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市場調查報告書

數位貿易市場:主要趨勢、部門、預測 2016-2020年

Digital Commerce Markets: Key Trends, Sectors & Forecasts 2016-2020

出版商 Juniper Research 商品編碼 356144
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
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數位貿易市場:主要趨勢、部門、預測 2016-2020年 Digital Commerce Markets: Key Trends, Sectors & Forecasts 2016-2020
出版日期: 2016年04月13日 內容資訊: 英文
簡介

本服務,分析數位貿易市場上最新趨勢、發展情形,提供各部門的市場規模、預測,未來市場機會,主要企業的案例研究和採訪等彙整資料,為您概述為以下內容。

第1章 數位貿易的整體市場

  • 摘要整理
  • 數位貿易:市場預測

第2章 數位貿易:市場概要

  • 簡介
  • 市場部門定義

第3章 數位銀行市場

  • 簡介
  • 數位銀行市場趨勢
  • 預測摘要
    • 數位銀行交易規模 (以金額為準)
    • 數位銀行不重複訪客數

第4章 數位、物理商品市場

  • 簡介
    • 目前線上零售市場
  • 行動、線上付款市場的趨勢
    • 數位內容零售主要的趨勢
      • 遊戲
      • TV & 視訊
      • 音樂
      • 生活方式 & 資訊娛樂
      • eBook
      • 票務
  • 預測摘要
    • 數位商品市場
    • 物理商品市場

第5章 行動、線上票務市場

  • 簡介
    • 線上 vs. 行動票務受歡迎
  • 數位發現市場的趨勢
  • 預測摘要
    • 行動、線上票務的交易規模 (以金額為準)
    • 行動、線上票務服務的用戶

第6章 行動、線上優惠券市場

  • 簡介
  • 大趨勢
  • 預測摘要
    • e優惠券回收總額
    • 數位優惠券的不重複訪客總數

第7章 非接觸付款市場

  • 簡介
    • 推動非接觸的轉變
  • 市場促進:終端、穿戴式經由的非接觸付款
  • 預測摘要
    • 非接觸行動零售付款交易規模 (以金額為準)
    • 非接觸付款用戶總數

第8章 行動匯款市場

  • 簡介
    • 行動金融:金融包容性的機會
  • 國際匯款主要的趨勢
  • 國內匯款主要的趨勢
  • 預測摘要
    • 交易規模 (以數量為準)

第9章 行動、線上賭博市場

  • 簡介
  • 行動、線上賭博的趨勢
    • 賭博的障礙:保持客戶快樂
  • 預測摘要
    • 行動線上賭博賭博的用戶總數
    • 行動線上賭博賭博
目錄

Overview

Juniper Research is acknowledged as the leading analyst house in the digital commerce and FinTech sector, delivering pioneering research into payments, banking and financial services for more than a decade. With this latest research, Juniper provides comprehensive analysis and market sizing for the Digital Commerce market as a whole.

The research includes an analysis of the latest trends and developments within the Digital Commerce space, providing sector by sector breakdowns alongside a 5 year market forecast summary.

This research suite comprises:

  • Market Trends & Opportunities (PDF)
  • 5 Year Market Sizing & Forecast (PDF & Excel)

Key Features

  • Case studies highlighting the current and emerging players in Digital Commerce, alongside uncovering key player strengths and weaknesses.
  • Overview and assessment of major developments, and associated future opportunities across key segments in the Digital Commerce space:
    • Mobile & Online Money Transfer
    • Digital Banking
    • Digital Physical Goods
    • Digital Goods
    • Mobile & Online Ticketing
    • Mobile & Online Coupons
    • Mobile NFC
    • Mobile & Online Gambling
  • The research is compiled alongside case studies and interviews with leading players, including:
    • Advanced Software
    • Bytemark
    • CodeBroker
    • Eagle Eye
    • Fidor Bank
    • FIserve
    • GlobeSherpa
    • Infosys Finacle
    • Mahindra Comviva
    • MTN
    • PayPal
    • RetailMeNot
    • SnipSnap
    • William Hill
  • Forecasts quantifying the total Digital Commerce market, as well as sector-by-sector forecasts to provide transaction values, volumes, and user numbers where applicable.

Key Questions

  • 1. What are the major trends and developments in the Digital Commerce space?
  • 2. What is the overall size of the Digital Commerce market in terms of transaction values, volumes, and user numbers?
  • 3. What is the transaction value share according to sector?
  • 4. Which sector contributes the most, in terms of transaction volumes?
  • 5. What are the key factors driving growth in Digital Commerce?

Companies Referenced

Abellio Greater Anglia, Advanced Software, Alibaba, American Airlines, American Express, Apple, Argos, Baidu, Bank of America, Bank of Tanzania, Barclays, BBA (British Bankers Association), Best Buy, Bharti Airtel, Boots, British Airways, Bytemark, Capgemini, Centre for Economics and Business Research, CFCA (China Financial Certification Authority), CGAP (Consultative Group to Assist the Poor), Chase Bank, China Banking Association, CinePapaya, Cleartrip, CodeBroker, Colloquy, Costco, Deutsche Bank, Disney Store, Domino's, Dunnhumby, EA, Eagle Eye, Eventbrite, Expedia, Fandango, Fidor, Fiserv, FutureRailway, GlobeSherpa, Google, Heinz, House of Fraser, IBM, Indian Railways, Indosat, Infosys Finacle, ING, Ingresso, Intelligent Environments, Intercontinental Hotels Group, Kroger, Lenovo, Lufthansa, M&S (Marks & Spencer), Mahindra Comviva, Malauzai Software, Marriott, MasterCard, Match.com, Microsoft, Morrison's, Mothercare, Movile, MTN Group, Nationwide, Netflix, Network Rail, Ocado, Pandora, PayPal, Pebble, Plenty Of Fish, RedBox, RetailMeNot, RSSB (Rail Safety & Standards Board), Safaricom, Sainsbury's, Samsung, Sephora, SITA, Skrill, SnipSnap, Sony, Spotify, Staples, StubHub, Superdrug, Target, Technology Advice, Telkomsel, Tencent, Tesco, Ticketmaster, Tigo, Tinder, Trainline UK, TransferTo, UBS, UnionPay, Valve, VegasCasino.io, Virgin, Visa, Walmart, WeChat, Western Union, World Bank, XL, Xoom, Zapp, Zoosk, ZTE.

Data & Interactive Forecast

Juniper's Digital Commerce Forecast suite includes:

  • Regional data splits according to 8 key regions
  • Market split by sector:
    • Mobile & Online Money Transfer
    • Digital Banking
    • Digital Physical Goods
    • Digital Goods
    • Mobile & Online Ticketing
    • Mobile & Online Coupons
    • Mobile NFC POS
    • Mobile & Online Gambling
  • Access to the full set of forecast data of 48 tables and over 2,590 data points.

Research

Juniper's Digital Commerce research suite, provides a set of comprehensive 5-year forecasts, alongside an in-depth analysis market trends and opportunities, enabling industry stakeholders to understand the implications of the key trends and disruptive factors across the digital commerce market.

The research suite is delivered in PDF and Excel formats and includes:

  • 1. Key market trends across the Digital Commerce space, from key sectors including Digital Banking, Digital Physical Goods, and Mobile NFC POS (PDF).
  • 2. Benchmark industry forecasts for key metrics, including transaction volumes and values, and user numbers (PDF).
  • 3. Interactive Excel - highly granular dataset comprising more than 2,590 data points, allowing clients to compare select markets side by side in customised charts and tables (Interactive XL).

Table of Contents

1. The Total Market for Digital Commerce

  • 1.1. Executive Summary
  • 1.2. Digital Commerce: Market Forecasts
    • 1.2.1. Transaction Values
      • Figure & Table 1.1:Total Digital Commerce Transaction Value, Split by 8 Key Regions ($m) 2015-2020
    • 1.2.2. User Numbers
      • Figure & Table 1.2: Total User Numbers for Digital Commerce, Split by 8 Key Regions (m) 2015-2020

2. Digital Commerce: Market Overview

  • 2.1. Introduction
    • Figure 2.2: Online Gross Merchandising Value Sales ($bn), Selected Leading Online Storefronts 2014-2015
  • 2.2. Market Sector Definitions
    • 2.2.1. Definition of Mobile & 0nline Banking
    • 2.2.4. Mobile & 0nline Gambling Definition

3. The Market for Digital Banking

  • 3.1. Introduction
    • 3.1.1. The Digital Banking Market Today
      • Figure 3.1: Banked, Mobile & 0nline Banked Individuals Split by 8 Key Regions: 2013-2014
  • 3.2. Trends in the Digital Banking Space
    • Figure 3.2: Top 5 Financial Apps on App Store &Google Play, UK& US Markets - September 2015
    • Figure 3.3: UK Mobile Banking App Logins vs Internet Banking Logins(m) 2012-2014
    • Figure 3.4: Mobile Users who Access App based MBIS (m) 2013-201 5e
    • Figure 3.5: Mobile Money Account vs Banking Penetration, Selected Markets, 2014 (%)
    • Figure 3.6: Digital Banking Service Expansion
    • Figure 3.7: Barclays Bank Smartwatch App
  • 3.3. Sector Forecast Summary
    • 3.3.1. Digital Banking Transaction Values
      • Figure & Table 3.8: Mobile & 0nline Bill Payment & Presentment Transaction Values for Digital Banking ($m), Split by 8 Key Regions 2015-2020
    • 3.3.2. Digital Banking Unique Users
      • Figure & Table 3.9: Mobile & 0nline Banking User Numbers (m), Split by 8 Key Regions 2015-2020

4. The Market for Digital & Physical Goods

  • 4.1. Introduction
    • 4.1.1. The Current 0nline Retail Market
  • 4.2. Trends in the Mobile & 0nline Payment Space
    • Table 4.1: US Online Purchases, Cyber Monday 2014
    • Figure 4.2: Selected UK Retailer Sales via Mobile/Tablet, 2014 ($m)
    • 4.2.4. Key Trends in Digital Content Retail
      • i. Games
      • ii. TV & Video
      • iii. Music
      • iv. Lifestyle & Infotainment
      • v. eBooks
      • vi. Ticketing
  • 4.3. Sector Forecast Summary
    • 4.3.1. The Total Market for Digital Goods
      • Figure & Table 4.3: Total Remote Gross Transaction Value for Digital Goods ($m) Split by 8 Key Regions, 2015-2020
    • 4.3.2. The Total Market for Physical Goods
      • Figure & Table 4.4: Total Remote Physical Goods Transactions, All Devices ($) Split by 8 Key Regions

5. The Market for Mobile & 0nline Ticketing

  • 5.1. Introduction
    • 5.1.1. Online vs Mobile Ticketing Popularity
      • Figure 5.1: Online & Mobile Ticketing Web Search Interest over Time Indicator
  • 5.2. Trends in the Digital Ticketing Sector
    • Figure 5.2: Multi Pass Beacon Ticketing
    • Figure 5.3: UK Events Ticket Delivery Channels
  • 5.3. Sector Forecast Summary
    • 5.3.1. Transaction Values of Mobile & Online Ticketing
      • Figure & Table 5.4: Total Transaction Values of Mobile & Online Ticketing, Split by 8 Key Regions ($m) 2015-2020
    • 5.3.2. Users of Mobile & 0nline Ticketing Service
      • Figure & Table 5.5: Total Users of Mobile & Online Ticketing, Split by 8 Key Regions (m) 2015-2020

6. The Market for Mobile & 0nline Coupons

  • 6.1. Introduction
    • 6.1.1. The Role of the Coupon is Evolving
  • 6.2. Megatrends
    • Figure 6.1: Top 10 UK Loyalty Schemes, Active Users (m), mid-2015
    • Figure 6.2: RetailMeNot Site Visits (m), 2014-2015
  • 6.3. Sector Forecast Summary
    • 6.3.1. Total eCoupon Redemption Values
      • Figure & Table 6.3: Total Redemption Value of eCoupons ($m) Split by 8 Key Regions 2015-2020
    • 6.3.2. Total Unique Users of Digital Coupons
      • Figure &Table 6.4: Mobile Coupon User Base(m)Split by 8 Key Regions 2015-2020

7. The Market for Contactless Payments

  • 7.1. Introduction
    • 7.1.1. Driving the Transition to Contactless
  • 7.2. Driving the Market: Contactless Payments via Handsets & Wearables
    • Figure 7.1:Apple Watch
  • 7.3. Sector Forecast Summary
    • 7.3.1. Contactless Mobile Retail Payment Transaction Value
      • Figure & Table 7.2: Total Transaction Values for Mobile NFC POS Payments ($m), Split by 8 Key Regions 2015-2020
    • 7.3.2. Total Contactless Payment Users
      • Figure & Table 7.3: Total User Numbers for NFC POS Payments (m), Split by 8 Key Regions 2015-2020

8. The Market for Mobile Money Transfer

  • 8.1. Introduction
    • 8.1.1. Mobile Money: The Opportunity for Financial Inclusion
  • 8.2. Key Trends in International Remittance
  • 8.3. Key Trends in Domestic Remittance
  • 8.4. Sector Forecast Summary
    • Figure & Table 8.1:Total Transaction Values for 0nline & Mobile Money Transfer, Split by 8 Key Regions ($m) 2015-2020
    • 8.4.1. Total Transaction Volumes
      • Figure & Table 8.2: Total Mobile & 0nline Money Transactions Per Annum (m) Split by 8 Key Regions ($m) 2015-2020

9. The Market for Mobile & 0nline Gambling

  • 9.1. Introduction
  • 9.2. Trends in Mobile & 0nline Gambling
    • Figure 9.1: International Poker TraTRc on Leading Sites, December 2014 - June 2015
    • 9.2.4. Gambling Hurdles: Keeping the Customer Happy
  • 9.3. Sector Forecast Summary
    • 9.3.1. Total Mobile & 0nline Gambling Users
      • Figure & Table 9.2: Total Number of Unique Mobile and Online Gamblers(m) Split by 8 Key Regions 2015-2020
    • 9.3.2. Mobile & 0nline Gambling Wagers
      • Figure & Table 9.3: Total Annual Wager on Mobile & Online Gambling Services ($m), Split by 4 Market Segments 201a5-2020
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