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全球電視遊戲市場:2009年至2013年

World Video Game Market 2009-2013

出版商 IDATE 聯絡我們
出版日期 2009/06 內容資訊 30 pages
商品編碼 92156
價格 US $ 3,770 ~ Price List
US $ 3,770 Hard Copy
US $ 4,550 PDF by E-mail (5 User License)
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PDF by E-Mail
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Hard Copy/CD-ROM
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TOC
此出版品為英文撰寫

Abstract

Key questions

  • How are video games handling the shift to digital distribution?
  • What effect is the new model that Apple has imposed on the handheld gaming market having?
  • Why will online gaming have become the most dynamic market by 2013?
  • What average revenue, unit sales, prices and ARPU do we find in the different market segments?

Forecasts up to 2013 by geographical zone and by country:

  • Handheld consoles
  • Home consoles
  • Handheld console games
  • Home console games
  • Computer games
  • Games for mobile phones
  • Online games

Table of Contents

1. Analyses & Forecasts

  • 1.1. Executive Summary
  • 1.2 The home console segment
    • 1.2.1. Market trends
    • 1.2.2. Equipment
    • 1.2.3. Software
  • 1.3. The handheld console segment
    • 1.3.1. Market trends
    • 1.3.2. Equipment
    • 1.3.3. Software
  • 1.4. The mobile phone segment
    • 1.4.1. Market trends
    • 1.4.2. Gamers and market
  • 1.5. The computer game segment
    • 1.5.1. Market trends
    • 1.5.2. Gamers and market
  • 1.6. Methodology

2. Database

  • Indicators for each region and country examined
  • Data and forecasts for 2009 - 2013
  • 2.1. Handheld consoles
    • unit sales for consoles
    • installed base (of which previous generation consoles)
    • average price of the consoles
  • 2.2. Home consoles
    • unit sales for consoles
    • installed base (of which previous generation consoles)
    • average price of the consoles
  • 2.3. Handheld console games
    • game units sold
    • average price of a game
  • 2.4. Home console games
    • game units sold
    • average price of a game
  • 2.5. Computer games
    • game units sold
    • average price of a game
  • 2.6. Mobile games

This segment includes revenue from the sale of games on mobile phones and other mobile Internet devices

  • game units sold
  • average price of a game
  • 2.7. Online games

This segment includes revenue generated by subscriptions and the sale of virtual goods

  • broadband subscribers
  • percentage of broadband subscribers who play games online
  • ARPU (Average Revenue Per User)

Regions & Countries examined

Zones:

  • Worldwide
  • North America
  • South America
  • Asia-Pacific
  • EMEA (Western Easter and Central Europe-Middle East-Africa)

Countries:

  • France
  • Germany
  • Italy
  • Japan
  • Spain
  • the United Kingdom
  • USA
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