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市場調查報告書

3D、4D技術的全球市場預測 2022年:3D感測器,頭戴式顯示器,3D智慧型手機,3D印表機、其他

3D & 4D Technology Market by Technology, and Region - Global Forecast to 2022

出版商 MarketsandMarkets 商品編碼 234934
出版日期 內容資訊 英文 192 Pages
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3D、4D技術的全球市場預測 2022年:3D感測器,頭戴式顯示器,3D智慧型手機,3D印表機、其他 3D & 4D Technology Market by Technology, and Region - Global Forecast to 2022
出版日期: 2016年04月19日 內容資訊: 英文 192 Pages
簡介

全球3D、4D技術市場規模,預計從2016年到2022年以16.17%的年複合成長率發展,2016年達1278億4,000萬美元。娛樂產業上的需求,預計在各個地區市場上促進成長。在2016年中北美市場構成最大的市場佔有率,不過,亞太地區預計從2016年到2022年的年複合成長率變得最高。3D應用技術,由於在各個終端用戶產業中廣泛使用,預計促進市場成長。

本報告以全球3D、4D技術市場為主題,提供市場概要,市場發展促進、阻礙因素,市場上課題及機會,各產品、各用途、各地區市場現況與展望相關調查分析,競爭環境,主要企業簡介彙整。

第1章 簡介

第2章 調查手法

第3章 摘要整理

第4章 重要考察

  • 3D、4D技術市場促進成長要素
  • 3D、4D技術市場:各地區
  • 南北美洲的3D、4D技術市場
  • 3D、4D技術市場:各技術

第5章 市場概要

  • 簡介
  • 市場區隔
    • 3D、4D技術市場:各技術
    • 3D、4D技術市場:各終端用戶產業
    • 3D、4D技術市場:各地區
  • 市場動態
    • 促進要素
    • 抑制因素
    • 機會
    • 課題
  • 成功的必要條件

第6章 產業趨勢

  • 簡介
  • 價值鏈分析
    • 3D印刷的價值鏈分析
    • 3D TV的價值鏈分析
  • 新興趨勢
  • 波特的五力分析

第7章 3D、4D技術市場:各技術

  • 簡介
  • 3D輸入設備
    • 3D掃描機
    • 3D相機
    • 3D感測器
  • 3D影像解決方案
    • 3D建模
    • 3D掃描
    • 3D設計 & 動畫
    • 3D渲染
    • 3D影像重組
  • 3D輸出設備
    • 3D顯示器
    • 頭戴式顯示器
    • 3D智慧型手機
    • 3D數位電子看板顯示器
    • 3D TV
    • 3D投影機
    • 3D玻璃酒杯
    • 3D印表機
  • 3D應用
    • 3D遊戲
    • 3D電影館
    • 3D導航
    • 3D動畫
    • 3D動態捕捉
    • 3D機械視覺
    • 3D測量學
    • 3D手勢姿態辨識

第8章 3D、4D技術市場:各終端用戶產業

  • 簡介
  • 軍事、國防
  • 汽車
  • 建設
  • 家電
  • 工程
  • 娛樂
  • 醫療

第9章 3D、4D技術市場:各地區

  • 簡介
  • 南北美洲
  • 歐洲
  • APAC(亞太地區)

第10章 競爭環境

  • 概要
  • 3D、4D技術市場上主要企業的排行榜分析
  • 3D、4D技術市場上關注的發展趨勢

第11章 企業簡介(概要、產品與服務、財務、策略、最近的動向)

  • 簡介
  • Samsung Electronics Co., Ltd.
  • Faro Technologies, Inc.
  • Hexagon Ab
  • Autodesk, Inc.
  • Dassaults Systemes SA
  • 3D Systems Corporation
  • Stratasys Ltd.
  • Dreamworks Animation SKG, Inc.
  • Vicon Motion Capture Systems Ltd.
  • Barco N.V.
  • Dolby Laboratories, Inc.
  • SONY
  • Google Inc.
  • Cognex Corporation
  • Qualisys Ab

第12章 附錄

圖表

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目錄
Product Code: SE 2497

Growing applications of 3D technology in multiple end-user industries

The global 3D & 4D Technology market is expected to be worth USD 127.84 billion in 2016 and is expected to reach USD 314.17billion by 2022, at a CAGR of 16.17% between 2016 and 2022. The market growth of 3D & 4D Technology would be driven by crucial advancements in application areas such as automotive, consumer, construction, and healthcare industries for imaging solutions.

Rising demand for 3D technology in the entertainment industry contributes to the growth of 3D & 4D technology market

As a recreational activity majority of the population opts for realistic movies with 3D motion pictures and interactive effects nowadays. With the recent developments in 3D animation and an upsurge in computer-based graphics, 3D is the standard technology used for special effects. 3D animation in movies is overtaking many approaches such as physical effects in movies and hand-drawn animation. In all these regards, it is 3D which is now seen as the future of graphic content for broadcasting.

The 3D technology market in Asia-Pacific to grow at high rates

APAC is the fastest-growing market for 3D technology and it holds a tremendous market potential for 3D applications in the near future. Major countries which have a huge potential for 3D technology applications in the APAC region are developing economies such as India and China. Another major market for the 3D technology in the APAC region is Japan. Some of the major drivers, which are responsible for spurring demand of 3D technology in APAC include rising income levels, lifestyle changes, and need for faster manufacturing technology.

In the process of determining and verifying the market size for several segments and sub-segments gathered through the secondary research, extensive primary interviews have been conducted with people holding key positions across regions. The breakup of profile of primary participants is given below:

  • By Company Type: Tier 1 - 30 %, Tier 2 - 50% and Tier 3 - 20%
  • By Designation: C level - 40%, Director level - 25%, Others - 35%
  • By Region: North America - 39%, Europe - 31%, APAC - 17%, RoW - 13%

Growing advancements in the 4D technology and high research initiatives in developing 4D printing for commercial use is expected to create newer applications

The 4D printing technology is an advanced technique of 3D printing in which the material used for printing can be programmed to change its shape and to morph according to the external environment. The development of 4D technology in terms of the various products and services is expected to be a game changer in the 3D and 4D technology markets. One of the major applications of the 4D technology is in the entertainment industry; more specifically in the 4D theaters.

The development of the technology is a capital-intensive process, 4D printing technology is attracting funding from various universities because of its potential benefits to manufacturing. There is growing awareness about 'time' dimension to 3D printing and the concept is discussed in universities such as Birmingham, Bristol, Durham, Edinburgh, Napier, Leeds, Warwick, and York. Furthermore, the U.S. Army Research Office awarded USD 855,000 to researchers at Harvard's School of Engineering & Applied Science, the University of Illinois, and the University Of Pittsburgh Swanson School Of Engineering.

Some of the potential key 3D & 4D Technology manufacturing companies profiled in the report are as follows:

  • Faro Technologies, Inc. (U.S.),
  • Autodesk, Inc. (U.S.)
  • Dassault Systems S.A (France)
  • 3D Systems Corporation (U.S.)
  • Stratasys Ltd. (U.S.),
  • Google Inc. (U.S.)
  • Samsung Electronics (South Korea)

The report will help the leading players/new entrants in this market in the following ways:

  • This report segments the 3D & 4D Technology market comprehensively and provides the closest estimation of the overall size of the market and its sub-segments across different technology, end-users, applications and regions.
  • The report would help stakeholders understand the pulse of the market and provide them information on key market drivers, restraints, challenges, and opportunities.
  • This report would help stakeholders better understand the competitors and gain more insights to improve their position in the business. The competitive landscape section includes competitors' ecosystem, new product developments, funding, and partnerships.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. STUDY SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
    • 1.3.3. CURRENCY
  • 1.4. LIMITATIONS
  • 1.5. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of Primary Interviews
  • 2.2. MARKET SIZE ESTIMATION
    • 2.2.1. BOTTOM-UP APPROACH
    • 2.2.2. TOP-DOWN APPROACH
  • 2.3. MARKET BREAKDOWN & DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. GROWTH DRIVERS FOR THE 3D & 4D TECHNOLOGY MARKET
  • 4.2. 3D & 4D TECHNOLOGY MARKET BY REGIONS
  • 4.3. 3D & 4D TECHNOLOGY MARKET IN THE AMERICAS
  • 4.4. 3D & 4D TECHNOLOGY MARKET, BY TECHNOLOGY, 2016-2022

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET SEGMENTATION
    • 5.2.1. 3D & 4D TECHNOLOGY MARKET, BY TECHNOLOGY
    • 5.2.2. 3D & 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY
    • 5.2.3. 3D & 4D TECHNOLOGY MARKET, BY REGION
  • 5.3. MARKET DYNAMICS
    • 5.3.1. DRIVERS
      • 5.3.1.1. Growing applications of 3D technology in multiple end-user industries
      • 5.3.1.2. Rising demand for 3D technology in the entertainment industry
      • 5.3.1.3. Investment by private companies and government funding to drive development of cost--effective 3D printing services
      • 5.3.1.4. CAD-based manufacturing of customized parts and components is expected to drive the prototyping market rapidly
    • 5.3.2. RESTRAINTS
      • 5.3.2.1. Non-standard delivery format and output devices have affected the growth of the 3D technology in the entertainment industry
    • 5.3.3. OPPORTUNITIES
      • 5.3.3.1. Growing advancement in 4D technology and high research initiatives in developing 4D printing for commercial use would create new applications
    • 5.3.4. CHALLENGES
      • 5.3.4.1. Lack of standardization 3D content creation concerns
  • 5.4. WINING IMPERATIVES
    • 5.4.1. HEALTHCARE IS GOING TO BE A HUGE POTENTIAL MARKET FOR 3D APPLICATIONS, MAJORLY DUE TO THE CONTINUOUS TECHNOLOGICAL ADVANCEMENTS

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
    • 6.2.1. VALUE CHAIN ANALYSIS OF 3D PRINTING
    • 6.2.2. VALUE CHAIN ANALYSIS OF 3D TV
  • 6.3. EMERGING TRENDS
  • 6.4. PORTER'S FIVE FORCES ANALYSIS
    • 6.4.1. THREAT OF NEW ENTRANTS
    • 6.4.2. THREAT OF SUBSTITUTES
    • 6.4.3. BARGAINING POWER OF SUPPLIERS
    • 6.4.4. BARGAINING POWER OF BUYERS
    • 6.4.5. INTENSITY OF COMPETITIVE RIVALRY

7. 3D & 4D TECHNOLOGY MARKET, BY TECHNOLOGY

  • 7.1. INTRODUCTION
  • 7.2. 3D INPUT DEVICES
    • 7.2.1. 3D SCANNERS
    • 7.2.2. 3D CAMERAS
    • 7.2.3. 3D SENSORS
  • 7.3. 3D IMAGING SOLUTIONS
    • 7.3.1. 3D MODELLING
    • 7.3.2. 3D SCANNING
    • 7.3.3. 3D LAYOUT & ANIMATION
    • 7.3.4. 3D RENDERING
    • 7.3.5. 3D IMAGE RECONSTRUCTION
  • 7.4. 3D OUTPUT DEVICES
    • 7.4.1. 3D DISPLAYS
    • 7.4.2. HEAD-MOUNTED DISPLAYS
    • 7.4.3. 3D SMARTPHONES
    • 7.4.4. 3D DIGITAL SIGNAGE DISPLAYS
    • 7.4.5. 3D TELEVISIONS
    • 7.4.6. 3D PROJECTORS
    • 7.4.7. 3D GLASSES
    • 7.4.8. 3D PRINTERS
      • 7.4.8.1. 4D printing
  • 7.5. 3D APPLICATIONS
    • 7.5.1. 3D GAMING
    • 7.5.2. 3D CINEMA
      • 7.5.2.1. 4D Cinema
    • 7.5.3. 3D NAVIGATION
    • 7.5.4. 3D ANIMATION
    • 7.5.5. 3D MOTION CAPTURE
    • 7.5.6. 3D MACHINE VISION
    • 7.5.7. 3D METROLOGY
    • 7.5.8. 3D GESTURE RECOGNITION

8. 3D & 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY

  • 8.1. INTRODUCTION
  • 8.2. MILITARY & DEFENSE
  • 8.3. AUTOMOTIVE
  • 8.4. CONSTRUCTION
  • 8.5. CONSUMER
  • 8.6. ENGINEERING
  • 8.7. ENTERTAINMENT
  • 8.8. HEALTHCARE

9. 3D & 4D TECHNOLOGY MARKET, BY REGION

  • 9.1. INTRODUCTION
  • 9.2. AMERICAS
  • 9.3. EUROPE
  • 9.4. ASIA-PACIFIC

10. COMPETITIVE LANDSCAPE

  • 10.1. OVERVIEW
  • 10.2. RANKING ANALYSIS OF THE KEY PLAYERS IN THE 3D & 4D TECHNOLOGY MARKET IN 2015
  • 10.3. SIGNIFICANT DEVELOPMENTS IN THE 3D & 4D TECHNOLOGY MARKET

11. COMPANY PROFILES (Overview, Products and Services, Financials, Strategy & Development)*

  • 11.1. INTRODUCTION
  • 11.2. SAMSUNG ELECTRONICS CO., LTD.
  • 11.3. FARO TECHNOLOGIES, INC.
  • 11.4. HEXAGON AB
  • 11.5. AUTODESK, INC.
  • 11.6. DASSAULTS SYSTEMES SA
  • 11.7. 3D SYSTEMS CORPORATION
  • 11.8. STRATASYS LTD.
  • 11.9. DREAMWORKS ANIMATION SKG, INC.
  • 11.10. VICON MOTION CAPTURE SYSTEMS LTD.
  • 11.11. BARCO N.V.
  • 11.12. DOLBY LABORATORIES, INC.
  • 11.13. SONY CORPORATION
  • 11.14. GOOGLE INC.
  • 11.15. COGNEX CORPORATION
  • 11.16. QUALISYS AB

*Details on Overview, Products and Services, Financials, Strategy & Development might not be Captured in case of Unlisted Companies.

12. APPENDIX

  • 12.1. INSIGHTS OF INDUSTRY EXPERTS
  • 12.2. DISCUSSION GUIDE
  • 12.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 12.4. INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
  • 12.5. AVAILABLE CUSTOMIZATIONS
  • 12.6. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: 3D & 4D TECHNOLOGY MARKET SEGMENTATION: BY TECHNOLOGY
  • TABLE 2: 3D & 4D TECHNOLOGY MARKET SEGMENTATION: BY END-USER INDUSTRY
  • TABLE 3: 3D & 4D TECHNOLOGY MARKET SEGMENTATION: BY REGION
  • TABLE 4: 3D & 4D TECHNOLOGY MARKET, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 5: 3D INPUT DEVICES MARKET, BY TECHNOLOGY, 2014-2022 (USD MILLION)
  • TABLE 6: MARKET FOR 3D SCANNERS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 7: MARKET FOR 3D SCANNERS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 8: MARKET FOR 3D CAMERAS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 9: MARKET FOR 3D CAMERASS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 10: MARKET FOR 3D SENSORS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 11: MARKET FOR 3D SENSORS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 12: 3D IMAGING SOLUTIONS MARKET, 2014-2022 (USD MILLION)
  • TABLE 13: 3D IMAGING SOLUTIONS MARKET, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 14: 3D IMAGING SOLUTIONS MARKET, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 15: 3D OUTPUT DEVICES MARKET, 2014-2022 (USD MILLION)
  • TABLE 16: MARKET FOR HEAD-MOUNTED DISPLAYS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 17: MARKET FOR HEAD-MOUNTED DISPLAYS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 18: 3D SMARTPHONES MARKET, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 19: MARKET FOR 3D SMARTPHONES, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 20: MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 21: MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 22: 3D TELEVISIONS MARKET, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 23: MARKET FOR 3D TELEVISIONS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 24: MARKET FOR 3D PROJECTORS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 25: MARKET FOR 3D PROJECTORS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 26: MARKET FOR 3D PRINTERS, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 27: MARKET FOR 3D PRINTERS, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 28: 3D APPLICATIONS MARKET, 2014-2022 (USD MILLION)
  • TABLE 29: 3D GAMING MARKET, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 30: MARKET FOR 3D GAMING, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 31: MARKET FOR 3D CINEMA, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 32: MARKET FOR 3D CINEMA, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 33: MARKET FOR 3D NAVIGATION, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 34: MARKET FOR 3D NAVIGATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 35: MARKET FOR 3D ANIMATION, BY END USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 36: MARKET FOR 3D ANIMATION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 37: 3D MOTION CAPTURE MARKET, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 38: MARKET FOR 3D MOTION CAPTURE, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 39: MARKET FOR 3D MACHINE VISION, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 40: MARKET FOR 3D MACHINE VISION, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 41: MARKET FOR 3D METROLOGY, BY END-USER INDUSTRY, 2014-2022 (USD MILLION)
  • TABLE 42: MARKET FOR 3D METROLOGY, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 43: 3D & 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY, 2016-2022 (USD MILLION)
  • TABLE 44: MARKET FOR MILITARY & DEFENSE, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 45: MARKET FOR MILITARY & DEFENSE, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 46: MARKET FOR MILITARY & DEFENSE, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 47: MARKET FOR MILITARY & DEFENSE, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 48: MARKET FOR MILITARY & DEFENSE, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 49: MARKET FOR AUTOMOTIVE, BY 3D INPUT DEVICES, 2014-2022 (USD MILLION)
  • TABLE 50: MARKET FOR AUTOMOTIVE, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 51: MARKET FOR AUTOMOTIVE, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 52: MARKET FOR AUTOMOTIVE, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 53: MARKET FOR AUTOMOTIVE, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 54: MARKET FOR CONSTRUCTION, BY 3D INPUT DEVICES, 2014-2022 (USD MILLION)
  • TABLE 55: CONSTRUCTION MARKET BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 56: MARKET FOR CONSTRUCTION, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 57: MARKET FOR CONSTRUCTION, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 58: MARKET FOR CONSTRUCTION, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 59: MARKET FOR CONSUMERS, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 60: MARKET FOR CONSUMERS, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 61: MARKET FOR CONSUMERS, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 62: MARKET FOR CONSUMER, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 63: MARKET FOR CONSUMER, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 64: MARKET FOR ENGINEERING, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 65: MARKET FOR ENGINEERING, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 66: MARKET FOR ENGINEERING, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 67: MARKET FOR ENGINEERING, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 68: MARKET FOR ENGINEERING, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 69: MARKET FOR ENTERTAINMENT, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 70: MARKET FOR ENTERTAINMENT, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 71: MARKET FOR ENTERTAINMENT, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 72: MARKET FOR ENTERTAINMENT, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 73: MARKET FOR ENTERTAINMENT, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 74: MARKET FOR HEALTHCARE, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 75: MARKET FOR HEALTHCARE, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 76: MARKET FOR HEALTHCARE, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 77: MARKET FOR HEALTHCARE, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 78: MARKET FOR HEALTHCARE, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 79: 3D & 4D TECHNOLOGY MARKET, BY REGION, 2014-2022 (USD MILLION)
  • TABLE 80: 3D & 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 81: 3D & 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 82: 3D & 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 83: 3D & 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 84: 3D & 4D TECHNOLOGY MARKET IN THE AMERICAS, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 85: 3D & 4D TECHNOLOGY MARKET IN EUROPE, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 86: 3D & 4D TECHNOLOGY MARKET IN EUROPE, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 87: 3D & 4D TECHNOLOGY MARKET IN EUROPE, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 88: EUROPEAN MARKET, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 89: 3D & 4D TECHNOLOGY MARKET IN EUROPE, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 90: 3D & 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D INPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 91: 3D & 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D IMAGING SOLUTION, 2014-2022 (USD MILLION)
  • TABLE 92: 3D & 4D TECHNOLOGY MARKET IN APAC, BY 3D OUTPUT DEVICE, 2014-2022 (USD MILLION)
  • TABLE 93: 3D & 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D DISPLAY, 2014-2022 (USD MILLION)
  • TABLE 94: 3D & 4D TECHNOLOGY MARKET IN ASIA-PACIFIC, BY 3D APPLICATION, 2014-2022 (USD MILLION)
  • TABLE 95: VICON MOTION CAPTURE SYSTEMS & AUTODESK, INC. EXPECTED TO LEAD THE 3D APPLICATIONS AND 3D IMAGING SOLUTIONS MARKET, RESPECTIVELY, IN 2015
  • TABLE 96: FARO TECHNOLOGY EXPECTED TO LEAD THE 3D INPUT DEVICES MARKET IN 2015
  • TABLE 97: NEW PRODUCT DEVELOPMENT
  • TABLE 98: MERGERS & ACQUISITIONS
  • TABLE 99: PARTNERSHIPS/AGREEMENTS

LIST OF FIGURES

  • FIGURE 1: MARKET SEGMENTATION
  • FIGURE 2: 3D & 4D TECHNOLOGY MARKET: RESEARCH DESIGN
  • FIGURE 3: PROCESS FLOW OF MARKET SIZE ESTIMATION
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 5: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 6: DATA TRIANGULATION
  • FIGURE 7: 3D APPLICATIONS TO HOLD THE LARGEST MARKET SHARE IN 2016
  • FIGURE 8: 3D & 4D TECHNOLOGY MARKET, BY END-USER INDUSTRY, 2016 VS. 2022
  • FIGURE 9: 3D & 4D TECHNOLOGY MARKET, BY REGION, 2016
  • FIGURE 10: GROWING ENTERTAINMENT AND CONSUMER INDUSTRIES EXPECTED TO DRIVE THE 3D & 4D TECHNOLOGY MARKET BETWEEN 2016 AND 2022
  • FIGURE 11: ASIA-PACIFIC MARKET EXPECTED TO GROW AT THE HIGHEST RATE BETWEEN 2016 AND 2022
  • FIGURE 12: AMERICAS WOULD HOLD THE LARGEST SHARE OF THE 3D & 4D TECHNOLOGY MARKET IN 2016
  • FIGURE 13: 3D APPLICATIONS EXPECTED TO HOLD THE LARGEST MARKET SIZE AMONG ALL TECHNOLOGIES BETWEEN 2016-2022
  • FIGURE 14: 3D & 4D TECHNOLOGY MARKET SEGMENTATION
  • FIGURE 15: GROWING APPLICATIONS OF 3D TECHNOLOGY IN VARIOUS END-USER INDUSTRIES AND RISING DEMAND FOR 3D CONTENT IN THE ENTERTAINMENT INDUSTRY ARE THE DRIVING FACTORS FOR THE 3D & 4D TECHNOLOGY MARKET
  • FIGURE 16: VALUE CHAIN ANALYSIS FOR 3D PRINTING (2015)
  • FIGURE 17: VALUE CHAIN ANALYSIS OF 3D TV (2015)
  • FIGURE 18: PORTER'S FIVE FORCES ANALYSIS, 2015
  • FIGURE 19: PORTER'S FIVE FORCES ANALYSIS (2015): IMPACT ANALYSIS FOR THE 3D & 4D TECHNOLOGY MARKET
  • FIGURE 20: 3D & 4D TECHNOLOGY MARKET SEGMENTATION
  • FIGURE 21: 3D CAMERAS LIKELY TO HOLD THE LARGEST MARKET SHARE BETWEEN 2016 AND 2022
  • FIGURE 22: ENTERTAINMENT IS EXPECTED TO LEAD THE 3D CAMERA MARKET BETWEEN 2016 AND 2022
  • FIGURE 23: ASIA-PACIFIC IS LIKELY TO GROW AT HIGHEST CAGR FOR 3D SENSOR MARKET DURING 2016-2022
  • FIGURE 24: 3D RENDERING EXPECTED TO HOLD THE LARGEST SHARE OF THE 3D IMAGING SOLUTIONS MARKET BETWEEN 2016 AND 2022
  • FIGURE 25: 3D APPLICATIONS IN SMARTPHONES EXPECTED TO WITNESS THE HIGHEST GROWTH IN 3D OUTPUT DEVICE MARKET BETWEEN 2016 AND 2022
  • FIGURE 26: ASIA-PACIFIC EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE 3D SMARTPHONES MARKET BETWEEN 2016 AND 2022
  • FIGURE 27: ASIA-PACIFIC EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE 3D TELEVISIONS MARKET BETWEEN 2016 AND 2022
  • FIGURE 28: 3D PRINTERS MARKET, BY END USER INDUSTRY, 2016-2022
  • FIGURE 29: 3D ANIMATION EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE 3D APPLICATIONS MARKET BETWEEN 2016 AND 2022
  • FIGURE 30: 3D NAVIGATION APPLICATION MARKET TO BE DRIVEN BY MILITARY & DEFENSE INDUSTRY DURING THE FORECAST PERIOD
  • FIGURE 31: ASIA-PACIFIC EXPECTED TO WITNESS THE HIGHEST GROWTH IN 3D MOTION CAPTURE MARKET BETWEEN 2016 AND 2022
  • FIGURE 32: 3D METROLOGY MARKET TO BE DRIVEN BY AUTOMOTIVE INDUSTRY DURING THE FORECASTED PERIOD
  • FIGURE 33: 3D & 4D TECHNOLOGY MARKET SEGMENTATION
  • FIGURE 34: ENTERTAINMENT INDUSTRY TO HOLD THE LARGEST MARKET SHARE BETWEEN 2016 AND 2022
  • FIGURE 35: 3D CAMERAS TO WITNESS THE HIGHEST GROWTH IN THE MILITARY & DEFENSE END-USER INDUSTRY BETWEEN 2016 AND 2022
  • FIGURE 36: 3D NAVIGATION TO HOLD THE LARGEST MARKET SHARE IN THE MILITARY & DEFENSE INDUSTRY BETWEEN 2016 AND 2022
  • FIGURE 37: 3D SCANNERS TO HOLD THE LARGEST MARKET SHARE OF THE AUTOMOTIVE INDUSTRY BETWEEN 2016 AND 2022 (USD MILLION)
  • FIGURE 38: 3D NAVIGATION TO WITNESS THE HIGHEST GROWTH IN AUTOMOTIVE INDUSTRY BETWEEN 2016 AND 2022 (USD MILLION)
  • FIGURE 39: 3D CAMERAS TO GROW AT THE HIGHEST RATE IN CONSTRUCTION INDUSTRY BETWEEN 2016 AND 2022
  • FIGURE 40: 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF THE CONSTRUCTION INDUSTRY BETWEEN 2016 AND 2022
  • FIGURE 41: 3D SCANNERS TO HOLD THE LARGEST MARKET SHARE OF THE CONSUMER INDUSTRY BETWEEN 2016 AND 2022
  • FIGURE 42: 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF THE CONSUMER INDUSTRY BY 2022
  • FIGURE 43: 3D CAMERAS TO GROW AT THE HIGHEST RATE IN THE ENGINEERING INDUSTRY BETWEEN 2016 AND 2022
  • FIGURE 44: 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF THE ENGINEERING INDUSTRY IN 2016
  • FIGURE 45: 3D CAMERAS TO HOLD THE LARGEST MARKET SHARE OF THE ENTERTAINMENT INDUSTRY IN 2016
  • FIGURE 46: 3D ANIMATION TO GROW AT THE HIGHEST RATE IN THE ENTERTAINMENT INDUSTRY BETWEEN 2016 AND 2022
  • FIGURE 47: 3D SCANNERS TO HOLD THE LARGEST MARKET SHARE IN THE HEALTHCARE INDUSTRY BY 2022
  • FIGURE 48: 3D MACHINE VISION TO HOLD THE LARGEST MARKET SHARE OF THE HEALTHCARE INDUSTRY BY 2022
  • FIGURE 49: 3D & 4D TECHNOLOGY MARKET, BY REGION
  • FIGURE 50: AMERICAS EXPECTED TO HOLD THE LARGEST MARKET SIZE DURING 2016-2022
  • FIGURE 51: SNAPSHOT OF 3D & 4D TECHNOLOGY MARKET IN THE AMERICAS
  • FIGURE 52: 3D TELEVISIONS TO DOMINATE THE EUROPEAN MARKET OF 3D OUTPUT DEVICES DURING THE FORECAST PERIOD
  • FIGURE 53: SNAPSHOT OF 3D & 4D TECHNOLOGY MARKET IN THE APAC
  • FIGURE 54: 3D SMARTPHONES EXPECTED TO GROW AT THE HIGHEST RATE IN THE ASIA-PACIFIC MARKET FOR 3D OUTPUT DEVICES DURING THE FORECAST PERIOD
  • FIGURE 55: PRODUCT LAUNCHES AND PARTNERSHIPS WERE THE KEY GROWTH STRATEGIES BETWEEN 2013-2016
  • FIGURE 56: BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY IN 2015
  • FIGURE 57: GEOGRAPHIC REVENUE MIX OF TOP FIVE MARKET PLAYERS
  • FIGURE 58: SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
  • FIGURE 59: SAMSUNG ELECTRONICS CO LTD.: SWOT ANALYSIS
  • FIGURE 60: FARO TECHNOLOGIES, INC.: COMPANY SNAPSHOT
  • FIGURE 61: FARO TECHNOLOGIES LTD.: SWOT ANALYSIS
  • FIGURE 62: HEXAGON AB: COMPANY SNAPSHOT
  • FIGURE 63: HEXAGON AB: SWOT ANALYSIS
  • FIGURE 64: AUTODESK, INC.: COMPANY SNAPSHOT
  • FIGURE 65: AUTODESK, INC.: SWOT ANALYSIS
  • FIGURE 66: DASSAULT SYSTEMES SA: COMPANY SNAPSHOT
  • FIGURE 67: DASSAULT SYSTEMS S.A.: SWOT ANALYSIS
  • FIGURE 68: 3D SYSTEMS CORPORATION: COMPANY SNAPSHOT
  • FIGURE 69: 3D SYSTEMS CORPORATION: SWOT ANALYSIS
  • FIGURE 70: STRATASYS LTD.: COMPANY SNAPSHOT
  • FIGURE 71: STRATASYS LTD.: SWOT ANALYSIS
  • FIGURE 72: DREAMWORKS ANIMATION SKG, INC.: SWOT ANALYSIS
  • FIGURE 73: VICON MOTION CAPTURE SYSTEMS LTD.: COMPANY SNAPSHOT
  • FIGURE 74: VICON MOTION CAPTURE SYSTEMS LTD.: SWOT ANALYSIS
  • FIGURE 75: BARCO N. V.: COMPANY SNAPSHOT
  • FIGURE 76: DOLBY LABORATORIES, INC.: COMPANY SNAPSHOT
  • FIGURE 77: SONY CORPORATION: COMPANY SNAPSHOT
  • FIGURE 78: GOOGLE INC.: COMPANY SNAPSHOT
  • FIGURE 79: COGNEX CORPORATION: COMPANY SNAPSHOT
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