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市場調查報告書
TV2.0
TV 2.0
| 出版商 |
IDATE |
| 出版日期 |
2007年01月 |
商品編碼 |
48650 |
| 內容資訊 |
英文 170 pages |
| 價格 |
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本報告已在2011年11月23日停止出版。
在歐洲研究資訊通訊技術的具代表性的技能發展中心 IDATE(總公司:法國),針對TV2.0進行調查分析,並出版報告書"TV 2.0"。
本報告書內容包括:TV2.0促進的工具及技術、線上電視及影音服務市場的發展狀況介紹、以新環境的基礎建設為目標之新進企業的策略、TV2.0的發展情境及成功的關鍵等。內容綱要摘記如下:
第1章 朝TV2.0的轉變
- 究竟什麼是電視服務
- 線上行為:最新動向
- 什麼是EgoCasting
- 象徵性TV2.0 initiatives的選擇
第2章 觀眾接受TV2.0的體制
- 媒體消費結構
- 電視視聽習慣
- 網頁瀏覽型態
- 願意支付媒體服務費用的態度
第3章 TV2.0用工具及技術
- 網路電視/影音觀賞技術及軟體
- 數位居家網路的發展
- 網路及易地播放
第4章 多樣但欠缺魅力的線上影音銷售
- 內容的種類
- 服務的種類
- 影音搜尋引擎
- 因病毒產生的影音平台
- 網路電視及網路電視節目索引
- VOD服務
- 其他服務
第5章 廣告安排調度及新對策
- 線上廣告投資的成長
- 愈發效率化的線上廣告工具
- 網路觀眾的衡量
- 新的線上廣告格式
- 對廣告主而言的新工具
第6章 增加中的網路節目及服務的種類及魅力
- 管理視訊內容利用的著作權及法規限制的變化
- 著作權的概念
- 成為議論主軸的著作權法
- 美國的DMCA(數位千禧年著作權法案)
- 歐洲的EUCD(EU著作權指令)
- 法國的DADVSI(資訊社會著作權及其相關法案)相關討論
- DRM(數位著作權管理)的進展
- 變更媒體年表的必要性
第7章 參與企業的策略:適當商業模式的選擇
- 主要的網路品牌
- 電視市場中的傳統企業
- 攝影棚及製作企業
- 因病毒產生的影音平台
- 其他所有企業
第8章 結論:電視該如何適應這個新環境
- TV2.0出現的條件
- TV2.0的發展情境
- 成功關鍵
Abstract
Overview
After giving birth to the New Economy, the Internet is now shaping yet another
phenomenon: the participative economy wherein attracting and keeping
attention, obtaining the "15 minutes of fame" that Andy Warhol predicted for
all, is becoming a new way to exchange with others.
This new environment to which the TV industry is now having to adapt is the
world of Egocasting, centred chiefly around Internet that will end up being
characterised by a culture of hyper-personalisation of media consumption, and
by mass media' s shrinking prominence in the time we devote to entertainment.
Starting with a detailed look at the way that the online TV and video offer is
developing, combined with an in-depth analysis of the tools and technologies
paving the way for TV 2.0, this market report will explore the strategies
being developed by the market' s players in a bid to strengthen their foothold
in this new environment. The report will also analyse the way that
"fundamentals" are evolving, i.e. advertising investment trends and the
changes expected to be made to current regulations.
Taking account of the conditions shaping the emergence of TV 2.0, by way of a
conclusion IDATE offers up possible TV 2.0 development scenarios to help
deepen readers' understanding of the ways that the TV sector is likely to
change in the coming years, and to identify the keys to a successful future
for television' s traditional players.
Key questions
- What are the main challenges facing the TV sector in the Egocasting era?
- Can media market players now view the "Internet model" as a viable one for
TV?
- To what degree does the Internet represent a threat in the area of (video)
advertising?
- Which conditions are required for TV 2.0 to become a "profitable" model?
- On what basis can TV 2.0 offer appealing content?
- What business models for TV 2.0?
- What will television be like in the TV 2.0 era?
Who should read this report?
TV channels and media groups
- Identify online development opportunities
- Assess the development of rival services from the online universe
- Better measure the threat that the web represents in the arena of
advertising
Internet companies
- Obtain a detailed summary of the online TV/video offer available in late
2006
- Evaluate online video advertising' s medium-term potential
Telcos (fixed and mobile)
- Understand traditional TV and Internet players' video strategies
- Better measure the threat that podcasting and place-shifting represent
- Assess the opportunities opening up for multimedia home networks
Equipment manufacturers (consumer devices and computers)
- Understanding TV 2.0 players' Strategies
- Investors and analysts
- Analyse Internet TV' s competitive situation
- Understand traditional TV players' positioning on the Web
- Examine the Internet giants' video strategies
- Anticipate upcoming trends and deals in the TV and telecom ecosystems
Players/services
- ABCGo
- Akimbo
- BFM.TV
- Blinxk.Tv*
- Brightcove
- CanalPlay
- CBS
- Channel4
- Cinemanow
- Coolstreaming
- Dave.tv
- Europe1
- FireAnt.tv
- Freewire.tv
- Google video store*
- Heavy.com
- In2TV* (AOL)
- iTunes
- Max TV online
- MSN video
- MTV Overdrive
- My Cast
- Neave.tv
- New York Times*
- OMN
- Orb Networks
- Podcast Alley
- Rocketboom
- SageTV
- Singing Fish
- Sling Media*
- Snapstream
- Sopcast
- TF1 Vision*
- Tioti.com
- VeohNetworks
- Vlogdir
- Wat.tv
- YouTube *
Table of Contents
1. The shift to TV 2.0...
- 1.1 What is a TV service, really?
- 1.2 Online behaviour: current trends
- 1.3 What does Egocasting mean?
- 1.4 A selection of emblematic TV 2.0 initiatives
2. Are viewers ready for TV 2.0?
- 2.1 Media consumption structure
- 2.2 TV viewing habits
- 2.3 Web browsing patterns
- 2.4 Willingness to pay for media services
3. What tools and technologies for TV 2.0?
- 3.1 Online TV/video viewing technologies and software
- Streaming, downloading,multicasting....
- Consumer software
- Technologies for businesses
- 3.2 Progress made in digital home networks
- 3.3 Internet and Place-shifting
4. A diverse online video offer... with little appeal
- 4.1 What type of content?
- Amateur content
- TV shows and movies
- Programmes created specifically for the Web
- 4.2 Which services?
- Video search engines
- Viral video platforms
- Web TV and Web TV directories
- VOD services
- Other services
5. Redeployment and new approaches to advertising
- 5.1 Growth of online advertising investments
- 5.2 Increasingly efficient online advertising tools
- Internet audience measurement
- New online advertising formats
- New tools for advertisers
6. Increasing availability and appeal of programmes and services on the Web?
- 6.1 Changes to copyright and regulations governing the use of video
content
- The notion of copyright
- Copyright at the heart of debates
- the DMCA in the US
- the EUCD in Europe
- Debate in France over the DADVSI law
- 6.2 Progress made in DRM
- 6.3 The need to change media chronology
7. Player strategies: choosing the right business model
- 7.1 Top Internet brands
- 7.2 TV' s traditional players
- 7.3 Studios and production companies
- 7.4 Viral video platforms
- 7.5 ... and the rest.
80 Conclusions: how can TV in to this new environment?
- 8.1 What conditions for the emergence of TV 2.0?
- 8.2 TV 2.0 development scenario
- 8.3 Keys to success
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