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市場調查報告書

全球PC遊戲硬體設備市場

Worldwide PC Gaming Hardware Market Report Series

出版商 Jon Peddie Research 商品編碼 283192
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
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全球PC遊戲硬體設備市場 Worldwide PC Gaming Hardware Market Report Series
出版日期: 2017年12月29日 內容資訊: 英文
簡介

全球PC遊戲硬體設備市場,2015年預計略微降低。各市場區隔非常多樣化。

本報告提供PC遊戲硬體設備市場相關調查分析、市場區隔 (愛好者、效能、主流) 、銷售額的分析與預測、主要資料等系統性資訊。

愛好者取向PC遊戲市場

  • 摘要整理
  • 調查手法
  • 定義
  • 關於JPR
  • 簡介
  • 附錄
  • 遊戲用PC
  • 附錄
  • 圖表

效能取向PC遊戲市場

  • 摘要整理
  • 調查手法
  • 定義
  • 關於JPR
  • 簡介
  • 附錄
  • 遊戲用PC
  • 附錄
  • 圖表

主流取向PC遊戲市場

  • 摘要整理
  • 調查手法
  • 定義
  • 關於JPR
  • 簡介
  • 附錄
  • 遊戲用PC
  • 圖表

PC遊戲硬體設備市場

  • 全球PC遊戲硬體設備市場
    • 各地區
    • 主要國家
    • 處理層級
    • 遊戲玩家數
    • 結論
  • 圖表

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄

Due of an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region leads the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively. The western appetite for PC gaming systems costing thousands of dollars is strong.

Ted Pollak, Senior Game Industry Analyst for JPR said “Global consumers continue to embrace the PC platform for video games due to multiple factors. The desktop ergonomic is popular because the display distance offers increased detail when using HD and UHD monitors. Additionally there is superior control with mouse and keyboard control interfaces. This has been validated with eSports overwhelmingly being played on PCs.”

JPR's Worldwide PC Gaming Hardware Market Report Series tracks the three segments of hardware Entry-Level, Mid-Range, and High-End, these reports can be purchased separately or in total.

Due of an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region leads the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively. The western appetite for PC gaming systems costing thousands of dollars is strong.

Features

The report contains the following content:

  • After-Market add-in board (AIB): Discussion and estimates of after-market graphics cards sales as upgrades and for home builds
  • System Configured PCs: Discussion and estimates of PC sales influenced by gaming from companies that either sell pre-configured or custom configured builds. Estimates are broken into notebooks and desktop segments.
  • Accessories and DIY: Discussion and estimates of accessory sales and the Do-It-Yourself (DYI) builds
  • Charts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform.
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