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市場調查報告書

數位貿易市場:主要趨勢、部門、預測 2016-2020年

Digital Commerce: Key Trends, Sectors & Forecasts 2017-2021

出版商 Juniper Research 商品編碼 356144
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
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數位貿易市場:主要趨勢、部門、預測 2016-2020年 Digital Commerce: Key Trends, Sectors & Forecasts 2017-2021
出版日期: 2017年05月23日 內容資訊: 英文
簡介

本服務,分析數位貿易市場上最新趨勢、發展情形,提供各部門的市場規模、預測,未來市場機會,主要企業的案例研究和採訪等彙整資料,為您概述為以下內容。

第1章 數位貿易的整體市場

  • 摘要整理
  • 數位貿易:市場預測

第2章 數位貿易:市場概要

  • 簡介
  • 市場部門定義

第3章 數位銀行市場

  • 簡介
  • 數位銀行市場趨勢
  • 預測摘要
    • 數位銀行交易規模 (以金額為準)
    • 數位銀行不重複訪客數

第4章 數位、物理商品市場

  • 簡介
    • 目前線上零售市場
  • 行動、線上付款市場的趨勢
    • 數位內容零售主要的趨勢
      • 遊戲
      • TV & 視訊
      • 音樂
      • 生活方式 & 資訊娛樂
      • eBook
      • 票務
  • 預測摘要
    • 數位商品市場
    • 物理商品市場

第5章 行動、線上票務市場

  • 簡介
    • 線上 vs. 行動票務受歡迎
  • 數位發現市場的趨勢
  • 預測摘要
    • 行動、線上票務的交易規模 (以金額為準)
    • 行動、線上票務服務的用戶

第6章 行動、線上優惠券市場

  • 簡介
  • 大趨勢
  • 預測摘要
    • e優惠券回收總額
    • 數位優惠券的不重複訪客總數

第7章 非接觸付款市場

  • 簡介
    • 推動非接觸的轉變
  • 市場促進:終端、穿戴式經由的非接觸付款
  • 預測摘要
    • 非接觸行動零售付款交易規模 (以金額為準)
    • 非接觸付款用戶總數

第8章 行動匯款市場

  • 簡介
    • 行動金融:金融包容性的機會
  • 國際匯款主要的趨勢
  • 國內匯款主要的趨勢
  • 預測摘要
    • 交易規模 (以數量為準)

第9章 行動、線上賭博市場

  • 簡介
  • 行動、線上賭博的趨勢
    • 賭博的障礙:保持客戶快樂
  • 預測摘要
    • 行動線上賭博賭博的用戶總數
    • 行動線上賭博賭博

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目錄

Overview

With this latest research, Juniper provides comprehensive analysis and market sizing for the Digital Commerce market as a whole.

The research analyses the latest trends and developments within the Digital Commerce space, providing a 6 year market forecast summary and sector breakdowns for:

  • Contactless Payments
  • Coupons
  • Retail Banking
  • Gambling
  • Money Transfer & Remittances
  • Physical & Digital Goods
  • Ticketing

This research suite comprises:

  • Market Trends & Opportunities (PDF)
  • 6 Year Market Sizing & Forecast (PDF & Excel)

Key Features

  • Sector Analysis: assessment and analysis of major developments, trends, and associated future opportunities across key segments in the Digital Commerce space:
    • Digital Banking
    • Digital Goods
    • Digital Physical Goods
    • Mobile & Online Coupons
    • Mobile & Online Gambling
    • Mobile & Online Money Transfer
    • Mobile & Online Ticketing
    • Mobile Contactless Payments
  • Case Studies & Interviews to highlight the current and emerging players in Digital Commerce, alongside uncovering key player strengths and weaknesses. In addition interviews with leading players, including:
    • Advanced
    • Amdocs
    • Bytemark
    • Codebroker
    • Eagle Eye
    • Ericsson
    • Fidor bank
    • HelloWorld
    • Infosys Finacle
    • Koupon Media
    • Moovel
    • StubHub
    • TransferTo
    • World Remit
    • UrbanFT
  • Benchmark Industry Forecasts quantifying the total Digital Commerce market, as well as sector-by-sector forecasts to provide:
    • Transaction values
    • Transaction volumes
    • User numbers

Key Questions

  • 1.What are the major trends and developments in the Digital Commerce space?
  • 2.What is the overall size of the Digital Commerce sector in terms of transaction values, volumes, and user numbers?
  • 3.What is the transaction value share according to segment?
  • 4.Which sector contributes the most, in terms of transaction volumes?
  • 5.What are the key factors driving growth in Digital Commerce?

Companies Referenced

2degrees, 555.com, 888 Holdings, Abra, Advanced, Air Miles, Airtel, Alibaba, Amdocs, American Airlines, American Express, Apple, Argos, AT&T, Avios, Baidu, Bank of America, Beeline, Bell, Best Gaming Tech, BitPesa, bKash, BP, Branch, BTL Group, Bwin.Party, Bytemark, Checkout 51, China Central Television, CinePapaya, CodeBroker, Coles Supermarkets, Coupons, Codes, Deals & Savings, CVS, Domino's, Eagle Eye, Easypaisa, eBay, EdgeVerve, EE, Ericsson, Expedia, Facebook, Fandango, Fidor Bank, First Choice Liquor, Fly Buys, G&D (Giesecke & Devrient), Gala Coral, Gambling Commission, Gemalto, Google, Groupon, GSMA, GSN Games, GTECH, GVC, HelloWorld, Home Retail Group, HSBC, Hydra, IATA (International Air Transport Association), IBM, IGT PLC, Indian Railways, ING, Ingresso, Inspired Gaming, Jack in the Box, Keenu, Kmart, Koupon Media, KPN, La Caixa, Ladbrokes, Liquorland, M&S (Marks & Spencer), Macy's, Mahindra Comviva, MALINA, Mastercard, Mobicash, MoneyGram, moovel (GlobeSherpa), Movile, MTN, Nectar, Novopay (Snapdeal), O2, ONS (Office for National Statistics), Orange, OT (Oberthur Technologies), Paddy Power Betfair, PayPal, Paytm, PlayTech, Plumbee, Probability, Raiffeisen Bank, Rambus, Rank Group, RetailMeNot, Rogers, Sainsbury's, Samsung, Shell, Shopkick, SITA (Société Internationale de Télécommunications Aéronautiques), Snapchat, SnipSnap, SocialCentiv, Sony, Spark, StubHub, Target, Telefonica, Telenor, TELUS, Tencent, Terra, The Coupons App, Ticketmaster, Tigo, T-Mobile, Toys ‘R' Us, Trainline, TransferTo, Twitter, United Bank of Africa, UrbanFT, US Bancorp, Verizon, Vodafone, Walmart, WeChat, Wells Fargo, Western Union, WhatsApp, William Hill, World Bank, WorldRemit, Xoom.

Data & Interactive Forecast

Juniper's Digital Commerce Forecast suite includes:

  • Regional data splits according to 8 key regions
  • Market data split by sector:
    • Digital Banking
    • Digital Goods
    • Digital Physical Goods
    • Mobile & Online Coupons
    • Mobile & Online Gambling
    • Mobile & Online Money Transfer
    • Mobile & Online Ticketing
    • Mobile Contactless Payments
  • Access to the full set of forecast data of 36 tables and over 1,940 data points.

Juniper Research's highly granular IFXLs (Interactive Excels) enable clients to compare select markets side by side in customised charts and tables.

Table of Contents

1. The Total Market for Digital Commerce

  • 1.1. Executive Summary
  • 1.2. Market Sector Definitions
    • 1.2.1. Definition of Mobile & Online Banking
      • i. Digital Goods
      • ii. Physical Goods
      • i. Mobile Ticketing Definition
      • ii. Online Ticketing
    • 1.2.4. Mobile & Online Gambling Definition
  • 1.3. Introduction
    • Figure 1.2: The Digital Commerce Market: Key Data & Statistics
    • 1.3.2. The Rise of eCommerce
      • Figure 1.3: Online Gross Merchandising Value Sales ($bn), Selected Lead Online Storefronts 2014-2015
  • 1.4. Digital Commerce: Market Forecast Summary
    • 1.4.1. Total Transaction Values
      • Figure & Table 1.4: Total Digital Commerce Transaction Value ($m), Split by 8 Key Regions 2016-2021
    • 1.4.2. Total User Numbers
      • Figure & Table 1.5: Total User Numbers for Digital Commerce (m), Split by 8 Key Regions 2016-2021

2. The Market for Digital Banking

  • 2.1. Introduction
    • 2.1.1. Research Segment Analysis
      • i. Push Services - BIS (Banking Information Services)
      • ii. ‘Pull' Services - BPP (Bill Payment & Presentment)
        • Figure 2.1: Examples of Push & Pull 0nline Banking Services
    • 2.1.2. Mobile & 0nline Banking Adoption Continues to Rise..
      • Figure & Table 2.2: Banked, Mobile & Online Banked Individuals Split by 8 Key Regions 2015-2021
  • 2.2. Trends in the Digital Banking Space
    • 2.2.1. 0mnichannel Banking: The New Normal
      • Figure 2.3: Example of an 0mnichannel Banking Experience
      • i. Mobile - The New Branch
        • Figure 2.4: Number of Bank Branches in Selected Markets, 2012-2020
  • 2.3. Sector Forecast Summary
    • 2.3.1. Digital Banking Unique Users
      • Figure & Table 2.5: Digital Banking Users (m) Split by 8 Key Regions 2016-2021
    • 2.3.2. BPP (Bill Payment & Presentment): 0nline vs Mobile
      • Figure & Table 2.6: Bill Payment & Presentment Service Comparison for Mobile Handset & Tablet Users 2016-2021

3. The Market for Digital & Physical

  • 3.1. Introduction
    • 3.1.1. eCommerce Status
      • Figure & Table 3.1: Leading Markets by Remote 0nline Digital & Physical Goods Sales, 2016 ($bn)
  • 3.2. Trends in the Digital & Physical Goods Space
    • 3.2.1. Changing Habits of Buyers
      • i. Purchasing Device
        • Figure 3.2: Global Mobile Transaction Volume as a Proportion of Remote Physical Goods Purchases 2015-2016 (%)
        • Figure 3.3: US Online Purchases, Cyber Monday 2013-2015
        • Figure 3.4: US Online Purchases, Cyber Monday Rate of Change by Traffic & Purchases (%) 2014-2015
      • ii. Gen Y
    • 3.2.2. Rise of the Bots
      • i. RetAll Portals
      • ii. Customer Service Channels
      • iii. Case Study: TwyIa
  • 3.3. Regional & Market Developments
    • 3.3.1. UK Consumers Continue 0nline Migration
    • 3.3.2. Physical Goods - North America
    • 3.3.3. Europe
    • 3.3.4. Digital Goods
  • 3.4. Sector Forecast Summary
  • 3.5. Global User Forecasts
    • Figure & Table 3.5: Remote Purchasers of Digital & Physical Goods (m), 2016-2021
  • 3.6 Global & Regional Transaction Size Forecasts
    • Figure & Table 3.6: Average Remote Payment Transaction Size ($) Split by 8 Regions, 2016- 2021
  • 3.7. Global & Regional Gross Merchandise Sales Forecasts
    • 3.7.1. Gross Merchandise Sales by Region
      • Figure & Table 3.7: Global Remote Payment Market: Gross Merchandise Sales Transaction Value ($m) Split by 8 Key Regions, 2016-2021

4. The Market for Mobile & Online Ticketing

  • 4.1. Introduction
    • 4.1.1. 0nline vs Mobile Ticketing Popularity
      • Figure 4.1: Mobile & Online Ticketing Web Search Interest over Time Indicator
  • 4.2. Trends in the Digital Ticketing Sector
    • 4.2.1. Digital Ticketing: From 0nline to Mobile Ticket Purchase, Delivery & Validation
      • Figure 4.2: UK Events Ticket Delivery Channels
    • 4.2.2. ... And Towards Wearable Ticketing
      • i. Case Study: Fandango Launches Apple Watch Movie Ticket App.
        • Figure 4.3: Fandango Smartwatch App
    • 4.2.3. More Ticketing Apps to Integrate Apple Pay & Android Pay
      • Figure 4.4: Apple Pay on Ticketmaster
      • Figure 4.5: Mobile Contactless User Base (m), Apple Wallet, Samsung Pay & Android Pay, 2014-2016
  • 4.3. Sector Forecast Summary
    • 4.3.1. Ticketing Users
      • Figure & Table 4.6: Total Number of Unique Ticketing Users (m), Split by Channel: Mobile, Online & Wearables 2016-2021
    • 4.3.2. Total Digital Ticketing Transaction Volume & Value Comparison
      • Figure & Table 4.7: Global Digital Ticketing Transaction Volume vs Value Summary (m, $m) 2016-2021

5. The Market for Mobile & 0nline Coupons

  • 5.1. Introduction
    • 5.1.1. The Role of the Coupon is Evolving
      • Figure 5.1: Mobile Coupons via the Groupon App
  • 5.2. Market Dynamics in Mobile & Online Coupons
    • 5.2.1. Digital Channels & Securing Customer Loyalty
      • i. From Print to Digital
      • ii. Loyalty Schemes
      • iii. Case Study: Fly Buys
        • Table 5.2: Popular Loyalty Schemes & RetAll Partnerships
    • 5.2.2. From Desktop to Mobile: Delivery Mechanisms
      • Table 5.3: Leading Coupon Aggregators
      • Figure 5.4: Quarterly RetAllMeNot Site Visits (m) 2014-2016
      • Figure 5.5: Targeted Offers Using Social Media
      • Figure 5.6: Jackin the Box & ‘ The World's Biggest Coupon' Campaign
  • 5.3. Sector Forecast Summary
    • 5.3.1. Total eCoupon Redemption Values
      • Figure & Table 5.7: Total eCoupon Redemption Values ($m), Split by 8 Key Regions 2016-2021
    • 5.3.2. Total eCoupons Issued
      • Figure & Table 5.8: Total Number of eCoupons Issued (m), Split by Device 2016-2021
    • 5.3.3. Total eCoupon Redemptions
      • Figure & Table 5.9: Total Number of eCoupons Redeemed (m), Split by Device 2016-2021

6. The Market for Contactless Payments

  • 6.1. Introduction
    • 6.1.1. Contactless Deployments in Developed Markets
      • Table 6.1:Selected MNO NFC Wallet Ventures
      • i. Why Did The SIM-based Model FAll?
      • ii. Remaining Ventures
  • 6.2. Contactless Usage Forecasts
    • 6.2.1. Contactless Mechanism: Handsets, Cards &Wearables
      • Figure & Table 6.2: Number of Contactless Devices or Cards in Use for Payments (m) Split by Payment Mechanism 2016-2021
    • 6.2.2. Mobile NFC Payment Service: Apple Pay, Samsung Pay, Android Pay, Operator-Controlled SE, Other-HCE & FeliCa
      • Figure & Table 6.3: Number of Mobile Devices Used for Contactless Payments (m), Split by Payment Provider2016-2021
  • 6.3. Contactless Transaction Forecasts
    • 6.3.1. Total Contactless Transaction Value: Mobile Payments
      • Figure & Table 6.4: Total Value of Contactless Mobile Transactions (m)Split by 8 Key Regions 2016-2021

7. The Market for Mobile & 0nline Money Transfer

  • 7.1. Introduction
  • 7.2. International Money Transfer
    • 7.2.1. International Remittances Rise in 2015
      • Table 7.1:TopInternational Remittance Countries (Sending & Receiving $m) - 2015
    • 7.2.2. MTOs Expand Digital Footprint
      • Figure 7.2: Mobile/Online Money Revenues, Selected Players, 2014 & 2015 ($m)
    • 7.2.3. Disruptor: Blockchain Transforming Money Transfer Remittance
    • 7.2.4. New Service Launches & Mobile Money Expansion
      • Figure 7.3: Live Corridors for Cross-Border Mobile Money Remittance Initiatives by GSMA, December 2015
  • 7.3. Domestic Money Transfer
    • 7.3.1. Mobile Money: The Opportunity for Financial Inclusion
      • Figure 7.4: Number of Live Mobile Money Services, 2010-2015
    • 7.3.2. Mobile Money Investments & Partnerships Continue to Increase
    • 7.3.3. Disruptor: Social Media Powers Mobile Financial Services & Money Transfer
      • Figure 7.5: Proportion of Consumers Trusting Financial Institutions vs Tech Providers - Survey Findings
  • 7.4. Sector Forecast Summary
    • 7.4.1. Mobile & 0nline Money Transfer & Remittances: Total Transaction Volume
      • Figure & Table 7.6: Total Money Transfer& Remittance Transactions Per Annum (m) Split by 8 Key Regions 2016-2021
    • 7.4.2. Mobile & 0nline Money Transfer & Remittances: Total Transaction Value
      • Figure & Table 7.7: Total Value of All Mobile & Online Money Transfer ($m) Per Annum Split by 8 Key Regions 2016-2021

8. TheMarketforMobile&0nlineGambling

  • 8.1. Introduction
  • 8.2. Trends in Mobile & 0nline Gambling
    • 8.2.1. M&A (Mergers & Acquisitions): Securing Loyalty
      • i. Gambling Consolidation & UK PoC (Point of Consumption) Tax
      • ii. Securing Customer Loyalty in the Wake of Consolidation
      • iii. Case Study: Ladbrokes
    • 8.2.2. Brexit: Impacts for the Gambling Industry
    • 8.2.3. Hold All Bets for Online Domination
      • Figure 8.1: Gambling Statistics for Great Britain
  • 8.3. Sector Forecast Summary
    • 8.3.1. Total Mobile & 0nline Gambling Users
      • Figure & Table 8.2: Total Number of Mobile and/orOnline Gambling Users (m) Split by 8 Key Regions 2016-2021
    • 8.3.2. Mobile & Online Gambling Wagers
      • Figure & Table 8.3: Total Annual Wager on Mobile & Online Gambling Services ($m), Split by 8 Key Regions 2016-2021
  • 8.4. Total Market Forecast for Mobile & 0nline Gambling Win
    • Figure & Table 8.4: Total Gross Win from Mobile & Online Gambling Services ($m) Split by 4 Market Segments 2016-2021
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