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電視遊戲市場:街頭上市的新遊戲主機 - 多數Android遊戲主機的崛起

TV Gaming Market Study: Millions of Android Gaming Consoles on the Horizon - There's a New Game Machine in Town

出版商 Jon Peddie Research 商品編碼 305057
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
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電視遊戲市場:街頭上市的新遊戲主機 - 多數Android遊戲主機的崛起 TV Gaming Market Study: Millions of Android Gaming Consoles on the Horizon - There's a New Game Machine in Town
出版日期: 2015年09月01日 內容資訊: 英文

根據JPR的上級分析師預測,今後PlayStation4、Xbox One、Nintendo Wii-U、為硬核遊戲機玩家的主流遊戲平台,不過,同時預計Amazon和Google等提供的Android為基礎的主機以更高的成長率發展,預計提供休閒遊戲玩家層和中核遊戲機玩家能輕鬆愉快享樂的遊戲。還有,Nvidia的Shield也開拓在主機或終端能享受Android遊戲的新領域,PC遊戲也具串流能力,也有吸引硬核遊戲玩家層的潛力。



  • 主機遊戲硬體設備市場
  • Microsoft
  • Nintendo
  • SONY
  • Steam和Linux
  • Android為基礎的主機
  • Amazon Fire TV
  • Nvidia Shield
  • Ouya、Gamestick、GamePop、Madcatz Mojo
  • Ouya
  • Gamestick
  • MadCatz Mojo
  • Gamepop
  • 其他主機
  • Playstation Vita TV
  • Nvidia Shield
  • Comcast X1 DVR
  • 主機的出貨數
  • 主機的引進數
  • 主機 vs PC
  • 主機的價格上的優點
  • 多顯示器、S3D顯示器
  • 手勢輸入
  • 開發成本
  • 三大勢力
  • 環境上的課題
  • 設置基礎
  • 主機 vs 行動裝置
  • 總論
  • 附錄
  • 硬體設備功能比較
  • 圖表

Millions of Android Gaming Consoles on the Horizon

There's a new game machine in town

Ted Pollak, Senior Gaming Analyst at JPR notes that Playstation 4, Xbox One, and the Nintendo Wii-U will be the dominant platforms for hardcore console gamers. However, Android console offerings from Amazon, Google, and others are projected to grow at a much faster rate, and offer the casual to mid-core gamer an affordable way to play from the couch. Nvidia's Shield is also breaking new ground and can run Android games as a console or handheld. The device may also appeal to the hardcore with its ability to stream PC games.

Much of this phenomenon can be traced to the incredible leaps in general and graphics oriented processing power of the mobile chipset industry. Companies like Qualcomm, Nvidia, Imagination Technology, and Samsung are improving the capabilities of mobile chipsets by leaps and bounds. Jon Peddie, President of JPR notes that the “The mobile world is moving at lightning speed as it adds features for movies, gaming, and even content creation. 4K video is already a reality and it seems there are no boundaries on the public's appetite for better graphics and video”.

The console market in general has recently come under pressure from tablets and PC gaming. However the monetization of the hardcore console players, who remain at a stabilizing 90 million plus globally, will keep the business model for the top end going. Over time, the broader base of console gamers will likely consider Android, cable box, and other types of consoles such as the Sony Vita TV for more casual to mid core pursuits. Apple is always a potential threat as well.

The market will expand further as China opens its doors to traditional (but locally built) consoles, which will cannibalize more of the lower end PC gaming sales. China has a potential console market of 50 - 100 million gamers who would prefer to play on TV versus the traditional desktop setup. The middle class have increasingly more disposable income and mobile devices, causing the role of the internet café to lessen.

Another trend in the console market is the decline in sales of handheld gaming devices like the Sony Vita and Nintendo D3D. Much of this has to do with the influence of tablets and smartphones for portable gaming. However, as Android games are increasingly designed for use with gamepads, Android handhelds like the Nvidia Shield may stabilize the market in a few years. Sony and Nintendo's commitment to handhelds and the economics of lower volumes will have a drastic effect on the segment.

Market forecast for non-PC gaming devices

The video game market has been estimated to be a $100 billion high risk, high stakes industry with and a fast changing landscape. It is critical for companies in the gaming market to understand the emerging product segments in the console marketplace, how they relate to each other, and how the market is changing.

The report contains the following content:

  • Major Players: Discussion of everyone involved in the market from large to small
  • Historical Shipments: Historical shipments of Sony, Intel, Nintendo, and others
  • Market Forecasts: Estimates of sales by each platform to 2017 with discussion of future trends
  • Charts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform.

Table of Contents

  • Console gaming hardware market
  • Microsoft
  • Nintendo
  • Sony
  • Steamy with a touch of Linux
  • Android Based Consoles
  • Amazon Fire TV
  • Nvidia Shield
  • Ouya, Gamestick, GamePop, and Madcatz Mojo
  • Ouya
  • Gamestick
  • MadCatz Mojo
  • Gamepop
  • Other Consoles
  • Playstation Vita TV
  • Nvidia Shield
  • Comcast X1 DVR
  • Console shipments
  • Console introductions
  • Consoles vs. PCs
  • Price advantage with Consoles
  • Exploitable visual magic features
  • Multiple and S3D displays
  • Gesture input
  • Development costs
  • The triad
  • Environmental issues
  • Installed base
  • What do we think?
  • Consoles vs. mobile devices
  • Conclusion
  • Appendix
  • Hardware Feature Comparison

Table of Figures

  • Figure 1: Magnavox-Odyssey game console circa 1978
  • Figure 2: The market for non-PC gaming machines
  • Figure 3: Microsoft Xbox One
  • Figure 4: Nintendo Wii U
  • Figure 5: Sony PS4
  • Figure 6: Steam box with controller
  • Figure 7: Valve CEO Gabe Newell shows list of Steam box suppliers
  • Figure 8: Amazon Fire TV with controller
  • Figure 9: Sony's PS Vita TV (Sony)
  • Figure 10: Console market over time
  • Figure 11: Comparison of GPU performance between consoles and PCs over time
  • Figure 12: Total GFLOPS comparison of all Consoles and gaming PCs for 20 years
  • Figure 13: Elements of a game development
  • Figure 14: Comparison of installed base

Table of Tables

  • Table 1: Life-to-date of the gen 8 console shipments (Company data)
  • Table 2: Cumulative sales of consoles
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