顯示器 (HMD) 市場:各產品類型

  • 簡介
  • 頭戴型
  • 眼鏡產品

第10章 頭戴式顯示器 (HMD) 市場:各零件

  • 簡介
  • 處理器、記憶體
  • 控制器
  • 感測器
    • 磁場計
    • 加速計
    • 陀螺儀
    • 接近感測器
  • 相機
  • 顯示器
  • 鏡片
  • 案例、連接器
  • 其他

第11章 頭戴式顯示器 (HMD) 市場:各連接

  • 簡介
  • 有線
  • 無線

第12章 地區分析

  • 簡介
  • 南北美洲
    • 北美
    • 南美
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 其他的歐洲
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 澳洲
    • 韓國
    • 其他APAC
  • 其他地區 (ROW)
    • 中東
    • 非洲

第13章 競爭情形

  • 簡介
  • 市場排行榜分析
  • 供應商DIVE概要
  • HMD市場上主要企業所提供的產品分析
  • HMD市場上主要企業的產業策略分析

第14章 企業簡介

  • 簡介
  • SAMSUNG ELECTRONICS CO., LTD.
  • SONY
  • HTC CORPORATION
  • OCULUS VR, LLC
  • MICROSOFT CORPORATION
  • BAE SYSTEMS, INC.
  • GOOGLE INC.
  • KOPIN CORPORATION, INC.
  • OSTERHOUT DESIGN GROUP
  • RECON INSTRUMENTS, INC.
  • ROCKWELL COLLINS, INC.
  • Seiko Epson
  • SENSICS, INC.
  • THALES VISIONIX, INC.
  • VUZIX CORPORATION
  • START-UP ECOSYSTEM

第15章 附錄

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目錄
Product Code: SE 1193

"HMD market expected to grow at a CAGR of 38.8% between 2017 and 2022"

The HMD market was valued at USD 3.25 billion in 2016 and is expected to reach USD 25.01 billion by 2022, at a CAGR of 38.8% between 2017 and 2022. Increasing adoption of AR and VR technologies, growing investment by major players, and availability of low-cost HMDs are the major drivers for the HMD market. Factors such as lack of standardization for HMD design and limited battery life restrain the growth of the HMD market.

"HMD market for enterprise and industry application expected to grow at highest CAGR during forecast period"

The market for enterprise and industry application is expected to grow at the highest CAGR between 2017 and 2022. In the enterprise and industry application, AR HMDs can be used for various purposes, such as manufacturing space design, assembling processes, assessing the quality of goods, warehouse picking, and training workers. Many companies are using smart glasses in their warehouses and manufacturing plants. Increasing interest of enterprises to adopt AR HMDs is expected to drive the market for HMDs.

"Virtual reality technology held largest share of HMD market in 2016"

Virtual reality technology held the largest share of the HMD market in 2016. VR provides the user with an immersive experience, usually through the help of a VR headset, such as Oculus Rift and Samsung Gear. The increasing number of players entering into the market with offerings of HMDs at low cost is one of the major reasons for the wide adoption of VR headsets.

"HMD market in APAC expected to grow at highest CAGR during forecast period"

The HMD market in APAC is expected to grow at the highest CAGR between 2017 and 2022. In China, the HMD market is growing as it has one of the largest consumer electronics market in APAC. The growing number of start-ups and increasing presence of international firms in China working to offer innovative products; government support to explore opportunities for AR and VR technologies; and availability of low-cost headsets are the main factors responsible for the market growth.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews have been conducted with people holding key positions across several regions. The breakup of the profiles of primary participants has been given below:

  • By Company Type: Tier 1 - 32%, Tier 2 - 48%, and Tier 3 - 20%
  • By Designation: C-Level Executives - 35%, Directors - 44%, and Others - 21%
  • By Region: Americas - 40%, Europe - 23%, APAC - 30%, and RoW - 7%

Major players operating in the HMD market are Samsung Electronics Co., Ltd. (South Korea), Sony Corporation (Japan), HTC Corporation (Taiwan), Microsoft Corporation (US), Oculus VR, LLC (US), BAE Systems, Inc. (US), Seiko Epson Corporation (Japan), Google Inc. (US), Kopin Corporation (US), Osterhout Design Group (US), Recon Instruments, Inc. (Canada), Rockwell Collins, Inc. (US), Sensics, Inc. (US), Thales Visionix, Inc. (US), and Vuzix Corporation (US).

Research Coverage:

The report defines, describes, and forecasts the HMD market on the basis of HMD type, component, connectivity, product type, application, technology, and geography. It provides detailed information regarding the major factors influencing the growth of the HMD market (drivers, restraints, opportunities, and industry-specific challenges). It also analyzes the competitive developments such as joint ventures, collaborations, agreements, contracts, partnerships, mergers and acquisitions, and product launches carried out by key players to grow in the market.

Reasons to Buy the Report:

  • Illustrative segmentation, analysis, and forecast pertaining to the HMD market based on HMD type, component, connectivity, application, technology, and geography have been conducted to provide an overall view of the HMD market.
  • Major drivers, restraints, opportunities, and challenges for the HMD market have been detailed in this report.
  • The report includes a detailed competitive landscape of the key players in the market and their revenues.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. STUDY OBJECTIVES
  • 1.2. DEFINITION
  • 1.3. STUDY SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. GEOGRAPHIC SCOPE
    • 1.3.3. YEARS CONSIDERED FOR THE STUDY
  • 1.4. CURRENCY
  • 1.5. LIMITATIONS
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Major secondary sources
      • 2.1.1.2. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Primary interviews with experts
      • 2.1.2.2. Breakdown of primaries
      • 2.1.2.3. Key data from primary sources
      • 2.1.2.4. Key industry insights
  • 2.2. MARKET SIZE ESTIMATION
    • 2.2.1. BOTTOM-UP APPROACH
      • 2.2.1.1. Approach for capturing the market share by bottom-up analysis (demand side)
    • 2.2.2. TOP-DOWN APPROACH
      • 2.2.2.1. Approach for capturing the market share by top-down analysis (supply side)
  • 2.3. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. HEAD-MOUNTED DISPLAY MARKET, 2017-2022(USD BILLION)
  • 4.2. HMD MARKET, BY TECHNOLOGY
  • 4.3. HMD MARKET, BY REGION AND APPLICATION (2016)
  • 4.4. HMD MARKET: GEOGRAPHIC SNAPSHOT, 2016

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET DYNAMICS
    • 5.2.1. DRIVERS
      • 5.2.1.1. Increasing investments by major players
      • 5.2.1.2. Increased adoption of AR and VR technologies
      • 5.2.1.3. Availability of low-cost HMDs
    • 5.2.2. RESTRAINTS
      • 5.2.2.1. Lack of standardization for HMD design
      • 5.2.2.2. Limited battery life
    • 5.2.3. OPPORTUNITIES
      • 5.2.3.1. Growing use of HMDs for gaming in consumer application
      • 5.2.3.2. Increasing patent portfolio
      • 5.2.3.3. Increasing demand for lightweight HMDs and portable devices
    • 5.2.4. CHALLENGES
      • 5.2.4.1. Low awareness about HMDs

6. TYPES OF HEAD-MOUNTED DISPLAYS

  • 6.1. INTRODUCTION
  • 6.2. SLIDE-ON HMDS
  • 6.3. DISCRETE HMDS
  • 6.4. INTEGRATED HMDS

7. HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY

  • 7.1. INTRODUCTION
  • 7.2. AUGMENTED REALITY
  • 7.3. VIRTUAL REALITY

8. HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION

  • 8.1. INTRODUCTION
  • 8.2. CONSUMER
    • 8.2.1. GAMING
    • 8.2.2. ENTERTAINMENT
    • 8.2.3. OTHERS
  • 8.3. COMMERCIAL
    • 8.3.1. ADVERTISING, MARKETING, AND BRANDING
    • 8.3.2. RETAIL
    • 8.3.3. TOURISM
    • 8.3.4. USE CASES
  • 8.4. ENTERPRISE AND INDUSTRY
    • 8.4.1. VIRTUAL INTERVIEWS
    • 8.4.2. VIRTUAL TRAINING SESSIONS
    • 8.4.3. VIRTUAL MEETINGS
    • 8.4.4. ON-THE-JOB TRAINING TO FIELD WORKERS
    • 8.4.5. WAREHOUSE
    • 8.4.6. EMERGENCY RESPONSE
    • 8.4.7. OPERATION AND ASSEMBLY
    • 8.4.8. MAINTENANCE AND INSPECTION
    • 8.4.9. FIELD REPAIR SERVICES
    • 8.4.10. FREIGHT LOADING AND TRANSPORTATION
  • 8.5. ENGINEERING & DESIGN
    • 8.5.1. DESIGN
    • 8.5.2. ARCHITECTURE
    • 8.5.3. USE CASES
  • 8.6. MILITARY, DEFENSE, AND AEROSPACE
  • 8.7. MEDICAL
    • 8.7.1. TRAINING
    • 8.7.2. TREATMENT AND SURGERY
    • 8.7.3. PATIENTS
  • 8.8. EDUCATION
    • 8.8.1. VIDEO GUIDE
    • 8.8.2. STREAMING LESSONS
    • 8.8.3. REMOTE TEACHING
    • 8.8.4. VIRTUAL SCENARIOS
    • 8.8.5. VIRTUAL CLASSROOMS
  • 8.9. OTHERS
    • 8.9.1. SPORTS
    • 8.9.2. SPACE
    • 8.9.3. FASHION
    • 8.9.4. JOURNALISM

9. HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT TYPE

  • 9.1. INTRODUCTION
  • 9.2. HEAD MOUNTED
  • 9.3. EYEWEAR

10. HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT

  • 10.1. INTRODUCTION
  • 10.2. PROCESSOR AND MEMORY
  • 10.3. CONTROLLER
  • 10.4. SENSOR
    • 10.4.1. MAGNETOMETERS
    • 10.4.2. ACCELEROMETERS
    • 10.4.3. GYROSCOPES
    • 10.4.4. PROXIMITY SENSORS
  • 10.5. CAMERA
  • 10.6. DISPLAY
  • 10.7. LENS
  • 10.8. CASE AND CONNECTOR
  • 10.9. OTHERS

11. HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY

  • 11.1. INTRODUCTION
  • 11.2. WIRED
  • 11.3. WIRELESS

12. GEOGRAPHIC ANALYSIS

  • 12.1. INTRODUCTION
  • 12.2. AMERICAS
    • 12.2.1. NORTH AMERICA
      • 12.2.1.1. US
      • 12.2.1.2. Canada
      • 12.2.1.3. Mexico
    • 12.2.2. SOUTH AMERICA
  • 12.3. EUROPE
    • 12.3.1. UK
    • 12.3.2. GERMANY
    • 12.3.3. FRANCE
    • 12.3.4. ITALY
    • 12.3.5. REST OF EUROPE
  • 12.4. ASIA PACIFIC
    • 12.4.1. CHINA
    • 12.4.2. JAPAN
    • 12.4.3. INDIA
    • 12.4.4. AUSTRALIA
    • 12.4.5. SOUTH KOREA
    • 12.4.6. REST OF APAC
  • 12.5. ROW
    • 12.5.1. MIDDLE EAST
    • 12.5.2. AFRICA

13. COMPETITIVE LANDSCAPE

  • 13.1. INTRODUCTION
  • 13.2. MARKET RANKING ANALYSIS
  • 13.3. VENDOR DIVE OVERVIEW
    • 13.3.1. VANGUARDS
    • 13.3.2. DYNAMIC PLAYERS
    • 13.3.3. INNOVATORS
    • 13.3.4. EMERGING PLAYERS
  • 13.4. ANALYSIS OF PRODUCT OFFERINGS OF MAJOR PLAYERS IN HMD MARKET
  • 13.5. ANALYSIS OF BUSINESS STRATEGIES OF MAJOR PLAYERS IN HMD MARKET

Top 25 Companies analyzed for this study are - Google Inc. (US), Oculus VR, LLC (US), Sony Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea), Microsoft Corporation (US), BAE Systems, Inc. (US), Elbit Systems Ltd. (Israel), Fujitsu Ltd. (Japan), HTC Corporation (Taiwan), Huawei Technologies Co., Ltd (China), LG Electronics Inc. (South Korea), Optinvent S.A. (France), Osterhout Design Group (US), Recon Instruments, Inc. (Canada), Rockwell Collins, Inc. (US), Seiko Epson Corporation (Japan), Thales Visionix, Inc. (US), Avegant Corporation (US), Fove, Inc. (US), Magic Leap, Inc. (US), castAR (US), Cinoptics (Netherlands), Kopin Corporation, Inc.(US), Vuzix Corporation (US), Sensics, Inc. (US)

14. COMPANY PROFILES (Business Overview, Products offered & Services strategies, Key Relationships, Recent Developments)*

  • 14.1. INTRODUCTION
  • 14.2. SAMSUNG ELECTRONICS CO., LTD.
  • 14.3. SONY CORPORATION
  • 14.4. HTC CORPORATION
  • 14.5. OCULUS VR, LLC
  • 14.6. MICROSOFT CORPORATION
  • 14.7. BAE SYSTEMS, INC.
  • 14.8. GOOGLE INC.
  • 14.9. KOPIN CORPORATION, INC.
  • 14.10. OSTERHOUT DESIGN GROUP
  • 14.11. RECON INSTRUMENTS, INC.
  • 14.12. ROCKWELL COLLINS, INC.
  • 14.13. SEIKO EPSON CORPORATION
  • 14.14. SENSICS, INC.
  • 14.15. THALES VISIONIX, INC.
  • 14.16. VUZIX CORPORATION
  • 14.17. START-UP ECOSYSTEM
    • 14.17.1. AVEGANT CORPORATION
    • 14.17.2. BEIJING ANTVR TECHNOLOGY CO., LTD.
    • 14.17.3. FOVE, INC.
    • 14.17.4. MAGIC LEAP, INC.
    • 14.17.5. SHOOGEE GMBH & CO. KG

*Details on Business Overview, Products offered & Services strategies, Key Relationships, Recent Developments might not be captured in case of unlisted companies.

15. APPENDIX

  • 15.1. INSIGHTS OF INDUSTRY EXPERTS
  • 15.2. DISCUSSION GUIDE
  • 15.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 15.4. INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
  • 15.5. AVAILABLE CUSTOMIZATIONS
  • 15.6. RELATED REPORTS
  • 15.7. AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: HMD MARKET, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 2: HMD MARKET, BY TECHNOLOGY, 2014-2022 (MILLION UNITS)
  • TABLE 3: HMD MARKET FOR AUGMENTED REALITY, 2014-2022
  • TABLE 4: AR HMD MARKET, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 5: AR HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 6: AR HMD MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 7: AR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 8: AR HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 9: AR HMD MARKET FOR MEDICAL APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 10: AR HMD MARKET FOR CONSUMER APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 11: AR HMD MARKET FOR EDUCATION APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 12: AR HMD MARKET FOR OTHER APPLICATIONS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 13: HMD MARKET FOR VIRTUAL REALITY, 2014-2022
  • TABLE 14: VR HMD MARKET, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 15: VR HMD MARKET FOR CONSUMER APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 16: VR HMD MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 17: VR HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 18: VR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 19: VR HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 20: VR HMD MARKET FOR MEDICAL APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 21: VR HMD MARKET FOR EDUCATION APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 22: VR HMD MARKET FOR OTHER APPLICATIONS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 23: HMD MARKET, BY APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 24: HMD MARKET FOR AUGMENTED REALITY, BY APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 25: HMD MARKET FOR VIRTUAL REALITY, BY APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 26: HMD MARKET FOR CONSUMER APPLICATION, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 27: HMD MARKET FOR CONSUMER APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 28: HMD MARKET FOR COMMERCIAL APPLICATION, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 29: HMD MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 30: HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 31: HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 32: HMD MARKET FOR ENGINEERING & DESIGN APPLICATION, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 33: HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 34: HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 35: HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 36: HMD MARKET FOR MEDICAL APPLICATION, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 37: HMD MARKET FOR MEDICAL APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 38: HMD MARKET FOR EDUCATION APPLICATION, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 39: HMD MARKET FOR EDUCATION APPLICATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 40: HMD MARKET FOR OTHER APPLICATIONS, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 41: HMD MARKET FOR OTHER APPLICATIONS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 42: HMD MARKET, BY PRODUCT TYPE, 2014-2022 (USD MILLION)
  • TABLE 43: HMD MARKET, BY COMPONENT, 2014-2022 (USD MILLION)
  • TABLE 44: HMD MARKET SIZE IN TERMS OF VALUE AND VOLUME, 2014-2022
  • TABLE 45: HMD MARKET, BY CONNECTIVITY, 2014-2022 (USD MILLION)
  • TABLE 46: HMD MARKET, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 47: HMD MARKET IN AMERICAS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 48: HMD MARKET IN AMERICAS, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 49: HMD MARKET IN AMERICAS, BY APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 50: HMD MARKET IN NORTH AMERICA, BY COUNTRY, 2014-2022 (USD MILLION)
  • TABLE 51: HMD MARKET IN NORTH AMERICA, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 52: HMD MARKET IN SOUTH AMERICA, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 53: HMD MARKET IN EUROPE, BY COUNTRY, 2014-2022 (USD MILLION)
  • TABLE 54: HMD MARKET IN EUROPE, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 55: HMD MARKET IN EUROPE, BY APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 56: HMD MARKET IN APAC, BY COUNTRY, 2014-2022 (USD MILLION)
  • TABLE 57: HMD MARKET IN APAC, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 58: HMD MARKET IN APAC, BY APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 59: HMD MARKET IN ROW, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 60: HMD MARKET IN ROW, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 61: HMD MARKET IN ROW, BY APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 62: HMD MARKET RANKING, 2016

LIST OF FIGURES

  • FIGURE 1: HEAD-MOUNTED DISPLAY MARKET SEGMENTATION
  • FIGURE 2: RESEARCH FLOW
  • FIGURE 3: HMD MARKET: RESEARCH DESIGN
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 5: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 6: DATA TRIANGULATION
  • FIGURE 7: ASSUMPTIONS FOR THE RESEARCH STUDY
  • FIGURE 8: VIRTUAL REALITY TECHNOLOGY EXPECTED TO DOMINATE HMD MARKET DURING FORECAST PERIOD
  • FIGURE 9: CONSUMER APPLICATION EXPECTED TO DOMINATE HMD MARKET DURING FORECAST PERIOD
  • FIGURE 10: HMD MARKET, BY GEOGRAPHY, 2016
  • FIGURE 11: GROWTH OPPORTUNITIES FOR HMD MARKET BETWEEN 2017 AND 2022
  • FIGURE 12: HMD MARKET FOR AR TECHNOLOGY EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 13: CONSUMER APPLICATION HELD MAJOR SHARE OF HMD MARKET IN 2016
  • FIGURE 14: HMD MARKET IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 15: INCREASING INVESTMENTS BY MAJOR PLAYERS AND ADOPTION OF AR AND VR TECHNOLOGIES DRIVE HMD MARKET
  • FIGURE 16: HMD MARKET FOR AUGMENTED REALITY EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 17: VR HMDS EXPECTED TO DOMINATE THE MARKET IN TERMS OF VOLUME DURING FORECAST PERIOD
  • FIGURE 18: AMERICAS EXPECTED TO DOMINATE AR HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION BY 2022
  • FIGURE 19: AR HMD MARKET FOR COMMERCIAL APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 20: APAC EXPECTED TO LEAD AR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION BY 2022
  • FIGURE 21: APAC EXPECTED TO DOMINATE VR HMD MARKET BY 2022
  • FIGURE 22: VR HMD MARKET FOR CONSUMER APPLICATION IN APAC ANTICIPATED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 23: VR HMD MARKET FOR COMMERCIAL APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 24: AMERICAS ESTIMATED TO LEAD VR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION IN 2017
  • FIGURE 25: VR HMD MARKET FOR MEDICAL APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 26: CONSUMER APPLICATION EXPECTED TO ACCOUNT FOR THE LARGEST SIZE OF THE HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 27: ENTERPRISE AND INDUSTRY APPLICATION TO HOLD THE LARGEST SIZE OF THE MARKET FOR AUGMENTED REALITY TECHNOLOGY-BASED HEAD-MOUNTED DISPLAYS DURING THE FORECAST PERIOD
  • FIGURE 28: CONSUMER APPLICATION TO ACCOUNT FOR THE LARGEST SIZE OF THE MARKET FOR VIRTUAL REALITY TECHNOLOGY-BASED HEAD-MOUNTED DISPLAYS DURING THE FORECAST PERIOD
  • FIGURE 29: APAC EXPECTED TO LEAD THE HMD MARKET FOR CONSUMER APPLICATION DURING THE FORECAST PERIOD
  • FIGURE 30: HMD MARKET FOR CONSUMER APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 31: AMERICAS EXPECTED TO HOLD THE LARGEST SIZE OF THE HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION DURING THE FORECAST PERIOD
  • FIGURE 32: HMD MARKET IN APAC FOR ENGINEERING AND DESIGN APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 33: AMERICAS TO HOLD THE LARGEST SIZE OF THE HMD MARKET FOR MEDICAL APPLICATION BY 2022
  • FIGURE 34: APAC TO LEAD THE HMD MARKET FOR EDUCATION APPLICATION BY 2022
  • FIGURE 35: HMD MARKET, BY PRODUCT TYPE, 2017-2022 (USD MILLION)
  • FIGURE 36: DISPLAY COMPONENT EXPECTED TO DOMINATE HMD MARKET DURING FORECAST PERIOD
  • FIGURE 37: WIRELESS HMD MARKET EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 38: HMD MARKET IN CHINA EXPECTED TO GROW AT THE HIGHEST CAGR BETWEEN 2017 AND 2022
  • FIGURE 39: APAC EXPECTED TO DOMINATE THE HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 40: HMD MARKET SNAPSHOT IN AMERICAS
  • FIGURE 41: NORTH AMERICA EXPECTED TO LEAD THE HMD MARKET IN AMERICAS DURING THE FORECAST PERIOD
  • FIGURE 42: CONSUMER APPLICATION TO ACCOUNT FOR THE LARGEST SIZE OF THE HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 43: US EXPECTED TO LEAD THE NORTH AMERICAN HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 44: GERMANY EXPECTED TO LEAD THE EUROPEAN HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 45: HMD MARKET SNAPSHOT IN APAC
  • FIGURE 46: CHINA EXPECTED TO LEAD THE HMD MARKET IN APAC DURING THE FORECAST PERIOD
  • FIGURE 47: CONSUMER APPLICATION IS EXPECTED TO DOMINATE THE APAC HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 48: ORGANIC AND INORGANIC GROWTH STRATEGIES ADOPTED BY COMPANIES IN HMD MARKET (2014-2017)
  • FIGURE 49: DIVE CHART
  • FIGURE 50: GEOGRAPHIC REVENUE MIX OF MAJOR COMPANIES
  • FIGURE 51: SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
  • FIGURE 52: SONY CORPORATION: COMPANY SNAPSHOT
  • FIGURE 53: HTC CORPORATION: COMPANY SNAPSHOT
  • FIGURE 54: MICROSOFT CORPORATION: COMPANY SNAPSHOT
  • FIGURE 55: GOOGLE INC.: COMPANY SNAPSHOT
  • FIGURE 56: KOPIN CORPORATION, INC.: COMPANY SNAPSHOT
  • FIGURE 57: ROCKWELL COLLINS, INC.: COMPANY SNAPSHOT
  • FIGURE 58: SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
  • FIGURE 59: VUZIX CORPORATION: COMPANY SNAPSHOT
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