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英文調查報告書
全球電視遊戲市場:2009年至2013年
World Video Game Market 2009-2013
出版商
IDATE
出版日期
2009/06
內容資訊
30 pages
商品編碼
92156
價格
US $ 3,770
~
US $ 3,770
Hard Copy
US $ 4,550
PDF by E-mail (5 User License)
如何訂購
本頁所標示之售價為不含購買者所在地消費稅之未稅價格,相關消費稅金將另行加至交易金額中
PDF by E-Mail
2個工作天後到貨
Hard Copy/CD-ROM
約5個工作天左右
此出版品為英文撰寫
Abstract
Key questions
How are video games handling the shift to digital distribution?
What effect is the new model that Apple has imposed on the handheld gaming market having?
Why will online gaming have become the most dynamic market by 2013?
What average revenue, unit sales, prices and ARPU do we find in the different market segments?
Forecasts up to 2013 by geographical zone and by country:
Handheld consoles
Home consoles
Handheld console games
Home console games
Computer games
Games for mobile phones
Online games
Table of Contents
1. Analyses & Forecasts
1.1. Executive Summary
1.2 The home console segment
1.2.1. Market trends
1.2.2. Equipment
1.2.3. Software
1.3. The handheld console segment
1.3.1. Market trends
1.3.2. Equipment
1.3.3. Software
1.4. The mobile phone segment
1.4.1. Market trends
1.4.2. Gamers and market
1.5. The computer game segment
1.5.1. Market trends
1.5.2. Gamers and market
1.6. Methodology
2. Database
Indicators for each region and country examined
Data and forecasts for 2009 - 2013
2.1. Handheld consoles
unit sales for consoles
installed base (of which previous generation consoles)
average price of the consoles
2.2. Home consoles
unit sales for consoles
installed base (of which previous generation consoles)
average price of the consoles
2.3. Handheld console games
game units sold
average price of a game
2.4. Home console games
game units sold
average price of a game
2.5. Computer games
game units sold
average price of a game
2.6. Mobile games
This segment includes revenue from the sale of games on mobile phones and other mobile Internet devices
game units sold
average price of a game
2.7. Online games
This segment includes revenue generated by subscriptions and the sale of virtual goods
broadband subscribers
percentage of broadband subscribers who play games online
ARPU (Average Revenue Per User)
Regions & Countries examined
Zones:
Worldwide
North America
South America
Asia-Pacific
EMEA (Western Easter and Central Europe-Middle East-Africa)
Countries:
France
Germany
Italy
Japan
Spain
the United Kingdom
USA
相關報告
亞太地區(日本除外)線上遊戲市場的分析與預測(2009∼2013年)
東南亞線上遊戲市場的分析與預測(2009∼2013年)
印度遊戲市場:連線,遊戲機,視訊遊戲與手機
立體實境感的3D遊戲市場(2009年):S-3D技術分析
預測與分析網路連線遊戲機的世界市場(2009~2013年):將網際網路導入家庭電視