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客艙娛樂及Wi-Fi連接:市場展望 2015-2020年

In-Flight Entertainment & Wi-Fi Connectivity: Market Prospects 2015-2020

出版商 Juniper Research 商品編碼 345530
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
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客艙娛樂及Wi-Fi連接:市場展望 2015-2020年 In-Flight Entertainment & Wi-Fi Connectivity: Market Prospects 2015-2020
出版日期: 2015年11月24日 內容資訊: 英文


第1章 摘要整理

第2章 機內連接的提供

  • 簡介
  • ATG (Air-to-Ground) 網路
  • 衛星網路
    • L波段
    • Ku波段
    • Ka波段
  • 機內Wi-Fi

第3章 飛機提供的服務

  • 輸送選擇
  • 座椅靠背IFE vs. BYOD
  • IFE內容 & 服務
  • 主要航空公司提供的服務
    • Jet Blue
    • Virgin America
    • Southwest Airlines
    • Delta
    • American Airlines
    • United Airlines
    • EI AI
  • 運用應用取向IFEC的利用

第4章 IFEC (客艙娛樂 & 連接) 企業

  • IFEC價值鏈
  • 主要企業
    • 案例研究:Gogo
    • 案例研究:Panasonic 航空電子學
    • 案例研究:GEE(Global Eagle Entertainment)
    • 案例研究:Thales Group
    • 案例研究:SITA 0nAir
    • 其他的主要企業

第5章 市場動態:產業課題、趨勢及課題

  • 經營模式:課題、趨勢
  • IFEC產業所面臨的主要課題

第6章 IFEC:市場規模、預測

  • 簡介
  • 調查手法
  • 連網型民航機的預測
  • 機內Wi-Fi的預測
  • 機內連接的收益


Juniper's industry-leading research into key vertical markets assess the impact of technology, identifying the latest trends and service models that are rapidly disrupting the global market.

Our new In-Flight Entertainment & Connectivity research is an essential guide for stakeholders across the airline industry, as it provides an assessment of the current market and the need for developing successful business models. This research suite investigates how, despite promising growth in North America, the industry still faces a number of key challenges.

This research includes:

  • Market Appraisal (PDF)
  • 5 Year Market Sizing & Forecast spreadsheet (Excel).

Key Features

  • Key regional analysis of the IFEC (In-Flight Entertainment & Connectivity) market and future prospects.
  • Segment data splits for:
    • Connected Regional Jets
    • Connected Single Aisle Aircraft
    • Connected Small Widebody Aircraft
    • Connected Medium Widebody Aircraft
    • Connected Large Widebody Aircraft
  • Assessment of key IFEC players and their service offerings and strategies.
  • In-depth study of the overarching trends, hurdles and drivers impacting the development of this sector.
  • Business model analysis, with insights into emerging In-Flight Entertainment models such as BYOD (Bring Your Own Device).
  • Benchmark industry forecasts for size and growth of the IFEC market.

Key Questions

  • 1. Where are the main deployments occurring and who are the players driving this market?
  • 2. What emerging business models will drive this sector in the future?
  • 3. What is the current IFEC market worth, and how will it develop over the next five years?
  • 4. What are the key opportunities available to stakeholders within this space?
  • 5. What are the key challenges faced by the industry?

Companies Referenced

Aer Lingus, Aeroflot, Aeromexico, AeroMobile, Air Canada, Air Caraibes, Air China, Air Europa, Air France, Alaska Airlines, All Nippon Airways, American Airlines, Apple, AT&T, Avianca Holdings, BAe Systems, Bangkok Airways, Beechcraft, Bluebox Avionics, Boeing, Bombardier, British Airways, Cessna, China Eastern Airlines, China Mobile, China Southern Airlines, China Telecom, Dassault, Delta Airlines, Deutsche Telekom, DirecTV, Dragon Air, Duncan Aviation, EgyptAir, El Al, Embraer, Emirates, Etihad, European Aviation Network, Eutelsat, Facebook, Flexjet, Flight Options, GEE (Global Eagle Entertainment), Gogo, GOL, Gulfstream, Harris, Hawaiian Airlines, Honeywell Aerospace, Hong Kong Airlines, Iberia, Icelandair, ICG, Inmarsat, Intelsat, Iridium, JAL (Japan AirLines), Jet Blue, KLM, Learjet, Lufthansa, Mango Airlines, NetJets, Nok Air, Norwegian Air, Orange, Panasonic, Peach, Philippine Airlines, Qatar Airways, Qualcomm, Rockwell Collins/ARINC, Row44, Royal Air Maroc, Ryanair, SAS, Satcom Direct, Saudia, SES, Singapore Airlines, SITA, Skymark Airlines, SmartSky, Southwest Airlines, SwiftBroadband, TAP Portugal, Telesat, Textron Aviation, Thai Airways, Thaicom, Thales Group, T-Mobile, Turkish Airlines, Twitter, United Airlines, US Airways, ViaSat, Vietnam Airlines, Virgin, WestJet, Wi-Fly, Xiamen Airlines, Zodiac Inflight Innovations.

Data & Interactive Forecast

The forecast suite includes:

  • Regional splits for 8 key regions, as well as 3 country level data splits for:
    • Canada
    • UK
    • US
  • Data splits by Aircraft Type:
    • Connected Regional Jets
    • Connected Single Aisle Aircraft
    • Connected Small Widebody Aircraft
    • Connected Medium Widebody Aircraft
    • Connected Large Widebody Aircraft

Juniper Research's highly granular interactive Excels (IFXLs) enable clients to manipulate Juniper's forecast data and charts to test their own assumptions by using the Interactive Scenario Tool, and compare select markets and sectors side by side in customised charts and tables.

IFXLs greatly increase clients' ability to both understand a particular market and to integrate their own views into the model.

The In-Flight Entertainment & Wi-Fi Connectivity IFXL includes:

  • Access to the full set of forecast data of 25 tables and more than 2,000 data points.
  • Interactive Scenario Tool allowing users to manipulate Juniper's data for 6 different metrics.

Table of Contents

1. Executive Summary

  • 1.1. Introduction
  • 1.2. IFEC Market: Key Trends

2. In-Flight Connectivity Provision

  • 2.1. Introduction
  • 2.2. ATG (Air-to-Ground) Networks
    • Figure 2.1: Geographical coverage of Gogo's ATG network
  • 2.3. Satellite Networks
    • i. L-band
    • ii. Ku-band
    • iii. Ka-band
      • Figure 2.2: Inmarsat's Global Xpress I5-Fl satellite
      • Table 2.3: Options for Regional (ATG) and Global (Satellite) Connectivity
  • 2.4. In-Flight Wi-Fi

3. Service Offered by Airlines

  • 3.1. Delivery Options
  • 3.2. Seatback IFE versus BYOD
    • Figure 3.1: Personal Device Entertainer: United Airlines
  • 3.3. IFE Content & Services
  • 3.4. Services Offered by Key Airlines
    • i. Jet Blue
    • ii. Virgin America
    • iii. Southwest Airlines
    • iv. Delta
    • v. American Airlines
    • vi. United Airlines
    • vii. EI AI
      • Table 3.2: European Airlines Offering In-flight Wi-Fi Connectivity
      • Table 3.3: Asian Airlines Offering In-flight Wi-Fi Connectivity
      • Table 3.4: Middle Eastern Airlines offering In-flight Wi-Fi Connectivity.
  • 3.5. Using IFEC for Operational Applications

4. IFEC Players

  • 4.1. The IFEC Value Chain
  • 4.2. Key Players
    • Figure 4.1: Commercial Aircraft Connected by Key Connectivity Providers
    • 4.2.1. Case Study: Gogo
      • i. Airline & Passengers Services-
      • ii. Connectivity Solutions
      • iii. Business Metrics
        • Figure 4.2: Growth in Gogo's ATG Connected Aircraft, 2009-Ql 2015
    • 4.2.2. Case Study: Panasonic Avionics
      • i. Airline & Passenger Services
      • ii. Connectivity Solutions
      • iii. Business Metrics
    • 4.2.3. Case Study: GEE (Global Eagle Entertainment)
      • i. Airline & Passenger Services
      • ii. Connectivity Solutions
      • iii. Business Metrics
    • 4.2.4. Case Study: Thales Group
      • i. Airline & Passenger Services
      • ii. Connectivity Solutions
      • iii. In-seat Hardware
      • iv. Business Metrics
    • 4.2.5. Case Study: SITA 0nAir
      • i. Airline Services
      • ii. Business Metrics
    • 4.2.6. Other Key Players
      • i. Bluebox Avionics' Ai portable IFE system:
      • ii. BAE Systems' IntelliCabin Wireless In-Flight Entertainment Solution ..
      • iii. Lufthansa Systems Board Connect

5. Market Dynamics: Business Issues, Trends & Challenges

  • 5.1. Business Models: Issues & Trends
  • 5.2. Key Challenges Facing the IFEC Industry

6. IFEC: Market Sizing & Forecasts

  • 6.1. Introduction
  • 6.2. Methodology
    • Figure 6.1:IFEC Market Sizing & Forecast Methodology
  • 6.3. Connected Commercial Aircraft Forecasts
    • Figure & Table 6.2: Number of Connected Commercial Aircrafts, Split by 8 key Regions 2015-2020
  • 6.4. In-flight Wi-Fi Forecasts
    • Figure & Table 6.3: Number of Wi-Fi Enabled Commercial Aircraft, Split by 8 key Regions 2015-2020
  • 6.5. In-flight Connectivity Revenues
    • Figure & Table 6.4: Total In-flight B2B Entertainment & Connectivity Revenue ($m), Split by 8 Key Regions 2015-2020
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