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市場調查報告書

觸覺技術、市場、參與企業:2016-2026年

Haptics 2017-2027: Technologies, Markets and Players

出版商 IDTechEx Ltd. 商品編碼 339350
出版日期 內容資訊 英文 228 Slides
商品交期: 最快1-2個工作天內
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觸覺技術、市場、參與企業:2016-2026年 Haptics 2017-2027: Technologies, Markets and Players
出版日期: 2017年04月20日 內容資訊: 英文 228 Slides
簡介

觸覺在目前發售中的許多電子產品的用戶體驗 (UX) 平台中,成為不可缺少的功能。像是震動的智慧型手機的通知,電視遊樂器主機的張力積累,或是產業用掃描機的輸入確認等,觸覺介面技術以各種型式擴充到10億個電子設備。觸覺介面產業的市場規模,預計2016年達到23億美元的規模。

本報告以觸覺技術市場為主題,提供目前主流的偏心馬達 (ERM:Eccentric Rotating Mass) ,與壓電性高分子、靜電摩擦 (ESF) 、超音波震動 (USV) 等主要技術解說、市場概要及觸覺介面的價值鏈相關調查分析、市場預測、主要的企業概要彙整。

第1章 摘要整理

第2章 簡介

第3章 觸覺技術

  • 目前主流:偏心馬達 (ERM:Eccentric Rotating Mass)
  • 壓電性高分子
  • 靜電摩擦 (ESF)
  • 超音波震動 (USV)
  • 彎曲波觸覺介面
  • 其他種類的觸覺介面
  • 電活性聚合物 (EAP)
  • 非接觸觸覺介面

第4章 市場

第5章 市場預測

第6章 觸覺介面的價值鏈

第7章 企業簡介

  • Aito
  • Arkema (Piezotech)
  • Artificial Muscle Inc. (Parker Hannifin的產業)
  • General Vibration
  • Immersion Corporation
  • Novasentis
  • Precision Microdrives
  • Redux Labs
  • Solvay
  • Tactus Technologies
  • Ultrahaptics Ltd

第8章 背景企業

  • AAC Technologies
  • Bluecom Co. Ltd.
  • Jahwa Electronics
  • KOTL - Jinlong Machinery
  • 日本電產

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目錄

The haptics industry will be worth $2.8bn by 2027.

Haptics are key technologies found as an essential feature enhancing the user experience in many very familiar products today. Whether as notification provision in a vibrating smartphone, tension building in a video game controller, or input confirmation in an industrial scanner, haptics technologies have now reached billions of electronics devices. The report finds that the haptics industry will be worth $2.8bn by 2027.

The changing application landscape

After many years of deployment in devices such as games console controllers, the largest success for the haptics market in terms of volume has been their ubiquitous adoption in smartphones. However, as this market has become increasingly commoditised, players have become increasingly desperate to drive change, either within the core technologies or in the markets generating revenue for haptics.

The most attractive market to emerge for haptics has been virtual reality. The first widespread commercially viable VR platforms hit mainstream markets in 2016, and haptic feedback is a common and essential feature in many of the handheld controllers incorporate in these systems. Not only this, but haptics is commonly touted as one of the key areas with unmet technology needs, providing fuel to drive new investment for new players with new technologies to serve this future market.

In this report, IDTechEx have detailed an extensive section covering haptics in VR. This has been compiled via primary research over 18 months including visiting events and companies to interview all of the key players. Via these interviews and case studies, the report describes an application and technology roadmap for haptics in VR, as well as quantitative market forecasts detailing the market size today and a scenario for its progression over the next decade.

Haptics technology options

The eccentric rotating mass (ERM) motor has been the cheap, robust and very effective incumbent technology in haptics for the best part of two decades. However, changes at the core of the market have seen increasing adoption over linear resonant actuators (LRAs) in key products, by key players in key verticals.

However, the technology landscape is much more diverse than these incumbents. In this report, IDTechEx list all of the significant emerging haptic technologies being developed and commercialised today to enter the market in the coming decade. This includes technologies like voice coils or piezoceramics, which are not new but have not reached the mainstream like either ERM motors or LRAs.

There is also a large selection of emerging technologies, each with exciting properties that could potentially help to carve out specific niches within the competitive haptics market. These include actuators based on new materials like piezoelectric polymers, other electroactive polymers (EAPs) and shape memory alloys (SMAs). It also covers surface haptics including electrostatic (ESF), ultrasonic (USV) and even microfluidic solutions. The report also discusses contactless haptics, including prominent ultrasonic options but also various other emerging techniques to provide haptic feedback at a distance.

The competitive landscape

As changes are driven in both technologies and applications, it is most important to understand the dynamics, opinions and progress of all of the players involved. The report from IDTechEx mentions 120 different players in the haptics value chain, including materials suppliers, haptics component manufactures, technology developers, companies in the IP landscape, key integrators and manufacturers, right through to case studies from various end users by industry vertical.

The bulk of the research has been conducted through primary interviews, conducted in person on site visits or at events, or by telephone with key personnel at leading players. The report contains 22 full interview-based profiles, plus primary content from around 40 players from the haptics value chain.

As the industry develops, report customers can use the 30 minutes of analyst access to get the latest updates as IDTechEx's analysts continue to cover the space, with new interviews, event visits and case studies.

Analyst access from IDTechEx

All report purchases include up to 30 minutes telephone time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Table of Contents

1. INTRODUCTION

  • 1.1. What are haptics?
  • 1.2. Two sides to the industry: Tactile and kinaesthetic
  • 1.3. Characterisation within this report
  • 1.4. Haptic Technologies: A brief overview
  • 1.5. How the sense of touch works
  • 1.6. The potential value-adds from haptic feedback
  • 1.7. Potential vs actual use of haptics
  • 1.8. The old status quo: ERMs dominate
  • 1.9. ERM motors are a difficult incumbent to replace
  • 1.10. Recent changes: LRAs gain market share
  • 1.11. The incumbents dominate for the foreseeable future
  • 1.12. New markets provide the greatest opportunities
  • 1.13. Emerging haptics find their niches
  • 1.14. Quantifying the potential opportunity

2. HAPTICS TECHNOLOGIES

  • 2.1. Types of Haptics Covered
  • 2.2. Technology Benchmarking for Haptic Feedback
  • 2.3. Technology Readiness and Adoption

3. ECCENTRIC ROTATING MASS (ERM) MOTORS

  • 3.1. ERM Structure
  • 3.2. ERM Drivers
  • 3.3. Technology frontiers with ERMs
  • 3.4. SWOT Analysis - ERM Motors

4. LINEAR RESONANT ACTUATORS (LRAS)

  • 4.1. LRA Structure
  • 4.2. LRA Structure
  • 4.3. Apple's Taptic Engine
  • 4.4. Typical LRA specs
  • 4.5. SWOT: Linear Resonant Actuators (LRAs)
  • 4.6. ERM motor and LRA suppliers
  • 4.7. Examples of ERM & LRA Suppliers
  • 4.8. Examples of ERM & LRA Suppliers
  • 4.9. Challenging times for previous leaders

5. PIEZOELECTRIC ACTUATORS

  • 5.1. Background and Definitions
  • 5.2. Piezoelectric Haptic Actuators
  • 5.3. Piezoelectric Actuator Materials
  • 5.4. Device Integration
  • 5.5. Challenges with integration: Durability
  • 5.6. Piezoelectric composites are also an option
  • 5.7. Coupled sensor-actuator systems with piezoelectrics
  • 5.8. Value chain for piezoelectric actuators
  • 5.9. SWOT: Piezoelectric Ceramics

6. ELECTROACTIVE POLYMERS (EAPS)

  • 6.1. Types of electroactive polymer (EAP)
  • 6.2. Types of electroactive polymer (continued)
  • 6.3. Comparing physical properties of EAPs
  • 6.4. Dielectric elastomers (DEAs)
  • 6.5. Comparing DEAs with Ceramics and SMAs
  • 6.6. Dielectric elastomers as haptic actuators
  • 6.7. What happened to Artificial Muscle?
  • 6.8. SWOT: Dielectric elastomers
  • 6.9. Piezoelectric Polymers
  • 6.10. Background and Definitions: Piezoelectric constants
  • 6.11. Why use a polymer? - Materials Choices
  • 6.12. PVDF-based polymer options for haptic actuators
  • 6.13. Demonstrator product with polymer haptics
  • 6.14. SWOT: Piezoelectric polymers

7. SHAPE MEMORY ALLOYS (SMAS)

  • 7.1. Introduction to shape memory alloys
  • 7.2. Deploying SMA as conventional haptic actuators
  • 7.3. SMA haptics: some metrics
  • 7.4. SWOT: SMAs

8. DISPLAY HAPTICS - ACTUATORS FOR VARIABLE FRICTION

  • 8.1. Electrostatic Friction (ESF)
  • 8.2. Electrostatic Friction (ESF)
  • 8.3. O-Film's acquisition of Senseg
  • 8.4. SWOT: Electrostatic Friction
  • 8.5. Ultrasonic Vibration (USV)
  • 8.6. Ultrasonic Vibration (USV)
  • 8.7. SWOT: Ultrasonic vibration
  • 8.8. Bending wave haptics
  • 8.9. Bending wave haptic feedback
  • 8.10. SWOT: Bending wave
  • 8.11. Tactile shear haptics
  • 8.12. Tactile Shear Feedback
  • 8.13. Shear forces for variable friction displays
  • 8.14. Microfluidic surface haptics
  • 8.15. Microfluidics: Tactus Technology

9. CONTACTLESS HAPTICS

  • 9.1. Background
  • 9.2. Applications and Drivers
  • 9.3. Ultrasonic
  • 9.4. Air Vortex
  • 9.5. Technology comparison for contactless haptics
  • 9.6. Contactless haptics for automotive: Bosch and Ultrahaptics at CES 2017
  • 9.7. The commercial reality

10. MARKETS

  • 10.1. Consumer Electronics: Mobile Phones
  • 10.2. Gaming
  • 10.3. Consumer Electronics: Tablets
  • 10.4. Consumer Electronics: Wearables
  • 10.5. Consumer Electronics: Others
  • 10.6. Automotive
  • 10.7. Medical
  • 10.8. Home appliance, commercial and other uses

11. CASE STUDY: HAPTICS FOR VR

  • 11.1. Stimulating the senses: Sight, sound, touch and beyond
  • 11.2. Haptics in mainstream VR today
  • 11.3. Categories for the technology today
  • 11.4. Haptics in controllers: inertial and surface actuation
  • 11.5. Example: Surface actuation on a controller
  • 11.6. Motion simulators and vehicles: established platforms
  • 11.7. New motion simulators are still used to show off VR
  • 11.8. Examples: personal VR motion simulators and vehicles
  • 11.9. Wearable haptic interfaces
  • 11.10. Wearable haptic interfaces - rings
  • 11.11. Commercial examples: GoTouchVR
  • 11.12. Wearable haptic interfaces - gloves
  • 11.13. Examples: Virtuix, NeuroDigital Technologies
  • 11.14. Wearable haptic interfaces - shoes
  • 11.15. Commercial examples: Nidec, CEREVO, and others
  • 11.16. Wearable haptic interfaces - harnesses and apparel
  • 11.17. Wearable haptic interfaces - exoskeletons
  • 11.18. Commercial examples: Dexta Robotics
  • 11.19. Kinaesthetic haptics
  • 11.20. Kinaesthetic devices: types and process flow
  • 11.21. Exoskeletons
  • 11.22. Manipulandums
  • 11.23. FundamentalVR - haptics for training surgeons in VR
  • 11.24. Robotics: Hacking existing platforms to build kinaesthetic haptics
  • 11.25. The case for contactless haptics in VR
  • 11.26. Forecast: Haptics in VR & AR by haptic technology

12. RELATED TOPIC: POWER-ASSIST EXOSKELETONS AND APPAREL

  • 12.1. Power assist exoskeletons
  • 12.2. The relationship between assistive devices and kinaesthetic haptics
  • 12.3. Example: Ekso Bionics
  • 12.4. Power assist suits - UPR
  • 12.5. Power assist apparel - Superflex
  • 12.6. Geographical and market trends

13. EVENT REPORT: HAPTICS AT CES 2017

  • 13.1. Nidec: VR haptics application
  • 13.2. Nidec: haptics for automotive
  • 13.3. hap2U
  • 13.4. GoTouchVR
  • 13.5. Contactless haptics for automotive: Bosch and Ultrahaptics

14. MARKET FORECASTS AND DISCUSSION

  • 14.1. Forecast details and assumptions
  • 14.2. Haptics revenue by technology, 2017-2027
  • 14.3. Emerging haptics revenue by technology, 2017-2027
  • 14.4. Haptics volumes by technology, 2017-2027
  • 14.5. Emerging haptics volumes by technology, 2017-2027
  • 14.6. Haptics revenue by market sector, 2017-2027
  • 14.7. Haptics volumes by market sector, 2017-2027

15. THE HAPTICS VALUE CHAIN

  • 15.1. Value chain summary
  • 15.2. Lists of 120 haptics companies (by technology and value chain position)
  • 15.3. List of haptics companies: technology and component manufacturing
  • 15.4. List of haptics companies: Supporting ecosystem
  • 15.5. List of haptics companies: End users

16. COMPANY PROFILES

  • 16.1. Interview-based company profiles
    • 16.1.1. Aito
    • 16.1.2. Arkema (Piezotech)
    • 16.1.3. Artificial Muscle Inc. (part of Parker Hannifin)
    • 16.1.4. General Vibration
    • 16.1.5. HAP2U
    • 16.1.6. Immersion Corporation
    • 16.1.7. Nidec Motor Corporation
    • 16.1.8. Novasentis
    • 16.1.9. Precision Microdrives
    • 16.1.10. Quad Industries
    • 16.1.11. Redux ST
    • 16.1.12. Solvay
    • 16.1.13. Tactus Technologies
    • 16.1.14. Tangio Printed Electronics
    • 16.1.15. Ultrahaptics Ltd.
  • 16.2. Background company profiles
    • 16.2.1. AAC Technologies
    • 16.2.2. Bluecom Co. Ltd.
    • 16.2.3. Jahwa Electronics
    • 16.2.4. KOTL - Jinlong Machinery
    • 16.2.5. LG Innotek
    • 16.2.6. SEMCO
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