Cover Image
市場調查報告書

群眾集資:策略及技術對市場的影響 2016-2020年

Crowdfunding: Strategies & Impacts for Technology Markets 2016-2020

出版商 Juniper Research 商品編碼 348656
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
價格
Back to Top
群眾集資:策略及技術對市場的影響 2016-2020年 Crowdfunding: Strategies & Impacts for Technology Markets 2016-2020
出版日期: 2016年01月11日 內容資訊: 英文
簡介

本報告提供群眾集資市場相關的總括性調查,主要籌資模式的評估,帶給技術產業的影響與機會相關的詳細分析。

第1章 群眾集資:摘要整理

第2章 目前市場情況分析

  • 群眾集資定義
  • 群眾集資趨勢
  • 市場位置:目前機會
  • 法律

第3章 平台 & 部門分析:技術產業的群眾集資

  • 技術產業的雲端

第4章 市場預測:利潤、股權、債權式群眾募資

  • 市場預測
    • 群眾集資市場:簡介 & 摘要
    • 群眾集資平台的整體用戶數:債權、股權,及利潤
    • 群眾集資的投資、支付金總額:利潤、股權,及經由債權模式
    • 經由群眾集資平台所進行的技術計劃的投資、支付金總額

第5章 市場整體:利潤群眾集資

  • 利潤群眾集資
    • 利潤群眾集資的用戶總數
    • 消費者對利潤群眾集資的支付金總額
    • 消費者對經由利潤群眾集資的技術計劃的支付金總額

第6章 市場整體:股權群眾集資

  • 股權群眾集資

第7章 市場整體:債權群眾集資

  • 債權群眾集資
目錄

Overview

Our ground-breaking and comprehensive research into the Crowdfunding market represents the benchmark for analysis in this pivotal segment. The research provides assessment of the key funding models, giving detailed insights into the effects and opportunities for the technology industry.

This research includes:

  • Market Appraisal (PDF)
  • 5 Year Market Sizing & Forecast Spreadsheet (Excel)

Key Features

  • In-depth analysis of the crowdfunding market, examining the following funding models:
    • Rewards
    • Equity
    • Debt (loans)
  • Risk-Reward analysis and Phased Evolution analysis, providing insights into the current market dynamics and future opportunities.
  • In-depth study of the overarching trends, hurdles and drivers impacting the crowdfunding market dynamics.
  • Case studies highlighting successful and unsuccessful crowdfunding campaigns, uncovering key player strengths and weaknesses.
  • Industry forecasts for the size and growth of crowdfunding services, including rewards, equity, and debt (loans), as well as the total market for crowdfunded technology projects through these 3 models.

Key Questions

  • 1. What is size of the market for investments made on crowdfunding platforms?
  • 2. Which model of crowdfunding is contributing the most towards the technology industry?
  • 3. What are the current trends and developments impacting crowdfunding for the technology industry?
  • 4. How can we expect to see the industry develop over the next 5 years?
  • 5. What are the key challenges faced by the industry?

Companies Referenced

5TH Cell, AngelList, Ascenergy, Biva, CircleUp, CONSOB (Commissione Nazionale per le Societa la Borsa), Crowdcube, Crowdfunder, EBAN (European Business Angels Network), EquityNet, Facebook, FCA (Financial Conduct Authority), Fig, Fleye, Funding Circle, Gizmodo, GoFundMe, IndieGoGo, Kickstarter, Lending Club, Monster Digital, Pebble, Prosper, Ring, SEC (Securities and Exchange Commission), Seedinvest, Sony, Tech City, WeInvest, YouTube, Zano.

Data & Interactive Forecast

Juniper's Crowdfunding forecast suite includes:

  • Regional data splits for 8 key regions, as well as country level data splits for:
    • Canada
    • UK
    • US
  • Total users of Crowdfunding services, split by funding models:
    • Rewards
    • Equity
    • Debt
  • Interactive Scenario Tool allowing users to manipulate Juniper's data for 6 different metrics.
  • Access to the full set of forecast data of 25 tables and over 2,000 data points.

Juniper Research's highly granular interactive Excels (IFxls) enable clients to manipulate Juniper's forecast data and charts to test their own assumptions by using the Interactive Scenario Tool, and compare select markets and sectors side by side in customised charts and tables. IFxls greatly increase clients' ability to both understand a particular market and to integrate their own views into the model.

Table of Contents

1. Crowdfunding: Executive Summary

  • 1.1. Executive Summary
    • 1.1.1. Introduction
      • i. Seed & Rewards Funding
      • ii. Debt Funding
      • iii. Equity Funding
    • 1.1.2. Juniper's View: Key Takeaways

2. Current Market Analysis

  • 2.1. Defining Crowdfunding
    • 2.1.1. Actors on the Crowdfunding Stage
    • 2.1.2. Forms of Crowdfunding
      • Figure 2.1: Methods of Crowdfunding
      • i. Seed & Rewards Funding
      • ii. Debt Funding
      • iii. Equity Funding
  • 2.2. Trends in Crowdfunding
    • Figure 2.2: Juniper Sector Dynamics: Trends, Drivers & Constraints
  • 2.3. Where the Market Stands: Current Opportunities
    • 2.3.1. Disruption to the Traditional Financing Model
      • Figure 2.3: Juniper Phased Evolution Model: Businesses Using Crowdfunding
  • 2.3.2. Legislation
    • iii. Case Study: Crowd funder
    • viii. Case Study: Funding Circle

3. Platform & Sector Analysis: Crowdfunding the Technology Industry

  • 3.1. Crowdfunding the Technology Industry
    • 3.1.1. Equity
      • Figure 3.1: Juniper Strategy Quadrant: Crowdfunding as a Disruptive Technology
      • i. Case Study: Fig
      • ii. Case Study: Ascenergy
    • 3.1.2. Reward
      • ii. Case Study: Kickstarter
      • iii. Case Study: IndieGoGo
        • Figure 3.2: Excerpt from Fleye's Kickstarter Webpage
        • Figure 3.3: Juniper Risk-Reward Quadrant
      • v. Case Study: Zano
      • vi. Case Study: Ring
    • 3.1.3. Debt
      • Figure 3.4: Funding Circle: Loan Data by Loan Value (£)
    • 3.1.4. Future Outlook

4. Market Forecasts: Total Market for Rewards, Equity, & Debt Crowdfunding

  • 4.1. Market Forecasts
    • 4.1.1. The Crowdfunding Market: Introduction & Summary
      • Figure 4.1: Methodology: The Crowdfunding Market
    • 4.1.2. Total Users of Crowdfunding Platforms: Debt, Equity & Rewards
      • Figure & Table 4.2: Total Users of Crowdfunding Platforms, Year End (m) Split by 8 Key Regions 2015-2020
    • 4.1.3. Total Investments and Contributions to Crowdfunding: Via the Rewards, Equity & Debt Models
      • Figure & Table 4.3: Total Revenues from Crowdfunding ($m)Split by 8 Key Regions 2015-2020
      • Figure 4.4: Total Crowdfunding Spend in 2020: $34.3 billion, Split by Funding Model
    • 4.1.4. Total Investments & Contributions Made to Technology Projects through Crowdfunding Platforms
      • Figure & Table 4.5: Total Investments & Contributions Made to Technology Projects, through Crowdfunding Platforms ($m) Split by 8 Key Regions 2015-2020

5. Total Market: Rewards Crowdfunding

  • 5.1. The Rewards Crowdfunding Market
    • 5.1.1. Total Users of Rewards Crowdfunding
      • Figure & Table 5.1: Users of Rewards Crowdfunding, (m)Split by 8 Key Regions 2015-2020
    • 5.1.2 Total Consumer Contributions to Rewards Crowdfunding
      • Figure & Table 5.2: Consumer Spend on Rewards-based Crowdfunding, ($m) Split by 8 Key Regions 2015-2020
    • 5.1.3. Total Consumer Contributions to Technology Projects through Rewards Crowdfunding
      • Figure & Table 5.3: Consumer Contributions to Technology Projects ($m) Split by 8 Key Regions 2015-2020

6. Total Market: Equity Crowdfunding

  • 6.1. The Equity Crowdfunding Market

7. Total Market:Debt Crowdfunding

  • 7.1. Debt Crowdfunding
    • 7.1.1. Total Users of Debt Crowdfunding
      • Figure & Table 7.1: Total Users of Debt Crowdfunding (m), Split by 8 Key Regions, 2015-2020
    • 7.1.2 Total Amount Loaned on Debt Crowdfunding Platforms
      • Figure & Table 7.2: Total Loaned on Crowdfunding Platforms ($m), Split by 8 Regions, 2015-2020
    • 7.1.3 Total Amount Loaned on Debt Crowdfunding Platforms to Technology Projects
      • Figure & Table 7.3: Total Loans Made from Debt Crowdfunding to Technolog Projects ($m), Split by 8 Key Regions, 2015-2020
Back to Top